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-rw-r--r--editor/animation_bezier_editor.cpp48
-rw-r--r--editor/animation_bezier_editor.h39
2 files changed, 33 insertions, 54 deletions
diff --git a/editor/animation_bezier_editor.cpp b/editor/animation_bezier_editor.cpp
index bf7d808d50..fca69f34f3 100644
--- a/editor/animation_bezier_editor.cpp
+++ b/editor/animation_bezier_editor.cpp
@@ -217,6 +217,8 @@ void AnimationBezierTrackEdit::_draw_line_clipped(const Vector2 &p_from, const V
void AnimationBezierTrackEdit::_notification(int p_what) {
if (p_what == NOTIFICATION_THEME_CHANGED || p_what == NOTIFICATION_ENTER_TREE) {
+ close_button->set_icon(get_theme_icon(SNAME("Close"), SNAME("EditorIcons")));
+
bezier_icon = get_theme_icon(SNAME("KeyBezierPoint"), SNAME("EditorIcons"));
bezier_handle_icon = get_theme_icon(SNAME("KeyBezierHandle"), SNAME("EditorIcons"));
selected_icon = get_theme_icon(SNAME("KeyBezierSelected"), SNAME("EditorIcons"));
@@ -231,8 +233,8 @@ void AnimationBezierTrackEdit::_notification(int p_what) {
int hsep = get_theme_constant(SNAME("hseparation"), SNAME("ItemList"));
int vsep = get_theme_constant(SNAME("vseparation"), SNAME("ItemList"));
- handle_mode_option->set_position(Vector2(right_limit + hsep, get_size().height - handle_mode_option->get_combined_minimum_size().height - vsep));
- handle_mode_option->set_size(Vector2(timeline->get_buttons_width() - hsep * 2, handle_mode_option->get_combined_minimum_size().height));
+ right_column->set_position(Vector2(right_limit + hsep, vsep));
+ right_column->set_size(Vector2(timeline->get_buttons_width() - hsep * 2, get_size().y - vsep * 2));
}
if (p_what == NOTIFICATION_DRAW) {
if (animation.is_null()) {
@@ -261,12 +263,6 @@ void AnimationBezierTrackEdit::_notification(int p_what) {
draw_line(Point2(right_limit, 0), Point2(right_limit, get_size().height), linecolor, Math::round(EDSCALE));
- Ref<Texture2D> close_icon = get_theme_icon(SNAME("Close"), SNAME("EditorIcons"));
-
- close_icon_rect.position = Vector2(get_size().width - close_icon->get_width() - hsep, hsep);
- close_icon_rect.size = close_icon->get_size();
- draw_texture(close_icon, close_icon_rect.position);
-
String base_path = animation->track_get_path(track);
int end = base_path.find(":");
if (end != -1) {
@@ -1126,10 +1122,6 @@ void AnimationBezierTrackEdit::delete_selection() {
}
}
-void AnimationBezierTrackEdit::set_block_animation_update_ptr(bool *p_block_ptr) {
- block_animation_update_ptr = p_block_ptr;
-}
-
void AnimationBezierTrackEdit::_bind_methods() {
ClassDB::bind_method("_clear_selection", &AnimationBezierTrackEdit::_clear_selection);
ClassDB::bind_method("_clear_selection_for_anim", &AnimationBezierTrackEdit::_clear_selection_for_anim);
@@ -1150,21 +1142,6 @@ void AnimationBezierTrackEdit::_bind_methods() {
}
AnimationBezierTrackEdit::AnimationBezierTrackEdit() {
- undo_redo = nullptr;
- timeline = nullptr;
- root = nullptr;
- menu = nullptr;
- block_animation_update_ptr = nullptr;
-
- moving_selection_attempt = false;
- moving_selection = false;
- select_single_attempt = -1;
- box_selecting = false;
- box_selecting_attempt = false;
-
- moving_handle = 0;
-
- play_position_pos = 0;
play_position = memnew(Control);
play_position->set_mouse_filter(MOUSE_FILTER_PASS);
add_child(play_position);
@@ -1172,18 +1149,21 @@ AnimationBezierTrackEdit::AnimationBezierTrackEdit() {
play_position->connect("draw", callable_mp(this, &AnimationBezierTrackEdit::_play_position_draw));
set_focus_mode(FOCUS_CLICK);
- v_scroll = 0;
- v_zoom = 1;
-
- panning_timeline = false;
set_clip_contents(true);
handle_mode = HANDLE_MODE_FREE;
handle_mode_option = memnew(OptionButton);
- add_child(handle_mode_option);
+
+ close_button = memnew(Button);
+ close_button->connect("pressed", Callable(this, SNAME("emit_signal")), varray(SNAME("close_request")));
+ close_button->set_text(TTR("Close"));
+
+ right_column = memnew(VBoxContainer);
+ right_column->add_child(close_button);
+ right_column->add_spacer();
+ right_column->add_child(handle_mode_option);
+ add_child(right_column);
menu = memnew(PopupMenu);
add_child(menu);
menu->connect("id_pressed", callable_mp(this, &AnimationBezierTrackEdit::_menu_selected));
-
- //set_mouse_filter(MOUSE_FILTER_PASS); //scroll has to work too for selection
}
diff --git a/editor/animation_bezier_editor.h b/editor/animation_bezier_editor.h
index a4a662ebcb..578c6f9337 100644
--- a/editor/animation_bezier_editor.h
+++ b/editor/animation_bezier_editor.h
@@ -51,11 +51,14 @@ class AnimationBezierTrackEdit : public Control {
HandleMode handle_mode;
OptionButton *handle_mode_option;
- AnimationTimelineEdit *timeline;
- UndoRedo *undo_redo;
- Node *root;
+ VBoxContainer *right_column;
+ Button *close_button;
+
+ AnimationTimelineEdit *timeline = nullptr;
+ UndoRedo *undo_redo = nullptr;
+ Node *root = nullptr;
Control *play_position; //separate control used to draw so updates for only position changed are much faster
- float play_position_pos;
+ float play_position_pos = 0;
Ref<Animation> animation;
int track;
@@ -70,37 +73,35 @@ class AnimationBezierTrackEdit : public Control {
Map<int, Rect2> subtracks;
- float v_scroll;
- float v_zoom;
+ float v_scroll = 0;
+ float v_zoom = 1;
- PopupMenu *menu;
+ PopupMenu *menu = nullptr;
void _zoom_changed();
virtual void gui_input(const Ref<InputEvent> &p_event) override;
void _menu_selected(int p_index);
- bool *block_animation_update_ptr; //used to block all tracks re-gen (speed up)
-
void _play_position_draw();
Vector2 insert_at_pos;
- bool moving_selection_attempt;
- int select_single_attempt;
- bool moving_selection;
+ bool moving_selection_attempt = false;
+ int select_single_attempt = -1;
+ bool moving_selection = false;
int moving_selection_from_key;
Vector2 moving_selection_offset;
- bool box_selecting_attempt;
- bool box_selecting;
- bool box_selecting_add;
+ bool box_selecting_attempt = false;
+ bool box_selecting = false;
+ bool box_selecting_add = false;
Vector2 box_selection_from;
Vector2 box_selection_to;
- int moving_handle; //0 no move -1 or +1 out
- int moving_handle_key;
+ int moving_handle = 0; //0 no move -1 or +1 out
+ int moving_handle_key = 0;
Vector2 moving_handle_left;
Vector2 moving_handle_right;
@@ -129,7 +130,7 @@ class AnimationBezierTrackEdit : public Control {
Set<int> selection;
- bool panning_timeline;
+ bool panning_timeline = false;
float panning_timeline_from;
float panning_timeline_at;
@@ -155,8 +156,6 @@ public:
void set_editor(AnimationTrackEditor *p_editor);
void set_root(Node *p_root);
- void set_block_animation_update_ptr(bool *p_block_ptr);
-
void set_play_position(float p_pos);
void update_play_position();