diff options
12 files changed, 42 insertions, 53 deletions
diff --git a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Sample/ScriptBoilerplate.cs b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Sample/ScriptBoilerplate.cs index a1667dbb8f..e43a3469ae 100644 --- a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Sample/ScriptBoilerplate.cs +++ b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Sample/ScriptBoilerplate.cs @@ -7,7 +7,7 @@ namespace Godot.SourceGenerators.Sample private NodePath _nodePath; private int _velocity; - public override void _Process(float delta) + public override void _Process(double delta) { _ = delta; diff --git a/modules/mono/editor/GodotTools/GodotTools/Build/BuildOutputView.cs b/modules/mono/editor/GodotTools/GodotTools/Build/BuildOutputView.cs index 180cc3cf14..ad4fce8daa 100644 --- a/modules/mono/editor/GodotTools/GodotTools/Build/BuildOutputView.cs +++ b/modules/mono/editor/GodotTools/GodotTools/Build/BuildOutputView.cs @@ -117,13 +117,13 @@ namespace GodotTools.Build } } - private void IssueActivated(int idx) + private void IssueActivated(long idx) { if (idx < 0 || idx >= _issuesList.ItemCount) throw new ArgumentOutOfRangeException(nameof(idx), "Item list index out of range."); // Get correct issue idx from issue list - int issueIndex = (int)_issuesList.GetItemMetadata(idx); + int issueIndex = (int)_issuesList.GetItemMetadata((int)idx); if (issueIndex < 0 || issueIndex >= _issues.Count) throw new InvalidOperationException("Issue index out of range."); @@ -311,7 +311,7 @@ namespace GodotTools.Build Copy } - private void IssuesListContextOptionPressed(int id) + private void IssuesListContextOptionPressed(long id) { switch ((IssuesContextMenuOption)id) { @@ -336,9 +336,9 @@ namespace GodotTools.Build } } - private void IssuesListClicked(int index, Vector2 atPosition, int mouseButtonIndex) + private void IssuesListClicked(long index, Vector2 atPosition, long mouseButtonIndex) { - if (mouseButtonIndex != (int)MouseButton.Right) + if (mouseButtonIndex != (long)MouseButton.Right) { return; } diff --git a/modules/mono/editor/GodotTools/GodotTools/Build/MSBuildPanel.cs b/modules/mono/editor/GodotTools/GodotTools/Build/MSBuildPanel.cs index d05995c495..4041026426 100644 --- a/modules/mono/editor/GodotTools/GodotTools/Build/MSBuildPanel.cs +++ b/modules/mono/editor/GodotTools/GodotTools/Build/MSBuildPanel.cs @@ -93,7 +93,7 @@ namespace GodotTools.Build private void ViewLogToggled(bool pressed) => BuildOutputView.LogVisible = pressed; - private void BuildMenuOptionPressed(int id) + private void BuildMenuOptionPressed(long id) { switch ((BuildMenuOptions)id) { @@ -175,7 +175,7 @@ namespace GodotTools.Build AddChild(BuildOutputView); } - public override void _Notification(int what) + public override void _Notification(long what) { base._Notification(what); diff --git a/modules/mono/editor/GodotTools/GodotTools/Export/ExportPlugin.cs b/modules/mono/editor/GodotTools/GodotTools/Export/ExportPlugin.cs index 851a8b3689..0d2bea2363 100644 --- a/modules/mono/editor/GodotTools/GodotTools/Export/ExportPlugin.cs +++ b/modules/mono/editor/GodotTools/GodotTools/Export/ExportPlugin.cs @@ -67,7 +67,7 @@ namespace GodotTools.Export } } - public override void _ExportBegin(string[] features, bool isDebug, string path, int flags) + public override void _ExportBegin(string[] features, bool isDebug, string path, long flags) { base._ExportBegin(features, isDebug, path, flags); @@ -90,7 +90,7 @@ namespace GodotTools.Export } } - private void _ExportBeginImpl(string[] features, bool isDebug, string path, int flags) + private void _ExportBeginImpl(string[] features, bool isDebug, string path, long flags) { _ = flags; // Unused diff --git a/modules/mono/editor/GodotTools/GodotTools/GodotSharpEditor.cs b/modules/mono/editor/GodotTools/GodotTools/GodotSharpEditor.cs index 994c11fa72..1cfaea3ec9 100644 --- a/modules/mono/editor/GodotTools/GodotTools/GodotSharpEditor.cs +++ b/modules/mono/editor/GodotTools/GodotTools/GodotSharpEditor.cs @@ -111,7 +111,7 @@ namespace GodotTools _toolBarBuildButton.Show(); } - private void _MenuOptionPressed(int id) + private void _MenuOptionPressed(long id) { switch ((MenuOptions)id) { diff --git a/modules/mono/editor/GodotTools/GodotTools/HotReloadAssemblyWatcher.cs b/modules/mono/editor/GodotTools/GodotTools/HotReloadAssemblyWatcher.cs index 260d13a714..89ac8058b9 100644 --- a/modules/mono/editor/GodotTools/GodotTools/HotReloadAssemblyWatcher.cs +++ b/modules/mono/editor/GodotTools/GodotTools/HotReloadAssemblyWatcher.cs @@ -9,7 +9,7 @@ namespace GodotTools { private Timer _watchTimer; - public override void _Notification(int what) + public override void _Notification(long what) { if (what == Node.NotificationWmWindowFocusIn) { diff --git a/modules/mono/editor/bindings_generator.cpp b/modules/mono/editor/bindings_generator.cpp index 0e496454a1..15a40c8ca5 100644 --- a/modules/mono/editor/bindings_generator.cpp +++ b/modules/mono/editor/bindings_generator.cpp @@ -2585,6 +2585,16 @@ const String BindingsGenerator::_get_generic_type_parameters(const TypeInterface return params; } +StringName BindingsGenerator::_get_type_name_from_meta(Variant::Type p_type, GodotTypeInfo::Metadata p_meta) { + if (p_type == Variant::INT) { + return _get_int_type_name_from_meta(p_meta); + } else if (p_type == Variant::FLOAT) { + return _get_float_type_name_from_meta(p_meta); + } else { + return Variant::get_type_name(p_type); + } +} + StringName BindingsGenerator::_get_int_type_name_from_meta(GodotTypeInfo::Metadata p_meta) { switch (p_meta) { case GodotTypeInfo::METADATA_INT_IS_INT8: @@ -2612,8 +2622,8 @@ StringName BindingsGenerator::_get_int_type_name_from_meta(GodotTypeInfo::Metada return "ulong"; break; default: - // Assume INT32 - return "int"; + // Assume INT64 + return "long"; } } @@ -2626,12 +2636,8 @@ StringName BindingsGenerator::_get_float_type_name_from_meta(GodotTypeInfo::Meta return "double"; break; default: - // Assume real_t (float or double depending of REAL_T_IS_DOUBLE) -#ifdef REAL_T_IS_DOUBLE + // Assume FLOAT64 return "double"; -#else - return "float"; -#endif } } @@ -2922,13 +2928,7 @@ bool BindingsGenerator::_populate_object_type_interfaces() { } else if (return_info.type == Variant::NIL) { imethod.return_type.cname = name_cache.type_void; } else { - if (return_info.type == Variant::INT) { - imethod.return_type.cname = _get_int_type_name_from_meta(m ? m->get_argument_meta(-1) : GodotTypeInfo::METADATA_NONE); - } else if (return_info.type == Variant::FLOAT) { - imethod.return_type.cname = _get_float_type_name_from_meta(m ? m->get_argument_meta(-1) : GodotTypeInfo::METADATA_NONE); - } else { - imethod.return_type.cname = Variant::get_type_name(return_info.type); - } + imethod.return_type.cname = _get_type_name_from_meta(return_info.type, m ? m->get_argument_meta(-1) : GodotTypeInfo::METADATA_NONE); } for (int i = 0; i < argc; i++) { @@ -2952,13 +2952,7 @@ bool BindingsGenerator::_populate_object_type_interfaces() { } else if (arginfo.type == Variant::NIL) { iarg.type.cname = name_cache.type_Variant; } else { - if (arginfo.type == Variant::INT) { - iarg.type.cname = _get_int_type_name_from_meta(m ? m->get_argument_meta(i) : GodotTypeInfo::METADATA_NONE); - } else if (arginfo.type == Variant::FLOAT) { - iarg.type.cname = _get_float_type_name_from_meta(m ? m->get_argument_meta(i) : GodotTypeInfo::METADATA_NONE); - } else { - iarg.type.cname = Variant::get_type_name(arginfo.type); - } + iarg.type.cname = _get_type_name_from_meta(arginfo.type, m ? m->get_argument_meta(i) : GodotTypeInfo::METADATA_NONE); } iarg.name = escape_csharp_keyword(snake_to_camel_case(iarg.name)); @@ -3060,13 +3054,7 @@ bool BindingsGenerator::_populate_object_type_interfaces() { } else if (arginfo.type == Variant::NIL) { iarg.type.cname = name_cache.type_Variant; } else { - if (arginfo.type == Variant::INT) { - iarg.type.cname = _get_int_type_name_from_meta(GodotTypeInfo::METADATA_NONE); - } else if (arginfo.type == Variant::FLOAT) { - iarg.type.cname = _get_float_type_name_from_meta(GodotTypeInfo::METADATA_NONE); - } else { - iarg.type.cname = Variant::get_type_name(arginfo.type); - } + iarg.type.cname = _get_type_name_from_meta(arginfo.type, GodotTypeInfo::METADATA_NONE); } iarg.name = escape_csharp_keyword(snake_to_camel_case(iarg.name)); diff --git a/modules/mono/editor/bindings_generator.h b/modules/mono/editor/bindings_generator.h index c1295385dc..a479c44368 100644 --- a/modules/mono/editor/bindings_generator.h +++ b/modules/mono/editor/bindings_generator.h @@ -703,6 +703,7 @@ class BindingsGenerator { const String _get_generic_type_parameters(const TypeInterface &p_itype, const List<TypeReference> &p_generic_type_parameters); + StringName _get_type_name_from_meta(Variant::Type p_type, GodotTypeInfo::Metadata p_meta); StringName _get_int_type_name_from_meta(GodotTypeInfo::Metadata p_meta); StringName _get_float_type_name_from_meta(GodotTypeInfo::Metadata p_meta); diff --git a/modules/mono/editor/script_templates/CharacterBody2D/basic_movement.cs b/modules/mono/editor/script_templates/CharacterBody2D/basic_movement.cs index 1f5ea7532d..fbad482cf6 100644 --- a/modules/mono/editor/script_templates/CharacterBody2D/basic_movement.cs +++ b/modules/mono/editor/script_templates/CharacterBody2D/basic_movement.cs @@ -11,13 +11,13 @@ public partial class _CLASS_ : _BASE_ // Get the gravity from the project settings to be synced with RigidBody nodes. public float gravity = ProjectSettings.GetSetting("physics/2d/default_gravity").AsSingle(); - public override void _PhysicsProcess(float delta) + public override void _PhysicsProcess(double delta) { Vector2 velocity = Velocity; // Add the gravity. if (!IsOnFloor()) - velocity.y += gravity * delta; + velocity.y += gravity * (float)delta; // Handle Jump. if (Input.IsActionJustPressed("ui_accept") && IsOnFloor()) diff --git a/modules/mono/editor/script_templates/CharacterBody3D/basic_movement.cs b/modules/mono/editor/script_templates/CharacterBody3D/basic_movement.cs index 4e978b7549..abed246a1e 100644 --- a/modules/mono/editor/script_templates/CharacterBody3D/basic_movement.cs +++ b/modules/mono/editor/script_templates/CharacterBody3D/basic_movement.cs @@ -11,17 +11,17 @@ public partial class _CLASS_ : _BASE_ // Get the gravity from the project settings to be synced with RigidBody nodes. public float gravity = ProjectSettings.GetSetting("physics/3d/default_gravity").AsSingle(); - public override void _PhysicsProcess(float delta) + public override void _PhysicsProcess(double delta) { Vector3 velocity = Velocity; // Add the gravity. if (!IsOnFloor()) - velocity.y -= gravity * delta; + velocity.y -= gravity * (float)delta; // Handle Jump. if (Input.IsActionJustPressed("ui_accept") && IsOnFloor()) - velocity.y = JumpVelocity; + velocity.y = JumpVelocity; // Get the input direction and handle the movement/deceleration. // As good practice, you should replace UI actions with custom gameplay actions. diff --git a/modules/mono/editor/script_templates/Node/default.cs b/modules/mono/editor/script_templates/Node/default.cs index 4c86d1666f..74ece028fc 100644 --- a/modules/mono/editor/script_templates/Node/default.cs +++ b/modules/mono/editor/script_templates/Node/default.cs @@ -11,7 +11,7 @@ public partial class _CLASS_ : _BASE_ } // Called every frame. 'delta' is the elapsed time since the previous frame. - public override void _Process(float delta) + public override void _Process(double delta) { } } diff --git a/modules/mono/editor/script_templates/VisualShaderNodeCustom/basic.cs b/modules/mono/editor/script_templates/VisualShaderNodeCustom/basic.cs index bb482e0d6a..cd335934db 100644 --- a/modules/mono/editor/script_templates/VisualShaderNodeCustom/basic.cs +++ b/modules/mono/editor/script_templates/VisualShaderNodeCustom/basic.cs @@ -20,37 +20,37 @@ public partial class VisualShaderNode_CLASS_ : _BASE_ return ""; } - public override int _GetReturnIconType() + public override long _GetReturnIconType() { return 0; } - public override int _GetInputPortCount() + public override long _GetInputPortCount() { return 0; } - public override string _GetInputPortName(int port) + public override string _GetInputPortName(long port) { return ""; } - public override int _GetInputPortType(int port) + public override long _GetInputPortType(long port) { return 0; } - public override int _GetOutputPortCount() + public override long _GetOutputPortCount() { return 1; } - public override string _GetOutputPortName(int port) + public override string _GetOutputPortName(long port) { return "result"; } - public override int _GetOutputPortType(int port) + public override long _GetOutputPortType(long port) { return 0; } |