diff options
Diffstat (limited to '.github')
-rw-r--r-- | .github/CODEOWNERS | 1 | ||||
-rw-r--r-- | .github/actions/godot-build/action.yml | 36 | ||||
-rw-r--r-- | .github/actions/godot-cache/action.yml | 22 | ||||
-rw-r--r-- | .github/actions/godot-deps/action.yml | 27 | ||||
-rw-r--r-- | .github/actions/upload-artifact/action.yml | 19 | ||||
-rw-r--r-- | .github/workflows/android_builds.yml | 61 | ||||
-rw-r--r-- | .github/workflows/ios_builds.yml | 57 | ||||
-rw-r--r-- | .github/workflows/javascript_builds.yml | 68 | ||||
-rw-r--r-- | .github/workflows/linux_builds.yml | 256 | ||||
-rw-r--r-- | .github/workflows/macos_builds.yml | 131 | ||||
-rw-r--r-- | .github/workflows/windows_builds.yml | 164 |
11 files changed, 328 insertions, 514 deletions
diff --git a/.github/CODEOWNERS b/.github/CODEOWNERS index 09ff2454ee..ebbbe345fd 100644 --- a/.github/CODEOWNERS +++ b/.github/CODEOWNERS @@ -73,7 +73,6 @@ doc_classes/* @godotengine/documentation /modules/minimp3/ @godotengine/audio /modules/ogg/ @godotengine/audio /modules/opus/ @godotengine/audio -/modules/stb_vorbis/ @godotengine/audio /modules/theora/ @godotengine/audio /modules/vorbis/ @godotengine/audio /modules/webm/ @godotengine/audio diff --git a/.github/actions/godot-build/action.yml b/.github/actions/godot-build/action.yml new file mode 100644 index 0000000000..5ed64e7de2 --- /dev/null +++ b/.github/actions/godot-build/action.yml @@ -0,0 +1,36 @@ +name: Build Godot +description: Build Godot with the provided options. +inputs: + target: + description: The scons target (debug/release_debug/release). + default: "debug" + tools: + description: If tools are to be built. + default: false + tests: + description: If tests are to be built. + default: false + platform: + description: The Godot platform to build. + required: false + sconsflags: + default: "" + scons-cache: + description: The scons cache path. + default: "${{ github.workspace }}/.scons-cache/" + scons-cache-limit: + description: The scons cache size limit. + default: 4096 +runs: + using: "composite" + steps: + - name: Scons Build + shell: sh + env: + SCONSFLAGS: ${{ inputs.sconsflags }} + SCONS_CACHE: ${{ inputs.scons-cache }} + SCONS_CACHE_LIMIT: ${{ inputs.scons-cache-limit }} + run: | + echo "Building with flags:" ${{ env.SCONSFLAGS }} + scons p=${{ inputs.platform }} target=${{ inputs.target }} tools=${{ inputs.tools }} tests=${{ inputs.tests }} --jobs=2 ${{ env.SCONSFLAGS }} + ls -l bin/ diff --git a/.github/actions/godot-cache/action.yml b/.github/actions/godot-cache/action.yml new file mode 100644 index 0000000000..db14a0b97a --- /dev/null +++ b/.github/actions/godot-cache/action.yml @@ -0,0 +1,22 @@ +name: Setup Godot build cache +description: Setup Godot build cache. +inputs: + cache-name: + description: The cache base name (job name by default). + default: "${{github.job}}" + scons-cache: + description: The scons cache path. + default: "${{github.workspace}}/.scons-cache/" +runs: + using: "composite" + steps: + # Upload cache on completion and check it out now + - name: Load .scons_cache directory + uses: actions/cache@v2 + with: + path: ${{inputs.scons-cache}} + key: ${{inputs.cache-name}}-${{env.GODOT_BASE_BRANCH}}-${{github.ref}}-${{github.sha}} + restore-keys: | + ${{inputs.cache-name}}-${{env.GODOT_BASE_BRANCH}}-${{github.ref}}-${{github.sha}} + ${{inputs.cache-name}}-${{env.GODOT_BASE_BRANCH}}-${{github.ref}} + ${{inputs.cache-name}}-${{env.GODOT_BASE_BRANCH}} diff --git a/.github/actions/godot-deps/action.yml b/.github/actions/godot-deps/action.yml new file mode 100644 index 0000000000..ee4d7d3751 --- /dev/null +++ b/.github/actions/godot-deps/action.yml @@ -0,0 +1,27 @@ +name: Setup python and scons +description: Setup python, install the pip version of scons. +inputs: + python-version: + description: The python version to use. + default: "3.x" + python-arch: + description: The python architecture. + default: "x64" +runs: + using: "composite" + steps: + # Use python 3.x release (works cross platform) + - name: Set up Python 3.x + uses: actions/setup-python@v2 + with: + # Semantic version range syntax or exact version of a Python version + python-version: ${{ inputs.python-version }} + # Optional - x64 or x86 architecture, defaults to x64 + architecture: ${{ inputs.python-arch }} + + - name: Setup scons + shell: bash + run: | + python -c "import sys; print(sys.version)" + python -m pip install scons + scons --version diff --git a/.github/actions/upload-artifact/action.yml b/.github/actions/upload-artifact/action.yml new file mode 100644 index 0000000000..bc1871b914 --- /dev/null +++ b/.github/actions/upload-artifact/action.yml @@ -0,0 +1,19 @@ +name: Upload Godot artifact +description: Upload the Godot artifact. +inputs: + name: + description: The artifact name. + default: "${{ github.job }}" + path: + description: The path to upload. + required: true + default: "bin/*" +runs: + using: "composite" + steps: + - name: Upload Godot Artifact + uses: actions/upload-artifact@v2 + with: + name: ${{ inputs.name }} + path: ${{ inputs.path }} + retention-days: 14 diff --git a/.github/workflows/android_builds.yml b/.github/workflows/android_builds.yml index 5efeba4b5f..74f8fa8eae 100644 --- a/.github/workflows/android_builds.yml +++ b/.github/workflows/android_builds.yml @@ -4,8 +4,7 @@ on: [push, pull_request] # Global Settings env: GODOT_BASE_BRANCH: master - SCONSFLAGS: platform=android verbose=yes warnings=extra werror=yes debug_symbols=no --jobs=2 module_text_server_fb_enabled=yes - SCONS_CACHE_LIMIT: 4096 + SCONSFLAGS: verbose=yes warnings=extra werror=yes debug_symbols=no module_text_server_fb_enabled=yes concurrency: group: ci-${{github.actor}}-${{github.head_ref || github.run_number}}-${{github.ref}}-android @@ -14,7 +13,6 @@ concurrency: jobs: android-template: runs-on: "ubuntu-20.04" - name: Template (target=release, tools=no) steps: @@ -32,48 +30,37 @@ jobs: with: java-version: 8 - # Upload cache on completion and check it out now - - name: Load .scons_cache directory - id: android-template-cache - uses: actions/cache@v2 - with: - path: ${{github.workspace}}/.scons_cache/ - key: ${{github.job}}-${{env.GODOT_BASE_BRANCH}}-${{github.ref}}-${{github.sha}} - restore-keys: | - ${{github.job}}-${{env.GODOT_BASE_BRANCH}}-${{github.ref}}-${{github.sha}} - ${{github.job}}-${{env.GODOT_BASE_BRANCH}}-${{github.ref}} - ${{github.job}}-${{env.GODOT_BASE_BRANCH}} + - name: Setup Godot build cache + uses: ./.github/actions/godot-cache continue-on-error: true - # Use python 3.x release (works cross platform) - - name: Set up Python 3.x - uses: actions/setup-python@v2 + - name: Setup python and scons + uses: ./.github/actions/godot-deps + + - name: Compilation (armv7) + uses: ./.github/actions/godot-build with: - # Semantic version range syntax or exact version of a Python version - python-version: '3.x' - # Optional - x64 or x86 architecture, defaults to x64 - architecture: 'x64' + sconsflags: ${{ env.SCONSFLAGS }} android_arch=armv7 + platform: android + target: release + tools: false + tests: false - - name: Configuring Python packages - run: | - python -c "import sys; print(sys.version)" - python -m pip install scons - python --version - scons --version + - name: Compilation (arm64v8) + uses: ./.github/actions/godot-build + with: + sconsflags: ${{ env.SCONSFLAGS }} android_arch=arm64v8 + platform: android + target: release + tools: false + tests: false - - name: Compilation - env: - SCONS_CACHE: ${{github.workspace}}/.scons_cache/ + - name: Generate Godot templates run: | - scons target=release tools=no android_arch=armv7 - scons target=release tools=no android_arch=arm64v8 cd platform/android/java ./gradlew generateGodotTemplates cd ../../.. ls -l bin/ - - uses: actions/upload-artifact@v2 - with: - name: ${{ github.job }} - path: bin/* - retention-days: 14 + - name: Upload artifact + uses: ./.github/actions/upload-artifact diff --git a/.github/workflows/ios_builds.yml b/.github/workflows/ios_builds.yml index 69809c6cb6..721d574dbe 100644 --- a/.github/workflows/ios_builds.yml +++ b/.github/workflows/ios_builds.yml @@ -4,8 +4,7 @@ on: [push, pull_request] # Global Settings env: GODOT_BASE_BRANCH: master - SCONSFLAGS: platform=iphone verbose=yes warnings=extra werror=yes debug_symbols=no --jobs=2 module_text_server_fb_enabled=yes - SCONS_CACHE_LIMIT: 4096 + SCONSFLAGS: verbose=yes warnings=extra werror=yes debug_symbols=no module_text_server_fb_enabled=yes concurrency: group: ci-${{github.actor}}-${{github.head_ref || github.run_number}}-${{github.ref}}-ios @@ -19,45 +18,21 @@ jobs: steps: - uses: actions/checkout@v2 - # Upload cache on completion and check it out now - - name: Load .scons_cache directory - id: ios-template-cache - uses: actions/cache@v2 - with: - path: ${{github.workspace}}/.scons_cache/ - key: ${{github.job}}-${{env.GODOT_BASE_BRANCH}}-${{github.ref}}-${{github.sha}} - restore-keys: | - ${{github.job}}-${{env.GODOT_BASE_BRANCH}}-${{github.ref}}-${{github.sha}} - ${{github.job}}-${{env.GODOT_BASE_BRANCH}}-${{github.ref}} - ${{github.job}}-${{env.GODOT_BASE_BRANCH}} + - name: Setup Godot build cache + uses: ./.github/actions/godot-cache continue-on-error: true - # Use python 3.x release (works cross platform) - - name: Set up Python 3.x - uses: actions/setup-python@v2 - with: - # Semantic version range syntax or exact version of a Python version - python-version: '3.x' - # Optional - x64 or x86 architecture, defaults to x64 - architecture: 'x64' - - # You can test your matrix by printing the current Python version - - name: Configuring Python packages - run: | - python -c "import sys; print(sys.version)" - python -m pip install scons - python --version - scons --version - - - name: Compilation - env: - SCONS_CACHE: ${{github.workspace}}/.scons_cache/ - run: | - scons target=release tools=no - ls -l bin/ - - - uses: actions/upload-artifact@v2 + - name: Setup python and scons + uses: ./.github/actions/godot-deps + + - name: Compilation (armv7) + uses: ./.github/actions/godot-build with: - name: ${{ github.job }} - path: bin/* - retention-days: 14 + sconsflags: ${{ env.SCONSFLAGS }} + platform: iphone + target: release + tools: false + tests: false + + - name: Upload artifact + uses: ./.github/actions/upload-artifact diff --git a/.github/workflows/javascript_builds.yml b/.github/workflows/javascript_builds.yml index 25a063c3b2..9163baab0f 100644 --- a/.github/workflows/javascript_builds.yml +++ b/.github/workflows/javascript_builds.yml @@ -4,10 +4,9 @@ on: [push, pull_request] # Global Settings env: GODOT_BASE_BRANCH: master - SCONSFLAGS: platform=javascript verbose=yes warnings=extra werror=yes debug_symbols=no --jobs=2 - SCONS_CACHE_LIMIT: 4096 + SCONSFLAGS: verbose=yes warnings=extra werror=yes debug_symbols=no EM_VERSION: 2.0.27 - EM_CACHE_FOLDER: 'emsdk-cache' + EM_CACHE_FOLDER: "emsdk-cache" concurrency: group: ci-${{github.actor}}-${{github.head_ref || github.run_number}}-${{github.ref}}-javascript @@ -21,26 +20,6 @@ jobs: steps: - uses: actions/checkout@v2 - # Azure repositories are not reliable, we need to prevent azure giving us packages. - - name: Make apt sources.list use the default Ubuntu repositories - run: | - sudo rm -f /etc/apt/sources.list.d/* - sudo cp -f misc/ci/sources.list /etc/apt/sources.list - sudo apt-get update - - # Upload cache on completion and check it out now - - name: Load .scons_cache directory - id: javascript-template-cache - uses: actions/cache@v2 - with: - path: ${{github.workspace}}/.scons_cache/ - key: ${{github.job}}-${{env.GODOT_BASE_BRANCH}}-${{github.ref}}-${{github.sha}} - restore-keys: | - ${{github.job}}-${{env.GODOT_BASE_BRANCH}}-${{github.ref}}-${{github.sha}} - ${{github.job}}-${{env.GODOT_BASE_BRANCH}}-${{github.ref}} - ${{github.job}}-${{env.GODOT_BASE_BRANCH}} - continue-on-error: true - # Additional cache for Emscripten generated system libraries - name: Load Emscripten cache id: javascript-template-emscripten-cache @@ -49,23 +28,6 @@ jobs: path: ${{env.EM_CACHE_FOLDER}} key: ${{env.EM_VERSION}}-${{github.job}} - # Use python 3.x release (works cross platform) - - name: Set up Python 3.x - uses: actions/setup-python@v2 - with: - # Semantic version range syntax or exact version of a Python version - python-version: '3.x' - # Optional - x64 or x86 architecture, defaults to x64 - architecture: 'x64' - - # You can test your matrix by printing the current Python version - - name: Configuring Python packages - run: | - python -c "import sys; print(sys.version)" - python -m pip install scons - python --version - scons --version - - name: Set up Emscripten latest uses: mymindstorm/setup-emsdk@v10 with: @@ -76,15 +38,21 @@ jobs: run: | emcc -v - - name: Compilation - env: - SCONS_CACHE: ${{github.workspace}}/.scons_cache/ - run: | - scons target=release tools=no use_closure_compiler=yes - ls -l bin/ + - name: Setup Godot build cache + uses: ./.github/actions/godot-cache + continue-on-error: true + + - name: Setup python and scons + uses: ./.github/actions/godot-deps - - uses: actions/upload-artifact@v2 + - name: Compilation + uses: ./.github/actions/godot-build with: - name: ${{ github.job }} - path: bin/* - retention-days: 14 + sconsflags: ${{ env.SCONSFLAGS }} + platform: javascript + target: release + tools: false + tests: false + + - name: Upload artifact + uses: ./.github/actions/upload-artifact diff --git a/.github/workflows/linux_builds.yml b/.github/workflows/linux_builds.yml index 6fe76345f3..8a49959a30 100644 --- a/.github/workflows/linux_builds.yml +++ b/.github/workflows/linux_builds.yml @@ -4,79 +4,90 @@ on: [push, pull_request] # Global Settings env: GODOT_BASE_BRANCH: master - SCONSFLAGS: platform=linuxbsd verbose=yes warnings=extra werror=yes debug_symbols=no --jobs=2 module_text_server_fb_enabled=yes - SCONS_CACHE_LIMIT: 4096 + SCONSFLAGS: verbose=yes warnings=extra werror=yes module_text_server_fb_enabled=yes concurrency: group: ci-${{github.actor}}-${{github.head_ref || github.run_number}}-${{github.ref}}-linux cancel-in-progress: true jobs: - linux-editor: + build-linux: runs-on: "ubuntu-20.04" - name: Editor (target=release_debug, tools=yes, tests=yes) + name: ${{ matrix.name }} + strategy: + fail-fast: false + matrix: + include: + - name: Editor (target=release_debug, tools=yes, tests=yes) + cache-name: linux-editor + target: release_debug + tools: true + tests: true + doc-test: true + bin: "./bin/godot.linuxbsd.opt.tools.64" + artifact: true + + - name: Editor and sanitizers (target=debug, tools=yes, tests=yes, use_asan=yes, use_ubsan=yes) + cache-name: linux-editor-sanitizers + target: debug + tools: true + tests: true + sconsflags: use_asan=yes use_ubsan=yes + proj-test: true + bin: "./bin/godot.linuxbsd.tools.64s" + # Skip 2GiB artifact speeding up action. + artifact: false + + - name: Template w/ Mono (target=release, tools=no) + cache-name: linux-template-mono + target: release + tools: false + tests: false + sconsflags: module_mono_enabled=yes mono_glue=no debug_symbols=no + artifact: true steps: - uses: actions/checkout@v2 - # Azure repositories are not reliable, we need to prevent azure giving us packages. - - name: Make apt sources.list use the default Ubuntu repositories + - name: Linux dependencies + shell: bash run: | + # Azure repositories are not reliable, we need to prevent azure giving us packages. sudo rm -f /etc/apt/sources.list.d/* sudo cp -f misc/ci/sources.list /etc/apt/sources.list sudo apt-get update - - # Install all packages (except scons) - - name: Configure dependencies - run: | + # The actual dependencies sudo apt-get install build-essential pkg-config libx11-dev libxcursor-dev \ - libxinerama-dev libgl1-mesa-dev libglu-dev libasound2-dev libpulse-dev libdbus-1-dev libudev-dev libxi-dev libxrandr-dev yasm + libxinerama-dev libgl1-mesa-dev libglu-dev libasound2-dev libpulse-dev \ + libdbus-1-dev libudev-dev libxi-dev libxrandr-dev yasm xvfb wget unzip - # Upload cache on completion and check it out now - - name: Load .scons_cache directory - id: linux-editor-cache - uses: actions/cache@v2 + - name: Setup Godot build cache + uses: ./.github/actions/godot-cache with: - path: ${{github.workspace}}/.scons_cache/ - key: ${{github.job}}-${{env.GODOT_BASE_BRANCH}}-${{github.ref}}-${{github.sha}} - restore-keys: | - ${{github.job}}-${{env.GODOT_BASE_BRANCH}}-${{github.ref}}-${{github.sha}} - ${{github.job}}-${{env.GODOT_BASE_BRANCH}}-${{github.ref}} - ${{github.job}}-${{env.GODOT_BASE_BRANCH}} + cache-name: ${{ matrix.cache-name }} continue-on-error: true - # Use python 3.x release (works cross platform; best to keep self contained in it's own step) - - name: Set up Python 3.x - uses: actions/setup-python@v2 - with: - # Semantic version range syntax or exact version of a Python version - python-version: '3.x' - # Optional - x64 or x86 architecture, defaults to x64 - architecture: 'x64' - - # Setup scons, print python version and scons version info, so if anything is broken it won't run the build. - - name: Configuring Python packages - run: | - python -c "import sys; print(sys.version)" - python -m pip install scons - python --version - scons --version + - name: Setup python and scons + uses: ./.github/actions/godot-deps - # We should always be explicit with our flags usage here since it's gonna be sure to always set those flags - name: Compilation - env: - SCONS_CACHE: ${{github.workspace}}/.scons_cache/ - run: | - scons tools=yes tests=yes target=release_debug - ls -l bin/ + uses: ./.github/actions/godot-build + with: + sconsflags: ${{ env.SCONSFLAGS }} ${{ matrix.sconsflags }} + platform: linuxbsd + target: ${{ matrix.target }} + tools: ${{ matrix.tools }} + tests: ${{ matrix.tests }} # Execute unit tests for the editor - - name: Unit Tests + - name: Unit tests + if: ${{ matrix.tests }} run: | - ./bin/godot.linuxbsd.opt.tools.64 --test + ${{ matrix.bin }} --test # Download, unzip and setup SwiftShader library [4466040] - name: Download SwiftShader + if: ${{ matrix.tests }} run: | wget https://github.com/qarmin/gtk_library_store/releases/download/3.24.0/swiftshader2.zip unzip swiftshader2.zip @@ -86,93 +97,16 @@ jobs: # Check class reference - name: Check for class reference updates + if: ${{ matrix.doc-test }} run: | echo "Running --doctool to see if this changes the public API without updating the documentation." echo -e "If a diff is shown, it means that your code/doc changes are incomplete and you should update the class reference with --doctool.\n\n" - VK_ICD_FILENAMES=$(pwd)/vk_swiftshader_icd.json DRI_PRIME=0 xvfb-run bin/godot.linuxbsd.opt.tools.64 --doctool . 2>&1 > /dev/null || true + VK_ICD_FILENAMES=$(pwd)/vk_swiftshader_icd.json DRI_PRIME=0 xvfb-run ${{ matrix.bin }} --doctool . 2>&1 > /dev/null || true git diff --color --exit-code && ! git ls-files --others --exclude-standard | sed -e 's/^/New doc file missing in PR: /' | grep 'xml$' - - uses: actions/upload-artifact@v2 - with: - name: ${{ github.job }} - path: bin/* - retention-days: 14 - - linux-editor-sanitizers: - runs-on: "ubuntu-20.04" - name: Editor and sanitizers (target=debug, tools=yes, tests=yes, use_asan=yes, use_ubsan=yes) - - steps: - - uses: actions/checkout@v2 - - # Azure repositories are not reliable, we need to prevent azure giving us packages. - - name: Make apt sources.list use the default Ubuntu repositories - run: | - sudo rm -f /etc/apt/sources.list.d/* - sudo cp -f misc/ci/sources.list /etc/apt/sources.list - sudo apt-get update - - # Install all packages (except scons) - - name: Configure dependencies - run: | - sudo apt-get install build-essential pkg-config libx11-dev libxcursor-dev \ - libxinerama-dev libgl1-mesa-dev libglu-dev libasound2-dev libpulse-dev libdbus-1-dev libudev-dev libxi-dev libxrandr-dev yasm \ - xvfb wget unzip - - # Upload cache on completion and check it out now - - name: Load .scons_cache directory - id: linux-sanitizers-cache - uses: actions/cache@v2 - with: - path: ${{github.workspace}}/.scons_cache/ - key: ${{github.job}}-${{env.GODOT_BASE_BRANCH}}-${{github.ref}}-${{github.sha}} - restore-keys: | - ${{github.job}}-${{env.GODOT_BASE_BRANCH}}-${{github.ref}}-${{github.sha}} - ${{github.job}}-${{env.GODOT_BASE_BRANCH}}-${{github.ref}} - ${{github.job}}-${{env.GODOT_BASE_BRANCH}} - continue-on-error: true - - # Use python 3.x release (works cross platform; best to keep self contained in it's own step) - - name: Set up Python 3.x - uses: actions/setup-python@v2 - with: - # Semantic version range syntax or exact version of a Python version - python-version: '3.x' - # Optional - x64 or x86 architecture, defaults to x64 - architecture: 'x64' - - # Setup scons, print python version and scons version info, so if anything is broken it won't run the build. - - name: Configuring Python packages - run: | - python -c "import sys; print(sys.version)" - python -m pip install scons - python --version - scons --version - - # We should always be explicit with our flags usage here since it's gonna be sure to always set those flags - - name: Compilation - env: - SCONS_CACHE: ${{github.workspace}}/.scons_cache/ - run: | - scons tools=yes tests=yes target=debug debug_symbols=no use_asan=yes use_ubsan=yes - ls -l bin/ - - # Execute unit tests for the editor - - name: Unit Tests - run: | - ./bin/godot.linuxbsd.tools.64s --test - - # Download, unzip and setup SwiftShader library [4466040] - - name: Download SwiftShader - run: | - wget https://github.com/qarmin/gtk_library_store/releases/download/3.24.0/swiftshader2.zip - unzip swiftshader2.zip - rm swiftshader2.zip - curr="$(pwd)/libvk_swiftshader.so" - sed -i "s|PATH_TO_CHANGE|$curr|" vk_swiftshader_icd.json - # Download and extract zip archive with project, folder is renamed to be able to easy change used project - name: Download test project + if: ${{ matrix.proj-test }} run: | wget https://github.com/qarmin/RegressionTestProject/archive/4.0.zip unzip 4.0.zip @@ -180,75 +114,25 @@ jobs: # Editor is quite complicated piece of software, so it is easy to introduce bug here - name: Open and close editor + if: ${{ matrix.proj-test }} run: | - VK_ICD_FILENAMES=$(pwd)/vk_swiftshader_icd.json DRI_PRIME=0 xvfb-run bin/godot.linuxbsd.tools.64s --audio-driver Dummy -e -q --path test_project 2>&1 | tee sanitizers_log.txt || true + VK_ICD_FILENAMES=$(pwd)/vk_swiftshader_icd.json DRI_PRIME=0 xvfb-run ${{ matrix.bin }} --audio-driver Dummy -e -q --path test_project 2>&1 | tee sanitizers_log.txt || true misc/scripts/check_ci_log.py sanitizers_log.txt # Run test project - name: Run project + if: ${{ matrix.proj-test }} run: | - VK_ICD_FILENAMES=$(pwd)/vk_swiftshader_icd.json DRI_PRIME=0 xvfb-run bin/godot.linuxbsd.tools.64s 40 --audio-driver Dummy --path test_project 2>&1 | tee sanitizers_log.txt || true + VK_ICD_FILENAMES=$(pwd)/vk_swiftshader_icd.json DRI_PRIME=0 xvfb-run ${{ matrix.bin }} 40 --audio-driver Dummy --path test_project 2>&1 | tee sanitizers_log.txt || true misc/scripts/check_ci_log.py sanitizers_log.txt - linux-template-mono: - runs-on: "ubuntu-20.04" - name: Template w/ Mono (target=release, tools=no) - - steps: - - uses: actions/checkout@v2 - - # Azure repositories are not reliable, we need to prevent azure giving us packages. - - name: Make apt sources.list use the default Ubuntu repositories - run: | - sudo rm -f /etc/apt/sources.list.d/* - sudo cp -f misc/ci/sources.list /etc/apt/sources.list - sudo apt-get update - - # Install all packages (except scons) - - name: Configure dependencies - run: | - sudo apt-get install build-essential pkg-config libx11-dev libxcursor-dev \ - libxinerama-dev libgl1-mesa-dev libglu-dev libasound2-dev libpulse-dev libdbus-1-dev libudev-dev libxi-dev libxrandr-dev yasm - - # Upload cache on completion and check it out now - - name: Load .scons_cache directory - id: linux-template-cache - uses: actions/cache@v2 - with: - path: ${{github.workspace}}/.scons_cache/ - key: ${{github.job}}-${{env.GODOT_BASE_BRANCH}}-${{github.ref}}-${{github.sha}} - restore-keys: | - ${{github.job}}-${{env.GODOT_BASE_BRANCH}}-${{github.ref}}-${{github.sha}} - ${{github.job}}-${{env.GODOT_BASE_BRANCH}}-${{github.ref}} - ${{github.job}}-${{env.GODOT_BASE_BRANCH}} - continue-on-error: true - - # Use python 3.x release (works cross platform) - - name: Set up Python 3.x - uses: actions/setup-python@v2 - with: - # Semantic version range syntax or exact version of a Python version - python-version: '3.x' - # Optional - x64 or x86 architecture, defaults to x64 - architecture: 'x64' - - # You can test your matrix by printing the current Python version - - name: Configuring Python packages - run: | - python -c "import sys; print(sys.version)" - python -m pip install scons - python --version - scons --version - - - name: Compilation - env: - SCONS_CACHE: ${{github.workspace}}/.scons_cache/ + - name: Prepare artifact + if: ${{ matrix.artifact }} run: | - scons target=release tools=no module_mono_enabled=yes mono_glue=no - ls -l bin/ + strip bin/godot.* - - uses: actions/upload-artifact@v2 + - name: Upload artifact + uses: ./.github/actions/upload-artifact + if: ${{ matrix.artifact }} with: - name: ${{ github.job }} - path: bin/* - retention-days: 14 + name: ${{ matrix.cache-name }} diff --git a/.github/workflows/macos_builds.yml b/.github/workflows/macos_builds.yml index 2c9e0fa1a0..dec3abe52b 100644 --- a/.github/workflows/macos_builds.yml +++ b/.github/workflows/macos_builds.yml @@ -4,117 +4,66 @@ on: [push, pull_request] # Global Settings env: GODOT_BASE_BRANCH: master - SCONSFLAGS: platform=osx verbose=yes warnings=extra werror=yes debug_symbols=no --jobs=2 module_text_server_fb_enabled=yes - SCONS_CACHE_LIMIT: 4096 + SCONSFLAGS: verbose=yes warnings=extra werror=yes module_text_server_fb_enabled=yes concurrency: group: ci-${{github.actor}}-${{github.head_ref || github.run_number}}-${{github.ref}}-macos cancel-in-progress: true jobs: - macos-editor: + build-macos: runs-on: "macos-latest" - - name: Editor (target=release_debug, tools=yes, tests=yes) + name: ${{ matrix.name }} + strategy: + fail-fast: false + matrix: + include: + - name: Editor (target=release_debug, tools=yes, tests=yes) + cache-name: macos-editor + target: release_debug + tools: true + tests: true + bin: "./bin/godot.osx.opt.tools.64" + + - name: Template (target=release, tools=no) + cache-name: macos-template + target: release + tools: false + tests: false + sconsflags: debug_symbols=no steps: - uses: actions/checkout@v2 - # Upload cache on completion and check it out now - - name: Load .scons_cache directory - id: macos-editor-cache - uses: actions/cache@v2 + - name: Setup Godot build cache + uses: ./.github/actions/godot-cache with: - path: ${{github.workspace}}/.scons_cache/ - key: ${{github.job}}-${{env.GODOT_BASE_BRANCH}}-${{github.ref}}-${{github.sha}} - restore-keys: | - ${{github.job}}-${{env.GODOT_BASE_BRANCH}}-${{github.ref}}-${{github.sha}} - ${{github.job}}-${{env.GODOT_BASE_BRANCH}}-${{github.ref}} - ${{github.job}}-${{env.GODOT_BASE_BRANCH}} + cache-name: ${{ matrix.cache-name }} continue-on-error: true - # Use python 3.x release (works cross platform; best to keep self contained in it's own step) - - name: Set up Python 3.x - uses: actions/setup-python@v2 - with: - # Semantic version range syntax or exact version of a Python version - python-version: '3.x' - # Optional - x64 or x86 architecture, defaults to x64 - architecture: 'x64' - - # Setup scons, print python version and scons version info, so if anything is broken it won't run the build. - - name: Configuring Python packages - run: | - python -c "import sys; print(sys.version)" - python -m pip install scons - python --version - scons --version + - name: Setup python and scons + uses: ./.github/actions/godot-deps - # We should always be explicit with our flags usage here since it's gonna be sure to always set those flags - name: Compilation - env: - SCONS_CACHE: ${{github.workspace}}/.scons_cache/ - run: | - scons tools=yes tests=yes target=release_debug - ls -l bin/ - - # Execute unit tests for the editor - - name: Unit Tests - run: | - ./bin/godot.osx.opt.tools.64 --test - - - uses: actions/upload-artifact@v2 + uses: ./.github/actions/godot-build with: - name: ${{ github.job }} - path: bin/* - retention-days: 14 - - macos-template: - runs-on: "macos-latest" - name: Template (target=release, tools=no) + sconsflags: ${{ env.SCONSFLAGS }} + platform: osx + target: ${{ matrix.target }} + tools: ${{ matrix.tools }} + tests: ${{ matrix.tests }} - steps: - - uses: actions/checkout@v2 - - # Upload cache on completion and check it out now - - name: Load .scons_cache directory - id: macos-template-cache - uses: actions/cache@v2 - with: - path: ${{github.workspace}}/.scons_cache/ - key: ${{github.job}}-${{env.GODOT_BASE_BRANCH}}-${{github.ref}}-${{github.sha}} - restore-keys: | - ${{github.job}}-${{env.GODOT_BASE_BRANCH}}-${{github.ref}}-${{github.sha}} - ${{github.job}}-${{env.GODOT_BASE_BRANCH}}-${{github.ref}} - ${{github.job}}-${{env.GODOT_BASE_BRANCH}} - continue-on-error: true - - # Use python 3.x release (works cross platform) - - name: Set up Python 3.x - uses: actions/setup-python@v2 - with: - # Semantic version range syntax or exact version of a Python version - python-version: '3.x' - # Optional - x64 or x86 architecture, defaults to x64 - architecture: 'x64' - - # You can test your matrix by printing the current Python version - - name: Configuring Python packages + # Execute unit tests for the editor + - name: Unit tests + if: ${{ matrix.tests }} run: | - python -c "import sys; print(sys.version)" - python -m pip install scons - python --version - scons --version + ${{ matrix.bin }} --test - - name: Compilation - env: - SCONS_CACHE: ${{github.workspace}}/.scons_cache/ + - name: Prepare artifact run: | - scons target=release tools=no - ls -l bin/ + strip bin/godot.* - - uses: actions/upload-artifact@v2 + - name: Upload artifact + uses: ./.github/actions/upload-artifact with: - name: ${{ github.job }} - path: bin/* - retention-days: 14 + name: ${{ matrix.cache-name }} diff --git a/.github/workflows/windows_builds.yml b/.github/workflows/windows_builds.yml index 53febd353b..ad870ae58f 100644 --- a/.github/workflows/windows_builds.yml +++ b/.github/workflows/windows_builds.yml @@ -5,122 +5,70 @@ on: [push, pull_request] # SCONS_CACHE for windows must be set in the build environment env: GODOT_BASE_BRANCH: master - SCONSFLAGS: platform=windows verbose=yes warnings=all werror=yes debug_symbols=no --jobs=2 module_text_server_fb_enabled=yes + SCONSFLAGS: verbose=yes warnings=all werror=yes module_text_server_fb_enabled=yes SCONS_CACHE_MSVC_CONFIG: true - SCONS_CACHE_LIMIT: 3072 concurrency: group: ci-${{github.actor}}-${{github.head_ref || github.run_number}}-${{github.ref}}-windows cancel-in-progress: true jobs: - windows-editor: + build-windows: # Windows 10 with latest image runs-on: "windows-latest" - - # Windows Editor - checkout with the plugin - name: Editor (target=release_debug, tools=yes, tests=yes) - - steps: - - uses: actions/checkout@v2 - - # Upload cache on completion and check it out now - # Editing this is pretty dangerous for Windows since it can break and needs to be properly tested with a fresh cache. - - name: Load .scons_cache directory - id: windows-editor-cache - uses: actions/cache@v2 - with: - path: /.scons_cache/ - key: ${{github.job}}-${{env.GODOT_BASE_BRANCH}}-${{github.ref}}-${{github.sha}} - restore-keys: | - ${{github.job}}-${{env.GODOT_BASE_BRANCH}}-${{github.ref}}-${{github.sha}} - ${{github.job}}-${{env.GODOT_BASE_BRANCH}}-${{github.ref}} - ${{github.job}}-${{env.GODOT_BASE_BRANCH}} - continue-on-error: true - - # Use python 3.x release (works cross platform; best to keep self contained in it's own step) - - name: Set up Python 3.x - uses: actions/setup-python@v2 - with: - # Semantic version range syntax or exact version of a Python version - python-version: '3.x' - # Optional - x64 or x86 architecture, defaults to x64 - architecture: 'x64' - - # Setup scons, print python version and scons version info, so if anything is broken it won't run the build. - - name: Configuring Python packages - run: | - python -c "import sys; print(sys.version)" - python -m pip install scons - python --version - scons --version - - # We should always be explicit with our flags usage here since it's gonna be sure to always set those flags - - name: Compilation - env: - SCONS_CACHE: /.scons_cache/ - run: | - scons tools=yes tests=yes target=release_debug - ls -l bin/ - - # Execute unit tests for the editor - - name: Unit Tests - run: | - ./bin/godot.windows.opt.tools.64.exe --test - - - uses: actions/upload-artifact@v2 - with: - name: ${{ github.job }} - path: bin/* - retention-days: 14 - - windows-template: - runs-on: "windows-latest" - name: Template (target=release, tools=no) + name: ${{ matrix.name }} + strategy: + fail-fast: false + matrix: + include: + - name: Editor (target=release_debug, tools=yes, tests=yes) + cache-name: windows-editor + target: release_debug + tools: true + tests: true + bin: "./bin/godot.windows.opt.tools.64.exe" + + - name: Template (target=release, tools=no) + cache-name: windows-template + target: release + tools: false + tests: false + sconsflags: debug_symbols=no steps: - - uses: actions/checkout@v2 - - # Upload cache on completion and check it out now - # Editing this is pretty dangerous for Windows since it can break and needs to be properly tested with a fresh cache. - - name: Load .scons_cache directory - id: windows-template-cache - uses: RevoluPowered/cache@v2.1 - with: - path: /.scons_cache/ - key: ${{github.job}}-${{env.GODOT_BASE_BRANCH}}-${{github.ref}}-${{github.sha}} - restore-keys: | - ${{github.job}}-${{env.GODOT_BASE_BRANCH}}-${{github.ref}}-${{github.sha}} - ${{github.job}}-${{env.GODOT_BASE_BRANCH}}-${{github.ref}} - ${{github.job}}-${{env.GODOT_BASE_BRANCH}} - continue-on-error: true - - # Use python 3.x release (works cross platform) - - name: Set up Python 3.x - uses: actions/setup-python@v2 - with: - # Semantic version range syntax or exact version of a Python version - python-version: '3.x' - # Optional - x64 or x86 architecture, defaults to x64 - architecture: 'x64' - - # You can test your matrix by printing the current Python version - - name: Configuring Python packages - run: | - python -c "import sys; print(sys.version)" - python -m pip install scons - python --version - scons --version - - - name: Compilation - env: - SCONS_CACHE: /.scons_cache/ - run: | - scons target=release tools=no - ls -l bin/ - - - uses: actions/upload-artifact@v2 - with: - name: ${{ github.job }} - path: bin/* - retention-days: 14 + - uses: actions/checkout@v2 + + - name: Setup Godot build cache + uses: ./.github/actions/godot-cache + with: + cache-name: ${{ matrix.cache-name }} + continue-on-error: true + + + - name: Setup python and scons + uses: ./.github/actions/godot-deps + + - name: Compilation + uses: ./.github/actions/godot-build + with: + sconsflags: ${{ env.SCONSFLAGS }} ${{ matrix.sconsflags }} + platform: windows + target: ${{ matrix.target }} + tools: ${{ matrix.tools }} + tests: ${{ matrix.tests }} + scons-cache-limit: 3072 + + # Execute unit tests for the editor + - name: Unit tests + if: ${{ matrix.tests }} + run: | + ${{ matrix.bin }} --test + + - name: Prepare artifact + run: | + Remove-Item bin/* -Include *.exp,*.lib,*.pdb -Force + + - name: Upload artifact + uses: ./.github/actions/upload-artifact + with: + name: ${{ matrix.cache-name }} |