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-rw-r--r--.github/workflows/main.yml126
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+# Engine build CI
+name: Godot CI
+
+on:
+ # will build EVERY pull request
+ pull_request:
+
+ # will only build explicit branches
+ push:
+ branches: [ master, 3.2, 3.1, 3.0 ]
+
+# Global Cache Settings
+# SCONS_CACHE for windows must be set in the build environment
+env:
+ SCONS_CACHE_MSVC_CONFIG: true
+ SCONS_CACHE_LIMIT: 8192
+jobs:
+ windows-editor:
+ # Windows 10 with latest image
+ runs-on: "windows-latest"
+
+ # Windows Editor - checkout with the plugin
+ name: Windows Editor (target=release_debug, tools=yes)
+
+ steps:
+ - uses: actions/checkout@v2
+
+ # Upload cache on completion and check it out now
+ # Editing this is pretty dangerous for windows since it can break and needs properly tested with a fresh cache.
+ # Linux with this will work reliably, so not as bad to edit for Linux.
+ - name: Load .scons_cache directory
+ id: windows-editor-cache
+ uses: RevoluPowered/cache@v2.1
+ with:
+ path: /.scons_cache/
+ key: ${{runner.os}}-editor-${{github.sha}}
+ restore-keys: |
+ ${{runner.os}}-editor-${{github.sha}}
+ ${{runner.os}}-editor
+ ${{runner.os}}
+
+ # Use python 3.x release (works cross platform; best to keep self contained in it's own step)
+ - name: Set up Python 3.x
+ uses: actions/setup-python@v2
+ with:
+ # Semantic version range syntax or exact version of a Python version
+ python-version: '3.x'
+ # Optional - x64 or x86 architecture, defaults to x64
+ architecture: 'x64'
+
+ # Setup scons, print python version and scons version info, so if anything is broken it won't run the build.
+ - name: Configuring Python packages
+ run: |
+ python -c "import sys; print(sys.version)"
+ python -m pip install scons pywin32
+ python --version
+ scons --version
+
+ # We should always be explicit with our flags usage here since it's gonna be sure to always set those flags
+ - name: Compilation
+ env:
+ SCONS_CACHE: /.scons_cache/
+ run: |
+ scons -j2 verbose=yes warnings=all werror=yes platform=windows tools=yes target=release_debug
+
+# Build Product Upload (tested and working)
+# sorry this is disabled until github can give us some more space as we would hit our limit very quickly
+# tested this code and it works fine so just enable it to get them back
+# - name: publishing godot windows-editor
+# uses: actions/upload-artifact@v1
+# with:
+# name: windows-editor (x64)
+# path: bin/godot.windows.opt.tools.64.exe
+
+
+ windows-template:
+ runs-on: "windows-latest"
+ name: Windows Template (target=release, tools=no)
+
+ steps:
+ - uses: actions/checkout@v2
+
+ # Upload cache on completion and check it out now
+ # Editing this is pretty dangerous for windows since it can break and needs properly tested with a fresh cache.
+ # Linux with this will work reliably, so not as bad to edit for Linux.
+ - name: Load .scons_cache directory
+ id: windows-template-cache
+ uses: RevoluPowered/cache@v2.1
+ with:
+ path: /.scons_cache/
+ key: ${{runner.os}}-template-${{github.sha}}
+ restore-keys: |
+ ${{runner.os}}-template-${{github.sha}}
+ ${{runner.os}}-template
+ ${{runner.os}}
+
+ # Use python 3.x release (works cross platform)
+ - name: Set up Python 3.x
+ uses: actions/setup-python@v2
+ with:
+ # Semantic version range syntax or exact version of a Python version
+ python-version: '3.x'
+ # Optional - x64 or x86 architecture, defaults to x64
+ architecture: 'x64'
+
+ # You can test your matrix by printing the current Python version
+ - name: Configuring Python packages
+ run: |
+ python -c "import sys; print(sys.version)"
+ python -m pip install scons pywin32
+ python --version
+ scons --version
+ - name: Compilation
+ env:
+ SCONS_CACHE: /.scons_cache/
+ run: |
+ scons -j2 verbose=yes warnings=all werror=yes platform=windows target=release tools=no
+
+# Build Product Upload (tested and working)
+# sorry this is disabled until github can give us some more space as we would hit our limit very quickly
+# tested this code and it works fine so just enable it to get them back
+# - name: publishing godot windows-template
+# uses: actions/upload-artifact@v1
+# with:
+# name: windows-template (x64)
+# path: bin/godot.windows.opt.64.exe