diff options
Diffstat (limited to '.github')
-rw-r--r-- | .github/CODEOWNERS | 4 | ||||
-rw-r--r-- | .github/actions/godot-build/action.yml | 2 | ||||
-rw-r--r-- | .github/actions/godot-deps/action.yml | 2 | ||||
-rw-r--r-- | .github/actions/upload-artifact/action.yml | 2 | ||||
-rw-r--r-- | .github/workflows/android_builds.yml | 13 | ||||
-rw-r--r-- | .github/workflows/ios_builds.yml | 6 | ||||
-rw-r--r-- | .github/workflows/linux_builds.yml | 62 | ||||
-rw-r--r-- | .github/workflows/macos_builds.yml | 15 | ||||
-rw-r--r-- | .github/workflows/static_checks.yml | 26 | ||||
-rw-r--r-- | .github/workflows/web_builds.yml (renamed from .github/workflows/javascript_builds.yml) | 22 | ||||
-rw-r--r-- | .github/workflows/windows_builds.yml | 6 |
11 files changed, 90 insertions, 70 deletions
diff --git a/.github/CODEOWNERS b/.github/CODEOWNERS index ebbbe345fd..e7e88e95d7 100644 --- a/.github/CODEOWNERS +++ b/.github/CODEOWNERS @@ -139,10 +139,10 @@ doc_classes/* @godotengine/documentation # Platform /platform/android/ @godotengine/android -/platform/iphone/ @godotengine/ios +/platform/ios/ @godotengine/ios /platform/javascript/ @godotengine/html5 /platform/linuxbsd/ @godotengine/linux-bsd -/platform/osx/ @godotengine/macos +/platform/macos/ @godotengine/macos /platform/uwp/ @godotengine/uwp /platform/windows/ @godotengine/windows diff --git a/.github/actions/godot-build/action.yml b/.github/actions/godot-build/action.yml index 7af3516f71..75f3d9ab37 100644 --- a/.github/actions/godot-build/action.yml +++ b/.github/actions/godot-build/action.yml @@ -35,5 +35,5 @@ runs: run: | echo "Building with flags:" ${{ env.SCONSFLAGS }} if ! ${{ inputs.tools }}; then rm -rf editor; fi # Ensure we don't include editor code. - scons p=${{ inputs.platform }} target=${{ inputs.target }} tools=${{ inputs.tools }} tests=${{ inputs.tests }} --jobs=2 ${{ env.SCONSFLAGS }} + scons p=${{ inputs.platform }} target=${{ inputs.target }} tools=${{ inputs.tools }} tests=${{ inputs.tests }} ${{ env.SCONSFLAGS }} ls -l bin/ diff --git a/.github/actions/godot-deps/action.yml b/.github/actions/godot-deps/action.yml index ee4d7d3751..e99167ff2b 100644 --- a/.github/actions/godot-deps/action.yml +++ b/.github/actions/godot-deps/action.yml @@ -12,7 +12,7 @@ runs: steps: # Use python 3.x release (works cross platform) - name: Set up Python 3.x - uses: actions/setup-python@v2 + uses: actions/setup-python@v4 with: # Semantic version range syntax or exact version of a Python version python-version: ${{ inputs.python-version }} diff --git a/.github/actions/upload-artifact/action.yml b/.github/actions/upload-artifact/action.yml index bc1871b914..ae0e634cbf 100644 --- a/.github/actions/upload-artifact/action.yml +++ b/.github/actions/upload-artifact/action.yml @@ -12,7 +12,7 @@ runs: using: "composite" steps: - name: Upload Godot Artifact - uses: actions/upload-artifact@v2 + uses: actions/upload-artifact@v3 with: name: ${{ inputs.name }} path: ${{ inputs.path }} diff --git a/.github/workflows/android_builds.yml b/.github/workflows/android_builds.yml index a9a580247b..4f54f6629e 100644 --- a/.github/workflows/android_builds.yml +++ b/.github/workflows/android_builds.yml @@ -17,7 +17,7 @@ jobs: name: Template (target=release, tools=no) steps: - - uses: actions/checkout@v2 + - uses: actions/checkout@v3 # Azure repositories are not reliable, we need to prevent azure giving us packages. - name: Make apt sources.list use the default Ubuntu repositories @@ -27,8 +27,9 @@ jobs: sudo apt-get update - name: Set up Java 11 - uses: actions/setup-java@v1 + uses: actions/setup-java@v3 with: + distribution: temurin java-version: 11 - name: Setup Godot build cache @@ -38,19 +39,19 @@ jobs: - name: Setup python and scons uses: ./.github/actions/godot-deps - - name: Compilation (armv7) + - name: Compilation (arm32) uses: ./.github/actions/godot-build with: - sconsflags: ${{ env.SCONSFLAGS }} android_arch=armv7 + sconsflags: ${{ env.SCONSFLAGS }} arch=arm32 platform: android target: release tools: false tests: false - - name: Compilation (arm64v8) + - name: Compilation (arm64) uses: ./.github/actions/godot-build with: - sconsflags: ${{ env.SCONSFLAGS }} android_arch=arm64v8 + sconsflags: ${{ env.SCONSFLAGS }} arch=arm64 platform: android target: release tools: false diff --git a/.github/workflows/ios_builds.yml b/.github/workflows/ios_builds.yml index 40f091e234..bc00fad569 100644 --- a/.github/workflows/ios_builds.yml +++ b/.github/workflows/ios_builds.yml @@ -17,7 +17,7 @@ jobs: name: Template (target=release, tools=no) steps: - - uses: actions/checkout@v2 + - uses: actions/checkout@v3 - name: Setup Godot build cache uses: ./.github/actions/godot-cache @@ -26,11 +26,11 @@ jobs: - name: Setup python and scons uses: ./.github/actions/godot-deps - - name: Compilation (arm64v8) + - name: Compilation (arm64) uses: ./.github/actions/godot-build with: sconsflags: ${{ env.SCONSFLAGS }} - platform: iphone + platform: ios target: release tools: false tests: false diff --git a/.github/workflows/linux_builds.yml b/.github/workflows/linux_builds.yml index 0c6a140e28..2e8bd101e5 100644 --- a/.github/workflows/linux_builds.yml +++ b/.github/workflows/linux_builds.yml @@ -4,8 +4,10 @@ on: [push, pull_request] # Global Settings env: # Only used for the cache key. Increment version to force clean build. - GODOT_BASE_BRANCH: master-v2 + GODOT_BASE_BRANCH: master SCONSFLAGS: verbose=yes warnings=extra werror=yes module_text_server_fb_enabled=yes + DOTNET_NOLOGO: true + DOTNET_CLI_TELEMETRY_OPTOUT: false concurrency: group: ci-${{github.actor}}-${{github.head_ref || github.run_number}}-${{github.ref}}-linux @@ -19,40 +21,40 @@ jobs: fail-fast: false matrix: include: - - name: Editor w/ Mono (target=release_debug, tools=yes, tests=yes) + - name: Editor w Mono (target=release_debug, tools=yes, tests=yes) cache-name: linux-editor-mono target: release_debug tools: true tests: false # Disabled due freeze caused by mix Mono build and CI - sconsflags: module_mono_enabled=yes mono_static=yes mono_glue=no + sconsflags: module_mono_enabled=yes doc-test: true - bin: "./bin/godot.linuxbsd.opt.tools.64.mono" + bin: "./bin/godot.linuxbsd.opt.tools.x86_64.mono" build-mono: true proj-conv: true artifact: true - - name: Editor with doubles and GCC sanitizers (target=debug, tools=yes, float=64, tests=yes, use_asan=yes, use_ubsan=yes) + - name: Editor with doubles and GCC sanitizers (target=debug, tools=yes, float=64, tests=yes, use_asan=yes, use_ubsan=yes, linker=gold) cache-name: linux-editor-double-sanitizers target: debug tools: true tests: true - sconsflags: float=64 use_asan=yes use_ubsan=yes + sconsflags: float=64 use_asan=yes use_ubsan=yes linker=gold proj-test: true # Can be turned off for PRs that intentionally break compat with godot-cpp, # until both the upstream PR and the matching godot-cpp changes are merged. godot-cpp-test: true - bin: "./bin/godot.linuxbsd.double.tools.64.san" + bin: "./bin/godot.linuxbsd.double.tools.x86_64.san" build-mono: false # Skip 2GiB artifact speeding up action. artifact: false - - name: Editor with clang sanitizers (target=debug, tools=yes, use_asan=yes, use_ubsan=yes, use_llvm=yes) + - name: Editor with clang sanitizers (target=debug, tools=yes, use_asan=yes, use_ubsan=yes, use_llvm=yes, linker=lld) cache-name: linux-editor-llvm-sanitizers target: debug tools: true tests: true - sconsflags: use_asan=yes use_ubsan=yes use_llvm=yes - bin: "./bin/godot.linuxbsd.tools.64.llvm.san" + sconsflags: use_asan=yes use_ubsan=yes use_llvm=yes linker=lld + bin: "./bin/godot.linuxbsd.tools.x86_64.llvm.san" build-mono: false # Skip 2GiB artifact speeding up action. artifact: false @@ -62,7 +64,7 @@ jobs: target: release tools: false tests: false - sconsflags: module_mono_enabled=yes mono_static=yes mono_glue=no debug_symbols=no + sconsflags: module_mono_enabled=yes debug_symbols=no build-mono: false artifact: true @@ -75,7 +77,7 @@ jobs: artifact: true steps: - - uses: actions/checkout@v2 + - uses: actions/checkout@v3 - name: Linux dependencies shell: bash @@ -88,7 +90,7 @@ jobs: sudo apt-get install build-essential pkg-config libx11-dev libxcursor-dev \ libxinerama-dev libgl1-mesa-dev libglu-dev libasound2-dev libpulse-dev \ libdbus-1-dev libudev-dev libxi-dev libxrandr-dev yasm xvfb wget unzip \ - llvm libspeechd-dev speech-dispatcher + llvm libspeechd-dev speech-dispatcher fontconfig libfontconfig-dev - name: Setup Godot build cache uses: ./.github/actions/godot-cache @@ -99,6 +101,12 @@ jobs: - name: Setup python and scons uses: ./.github/actions/godot-deps + - name: Set up .NET Sdk + uses: actions/setup-dotnet@v2 + if: ${{ matrix.build-mono }} + with: + dotnet-version: '6.0.x' + - name: Compilation uses: ./.github/actions/godot-build with: @@ -108,20 +116,15 @@ jobs: tools: ${{ matrix.tools }} tests: ${{ matrix.tests }} - - name: Generate Mono glue + - name: Generate C# glue if: ${{ matrix.build-mono }} run: | - ${{ matrix.bin }} --headless --generate-mono-glue modules/mono/glue || true + ${{ matrix.bin }} --headless --generate-mono-glue ./modules/mono/glue || true - # Rebuild with mono - - name: Compilation (mono_glue=yes) - uses: ./.github/actions/godot-build + - name: Build .NET solutions if: ${{ matrix.build-mono }} - with: - sconsflags: ${{ env.SCONSFLAGS }} ${{ matrix.sconsflags }} mono_glue=yes - platform: linuxbsd - target: ${{ matrix.target }} - tools: ${{ matrix.tools }} + run: | + ./modules/mono/build_scripts/build_assemblies.py --godot-output-dir=./bin --godot-platform=linuxbsd # Execute unit tests for the editor - name: Unit tests @@ -170,12 +173,18 @@ jobs: mv "regression-test-project-4.0" "test_project" # Editor is quite complicated piece of software, so it is easy to introduce bug here - - name: Open and close editor + - name: Open and close editor (Vulkan) if: ${{ matrix.proj-test }} run: | VK_ICD_FILENAMES=$(pwd)/vk_swiftshader_icd.json DRI_PRIME=0 xvfb-run ${{ matrix.bin }} --audio-driver Dummy --editor --quit --path test_project 2>&1 | tee sanitizers_log.txt || true misc/scripts/check_ci_log.py sanitizers_log.txt + - name: Open and close editor (GLES3) + if: ${{ matrix.proj-test }} + run: | + DRI_PRIME=0 xvfb-run ${{ matrix.bin }} --audio-driver Dummy --rendering-driver opengl3 --editor --quit --path test_project 2>&1 | tee sanitizers_log.txt || true + misc/scripts/check_ci_log.py sanitizers_log.txt + # Run test project - name: Run project if: ${{ matrix.proj-test }} @@ -186,7 +195,7 @@ jobs: # Checkout godot-cpp - name: Checkout godot-cpp if: ${{ matrix.godot-cpp-test }} - uses: actions/checkout@v2 + uses: actions/checkout@v3 with: repository: godotengine/godot-cpp submodules: 'recursive' @@ -212,13 +221,14 @@ jobs: if: ${{ matrix.godot-cpp-test }} run: | cd godot-cpp/test - scons target=${{ matrix.target }} -j2 + scons target=${{ matrix.target }} cd ../.. - name: Prepare artifact if: ${{ matrix.artifact }} run: | strip bin/godot.* + chmod +x bin/godot.* - name: Upload artifact uses: ./.github/actions/upload-artifact diff --git a/.github/workflows/macos_builds.yml b/.github/workflows/macos_builds.yml index 9b8ffc45a7..be1fb8de85 100644 --- a/.github/workflows/macos_builds.yml +++ b/.github/workflows/macos_builds.yml @@ -4,8 +4,8 @@ on: [push, pull_request] # Global Settings env: # Only used for the cache key. Increment version to force clean build. - GODOT_BASE_BRANCH: master-v3 - SCONSFLAGS: verbose=yes warnings=extra werror=yes module_text_server_fb_enabled=yes use_volk=yes + GODOT_BASE_BRANCH: master + SCONSFLAGS: verbose=yes warnings=extra werror=yes module_text_server_fb_enabled=yes concurrency: group: ci-${{github.actor}}-${{github.head_ref || github.run_number}}-${{github.ref}}-macos @@ -24,7 +24,7 @@ jobs: target: release_debug tools: true tests: true - bin: "./bin/godot.osx.opt.tools.64" + bin: "./bin/godot.macos.opt.tools.x86_64" - name: Template (target=release, tools=no) cache-name: macos-template @@ -34,7 +34,7 @@ jobs: sconsflags: debug_symbols=no steps: - - uses: actions/checkout@v2 + - uses: actions/checkout@v3 - name: Setup Godot build cache uses: ./.github/actions/godot-cache @@ -45,11 +45,15 @@ jobs: - name: Setup python and scons uses: ./.github/actions/godot-deps + - name: Setup Vulkan SDK + run: | + sh misc/scripts/install_vulkan_sdk_macos.sh + - name: Compilation uses: ./.github/actions/godot-build with: sconsflags: ${{ env.SCONSFLAGS }} - platform: osx + platform: macos target: ${{ matrix.target }} tools: ${{ matrix.tools }} tests: ${{ matrix.tests }} @@ -65,6 +69,7 @@ jobs: - name: Prepare artifact run: | strip bin/godot.* + chmod +x bin/godot.* - name: Upload artifact uses: ./.github/actions/upload-artifact diff --git a/.github/workflows/static_checks.yml b/.github/workflows/static_checks.yml index d7d07b7022..5b4de06e9e 100644 --- a/.github/workflows/static_checks.yml +++ b/.github/workflows/static_checks.yml @@ -11,7 +11,7 @@ jobs: runs-on: ubuntu-20.04 steps: - name: Checkout - uses: actions/checkout@v2 + uses: actions/checkout@v3 # Azure repositories are not reliable, we need to prevent Azure giving us packages. - name: Make apt sources.list use the default Ubuntu repositories @@ -24,26 +24,30 @@ jobs: - name: Install dependencies run: | - sudo apt-get install -qq dos2unix recode clang-format-13 libxml2-utils - sudo update-alternatives --remove-all clang-format + sudo apt-get install -qq dos2unix recode clang-format-13 libxml2-utils python3-pip moreutils + sudo update-alternatives --remove-all clang-format || true sudo update-alternatives --install /usr/bin/clang-format clang-format /usr/bin/clang-format-13 100 - sudo pip3 install black==22.3.0 pygments + sudo pip3 install black==22.3.0 pygments pytest - name: File formatting checks (file_format.sh) run: | bash ./misc/scripts/file_format.sh - - name: Style checks via clang-format (clang_format.sh) + - name: Header guards formatting checks (header_guards.sh) run: | - bash ./misc/scripts/clang_format.sh + bash ./misc/scripts/header_guards.sh - name: Python style checks via black (black_format.sh) run: | bash ./misc/scripts/black_format.sh + - name: Python builders checks via pytest (pytest_builders.sh) + run: | + bash ./misc/scripts/pytest_builders.sh + - name: JavaScript style and documentation checks via ESLint and JSDoc run: | - cd platform/javascript + cd platform/web npm ci npm run lint npm run docs -- -d dry-run @@ -55,3 +59,11 @@ jobs: - name: Documentation checks run: | doc/tools/make_rst.py --dry-run --color doc/classes modules + + - name: Style checks via clang-format (clang_format.sh) + run: | + bash ./misc/scripts/clang_format.sh + + - name: Style checks via dotnet format (dotnet_format.sh) + run: | + bash ./misc/scripts/dotnet_format.sh diff --git a/.github/workflows/javascript_builds.yml b/.github/workflows/web_builds.yml index 00c79e8ba0..deee91938d 100644 --- a/.github/workflows/javascript_builds.yml +++ b/.github/workflows/web_builds.yml @@ -1,4 +1,4 @@ -name: 🌐 JavaScript Builds +name: 🌐 Web Builds on: [push, pull_request] # Global Settings @@ -6,31 +6,23 @@ env: # Only used for the cache key. Increment version to force clean build. GODOT_BASE_BRANCH: master SCONSFLAGS: verbose=yes warnings=extra werror=yes debug_symbols=no - EM_VERSION: 3.1.10 + EM_VERSION: 3.1.18 EM_CACHE_FOLDER: "emsdk-cache" concurrency: - group: ci-${{github.actor}}-${{github.head_ref || github.run_number}}-${{github.ref}}-javascript + group: ci-${{github.actor}}-${{github.head_ref || github.run_number}}-${{github.ref}}-web cancel-in-progress: true jobs: - javascript-template: + web-template: runs-on: "ubuntu-20.04" name: Template (target=release, tools=no) steps: - - uses: actions/checkout@v2 - - # Additional cache for Emscripten generated system libraries - - name: Load Emscripten cache - id: javascript-template-emscripten-cache - uses: actions/cache@v2 - with: - path: ${{env.EM_CACHE_FOLDER}} - key: ${{env.EM_VERSION}}-${{github.job}} + - uses: actions/checkout@v3 - name: Set up Emscripten latest - uses: mymindstorm/setup-emsdk@v10 + uses: mymindstorm/setup-emsdk@v11 with: version: ${{env.EM_VERSION}} actions-cache-folder: ${{env.EM_CACHE_FOLDER}} @@ -50,7 +42,7 @@ jobs: uses: ./.github/actions/godot-build with: sconsflags: ${{ env.SCONSFLAGS }} - platform: javascript + platform: web target: release tools: false tests: false diff --git a/.github/workflows/windows_builds.yml b/.github/workflows/windows_builds.yml index e04d49adde..9033e1ab1d 100644 --- a/.github/workflows/windows_builds.yml +++ b/.github/workflows/windows_builds.yml @@ -5,7 +5,7 @@ on: [push, pull_request] # SCONS_CACHE for windows must be set in the build environment env: # Only used for the cache key. Increment version to force clean build. - GODOT_BASE_BRANCH: master-v2 + GODOT_BASE_BRANCH: master SCONSFLAGS: verbose=yes warnings=all werror=yes module_text_server_fb_enabled=yes SCONS_CACHE_MSVC_CONFIG: true @@ -29,7 +29,7 @@ jobs: tests: true # Skip debug symbols, they're way too big with MSVC. sconsflags: debug_symbols=no - bin: "./bin/godot.windows.opt.tools.64.exe" + bin: "./bin/godot.windows.opt.tools.x86_64.exe" - name: Template (target=release, tools=no) cache-name: windows-template @@ -39,7 +39,7 @@ jobs: sconsflags: debug_symbols=no steps: - - uses: actions/checkout@v2 + - uses: actions/checkout@v3 - name: Setup Godot build cache uses: ./.github/actions/godot-cache |