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Diffstat (limited to '.github/workflows/windows_builds.yml')
-rw-r--r-- | .github/workflows/windows_builds.yml | 6 |
1 files changed, 4 insertions, 2 deletions
diff --git a/.github/workflows/windows_builds.yml b/.github/workflows/windows_builds.yml index ad870ae58f..4919f34cf0 100644 --- a/.github/workflows/windows_builds.yml +++ b/.github/workflows/windows_builds.yml @@ -4,7 +4,8 @@ on: [push, pull_request] # Global Settings # SCONS_CACHE for windows must be set in the build environment env: - GODOT_BASE_BRANCH: master + # Only used for the cache key. Increment version to force clean build. + GODOT_BASE_BRANCH: master-v2 SCONSFLAGS: verbose=yes warnings=all werror=yes module_text_server_fb_enabled=yes SCONS_CACHE_MSVC_CONFIG: true @@ -26,6 +27,8 @@ jobs: target: release_debug tools: true tests: true + # Skip debug symbols, they're way too big with MSVC. + sconsflags: debug_symbols=no bin: "./bin/godot.windows.opt.tools.64.exe" - name: Template (target=release, tools=no) @@ -56,7 +59,6 @@ jobs: target: ${{ matrix.target }} tools: ${{ matrix.tools }} tests: ${{ matrix.tests }} - scons-cache-limit: 3072 # Execute unit tests for the editor - name: Unit tests |