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-rw-r--r--.github/workflows/windows_builds.yml6
1 files changed, 4 insertions, 2 deletions
diff --git a/.github/workflows/windows_builds.yml b/.github/workflows/windows_builds.yml
index ad870ae58f..4919f34cf0 100644
--- a/.github/workflows/windows_builds.yml
+++ b/.github/workflows/windows_builds.yml
@@ -4,7 +4,8 @@ on: [push, pull_request]
# Global Settings
# SCONS_CACHE for windows must be set in the build environment
env:
- GODOT_BASE_BRANCH: master
+ # Only used for the cache key. Increment version to force clean build.
+ GODOT_BASE_BRANCH: master-v2
SCONSFLAGS: verbose=yes warnings=all werror=yes module_text_server_fb_enabled=yes
SCONS_CACHE_MSVC_CONFIG: true
@@ -26,6 +27,8 @@ jobs:
target: release_debug
tools: true
tests: true
+ # Skip debug symbols, they're way too big with MSVC.
+ sconsflags: debug_symbols=no
bin: "./bin/godot.windows.opt.tools.64.exe"
- name: Template (target=release, tools=no)
@@ -56,7 +59,6 @@ jobs:
target: ${{ matrix.target }}
tools: ${{ matrix.tools }}
tests: ${{ matrix.tests }}
- scons-cache-limit: 3072
# Execute unit tests for the editor
- name: Unit tests