diff options
Diffstat (limited to '.github/workflows/windows_builds.yml')
-rw-r--r-- | .github/workflows/windows_builds.yml | 159 |
1 files changed, 51 insertions, 108 deletions
diff --git a/.github/workflows/windows_builds.yml b/.github/workflows/windows_builds.yml index 53febd353b..ee689612f5 100644 --- a/.github/workflows/windows_builds.yml +++ b/.github/workflows/windows_builds.yml @@ -5,122 +5,65 @@ on: [push, pull_request] # SCONS_CACHE for windows must be set in the build environment env: GODOT_BASE_BRANCH: master - SCONSFLAGS: platform=windows verbose=yes warnings=all werror=yes debug_symbols=no --jobs=2 module_text_server_fb_enabled=yes + SCONSFLAGS: verbose=yes warnings=all werror=yes debug_symbols=no module_text_server_fb_enabled=yes SCONS_CACHE_MSVC_CONFIG: true - SCONS_CACHE_LIMIT: 3072 concurrency: group: ci-${{github.actor}}-${{github.head_ref || github.run_number}}-${{github.ref}}-windows cancel-in-progress: true jobs: - windows-editor: + build-windows: # Windows 10 with latest image runs-on: "windows-latest" - - # Windows Editor - checkout with the plugin - name: Editor (target=release_debug, tools=yes, tests=yes) - - steps: - - uses: actions/checkout@v2 - - # Upload cache on completion and check it out now - # Editing this is pretty dangerous for Windows since it can break and needs to be properly tested with a fresh cache. - - name: Load .scons_cache directory - id: windows-editor-cache - uses: actions/cache@v2 - with: - path: /.scons_cache/ - key: ${{github.job}}-${{env.GODOT_BASE_BRANCH}}-${{github.ref}}-${{github.sha}} - restore-keys: | - ${{github.job}}-${{env.GODOT_BASE_BRANCH}}-${{github.ref}}-${{github.sha}} - ${{github.job}}-${{env.GODOT_BASE_BRANCH}}-${{github.ref}} - ${{github.job}}-${{env.GODOT_BASE_BRANCH}} - continue-on-error: true - - # Use python 3.x release (works cross platform; best to keep self contained in it's own step) - - name: Set up Python 3.x - uses: actions/setup-python@v2 - with: - # Semantic version range syntax or exact version of a Python version - python-version: '3.x' - # Optional - x64 or x86 architecture, defaults to x64 - architecture: 'x64' - - # Setup scons, print python version and scons version info, so if anything is broken it won't run the build. - - name: Configuring Python packages - run: | - python -c "import sys; print(sys.version)" - python -m pip install scons - python --version - scons --version - - # We should always be explicit with our flags usage here since it's gonna be sure to always set those flags - - name: Compilation - env: - SCONS_CACHE: /.scons_cache/ - run: | - scons tools=yes tests=yes target=release_debug - ls -l bin/ - - # Execute unit tests for the editor - - name: Unit Tests - run: | - ./bin/godot.windows.opt.tools.64.exe --test - - - uses: actions/upload-artifact@v2 - with: - name: ${{ github.job }} - path: bin/* - retention-days: 14 - - windows-template: - runs-on: "windows-latest" - name: Template (target=release, tools=no) + name: ${{ matrix.name }} + strategy: + fail-fast: false + matrix: + include: + - name: Editor (target=release_debug, tools=yes, tests=yes) + cache-name: windows-editor + target: release_debug + tools: true + tests: true + bin: "./bin/godot.windows.opt.tools.64.exe" + + - name: Template (target=release, tools=no) + cache-name: windows-template + target: release + tools: false + tests: false steps: - - uses: actions/checkout@v2 - - # Upload cache on completion and check it out now - # Editing this is pretty dangerous for Windows since it can break and needs to be properly tested with a fresh cache. - - name: Load .scons_cache directory - id: windows-template-cache - uses: RevoluPowered/cache@v2.1 - with: - path: /.scons_cache/ - key: ${{github.job}}-${{env.GODOT_BASE_BRANCH}}-${{github.ref}}-${{github.sha}} - restore-keys: | - ${{github.job}}-${{env.GODOT_BASE_BRANCH}}-${{github.ref}}-${{github.sha}} - ${{github.job}}-${{env.GODOT_BASE_BRANCH}}-${{github.ref}} - ${{github.job}}-${{env.GODOT_BASE_BRANCH}} - continue-on-error: true - - # Use python 3.x release (works cross platform) - - name: Set up Python 3.x - uses: actions/setup-python@v2 - with: - # Semantic version range syntax or exact version of a Python version - python-version: '3.x' - # Optional - x64 or x86 architecture, defaults to x64 - architecture: 'x64' - - # You can test your matrix by printing the current Python version - - name: Configuring Python packages - run: | - python -c "import sys; print(sys.version)" - python -m pip install scons - python --version - scons --version - - - name: Compilation - env: - SCONS_CACHE: /.scons_cache/ - run: | - scons target=release tools=no - ls -l bin/ - - - uses: actions/upload-artifact@v2 - with: - name: ${{ github.job }} - path: bin/* - retention-days: 14 + - uses: actions/checkout@v2 + + - name: Setup Godot build cache + uses: ./.github/actions/godot-cache + with: + cache-name: ${{ matrix.cache-name }} + continue-on-error: true + + + - name: Setup python and scons + uses: ./.github/actions/godot-deps + + - name: Compilation + uses: ./.github/actions/godot-build + with: + sconsflags: ${{ env.SCONSFLAGS }} + platform: windows + target: ${{ matrix.target }} + tools: ${{ matrix.tools }} + tests: ${{ matrix.tests }} + scons-cache-limit: 3072 + + # Execute unit tests for the editor + - name: Unit tests + if: ${{ matrix.tests }} + run: | + ${{ matrix.bin }} --test + + - name: Upload artifact + uses: ./.github/actions/upload-artifact + with: + name: ${{ matrix.cache-name }} |