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-rw-r--r--.appveyor.yml55
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diff --git a/.appveyor.yml b/.appveyor.yml
deleted file mode 100644
index 0173657e80..0000000000
--- a/.appveyor.yml
+++ /dev/null
@@ -1,55 +0,0 @@
-image: Visual Studio 2019
-
-platform: x64
-
-environment:
- HOME: "%HOMEDRIVE%%HOMEPATH%"
- PYTHON: C:\Python38
- SCONS_CACHE_ROOT: "%HOME%\\scons_cache"
- SCONS_CACHE_LIMIT: 1024
- OPTIONS: "debug_symbols=no verbose=yes progress=no"
- EXTRA_ARGS: "warnings=all werror=yes"
- matrix:
- - GD_PLATFORM: windows
- TARGET: release_debug
- TOOLS: yes
-# Disabled for performance reasons until master is more stable.
-# - GD_PLATFORM: windows
-# TARGET: release
-# TOOLS: no
-
-matrix:
- fast_finish: true
-
-init:
- - ps: if ($env:APPVEYOR_REPO_BRANCH -ne "master") { $env:APPVEYOR_CACHE_SKIP_SAVE = "true" }
-
-cache:
- - "%SCONS_CACHE_ROOT%"
-
-install:
- - SET "PATH=%PYTHON%;%PYTHON%\\Scripts;%PATH%"
- - pip install -U wheel # needed for pip install scons to work, otherwise a flag is missing
- - pip install scons # use stable scons
- - if defined VS call "%VS%" %ARCH% # if defined - so we can also use mingw
-
-before_build:
- - echo %GD_PLATFORM%
- - python --version
- - scons --version
- - set "SCONS_CACHE=%SCONS_CACHE_ROOT%\%APPVEYOR_REPO_BRANCH%"
-
-build_script:
- - scons platform=%GD_PLATFORM% target=%TARGET% tools=%TOOLS% %OPTIONS% %EXTRA_ARGS%
-
-after_build:
- - git rev-parse --short=9 HEAD > VERSION_HASH.txt
- - set /P VERSION_HASH= < VERSION_HASH.txt
- - cd bin
- - mv godot.windows.opt.tools.64.exe godot_%APPVEYOR_REPO_BRANCH%-%VERSION_HASH%_win64.exe
- - 7z a -mx9 godot_%APPVEYOR_REPO_BRANCH%-%VERSION_HASH%_win64.zip *.exe
-
-artifacts:
- - path: bin/godot_${APPVEYOR_REPO_BRANCH}-${VERSION_HASH}_win64.zip
- name: Win64 release_debug editor build
- type: zip