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authorRémi Verschelde <rverschelde@gmail.com>2021-01-01 20:13:46 +0100
committerRémi Verschelde <rverschelde@gmail.com>2021-01-01 20:19:21 +0100
commitb5334d14f7a471f94bcbd64d5bae2ad853d0b7f1 (patch)
treefed04a380d1cb58d13f4a4436a06992511cb3e74 /version.py
parenta6b869988f4427fe2eb746f3f3776697258f3dd5 (diff)
Update copyright statements to 2021
Happy new year to the wonderful Godot community! 2020 has been a tough year for most of us personally, but a good year for Godot development nonetheless with a huge amount of work done towards Godot 4.0 and great improvements backported to the long-lived 3.2 branch. We've had close to 400 contributors to engine code this year, authoring near 7,000 commit! (And that's only for the `master` branch and for the engine code, there's a lot more when counting docs, demos and other first-party repos.) Here's to a great year 2021 for all Godot users 🎆
Diffstat (limited to 'version.py')
-rw-r--r--version.py2
1 files changed, 1 insertions, 1 deletions
diff --git a/version.py b/version.py
index 2a6a9c0a28..517a47f568 100644
--- a/version.py
+++ b/version.py
@@ -5,5 +5,5 @@ minor = 0
patch = 0
status = "dev"
module_config = ""
-year = 2020
+year = 2021
website = "https://godotengine.org"