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author | Rémi Verschelde <rverschelde@gmail.com> | 2021-01-01 20:13:46 +0100 |
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committer | Rémi Verschelde <rverschelde@gmail.com> | 2021-01-01 20:19:21 +0100 |
commit | b5334d14f7a471f94bcbd64d5bae2ad853d0b7f1 (patch) | |
tree | fed04a380d1cb58d13f4a4436a06992511cb3e74 /version.py | |
parent | a6b869988f4427fe2eb746f3f3776697258f3dd5 (diff) |
Update copyright statements to 2021
Happy new year to the wonderful Godot community!
2020 has been a tough year for most of us personally, but a good year for
Godot development nonetheless with a huge amount of work done towards Godot
4.0 and great improvements backported to the long-lived 3.2 branch.
We've had close to 400 contributors to engine code this year, authoring near
7,000 commit! (And that's only for the `master` branch and for the engine code,
there's a lot more when counting docs, demos and other first-party repos.)
Here's to a great year 2021 for all Godot users 🎆
Diffstat (limited to 'version.py')
-rw-r--r-- | version.py | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/version.py b/version.py index 2a6a9c0a28..517a47f568 100644 --- a/version.py +++ b/version.py @@ -5,5 +5,5 @@ minor = 0 patch = 0 status = "dev" module_config = "" -year = 2020 +year = 2021 website = "https://godotengine.org" |