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author | clayjohn <claynjohn@gmail.com> | 2022-09-30 15:15:11 -0700 |
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committer | clayjohn <claynjohn@gmail.com> | 2022-09-30 15:15:11 -0700 |
commit | 06d0e5655995c6defdf3f7d594608745b3b4684c (patch) | |
tree | e0ec7fe355041f20b49cf45809b79cf60c939997 /version.py | |
parent | e69b7083d45c5d8698508cce7086d361c4b1f44c (diff) |
Default CanvasItem materials to not convert uniform colors to linear space.
The 2D renderer in Godot is totally in sRGB space so it is appropriate
to keep 2D uniform colors in sRGB space
Diffstat (limited to 'version.py')
0 files changed, 0 insertions, 0 deletions