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authorAriel Manzur <ariel@okamstudio.com>2016-02-25 03:02:09 -0300
committerAriel Manzur <ariel@okamstudio.com>2016-02-25 03:02:09 -0300
commitea751724a21e3513ff2291aa24491e9d91c8c0f0 (patch)
treeefb3ad7ce7993e42022535d9ea315af094fff668 /tools
parentc91b1daad82a5c1097eac1510d30897399ca9f61 (diff)
adds -pm and -project_manager command line options to start project manager
fixes bug where the user has an engine.cfg on the executable directory so it runs the game instead of opening the project manager
Diffstat (limited to 'tools')
-rw-r--r--tools/editor/editor_node.cpp5
1 files changed, 3 insertions, 2 deletions
diff --git a/tools/editor/editor_node.cpp b/tools/editor/editor_node.cpp
index b2623a590b..ea887fe18b 100644
--- a/tools/editor/editor_node.cpp
+++ b/tools/editor/editor_node.cpp
@@ -2671,8 +2671,9 @@ void EditorNode::_menu_option_confirm(int p_option,bool p_confirmed) {
String exec = OS::get_singleton()->get_executable_path();
List<String> args;
- args.push_back ( "-path" );
- args.push_back (exec.get_base_dir() );
+ //args.push_back ( "-path" );
+ //args.push_back (exec.get_base_dir() );
+ args.push_back("-pm");
OS::ProcessID pid=0;
Error err = OS::get_singleton()->execute(exec,args,false,&pid);