diff options
author | Juan Linietsky <reduzio@gmail.com> | 2015-08-30 23:36:46 -0300 |
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committer | Juan Linietsky <reduzio@gmail.com> | 2015-08-30 23:36:46 -0300 |
commit | cf57a654d7d09fe169455ffc2049cd4bfec660f3 (patch) | |
tree | 3b72d5e7d8b5c8eddddef09b924546c60c9c200d /tools | |
parent | 2d8866574dd2c06ac03e7055642b917a0a3c6dac (diff) |
new editor settings customization of where to run the game from the editor
Diffstat (limited to 'tools')
-rw-r--r-- | tools/editor/editor_run.cpp | 66 | ||||
-rw-r--r-- | tools/editor/editor_settings.cpp | 9 |
2 files changed, 74 insertions, 1 deletions
diff --git a/tools/editor/editor_run.cpp b/tools/editor/editor_run.cpp index 77c5f419b1..4d07463b21 100644 --- a/tools/editor/editor_run.cpp +++ b/tools/editor/editor_run.cpp @@ -28,7 +28,7 @@ /*************************************************************************/ #include "editor_run.h" #include "globals.h" - +#include "editor_settings.h" EditorRun::Status EditorRun::get_status() const { @@ -61,6 +61,70 @@ Error EditorRun::run(const String& p_scene,const String p_custom_args,const List } } + + int screen = EditorSettings::get_singleton()->get("game_window_placement/screen"); + + if (screen==0) { + screen=OS::get_singleton()->get_current_screen(); + } else { + screen--; + } + + Rect2 screen_rect; + screen_rect.pos=OS::get_singleton()->get_screen_position(screen); + screen_rect.size=OS::get_singleton()->get_screen_size(screen); + + + Size2 desired_size; + + desired_size.x=Globals::get_singleton()->get("display/width"); + desired_size.y=Globals::get_singleton()->get("display/height"); + + Size2 test_size; + test_size.x=Globals::get_singleton()->get("display/test_width"); + test_size.y=Globals::get_singleton()->get("display/test_height"); + if (test_size.x>0 && test_size.y>0) { + + desired_size=test_size; + } + + + int window_placement=EditorSettings::get_singleton()->get("game_window_placement/rect"); + + switch(window_placement) { + case 0: { // default + + args.push_back("-p"); + args.push_back(itos(screen_rect.pos.x)+"x"+itos(screen_rect.pos.y)); + } break; + case 1: { // centered + Vector2 pos=screen_rect.pos+((screen_rect.size-desired_size)/2).floor(); + args.push_back("-p"); + args.push_back(itos(pos.x)+"x"+itos(pos.y)); + } break; + case 2: { // custom pos + Vector2 pos = EditorSettings::get_singleton()->get("game_window_placement/rect_custom_position"); + pos+=screen_rect.pos; + args.push_back("-p"); + args.push_back(itos(pos.x)+"x"+itos(pos.y)); + } break; + case 3: { // force maximized + Vector2 pos=screen_rect.pos; + args.push_back("-p"); + args.push_back(itos(pos.x)+"x"+itos(pos.y)); + args.push_back("-mx"); + + } break; + case 4: { // force fullscreen + + Vector2 pos=screen_rect.pos; + args.push_back("-p"); + args.push_back(itos(pos.x)+"x"+itos(pos.y)); + args.push_back("-f"); + } break; + } + + if (p_breakpoints.size()) { args.push_back("-bp"); diff --git a/tools/editor/editor_settings.cpp b/tools/editor/editor_settings.cpp index 2f61d4f09d..a771893bdd 100644 --- a/tools/editor/editor_settings.cpp +++ b/tools/editor/editor_settings.cpp @@ -496,6 +496,15 @@ void EditorSettings::_load_defaults() { set("2d_editor/bone_selected_color",Color(0.9,0.45,0.45,0.9)); set("2d_editor/bone_ik_color",Color(0.9,0.9,0.45,0.9)); + set("game_window_placement/rect",0); + hints["game_window_placement/rect"]=PropertyInfo(Variant::INT,"game_window_placement/rect",PROPERTY_HINT_ENUM,"Default,Centered,Custom Position,Force Maximized,Force Full Screen"); + String screen_hints="Default (Same as Editor)"; + for(int i=0;i<OS::get_singleton()->get_screen_count();i++) { + screen_hints+=",Monitor "+itos(i+1); + } + set("game_window_placement/rect_custom_position",Vector2()); + set("game_window_placement/screen",0); + hints["game_window_placement/screen"]=PropertyInfo(Variant::INT,"game_window_placement/screen",PROPERTY_HINT_ENUM,screen_hints); set("on_save/compress_binary_resources",true); set("on_save/save_modified_external_resources",true); |