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author | Andreas Haas <liu.gam3@gmail.com> | 2016-12-03 21:38:49 +0100 |
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committer | Andreas Haas <liu.gam3@gmail.com> | 2016-12-03 21:38:49 +0100 |
commit | c2040324beea92dcf7b44be5f4827257bd872d00 (patch) | |
tree | f42fa0ee18f786de4a5c98d16ef209d50163ec0f /tools | |
parent | 4d8bed33215c005f6aa6fcb34d5d343ee3bee23e (diff) |
TextureRegionEditor: Fix mouse wheel scroll speed.
Any given mouse wheel input will generate two InputEvents in godot.
The zoom methods here acted on both ones, effectively giving a step value of 4 instead of 2.
Fixes #7236
Diffstat (limited to 'tools')
-rw-r--r-- | tools/editor/plugins/texture_region_editor_plugin.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/tools/editor/plugins/texture_region_editor_plugin.cpp b/tools/editor/plugins/texture_region_editor_plugin.cpp index 4a24c4d344..9348f683f2 100644 --- a/tools/editor/plugins/texture_region_editor_plugin.cpp +++ b/tools/editor/plugins/texture_region_editor_plugin.cpp @@ -388,9 +388,9 @@ void TextureRegionEditor::_region_input(const InputEvent& p_input) drag_index = -1; } } - } else if (mb.button_index == BUTTON_WHEEL_UP) { + } else if (mb.button_index == BUTTON_WHEEL_UP && mb.pressed) { _zoom_in(); - } else if (mb.button_index == BUTTON_WHEEL_DOWN) { + } else if (mb.button_index == BUTTON_WHEEL_DOWN && mb.pressed) { _zoom_out(); } } else if (p_input.type==InputEvent::MOUSE_MOTION) { |