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authorAndreas Haas <liu.gam3@gmail.com>2016-12-03 21:38:49 +0100
committerAndreas Haas <liu.gam3@gmail.com>2016-12-03 21:38:49 +0100
commitc2040324beea92dcf7b44be5f4827257bd872d00 (patch)
treef42fa0ee18f786de4a5c98d16ef209d50163ec0f /tools
parent4d8bed33215c005f6aa6fcb34d5d343ee3bee23e (diff)
TextureRegionEditor: Fix mouse wheel scroll speed.
Any given mouse wheel input will generate two InputEvents in godot. The zoom methods here acted on both ones, effectively giving a step value of 4 instead of 2. Fixes #7236
Diffstat (limited to 'tools')
-rw-r--r--tools/editor/plugins/texture_region_editor_plugin.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/tools/editor/plugins/texture_region_editor_plugin.cpp b/tools/editor/plugins/texture_region_editor_plugin.cpp
index 4a24c4d344..9348f683f2 100644
--- a/tools/editor/plugins/texture_region_editor_plugin.cpp
+++ b/tools/editor/plugins/texture_region_editor_plugin.cpp
@@ -388,9 +388,9 @@ void TextureRegionEditor::_region_input(const InputEvent& p_input)
drag_index = -1;
}
}
- } else if (mb.button_index == BUTTON_WHEEL_UP) {
+ } else if (mb.button_index == BUTTON_WHEEL_UP && mb.pressed) {
_zoom_in();
- } else if (mb.button_index == BUTTON_WHEEL_DOWN) {
+ } else if (mb.button_index == BUTTON_WHEEL_DOWN && mb.pressed) {
_zoom_out();
}
} else if (p_input.type==InputEvent::MOUSE_MOTION) {