diff options
author | Dana Olson <dana@shineuponthee.com> | 2014-04-23 22:06:12 -0400 |
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committer | Dana Olson <dana@shineuponthee.com> | 2014-04-23 22:06:12 -0400 |
commit | aa84f4d261dabc35f6e3a18c253bf7b948144914 (patch) | |
tree | 5f051b4cfb89c7a9092e20cb7ba0904e59e93ab3 /tools | |
parent | 31f88a700656fc89877864e864d27b70e9aff70f (diff) |
stops running process when quitting editor
I noticed a bug where I could close Godot while I was running a project.
If the program was left running and then ran into an error,
or if an error was caught by the debugger and then I quit Godot,
I could no longer close the running project without manually killing it.
This fixes that problem by essentially hitting the Stop button automatically
just prior to quitting the editor.
Diffstat (limited to 'tools')
-rw-r--r-- | tools/editor/editor_node.cpp | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/tools/editor/editor_node.cpp b/tools/editor/editor_node.cpp index 4ed565fdc3..f6653ac3d6 100644 --- a/tools/editor/editor_node.cpp +++ b/tools/editor/editor_node.cpp @@ -1982,7 +1982,8 @@ void EditorNode::_menu_option_confirm(int p_option,bool p_confirmed) { confirmation->popup_centered(Size2(300,70)); break; } - + + _menu_option_confirm(RUN_STOP,true); get_scene()->quit(); } break; |