diff options
author | Juan Linietsky <reduzio@gmail.com> | 2014-10-14 01:01:25 -0300 |
---|---|---|
committer | Juan Linietsky <reduzio@gmail.com> | 2014-10-14 01:01:25 -0300 |
commit | a84ba9c853f972f8e666b17f3e0f875b7282e6c1 (patch) | |
tree | 70a5d44acbecc93011333d13dd51b1786d42eae3 /tools | |
parent | 13a848e332092b40956739a08fa0dac3357db950 (diff) |
Collada
-=-=-=-
-Fixed some DAE import & export bugs
-Changed Collada exporter to use the mesh loops API
-Added tangent export to Collada exporter
-Added triangulation option to Collada exporter
-Changed a little how normalmaps are handled in shader. Not sure if it's working properly, be careful.
-Fixed some strange bug with kinematic bodies #776
-Fix release compilaiton issues #782
Diffstat (limited to 'tools')
-rw-r--r-- | tools/editor/io_plugins/editor_import_collada.cpp | 4 | ||||
-rw-r--r-- | tools/editor/plugins/spatial_editor_plugin.cpp | 2 | ||||
-rw-r--r-- | tools/export/blender25/io_scene_dae/__init__.py | 13 | ||||
-rw-r--r-- | tools/export/blender25/io_scene_dae/export_dae.py | 175 |
4 files changed, 156 insertions, 38 deletions
diff --git a/tools/editor/io_plugins/editor_import_collada.cpp b/tools/editor/io_plugins/editor_import_collada.cpp index ffd90cc8a3..405f8a01e8 100644 --- a/tools/editor/io_plugins/editor_import_collada.cpp +++ b/tools/editor/io_plugins/editor_import_collada.cpp @@ -749,7 +749,7 @@ Error ColladaImport::_create_mesh_surfaces(Ref<Mesh>& p_mesh,const Map<String,Co Vector3 tangent =Vector3(tangent_src->array[tangent_pos+0],tangent_src->array[tangent_pos+1],tangent_src->array[tangent_pos+2]); vertex.tangent.normal=tangent; - vertex.tangent.d= vertex.normal.cross(tangent).dot(binormal) > 0 ? -1 : 1; + vertex.tangent.d= vertex.normal.cross(tangent).dot(binormal) > 0 ? 1 : -1; } } @@ -784,6 +784,8 @@ Error ColladaImport::_create_mesh_surfaces(Ref<Mesh>& p_mesh,const Map<String,Co vertex.vertex.z = -vertex.vertex.z; SWAP( vertex.normal.z, vertex.normal.y ); vertex.normal.z = -vertex.normal.z; + SWAP( vertex.tangent.normal.z, vertex.tangent.normal.y ); + vertex.tangent.normal.z = -vertex.tangent.normal.z; } diff --git a/tools/editor/plugins/spatial_editor_plugin.cpp b/tools/editor/plugins/spatial_editor_plugin.cpp index 8f3f4dea8e..e5f33b3d41 100644 --- a/tools/editor/plugins/spatial_editor_plugin.cpp +++ b/tools/editor/plugins/spatial_editor_plugin.cpp @@ -2468,7 +2468,7 @@ void SpatialEditor::set_state(const Dictionary& p_state) { } if (d.has("default_srgb")) { - bool use = d["default_light"]; + bool use = d["default_srgb"]; viewport_environment->set_enable_fx(Environment::FX_SRGB,use); view_menu->get_popup()->set_item_checked( view_menu->get_popup()->get_item_index(MENU_VIEW_USE_DEFAULT_SRGB), use ); diff --git a/tools/export/blender25/io_scene_dae/__init__.py b/tools/export/blender25/io_scene_dae/__init__.py index d0d286211e..b3e3f70cf0 100644 --- a/tools/export/blender25/io_scene_dae/__init__.py +++ b/tools/export/blender25/io_scene_dae/__init__.py @@ -83,6 +83,17 @@ class ExportDAE(bpy.types.Operator, ExportHelper): description="Apply modifiers to mesh objects (on a copy!).", default=True, ) + use_tangent_arrays = BoolProperty( + name="Tangent Arrays", + description="Export Tangent and Binormal arrays (for normalmapping).", + default=False, + ) + use_triangles = BoolProperty( + name="Triangulate", + description="Export Triangles instead of Polygons.", + default=False, + ) + use_copy_images = BoolProperty( name="Copy Images", description="Copy Images (create images/ subfolder)", @@ -118,6 +129,7 @@ class ExportDAE(bpy.types.Operator, ExportHelper): description="Remove double keyframes", default=True, ) + anim_optimize_precision = FloatProperty( name="Precision", description=("Tolerence for comparing double keyframes " @@ -126,6 +138,7 @@ class ExportDAE(bpy.types.Operator, ExportHelper): soft_min=1, soft_max=16, default=6.0, ) + use_metadata = BoolProperty( name="Use Metadata", default=True, diff --git a/tools/export/blender25/io_scene_dae/export_dae.py b/tools/export/blender25/io_scene_dae/export_dae.py index cc5865080b..74376eff01 100644 --- a/tools/export/blender25/io_scene_dae/export_dae.py +++ b/tools/export/blender25/io_scene_dae/export_dae.py @@ -43,6 +43,7 @@ import time import math # math.pi import shutil import bpy +import bmesh from mathutils import Vector, Matrix #according to collada spec, order matters @@ -125,6 +126,12 @@ class DaeExporter: tup = (self.vertex.x,self.vertex.y,self.vertex.z,self.normal.x,self.normal.y,self.normal.z) for t in self.uv: tup = tup + (t.x,t.y) + if (self.color!=None): + tup = tup + (self.color.x,self.color.y,self.color.z) + if (self.tangent!=None): + tup = tup + (self.tangent.x,self.tangent.y,self.tangent.z) + if (self.bitangent!=None): + tup = tup + (self.bitangent.x,self.bitangent.y,self.bitangent.z) #for t in self.bones: # tup = tup + (t) #for t in self.weights: @@ -135,7 +142,9 @@ class DaeExporter: def __init__(self): self.vertex = Vector( (0.0,0.0,0.0) ) self.normal = Vector( (0.0,0.0,0.0) ) - self.color = Vector( (0.0,0.0,0.0) ) + self.tangent = None + self.bitangent = None + self.color = None self.uv = [] self.uv2 = Vector( (0.0,0.0) ) self.bones=[] @@ -442,10 +451,18 @@ class DaeExporter: self.mesh_cache[node.data]=meshdata return meshdata - if (len(node.modifiers) and self.config["use_mesh_modifiers"]): - mesh=node.to_mesh(self.scene,True,"RENDER") #is this allright? - else: - mesh=node.data + apply_modifiers = len(node.modifiers) and self.config["use_mesh_modifiers"] + + mesh=node.to_mesh(self.scene,apply_modifiers,"RENDER") #is this allright? + + triangulate=self.config["use_triangles"] + if (triangulate): + bm = bmesh.new() + bm.from_mesh(mesh) + bmesh.ops.triangulate(bm, faces=bm.faces) + bm.to_mesh(mesh) + bm.free() + mesh.update(calc_tessface=True) vertices=[] @@ -462,20 +479,22 @@ class DaeExporter: has_uv=False has_uv2=False has_weights=armature!=None - has_colors=False + has_tangents=self.config["use_tangent_arrays"] # could detect.. + has_colors=len(mesh.vertex_colors) mat_assign=[] uv_layer_count=len(mesh.uv_textures) + mesh.calc_tangents() + - for fi in range(len(mesh.tessfaces)): - f=mesh.tessfaces[fi] + for fi in range(len(mesh.polygons)): + f=mesh.polygons[fi] if (not (f.material_index in surface_indices)): surface_indices[f.material_index]=[] print("Type: "+str(type(f.material_index))) print("IDX: "+str(f.material_index)+"/"+str(len(mesh.materials))) - try: #Bizarre blender behavior i don't understand, so catching exception mat = mesh.materials[f.material_index] @@ -489,35 +508,42 @@ class DaeExporter: indices = surface_indices[f.material_index] vi=[] - #make triangles always + #vertices always 3 + """ if (len(f.vertices)==3): vi.append(0) vi.append(1) vi.append(2) elif (len(f.vertices)==4): + #todo, should use shortest path vi.append(0) vi.append(1) vi.append(2) vi.append(0) vi.append(2) vi.append(3) + """ - for x in vi: - mv = mesh.vertices[f.vertices[x]] + for lt in range(f.loop_total): + loop_index = f.loop_start + lt + ml = mesh.loops[loop_index] + mv = mesh.vertices[ml.vertex_index] v = self.Vertex() v.vertex = Vector( mv.co ) - for xt in mesh.tessface_uv_textures: - d = xt.data[fi] - uvsrc = [d.uv1,d.uv2,d.uv3,d.uv4] - v.uv.append( Vector( uvsrc[x] ) ) + for xt in mesh.uv_layers: + v.uv.append( Vector( xt.data[loop_index].uv ) ) + if (has_colors): + v.color = Vector( mesh.vertex_colors[0].data[loop_index].color ) + + v.normal = Vector( ml.normal ) + + if (has_tangents): + v.tangent = Vector( ml.tangent ) + v.bitangent = Vector( ml.bitangent ) - if (f.use_smooth): - v.normal=Vector( mv.normal ) - else: - v.normal=Vector( f.normal ) # if (armature): # v.vertex = node.matrix_world * v.vertex @@ -531,6 +557,7 @@ class DaeExporter: continue; name = node.vertex_groups[vg.group].name if (name in si["bone_index"]): + #could still put the weight as 0.0001 maybe if (vg.weight>0.001): #blender has a lot of zero weight stuff v.bones.append(si["bone_index"][name]) v.weights.append(vg.weight) @@ -546,7 +573,11 @@ class DaeExporter: vertices.append(v) vertex_map[tup]=idx - indices.append(idx) + vi.append(idx) + + if (len(vi)>2): + #only triangles and above + indices.append(vi) meshid = self.new_id("mesh") @@ -586,6 +617,37 @@ class DaeExporter: self.writel(S_GEOM,4,'</technique_common>') self.writel(S_GEOM,3,'</source>') + if (has_tangents): + self.writel(S_GEOM,3,'<source id="'+meshid+'-tangents">') + float_values="" + for v in vertices: + float_values+=" "+str(v.tangent.x)+" "+str(v.tangent.y)+" "+str(v.tangent.z) + self.writel(S_GEOM,4,'<float_array id="'+meshid+'-tangents-array" count="'+str(len(vertices)*3)+'">'+float_values+'</float_array>') + self.writel(S_GEOM,4,'<technique_common>') + self.writel(S_GEOM,4,'<accessor source="#'+meshid+'-tangents-array" count="'+str(len(vertices))+'" stride="3">') + self.writel(S_GEOM,5,'<param name="X" type="float"/>') + self.writel(S_GEOM,5,'<param name="Y" type="float"/>') + self.writel(S_GEOM,5,'<param name="Z" type="float"/>') + self.writel(S_GEOM,4,'</accessor>') + self.writel(S_GEOM,4,'</technique_common>') + self.writel(S_GEOM,3,'</source>') + + self.writel(S_GEOM,3,'<source id="'+meshid+'-bitangents">') + float_values="" + for v in vertices: + float_values+=" "+str(v.bitangent.x)+" "+str(v.bitangent.y)+" "+str(v.bitangent.z) + self.writel(S_GEOM,4,'<float_array id="'+meshid+'-bitangents-array" count="'+str(len(vertices)*3)+'">'+float_values+'</float_array>') + self.writel(S_GEOM,4,'<technique_common>') + self.writel(S_GEOM,4,'<accessor source="#'+meshid+'-bitangents-array" count="'+str(len(vertices))+'" stride="3">') + self.writel(S_GEOM,5,'<param name="X" type="float"/>') + self.writel(S_GEOM,5,'<param name="Y" type="float"/>') + self.writel(S_GEOM,5,'<param name="Z" type="float"/>') + self.writel(S_GEOM,4,'</accessor>') + self.writel(S_GEOM,4,'</technique_common>') + self.writel(S_GEOM,3,'</source>') + + + # UV Arrays for uvi in range(uv_layer_count): @@ -608,36 +670,75 @@ class DaeExporter: self.writel(S_GEOM,4,'</technique_common>') self.writel(S_GEOM,3,'</source>') + # Color Arrays + + if (has_colors): + self.writel(S_GEOM,3,'<source id="'+meshid+'-colors">') + float_values="" + for v in vertices: + float_values+=" "+str(v.color.x)+" "+str(v.color.y)+" "+str(v.color.z) + self.writel(S_GEOM,4,'<float_array id="'+meshid+'-colors-array" count="'+str(len(vertices)*3)+'">'+float_values+'</float_array>') + self.writel(S_GEOM,4,'<technique_common>') + self.writel(S_GEOM,4,'<accessor source="#'+meshid+'-colors-array" count="'+str(len(vertices))+'" stride="3">') + self.writel(S_GEOM,5,'<param name="X" type="float"/>') + self.writel(S_GEOM,5,'<param name="Y" type="float"/>') + self.writel(S_GEOM,5,'<param name="Z" type="float"/>') + self.writel(S_GEOM,4,'</accessor>') + self.writel(S_GEOM,4,'</technique_common>') + self.writel(S_GEOM,3,'</source>') + # Triangle Lists self.writel(S_GEOM,3,'<vertices id="'+meshid+'-vertices">') self.writel(S_GEOM,4,'<input semantic="POSITION" source="#'+meshid+'-positions"/>') self.writel(S_GEOM,3,'</vertices>') + prim_type="" + if (triangulate): + prim_type="triangles" + else: + prim_type="polygons" + + for m in surface_indices: indices = surface_indices[m] mat = materials[m] + if (mat!=None): matref = self.new_id("trimat") - self.writel(S_GEOM,3,'<triangles count="'+str(int(len(indices)/3))+'" material="'+matref+'">') # todo material + self.writel(S_GEOM,3,'<'+prim_type+' count="'+str(int(len(indices)))+'" material="'+matref+'">') # todo material mat_assign.append( (mat,matref) ) else: - self.writel(S_GEOM,3,'<triangles count="'+str(int(len(indices)/3))+'">') # todo material + self.writel(S_GEOM,3,'<'+prim_type+' count="'+str(int(len(indices)))+'">') # todo material + + self.writel(S_GEOM,4,'<input semantic="VERTEX" source="#'+meshid+'-vertices" offset="0"/>') - self.writel(S_GEOM,4,'<input semantic="NORMAL" source="#'+meshid+'-normals" offset="1"/>') - extra_indices=0 + self.writel(S_GEOM,4,'<input semantic="NORMAL" source="#'+meshid+'-normals" offset="0"/>') + for uvi in range(uv_layer_count): - self.writel(S_GEOM,4,'<input semantic="TEXCOORD" source="#'+meshid+'-texcoord-'+str(uvi)+'" offset="'+str(2+uvi)+'" set="'+str(uvi)+'"/>') - extra_indices+=1 + self.writel(S_GEOM,4,'<input semantic="TEXCOORD" source="#'+meshid+'-texcoord-'+str(uvi)+'" offset="0" set="'+str(uvi)+'"/>') + + if (has_colors): + self.writel(S_GEOM,4,'<input semantic="COLOR" source="#'+meshid+'-colors" offset="0"/>') + if (has_tangents): + self.writel(S_GEOM,4,'<input semantic="TEXTANGENT" source="#'+meshid+'-tangents" offset="0"/>') + self.writel(S_GEOM,4,'<input semantic="TEXBINORMAL" source="#'+meshid+'-bitangents" offset="0"/>') + + if (triangulate): + int_values="<p>" + for p in indices: + for i in p: + int_values+=" "+str(i) + int_values+=" </p>" + self.writel(S_GEOM,4,int_values) + else: + for p in indices: + int_values="<p>" + for i in p: + int_values+=" "+str(i) + int_values+=" </p>" + self.writel(S_GEOM,4,int_values) - int_values="<p>" - for i in range(len(indices)): - int_values+=" "+str(indices[i]) # vertex index - int_values+=" "+str(indices[i]) # normal index - for e in range(extra_indices): - int_values+=" "+str(indices[i]) # normal index - int_values+="</p>" - self.writel(S_GEOM,4,int_values) - self.writel(S_GEOM,3,'</triangles>') + self.writel(S_GEOM,3,'</'+prim_type+'>') self.writel(S_GEOM,2,'</mesh>') @@ -1355,6 +1456,8 @@ class DaeExporter: self.writel(S_ANIM_CLIPS,0,'</library_animation_clips>') for s in self.skeletons: + if (s.animation_data==None): + continue if s in cached_actions: s.animation_data.action = bpy.data.actions[cached_actions[s]] else: |