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author | volzhs <volzhs@gmail.com> | 2016-12-02 11:27:17 +0900 |
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committer | volzhs <volzhs@gmail.com> | 2016-12-02 11:27:17 +0900 |
commit | a192e0785ebe2942038dd75f3eafd4c8d34394ac (patch) | |
tree | e13efa085fff3541bb8bb12049df2239b2193dd3 /tools | |
parent | d5c6806e16c5d809c749b999ae91ae22dc25348e (diff) |
Show selected node in Scene dock when parent node is folded
Fix #7228
Diffstat (limited to 'tools')
-rw-r--r-- | tools/editor/scene_tree_editor.cpp | 6 |
1 files changed, 6 insertions, 0 deletions
diff --git a/tools/editor/scene_tree_editor.cpp b/tools/editor/scene_tree_editor.cpp index f5628d0c8f..ebfa62528f 100644 --- a/tools/editor/scene_tree_editor.cpp +++ b/tools/editor/scene_tree_editor.cpp @@ -725,6 +725,12 @@ void SceneTreeEditor::set_selected(Node *p_node,bool p_emit_selected) { TreeItem* item=p_node?_find(tree->get_root(),p_node->get_path()):NULL; if (item) { + // make visible when it's collapsed + TreeItem* node=item->get_parent(); + while (node && node!=tree->get_root()) { + node->set_collapsed(false); + node=node->get_parent(); + } item->select(0); item->set_as_cursor(0); selected=p_node; |