diff options
author | Juan Linietsky <reduzio@gmail.com> | 2014-09-15 11:33:30 -0300 |
---|---|---|
committer | Juan Linietsky <reduzio@gmail.com> | 2014-09-15 11:33:30 -0300 |
commit | 8cab401d08f8e25aa9b2dc710204785858ff3dbb (patch) | |
tree | 1a4cec868f937fb24d340ee33fbeba2f1c6fa9f2 /tools | |
parent | 1a2cb755e2d8b9d59178f36702f6dff7235b9088 (diff) |
3D Physics Rework, Other Stuff
-=-=-=-=-=-=-=-=-=-=-=-=-=-
3D Physics:
-Fixed "Bounce" parameter in 3D
-Fixed bug affecting Area (sometims it would not detect properly)
-Vehicle Body has seen heavy work
-Added Query API for doing space queries in 3D. Needs some docs though.
-Added JOINTS! Adapted Bullet Joints: and created easy gizmos for setting them up:
-PinJoint
-HingeJoint (with motor)
-SliderJoint
-ConeTwistJoint
-Generic6DOFJoint
-Added OBJECT PICKING! based on the new query API. Any physics object now (Area or Body) has the following signals and virtual functions:
-input_event (mouse or multitouch input over the body)
-mouse_enter (mouse entered the body area)
-mouse_exit (mouse exited body area)
For Area it needs to be activated manually, as it isn't by default (ray goes thru).
Other:
-Begun working on Windows 8 (RT) port. Compiles but does not work yet.
-Added TheoraPlayer library for improved to-texture and portable video support.
-Fixed a few bugs in the renderer, collada importer, collada exporter, etc.
Diffstat (limited to 'tools')
-rw-r--r-- | tools/collada/collada.cpp | 86 | ||||
-rw-r--r-- | tools/collada/collada.h | 2 | ||||
-rw-r--r-- | tools/editor/io_plugins/editor_import_collada.cpp | 4 | ||||
-rw-r--r-- | tools/editor/io_plugins/editor_scene_import_plugin.cpp | 6 | ||||
-rw-r--r-- | tools/editor/spatial_editor_gizmos.cpp | 540 | ||||
-rw-r--r-- | tools/editor/spatial_editor_gizmos.h | 70 | ||||
-rw-r--r-- | tools/export/blender25/io_scene_dae/export_dae.py | 17 |
7 files changed, 717 insertions, 8 deletions
diff --git a/tools/collada/collada.cpp b/tools/collada/collada.cpp index c416286c19..e29888b433 100644 --- a/tools/collada/collada.cpp +++ b/tools/collada/collada.cpp @@ -322,7 +322,7 @@ void Collada::_parse_image(XMLParser& parser) { String path = parser.get_attribute_value("source").strip_edges(); if (path.find("://")==-1 && path.is_rel_path()) { // path is relative to file being loaded, so convert to a resource path - image.path=Globals::get_singleton()->localize_path(state.local_path.get_base_dir()+"/"+path); + image.path=Globals::get_singleton()->localize_path(state.local_path.get_base_dir()+"/"+path.percent_decode()); } } else { @@ -338,7 +338,7 @@ void Collada::_parse_image(XMLParser& parser) { if (name=="init_from") { parser.read(); - String path = parser.get_node_data().strip_edges(); + String path = parser.get_node_data().strip_edges().percent_decode(); if (path.find("://")==-1 && path.is_rel_path()) { // path is relative to file being loaded, so convert to a resource path @@ -1683,6 +1683,10 @@ Collada::Node* Collada::_parse_visual_scene_node(XMLParser& parser) { } else if (state.idref_joints.has(name)) joint->sid=name; //kind of a cheat but.. + if (joint->sid!="") { + state.sid_to_node_map[joint->sid]=id; + } + node=joint; @@ -2243,6 +2247,8 @@ void Collada::_create_skeletons(Collada::Node **p_node) { Node *node = *p_node; + + if (node->type==Node::TYPE_JOINT) { // ohohohoohoo it's a joint node, time to work! @@ -2349,6 +2355,79 @@ void Collada::_merge_skeletons(VisualScene *p_vscene,Node *p_node) { } + +void Collada::_merge_skeletons2(VisualScene *p_vscene) { + + for (Map<String,SkinControllerData>::Element *E=state.skin_controller_data_map.front();E;E=E->next()) { + + SkinControllerData &cd=E->get(); + + NodeSkeleton *skeleton=NULL; + + for (Map<String,Transform>::Element *F=cd.bone_rest_map.front();F;F=F->next()) { + + String name; + + if (!state.sid_to_node_map.has(F->key())) { + continue; + } + + name = state.sid_to_node_map[F->key()]; + + if (!state.scene_map.has(name)) { + print_line("no foundie node for: "+name); + } + + ERR_CONTINUE( !state.scene_map.has(name) ); + + Node *node=state.scene_map[name]; + ERR_CONTINUE( node->type!=Node::TYPE_JOINT ); + if (node->type!=Node::TYPE_JOINT) + continue; + NodeSkeleton *sk=NULL; + + while(node && !sk) { + + if (node->type==Node::TYPE_SKELETON) { + sk=static_cast<NodeSkeleton*>(node); + } + node=node->parent; + } + ERR_CONTINUE( !sk ); + + if (!sk) + continue; //bleh + + if (!skeleton) { + skeleton=sk; + continue; + } + + if (skeleton!=sk) { + //whoa.. wtf, merge. + print_line("MERGED BONES!!"); + + //NodeSkeleton *merged = E->get(); + _remove_node(p_vscene,sk); + for(int i=0;i<sk->children.size();i++) { + + _joint_set_owner(sk->children[i],skeleton); + skeleton->children.push_back( sk->children[i] ); + sk->children[i]->parent=skeleton; + + + } + + sk->children.clear(); //take children from it + memdelete( sk ); + } + } + } + + + +} + bool Collada::_optimize_skeletons(VisualScene *p_vscene,Node *p_node) { Node *node=p_node; @@ -2540,6 +2619,9 @@ void Collada::_optimize() { _merge_skeletons(&vs,vs.root_nodes[i]); } + _merge_skeletons2(&vs); + + for(int i=0;i<vs.root_nodes.size();i++) { _optimize_skeletons(&vs,vs.root_nodes[i]); } diff --git a/tools/collada/collada.h b/tools/collada/collada.h index 69ed05beba..360f54ec05 100644 --- a/tools/collada/collada.h +++ b/tools/collada/collada.h @@ -544,6 +544,7 @@ public: Map<String,VisualScene> visual_scene_map; Map<String,Node*> scene_map; Set<String> idref_joints; + Map<String,String> sid_to_node_map; //Map<String,NodeJoint*> bone_map; Map<String,Transform> bone_rest_map; @@ -616,6 +617,7 @@ private: // private stuff void _find_morph_nodes(VisualScene *p_vscene,Node *p_node); bool _remove_node(Node *p_parent,Node *p_node); void _remove_node(VisualScene *p_vscene,Node *p_node); + void _merge_skeletons2(VisualScene *p_vscene); void _merge_skeletons(VisualScene *p_vscene,Node *p_node); bool _optimize_skeletons(VisualScene *p_vscene,Node *p_node); diff --git a/tools/editor/io_plugins/editor_import_collada.cpp b/tools/editor/io_plugins/editor_import_collada.cpp index 2dce3fa8f5..9bee47ca66 100644 --- a/tools/editor/io_plugins/editor_import_collada.cpp +++ b/tools/editor/io_plugins/editor_import_collada.cpp @@ -1528,6 +1528,10 @@ Error ColladaImport::_create_resources(Collada::Node *p_node) { for(int i=0;i<bone_remap.size();i++) { String str = joint_src->sarray[i]; + if (!bone_remap_map.has(str)) { + print_line("bone not found for remap: "+str); + print_line("in skeleton: "+skname); + } ERR_FAIL_COND_V( !bone_remap_map.has(str), ERR_INVALID_DATA ); bone_remap[i]=bone_remap_map[str]; } diff --git a/tools/editor/io_plugins/editor_scene_import_plugin.cpp b/tools/editor/io_plugins/editor_scene_import_plugin.cpp index 170598291a..4a52f4914f 100644 --- a/tools/editor/io_plugins/editor_scene_import_plugin.cpp +++ b/tools/editor/io_plugins/editor_scene_import_plugin.cpp @@ -418,7 +418,7 @@ void EditorSceneImportDialog::_import(bool p_and_open) { List<String> missing; Error err = plugin->import1(rim,&scene,&missing); - if (err) { + if (err || !scene) { error_dialog->set_text("Error importing scene."); error_dialog->popup_centered(Size2(200,100)); @@ -878,6 +878,8 @@ static bool _teststr(const String& p_what,const String& p_str) { return true; if (p_what.to_lower().ends_with("-"+p_str)) //collada only supports "_" and "-" besides letters return true; + if (p_what.to_lower().ends_with("_"+p_str)) //collada only supports "_" and "-" besides letters + return true; return false; } @@ -887,6 +889,8 @@ static String _fixstr(const String& p_what,const String& p_str) { return p_what.replace("$"+p_str,""); if (p_what.to_lower().ends_with("-"+p_str)) //collada only supports "_" and "-" besides letters return p_what.substr(0,p_what.length()-(p_str.length()+1)); + if (p_what.to_lower().ends_with("_"+p_str)) //collada only supports "_" and "-" besides letters + return p_what.substr(0,p_what.length()-(p_str.length()+1)); return p_what; } diff --git a/tools/editor/spatial_editor_gizmos.cpp b/tools/editor/spatial_editor_gizmos.cpp index c2acfed8ff..ddd27af2fb 100644 --- a/tools/editor/spatial_editor_gizmos.cpp +++ b/tools/editor/spatial_editor_gizmos.cpp @@ -2260,8 +2260,518 @@ NavigationMeshSpatialGizmo::NavigationMeshSpatialGizmo(NavigationMeshInstance *p navmesh=p_navmesh;
}
+//////
+///
+///
+
+
+
+void PinJointSpatialGizmo::redraw() {
+
+ clear();
+ Vector<Vector3> cursor_points;
+ float cs = 0.25;
+ cursor_points.push_back(Vector3(+cs,0,0));
+ cursor_points.push_back(Vector3(-cs,0,0));
+ cursor_points.push_back(Vector3(0,+cs,0));
+ cursor_points.push_back(Vector3(0,-cs,0));
+ cursor_points.push_back(Vector3(0,0,+cs));
+ cursor_points.push_back(Vector3(0,0,-cs));
+ add_collision_segments(cursor_points);
+ add_lines(cursor_points,SpatialEditorGizmos::singleton->joint_material);
+
+}
+
+
+PinJointSpatialGizmo::PinJointSpatialGizmo(PinJoint* p_p3d) {
+
+ p3d=p_p3d;
+ set_spatial_node(p3d);
+}
+
+////
+
+void HingeJointSpatialGizmo::redraw() {
+
+ clear();
+ Vector<Vector3> cursor_points;
+ float cs = 0.25;
+ /*cursor_points.push_back(Vector3(+cs,0,0));
+ cursor_points.push_back(Vector3(-cs,0,0));
+ cursor_points.push_back(Vector3(0,+cs,0));
+ cursor_points.push_back(Vector3(0,-cs,0));*/
+ cursor_points.push_back(Vector3(0,0,+cs*2));
+ cursor_points.push_back(Vector3(0,0,-cs*2));
+
+ float ll = p3d->get_param(HingeJoint::PARAM_LIMIT_LOWER);
+ float ul = p3d->get_param(HingeJoint::PARAM_LIMIT_UPPER);
+
+ if (p3d->get_flag(HingeJoint::FLAG_USE_LIMIT) && ll<ul) {
+
+ const int points = 32;
+ float step = (ul-ll)/points;
+
+
+ for(int i=0;i<points;i++) {
+
+ float s = ll+i*(ul-ll)/points;
+ float n = ll+(i+1)*(ul-ll)/points;
+
+ Vector3 from=Vector3( -Math::sin(s),Math::cos(s), 0 )*cs;
+ Vector3 to=Vector3( -Math::sin(n),Math::cos(n), 0 )*cs;
+
+ if (i==points-1) {
+ cursor_points.push_back(to);
+ cursor_points.push_back(Vector3());
+ }
+ if (i==0) {
+ cursor_points.push_back(from);
+ cursor_points.push_back(Vector3());
+ }
+
+
+ cursor_points.push_back(from);
+ cursor_points.push_back(to);
+
+
+ }
+
+ cursor_points.push_back(Vector3(0,cs*1.5,0));
+ cursor_points.push_back(Vector3());
+
+ } else {
+
+
+ const int points = 32;
+
+ for(int i=0;i<points;i++) {
+
+ float s = ll+i*(Math_PI*2.0)/points;
+ float n = ll+(i+1)*(Math_PI*2.0)/points;
+
+ Vector3 from=Vector3( -Math::sin(s),Math::cos(s), 0 )*cs;
+ Vector3 to=Vector3( -Math::sin(n),Math::cos(n), 0 )*cs;
+
+ cursor_points.push_back(from);
+ cursor_points.push_back(to);
+
+ }
+
+ }
+ add_collision_segments(cursor_points);
+ add_lines(cursor_points,SpatialEditorGizmos::singleton->joint_material);
+
+}
+
+
+HingeJointSpatialGizmo::HingeJointSpatialGizmo(HingeJoint* p_p3d) {
+
+ p3d=p_p3d;
+ set_spatial_node(p3d);
+}
+
+///////
+///
+////
+
+void SliderJointSpatialGizmo::redraw() {
+
+ clear();
+ Vector<Vector3> cursor_points;
+ float cs = 0.25;
+ /*cursor_points.push_back(Vector3(+cs,0,0));
+ cursor_points.push_back(Vector3(-cs,0,0));
+ cursor_points.push_back(Vector3(0,+cs,0));
+ cursor_points.push_back(Vector3(0,-cs,0));*/
+ cursor_points.push_back(Vector3(0,0,+cs*2));
+ cursor_points.push_back(Vector3(0,0,-cs*2));
+
+ float ll = p3d->get_param(SliderJoint::PARAM_ANGULAR_LIMIT_LOWER);
+ float ul = p3d->get_param(SliderJoint::PARAM_ANGULAR_LIMIT_UPPER);
+ float lll = -p3d->get_param(SliderJoint::PARAM_LINEAR_LIMIT_LOWER);
+ float lul = -p3d->get_param(SliderJoint::PARAM_LINEAR_LIMIT_UPPER);
+
+ if (lll>lul) {
+
+ cursor_points.push_back(Vector3(lul,0,0));
+ cursor_points.push_back(Vector3(lll,0,0));
+
+ cursor_points.push_back(Vector3(lul,-cs,-cs));
+ cursor_points.push_back(Vector3(lul,-cs,cs));
+ cursor_points.push_back(Vector3(lul,-cs,cs));
+ cursor_points.push_back(Vector3(lul,cs,cs));
+ cursor_points.push_back(Vector3(lul,cs,cs));
+ cursor_points.push_back(Vector3(lul,cs,-cs));
+ cursor_points.push_back(Vector3(lul,cs,-cs));
+ cursor_points.push_back(Vector3(lul,-cs,-cs));
+
+
+ cursor_points.push_back(Vector3(lll,-cs,-cs));
+ cursor_points.push_back(Vector3(lll,-cs,cs));
+ cursor_points.push_back(Vector3(lll,-cs,cs));
+ cursor_points.push_back(Vector3(lll,cs,cs));
+ cursor_points.push_back(Vector3(lll,cs,cs));
+ cursor_points.push_back(Vector3(lll,cs,-cs));
+ cursor_points.push_back(Vector3(lll,cs,-cs));
+ cursor_points.push_back(Vector3(lll,-cs,-cs));
+
+
+ } else {
+
+ cursor_points.push_back(Vector3(+cs*2,0,0));
+ cursor_points.push_back(Vector3(-cs*2,0,0));
+
+ }
+
+ if (ll<ul) {
+
+ const int points = 32;
+ float step = (ul-ll)/points;
+
+
+ for(int i=0;i<points;i++) {
+
+ float s = ll+i*(ul-ll)/points;
+ float n = ll+(i+1)*(ul-ll)/points;
+
+ Vector3 from=Vector3(0, Math::cos(s), -Math::sin(s) )*cs;
+ Vector3 to=Vector3(0,Math::cos(n), -Math::sin(n) )*cs;
+
+ if (i==points-1) {
+ cursor_points.push_back(to);
+ cursor_points.push_back(Vector3());
+ }
+ if (i==0) {
+ cursor_points.push_back(from);
+ cursor_points.push_back(Vector3());
+ }
+
+
+ cursor_points.push_back(from);
+ cursor_points.push_back(to);
+
+
+ }
+
+ cursor_points.push_back(Vector3(0,cs*1.5,0));
+ cursor_points.push_back(Vector3());
+
+ } else {
+
+
+ const int points = 32;
+
+ for(int i=0;i<points;i++) {
+
+ float s = ll+i*(Math_PI*2.0)/points;
+ float n = ll+(i+1)*(Math_PI*2.0)/points;
+
+ Vector3 from=Vector3(0,Math::cos(s),-Math::sin(s) )*cs;
+ Vector3 to=Vector3( 0,Math::cos(n),-Math::sin(n) )*cs;
+
+ cursor_points.push_back(from);
+ cursor_points.push_back(to);
+
+ }
+
+ }
+ add_collision_segments(cursor_points);
+ add_lines(cursor_points,SpatialEditorGizmos::singleton->joint_material);
+
+}
+
+
+SliderJointSpatialGizmo::SliderJointSpatialGizmo(SliderJoint* p_p3d) {
+
+ p3d=p_p3d;
+ set_spatial_node(p3d);
+}
+
+///////
+///
+////
+
+void ConeTwistJointSpatialGizmo::redraw() {
+
+ clear();
+ float cs = 0.25;
+ Vector<Vector3> points;
+
+ float r = 1.0;
+ float w = r*Math::sin(p3d->get_param(ConeTwistJoint::PARAM_SWING_SPAN));
+ float d = r*Math::cos(p3d->get_param(ConeTwistJoint::PARAM_SWING_SPAN));
+
+
+ //swing
+ for(int i=0;i<360;i+=10) {
+
+ float ra=Math::deg2rad(i);
+ float rb=Math::deg2rad(i+10);
+ Point2 a = Vector2(Math::sin(ra),Math::cos(ra))*w;
+ Point2 b = Vector2(Math::sin(rb),Math::cos(rb))*w;
+
+ /*points.push_back(Vector3(a.x,0,a.y));
+ points.push_back(Vector3(b.x,0,b.y));
+ points.push_back(Vector3(0,a.x,a.y));
+ points.push_back(Vector3(0,b.x,b.y));*/
+ points.push_back(Vector3(d,a.x,a.y));
+ points.push_back(Vector3(d,b.x,b.y));
+
+ if (i%90==0) {
+
+ points.push_back(Vector3(d,a.x,a.y));
+ points.push_back(Vector3());
+
+ }
+ }
+
+ points.push_back(Vector3());
+ points.push_back(Vector3(1,0,0));
+
+ //twist
+ /*
+ */
+ float ts=Math::rad2deg(p3d->get_param(ConeTwistJoint::PARAM_TWIST_SPAN));
+ ts=MIN(ts,720);
+
+
+ for(int i=0;i<int(ts);i+=5) {
+
+ float ra=Math::deg2rad(i);
+ float rb=Math::deg2rad(i+5);
+ float c = i/720.0;
+ float cn = (i+5)/720.0;
+ Point2 a = Vector2(Math::sin(ra),Math::cos(ra))*w*c;
+ Point2 b = Vector2(Math::sin(rb),Math::cos(rb))*w*cn;
+
+ /*points.push_back(Vector3(a.x,0,a.y));
+ points.push_back(Vector3(b.x,0,b.y));
+ points.push_back(Vector3(0,a.x,a.y));
+ points.push_back(Vector3(0,b.x,b.y));*/
+
+ points.push_back(Vector3(c,a.x,a.y));
+ points.push_back(Vector3(cn,b.x,b.y));
+
+ }
+
+
+ add_collision_segments(points);
+ add_lines(points,SpatialEditorGizmos::singleton->joint_material);
+
+}
+
+
+ConeTwistJointSpatialGizmo::ConeTwistJointSpatialGizmo(ConeTwistJoint* p_p3d) {
+
+ p3d=p_p3d;
+ set_spatial_node(p3d);
+}
////////
+/// \brief SpatialEditorGizmos::singleton
+///
+///////
+///
+////
+
+void Generic6DOFJointSpatialGizmo::redraw() {
+
+ clear();
+ Vector<Vector3> cursor_points;
+ float cs = 0.25;
+
+ for(int ax=0;ax<3;ax++) {
+ /*cursor_points.push_back(Vector3(+cs,0,0));
+ cursor_points.push_back(Vector3(-cs,0,0));
+ cursor_points.push_back(Vector3(0,+cs,0));
+ cursor_points.push_back(Vector3(0,-cs,0));
+ cursor_points.push_back(Vector3(0,0,+cs*2));
+ cursor_points.push_back(Vector3(0,0,-cs*2)); */
+
+ float ll;
+ float ul;
+ float lll;
+ float lul;
+
+ int a1,a2,a3;
+ bool enable_ang;
+ bool enable_lin;
+
+ switch(ax) {
+ case 0:
+ ll = p3d->get_param_x(Generic6DOFJoint::PARAM_ANGULAR_LOWER_LIMIT);
+ ul = p3d->get_param_x(Generic6DOFJoint::PARAM_ANGULAR_UPPER_LIMIT);
+ lll = -p3d->get_param_x(Generic6DOFJoint::PARAM_LINEAR_LOWER_LIMIT);
+ lul = -p3d->get_param_x(Generic6DOFJoint::PARAM_LINEAR_UPPER_LIMIT);
+ enable_ang = p3d->get_flag_x(Generic6DOFJoint::FLAG_ENABLE_ANGULAR_LIMIT);
+ enable_lin = p3d->get_flag_x(Generic6DOFJoint::FLAG_ENABLE_LINEAR_LIMIT);
+ a1=0;
+ a2=1;
+ a3=2;
+ break;
+ case 1:
+ ll = p3d->get_param_y(Generic6DOFJoint::PARAM_ANGULAR_LOWER_LIMIT);
+ ul = p3d->get_param_y(Generic6DOFJoint::PARAM_ANGULAR_UPPER_LIMIT);
+ lll = -p3d->get_param_y(Generic6DOFJoint::PARAM_LINEAR_LOWER_LIMIT);
+ lul = -p3d->get_param_y(Generic6DOFJoint::PARAM_LINEAR_UPPER_LIMIT);
+ enable_ang = p3d->get_flag_y(Generic6DOFJoint::FLAG_ENABLE_ANGULAR_LIMIT);
+ enable_lin = p3d->get_flag_y(Generic6DOFJoint::FLAG_ENABLE_LINEAR_LIMIT);
+ a1=2;
+ a2=0;
+ a3=1;
+ break;
+ case 2:
+ ll = p3d->get_param_z(Generic6DOFJoint::PARAM_ANGULAR_LOWER_LIMIT);
+ ul = p3d->get_param_z(Generic6DOFJoint::PARAM_ANGULAR_UPPER_LIMIT);
+ lll = -p3d->get_param_z(Generic6DOFJoint::PARAM_LINEAR_LOWER_LIMIT);
+ lul = -p3d->get_param_z(Generic6DOFJoint::PARAM_LINEAR_UPPER_LIMIT);
+ enable_ang = p3d->get_flag_z(Generic6DOFJoint::FLAG_ENABLE_ANGULAR_LIMIT);
+ enable_lin = p3d->get_flag_z(Generic6DOFJoint::FLAG_ENABLE_LINEAR_LIMIT);
+
+ a1=1;
+ a2=2;
+ a3=0;
+ break;
+ }
+
+#define ADD_VTX(x,y,z)\
+ {\
+ Vector3 v;\
+ v[a1]=(x);\
+ v[a2]=(y);\
+ v[a3]=(z);\
+ cursor_points.push_back(v);\
+ }
+
+#define SET_VTX(what,x,y,z)\
+ {\
+ Vector3 v;\
+ v[a1]=(x);\
+ v[a2]=(y);\
+ v[a3]=(z);\
+ what=v;\
+ }
+
+
+
+
+ if (enable_lin && lll>=lul) {
+
+ ADD_VTX(lul,0,0);
+ ADD_VTX(lll,0,0);
+
+ ADD_VTX(lul,-cs,-cs);
+ ADD_VTX(lul,-cs,cs);
+ ADD_VTX(lul,-cs,cs);
+ ADD_VTX(lul,cs,cs);
+ ADD_VTX(lul,cs,cs);
+ ADD_VTX(lul,cs,-cs);
+ ADD_VTX(lul,cs,-cs);
+ ADD_VTX(lul,-cs,-cs);
+
+
+ ADD_VTX(lll,-cs,-cs);
+ ADD_VTX(lll,-cs,cs);
+ ADD_VTX(lll,-cs,cs);
+ ADD_VTX(lll,cs,cs);
+ ADD_VTX(lll,cs,cs);
+ ADD_VTX(lll,cs,-cs);
+ ADD_VTX(lll,cs,-cs);
+ ADD_VTX(lll,-cs,-cs);
+
+
+ } else {
+
+ ADD_VTX(+cs*2,0,0);
+ ADD_VTX(-cs*2,0,0);
+
+ }
+
+ if (enable_ang && ll<=ul) {
+
+ const int points = 32;
+ float step = (ul-ll)/points;
+
+
+ for(int i=0;i<points;i++) {
+
+ float s = ll+i*(ul-ll)/points;
+ float n = ll+(i+1)*(ul-ll)/points;
+
+ Vector3 from;
+ SET_VTX(from,0, Math::cos(s), -Math::sin(s) );
+ from*=cs;
+ Vector3 to;
+ SET_VTX(to,0,Math::cos(n), -Math::sin(n));
+ to*=cs;
+
+ if (i==points-1) {
+ cursor_points.push_back(to);
+ cursor_points.push_back(Vector3());
+ }
+ if (i==0) {
+ cursor_points.push_back(from);
+ cursor_points.push_back(Vector3());
+ }
+
+
+ cursor_points.push_back(from);
+ cursor_points.push_back(to);
+
+
+ }
+
+ ADD_VTX(0,cs*1.5,0);
+ cursor_points.push_back(Vector3());
+
+ } else {
+
+
+ const int points = 32;
+
+ for(int i=0;i<points;i++) {
+
+ float s = ll+i*(Math_PI*2.0)/points;
+ float n = ll+(i+1)*(Math_PI*2.0)/points;
+
+// Vector3 from=Vector3(0,Math::cos(s),-Math::sin(s) )*cs;
+// Vector3 to=Vector3( 0,Math::cos(n),-Math::sin(n) )*cs;
+
+ Vector3 from;
+ SET_VTX(from,0, Math::cos(s), -Math::sin(s) );
+ from*=cs;
+ Vector3 to;
+ SET_VTX(to,0,Math::cos(n), -Math::sin(n));
+ to*=cs;
+
+ cursor_points.push_back(from);
+ cursor_points.push_back(to);
+
+ }
+
+ }
+ }
+
+#undef ADD_VTX
+#undef SET_VTX
+
+ add_collision_segments(cursor_points);
+ add_lines(cursor_points,SpatialEditorGizmos::singleton->joint_material);
+
+}
+
+
+Generic6DOFJointSpatialGizmo::Generic6DOFJointSpatialGizmo(Generic6DOFJoint* p_p3d) {
+
+ p3d=p_p3d;
+ set_spatial_node(p3d);
+}
+
+///////
+///
+////
+
+
SpatialEditorGizmos *SpatialEditorGizmos::singleton=NULL;
Ref<SpatialEditorGizmo> SpatialEditorGizmos::get_gizmo(Spatial *p_spatial) {
@@ -2361,6 +2871,35 @@ Ref<SpatialEditorGizmo> SpatialEditorGizmos::get_gizmo(Spatial *p_spatial) { Ref<VehicleWheelSpatialGizmo> misg = memnew( VehicleWheelSpatialGizmo(p_spatial->cast_to<VehicleWheel>()) );
return misg;
}
+ if (p_spatial->cast_to<PinJoint>()) {
+
+ Ref<PinJointSpatialGizmo> misg = memnew( PinJointSpatialGizmo(p_spatial->cast_to<PinJoint>()) );
+ return misg;
+ }
+
+ if (p_spatial->cast_to<HingeJoint>()) {
+
+ Ref<HingeJointSpatialGizmo> misg = memnew( HingeJointSpatialGizmo(p_spatial->cast_to<HingeJoint>()) );
+ return misg;
+ }
+
+ if (p_spatial->cast_to<SliderJoint>()) {
+
+ Ref<SliderJointSpatialGizmo> misg = memnew( SliderJointSpatialGizmo(p_spatial->cast_to<SliderJoint>()) );
+ return misg;
+ }
+
+ if (p_spatial->cast_to<ConeTwistJoint>()) {
+
+ Ref<ConeTwistJointSpatialGizmo> misg = memnew( ConeTwistJointSpatialGizmo(p_spatial->cast_to<ConeTwistJoint>()) );
+ return misg;
+ }
+
+ if (p_spatial->cast_to<Generic6DOFJoint>()) {
+
+ Ref<Generic6DOFJointSpatialGizmo> misg = memnew( Generic6DOFJointSpatialGizmo(p_spatial->cast_to<Generic6DOFJoint>()) );
+ return misg;
+ }
return Ref<SpatialEditorGizmo>();
}
@@ -2494,6 +3033,7 @@ SpatialEditorGizmos::SpatialEditorGizmos() { raycast_material = create_line_material(Color(1.0,0.8,0.6));
car_wheel_material = create_line_material(Color(0.6,0.8,1.0));
visibility_notifier_material = create_line_material(Color(1.0,0.5,1.0));
+ joint_material = create_line_material(Color(0.6,0.8,1.0));
stream_player_icon = Ref<FixedMaterial>( memnew( FixedMaterial ));
stream_player_icon->set_flag(Material::FLAG_UNSHADED, true);
diff --git a/tools/editor/spatial_editor_gizmos.h b/tools/editor/spatial_editor_gizmos.h index f519b84a29..c2aeeaf7a2 100644 --- a/tools/editor/spatial_editor_gizmos.h +++ b/tools/editor/spatial_editor_gizmos.h @@ -46,6 +46,7 @@ #include "scene/3d/navigation_mesh.h"
#include "scene/3d/car_body.h"
#include "scene/3d/vehicle_body.h"
+#include "scene/3d/physics_joint.h"
class Camera;
@@ -368,6 +369,74 @@ public: };
+class PinJointSpatialGizmo : public SpatialGizmoTool {
+
+ OBJ_TYPE(PinJointSpatialGizmo,SpatialGizmoTool);
+
+ PinJoint* p3d;
+
+public:
+
+ void redraw();
+ PinJointSpatialGizmo(PinJoint* p_p3d=NULL);
+
+};
+
+
+class HingeJointSpatialGizmo : public SpatialGizmoTool {
+
+ OBJ_TYPE(HingeJointSpatialGizmo,SpatialGizmoTool);
+
+ HingeJoint* p3d;
+
+public:
+
+ void redraw();
+ HingeJointSpatialGizmo(HingeJoint* p_p3d=NULL);
+
+};
+
+class SliderJointSpatialGizmo : public SpatialGizmoTool {
+
+ OBJ_TYPE(SliderJointSpatialGizmo,SpatialGizmoTool);
+
+ SliderJoint* p3d;
+
+public:
+
+ void redraw();
+ SliderJointSpatialGizmo(SliderJoint* p_p3d=NULL);
+
+};
+
+class ConeTwistJointSpatialGizmo : public SpatialGizmoTool {
+
+ OBJ_TYPE(ConeTwistJointSpatialGizmo,SpatialGizmoTool);
+
+ ConeTwistJoint* p3d;
+
+public:
+
+ void redraw();
+ ConeTwistJointSpatialGizmo(ConeTwistJoint* p_p3d=NULL);
+
+};
+
+
+class Generic6DOFJointSpatialGizmo : public SpatialGizmoTool {
+
+ OBJ_TYPE(Generic6DOFJointSpatialGizmo,SpatialGizmoTool);
+
+ Generic6DOFJoint* p3d;
+
+public:
+
+ void redraw();
+ Generic6DOFJointSpatialGizmo(Generic6DOFJoint* p_p3d=NULL);
+
+};
+
+
class SpatialEditorGizmos {
public:
@@ -385,6 +454,7 @@ public: Ref<FixedMaterial> raycast_material;
Ref<FixedMaterial> visibility_notifier_material;
Ref<FixedMaterial> car_wheel_material;
+ Ref<FixedMaterial> joint_material;
Ref<FixedMaterial> navmesh_edge_material;
Ref<FixedMaterial> navmesh_solid_material;
diff --git a/tools/export/blender25/io_scene_dae/export_dae.py b/tools/export/blender25/io_scene_dae/export_dae.py index ec907a998d..cd785fca40 100644 --- a/tools/export/blender25/io_scene_dae/export_dae.py +++ b/tools/export/blender25/io_scene_dae/export_dae.py @@ -317,14 +317,14 @@ class DaeExporter: def export_mesh(self,node,armature=None): + if (node.data in self.mesh_cache): + return self.mesh_cache[mesh] + if (len(node.modifiers) and self.config["use_mesh_modifiers"]): mesh=node.to_mesh(self.scene,True,"RENDER") #is this allright? else: mesh=node.data - if (mesh in self.mesh_cache): - return self.mesh_cache[mesh] - mesh.update(calc_tessface=True) vertices=[] vertex_map={} @@ -519,7 +519,7 @@ class DaeExporter: meshdata={} meshdata["id"]=meshid meshdata["material_assign"]=mat_assign - self.mesh_cache[mesh]=meshdata + self.mesh_cache[node.data]=meshdata # Export armature data (if armature exists) @@ -1094,7 +1094,14 @@ class DaeExporter: mtx = posebone.matrix.copy() if (bone.parent): parent_posebone=node.pose.bones[bone.parent.name] - mtx = parent_posebone.matrix.inverted() * mtx + parent_invisible=False + + for i in range(3): + if (parent_posebone.scale[i]==0.0): + parent_invisible=True + + if (not parent_invisible): + mtx = parent_posebone.matrix.inverted() * mtx xform_cache[bone_name].append( (key,mtx) ) |