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authorJuan Linietsky <reduzio@gmail.com>2014-09-17 20:01:23 -0300
committerJuan Linietsky <reduzio@gmail.com>2014-09-17 20:01:23 -0300
commit76aaa96d0e114d5293efed2fd0378ea390076b7e (patch)
tree01dbdf4e797d61d218b954e2e77ae24ec2f28b7f /tools
parent4ac71615ed30bb526946927beb391712bfba9f4d (diff)
parente0a75f0f12787167e4178cbe1a9527b80e2d7f76 (diff)
Merge pull request #679 from slapin/exporter_work
Export shape keys to .dae as geometry
Diffstat (limited to 'tools')
-rw-r--r--tools/export/blender25/io_scene_dae/__init__.py4
-rw-r--r--tools/export/blender25/io_scene_dae/export_dae.py48
2 files changed, 38 insertions, 14 deletions
diff --git a/tools/export/blender25/io_scene_dae/__init__.py b/tools/export/blender25/io_scene_dae/__init__.py
index 39d8e94a53..fe8a383383 100644
--- a/tools/export/blender25/io_scene_dae/__init__.py
+++ b/tools/export/blender25/io_scene_dae/__init__.py
@@ -126,6 +126,10 @@ class ExportDAE(bpy.types.Operator, ExportHelper):
default=True,
options={'HIDDEN'},
)
+ export_shapekeys = BoolProperty(
+ name="Export Shape Keys",
+ default=False,
+ )
@property
def check_extension(self):
diff --git a/tools/export/blender25/io_scene_dae/export_dae.py b/tools/export/blender25/io_scene_dae/export_dae.py
index cd785fca40..38c5c3b723 100644
--- a/tools/export/blender25/io_scene_dae/export_dae.py
+++ b/tools/export/blender25/io_scene_dae/export_dae.py
@@ -315,12 +315,12 @@ class DaeExporter:
return matid
- def export_mesh(self,node,armature=None):
+ def export_mesh(self,node,armature=None,shapename=None):
- if (node.data in self.mesh_cache):
+ if (node.data in self.mesh_cache) and shapename==None:
return self.mesh_cache[mesh]
- if (len(node.modifiers) and self.config["use_mesh_modifiers"]):
+ if (len(node.modifiers) and self.config["use_mesh_modifiers"]) or shapename!=None:
mesh=node.to_mesh(self.scene,True,"RENDER") #is this allright?
else:
mesh=node.data
@@ -427,9 +427,13 @@ class DaeExporter:
indices.append(idx)
- meshid = self.new_id("mesh")
+ if shapename != None:
+ meshid = self.new_id("mesh_"+shapename)
+ self.writel(S_GEOM,1,'<geometry id="'+meshid+'" name="'+mesh.name+'_'+shapename+'">')
+ else:
+ meshid = self.new_id("mesh")
+ self.writel(S_GEOM,1,'<geometry id="'+meshid+'" name="'+mesh.name+'">')
- self.writel(S_GEOM,1,'<geometry id="'+meshid+'" name="'+mesh.name+'">')
self.writel(S_GEOM,2,'<mesh>')
@@ -604,7 +608,7 @@ class DaeExporter:
return meshdata
- def export_mesh_node(self,node,il):
+ def export_mesh_node(self,node,il,shapename=None):
if (node.data==None):
return
@@ -614,8 +618,7 @@ class DaeExporter:
if (node.parent.type=="ARMATURE"):
armature=node.parent
-
- meshdata = self.export_mesh(node,armature)
+ meshdata = self.export_mesh(node,armature,shapename)
if (armature==None):
self.writel(S_NODES,il,'<instance_geometry url="#'+meshdata["id"]+'">')
@@ -903,18 +906,21 @@ class DaeExporter:
- def export_node(self,node,il):
-
+ def export_node(self,node,il,shapename=None):
if (not self.is_node_valid(node)):
return
+ bpy.context.scene.objects.active = node
- self.writel(S_NODES,il,'<node id="'+self.validate_id(node.name)+'" name="'+node.name+'" type="NODE">')
+ if shapename != None:
+ self.writel(S_NODES,il,'<node id="'+self.validate_id(node.name + '_' + shapename)+'" name="'+node.name+'_'+shapename+'" type="NODE">')
+ else:
+ self.writel(S_NODES,il,'<node id="'+self.validate_id(node.name)+'" name="'+node.name+'" type="NODE">')
il+=1
self.writel(S_NODES,il,'<matrix sid="transform">'+strmtx(node.matrix_local)+'</matrix>')
print("NODE TYPE: "+node.type+" NAME: "+node.name)
if (node.type=="MESH"):
- self.export_mesh_node(node,il)
+ self.export_mesh_node(node,il,shapename)
elif (node.type=="CURVE"):
self.export_curve_node(node,il)
elif (node.type=="ARMATURE"):
@@ -925,8 +931,22 @@ class DaeExporter:
self.export_lamp_node(node,il)
self.valid_nodes.append(node)
- for x in node.children:
- self.export_node(x,il)
+ if shapename==None:
+ for x in node.children:
+ self.export_node(x,il)
+ if node.type=="MESH" and self.config["export_shapekeys"]:
+ for k in range(0,len(node.data.shape_keys.key_blocks)):
+ shape = node.data.shape_keys.key_blocks[k]
+ oldval = shape.value
+ shape.value = 1.0
+ node.active_shape_key_index = k
+ p = node.data
+ v = node.to_mesh(bpy.context.scene, True, "RENDER")
+ node.data = v
+ self.export_node(node,il,shape.name)
+ node.data = p
+ node.data.update()
+ shape.value = oldval
il-=1
self.writel(S_NODES,il,'</node>')