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authorGeorge Marques <george@gmarqu.es>2016-10-13 13:07:37 -0300
committerGitHub <noreply@github.com>2016-10-13 13:07:37 -0300
commit682c20be468472a66c5742a17a3093c75df5938e (patch)
tree6f8780e3f8b56df1016bb18f7d81839c7a342b83 /tools
parent05a5d3d9d53350d7fd886390928d5d8e5fbd364b (diff)
parent86fd40b06c14f32327def8d872312974ecd32436 (diff)
Merge pull request #6814 from Hinsbart/animplayer
Only show AnimationEditor automatically when an Animplayer is selected.
Diffstat (limited to 'tools')
-rw-r--r--tools/editor/plugins/animation_player_editor_plugin.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/tools/editor/plugins/animation_player_editor_plugin.cpp b/tools/editor/plugins/animation_player_editor_plugin.cpp
index b4d54c6b1e..d6d452dd72 100644
--- a/tools/editor/plugins/animation_player_editor_plugin.cpp
+++ b/tools/editor/plugins/animation_player_editor_plugin.cpp
@@ -666,7 +666,7 @@ void AnimationPlayerEditor::set_state(const Dictionary& p_state) {
return;
Node *n = EditorNode::get_singleton()->get_edited_scene()->get_node(p_state["player"]);
- if (n && n->cast_to<AnimationPlayer>()) {
+ if (n && n->cast_to<AnimationPlayer>() && EditorNode::get_singleton()->get_editor_selection()->is_selected(n)) {
player=n->cast_to<AnimationPlayer>();
_update_player();
show();