diff options
author | Franklin Sobrinho <franklin_gs@hotmail.com> | 2015-06-23 12:20:34 -0300 |
---|---|---|
committer | Franklin Sobrinho <franklin_gs@hotmail.com> | 2015-06-23 12:20:34 -0300 |
commit | 5688b6157fc4c85719db3d3a6b8b5246738d82be (patch) | |
tree | 603da8899de717c6540faf1d047f85281b5b4128 /tools | |
parent | 8b61a3c358cc2ca68e12895c7243139be0301a85 (diff) |
CollisionShape2D visual editor
Diffstat (limited to 'tools')
-rw-r--r-- | tools/editor/editor_node.cpp | 2 | ||||
-rw-r--r-- | tools/editor/plugins/collision_shape_2d_editor_plugin.cpp | 533 | ||||
-rw-r--r-- | tools/editor/plugins/collision_shape_2d_editor_plugin.h | 73 |
3 files changed, 608 insertions, 0 deletions
diff --git a/tools/editor/editor_node.cpp b/tools/editor/editor_node.cpp index f55a3d6894..a513451b48 100644 --- a/tools/editor/editor_node.cpp +++ b/tools/editor/editor_node.cpp @@ -92,6 +92,7 @@ #include "plugins/navigation_polygon_editor_plugin.h" #include "plugins/light_occluder_2d_editor_plugin.h" #include "plugins/color_ramp_editor_plugin.h" +#include "plugins/collision_shape_2d_editor_plugin.h" // end #include "tools/editor/io_plugins/editor_texture_import_plugin.h" #include "tools/editor/io_plugins/editor_scene_import_plugin.h" @@ -5051,6 +5052,7 @@ EditorNode::EditorNode() { add_editor_plugin( memnew( LightOccluder2DEditorPlugin(this) ) ); add_editor_plugin( memnew( NavigationPolygonEditorPlugin(this) ) ); add_editor_plugin( memnew( ColorRampEditorPlugin(this) ) ); + add_editor_plugin( memnew( CollisionShape2DEditorPlugin(this) ) ); for(int i=0;i<EditorPlugins::get_plugin_count();i++) add_editor_plugin( EditorPlugins::create(i,this) ); diff --git a/tools/editor/plugins/collision_shape_2d_editor_plugin.cpp b/tools/editor/plugins/collision_shape_2d_editor_plugin.cpp new file mode 100644 index 0000000000..62cf1b4acb --- /dev/null +++ b/tools/editor/plugins/collision_shape_2d_editor_plugin.cpp @@ -0,0 +1,533 @@ +#include "collision_shape_2d_editor_plugin.h" + +#include "canvas_item_editor_plugin.h" + +#include "scene/resources/segment_shape_2d.h" +#include "scene/resources/shape_line_2d.h" +#include "scene/resources/circle_shape_2d.h" +#include "scene/resources/rectangle_shape_2d.h" +#include "scene/resources/capsule_shape_2d.h" +#include "scene/resources/convex_polygon_shape_2d.h" +#include "scene/resources/concave_polygon_shape_2d.h" + +Variant CollisionShape2DEditor::get_handle_value(int idx) const { + + switch ( shape_type ) { + case CAPSULE_SHAPE: { + Ref<CapsuleShape2D> capsule = node->get_shape(); + + if (idx==0) { + return capsule->get_radius(); + } else if (idx==1) { + return capsule->get_height(); + } + + } break; + + case CIRCLE_SHAPE: { + Ref<CircleShape2D> circle = node->get_shape(); + + if (idx==0) { + return circle->get_radius(); + } + + } break; + + case CONCAVE_POLYGON_SHAPE: { + + } break; + + case CONVEX_POLYGON_SHAPE: { + + } break; + + case LINE_SHAPE: { + + } break; + + case RAY_SHAPE: { + Ref<RayShape2D> ray = node->get_shape(); + + if (idx==0) { + return ray->get_length(); + } + + } break; + + case RECTANGLE_SHAPE: { + Ref<RectangleShape2D> rect = node->get_shape(); + + if (idx<2) { + return rect->get_extents().abs(); + } + + } break; + + case SEGMENT_SHAPE: { + Ref<SegmentShape2D> seg = node->get_shape(); + + if (idx==0) { + return seg->get_a(); + } else if (idx==1) { + return seg->get_b(); + } + + } break; + } + + return Variant(); +} + +void CollisionShape2DEditor::set_handle(int idx, Point2& p_point) { + + switch ( shape_type ) { + case CAPSULE_SHAPE: { + if (idx < 2) { + Ref<CapsuleShape2D> capsule = node->get_shape(); + + real_t parameter = Math::abs(p_point[idx]); + + if (idx==0) { + capsule->set_radius(parameter); + } else if (idx==1){ + capsule->set_height(parameter*2 - capsule->get_radius()*2); + } + + canvas_item_editor->get_viewport_control()->update(); + } + + } break; + + case CIRCLE_SHAPE: { + Ref<CircleShape2D> circle = node->get_shape(); + circle->set_radius(p_point.length()); + + canvas_item_editor->get_viewport_control()->update(); + + } break; + + case CONCAVE_POLYGON_SHAPE: { + + } break; + + case CONVEX_POLYGON_SHAPE: { + + } break; + + case LINE_SHAPE: { + + } break; + + case RAY_SHAPE: { + Ref<RayShape2D> ray = node->get_shape(); + + ray->set_length(Math::abs(p_point.y)); + + canvas_item_editor->get_viewport_control()->update(); + + } break; + + case RECTANGLE_SHAPE: { + if (idx<2) { + Ref<RectangleShape2D> rect = node->get_shape(); + + Vector2 extents = rect->get_extents(); + extents[idx] = p_point[idx]; + + rect->set_extents(extents.abs()); + + canvas_item_editor->get_viewport_control()->update(); + } + + } break; + + case SEGMENT_SHAPE: { + if (edit_handle < 2) { + Ref<SegmentShape2D> seg = node->get_shape(); + + if (idx==0) { + seg->set_a(p_point); + } else if (idx==1) { + seg->set_b(p_point); + } + + canvas_item_editor->get_viewport_control()->update(); + } + + } break; + } +} + +void CollisionShape2DEditor::commit_handle(int idx, Variant& p_org) { + + Control* c = canvas_item_editor->get_viewport_control(); + undo_redo->create_action("Set Handle"); + + switch ( shape_type ) { + case CAPSULE_SHAPE: { + Ref<CapsuleShape2D> capsule = node->get_shape(); + + if (idx==0) { + undo_redo->add_do_method(capsule.ptr(),"set_radius",capsule->get_radius()); + undo_redo->add_do_method(c,"update"); + undo_redo->add_undo_method(capsule.ptr(),"set_radius",p_org); + undo_redo->add_do_method(c,"update"); + } else if (idx==1) { + undo_redo->add_do_method(capsule.ptr(),"set_height",capsule->get_height()); + undo_redo->add_do_method(c,"update"); + undo_redo->add_undo_method(capsule.ptr(),"set_height",p_org); + undo_redo->add_undo_method(c,"update"); + } + + } break; + + case CIRCLE_SHAPE: { + Ref<CircleShape2D> circle = node->get_shape(); + + undo_redo->add_do_method(circle.ptr(),"set_radius",circle->get_radius()); + undo_redo->add_do_method(c,"update"); + undo_redo->add_undo_method(circle.ptr(),"set_radius",p_org); + undo_redo->add_undo_method(c,"update"); + + } break; + + case CONCAVE_POLYGON_SHAPE: { + + } break; + + case CONVEX_POLYGON_SHAPE: { + + } break; + + case LINE_SHAPE: { + + } break; + + case RAY_SHAPE: { + Ref<RayShape2D> ray = node->get_shape(); + + undo_redo->add_do_method(ray.ptr(),"set_length",ray->get_length()); + undo_redo->add_do_method(c,"update"); + undo_redo->add_undo_method(ray.ptr(),"set_length",p_org); + undo_redo->add_undo_method(c,"update"); + + } break; + + case RECTANGLE_SHAPE: { + Ref<RectangleShape2D> rect = node->get_shape(); + + undo_redo->add_do_method(rect.ptr(),"set_extents",rect->get_extents()); + undo_redo->add_do_method(c,"update"); + undo_redo->add_undo_method(rect.ptr(),"set_extents",p_org); + undo_redo->add_undo_method(c,"update"); + + } break; + + case SEGMENT_SHAPE: { + Ref<SegmentShape2D> seg = node->get_shape(); + if (idx==0) { + undo_redo->add_do_method(seg.ptr(),"set_a",seg->get_a()); + undo_redo->add_do_method(c,"update"); + undo_redo->add_undo_method(seg.ptr(),"set_a",p_org); + undo_redo->add_undo_method(c,"update"); + } else if (idx==1) { + undo_redo->add_do_method(seg.ptr(),"set_b",seg->get_b()); + undo_redo->add_do_method(c,"update"); + undo_redo->add_undo_method(seg.ptr(),"set_b",p_org); + undo_redo->add_undo_method(c,"update"); + } + + } break; + } + + undo_redo->commit_action(); +} + +bool CollisionShape2DEditor::forward_input_event(const InputEvent& p_event) { + + if (!node) { + return false; + } + + if (!node->get_shape().is_valid()) { + return false; + } + + if (shape_type == -1) { + return false; + } + + switch( p_event.type ) { + case InputEvent::MOUSE_BUTTON: { + const InputEventMouseButton& mb = p_event.mouse_button; + + Matrix32 gt = canvas_item_editor->get_canvas_transform() * node->get_global_transform(); + + Point2 gpoint(mb.x,mb.y); + + if (mb.button_index == BUTTON_LEFT) { + if (mb.pressed) { + for (int i = 0; i < handles.size(); i++) { + if (gt.xform(handles[i]).distance_to(gpoint) < 8) { + edit_handle = i; + + break; + } + } + + if (edit_handle==-1) { + pressed = false; + + return false; + } + + original = get_handle_value(edit_handle); + pressed = true; + + return true; + + } else { + if (pressed) { + commit_handle(edit_handle, original); + + edit_handle = -1; + pressed = false; + + return true; + } + } + } + + return false; + + } break; + + case InputEvent::MOUSE_MOTION: { + const InputEventMouseMotion& mm = p_event.mouse_motion; + + if (edit_handle == -1 || !pressed) { + return false; + } + + Point2 gpoint = Point2(mm.x,mm.y); + Point2 cpoint = canvas_item_editor->get_canvas_transform().affine_inverse().xform(gpoint); + cpoint = canvas_item_editor->snap_point(cpoint); + cpoint = node->get_global_transform().affine_inverse().xform(cpoint); + + set_handle(edit_handle, cpoint); + + return true; + + } break; + } + + return false; +} + +void CollisionShape2DEditor::_get_current_shape_type() { + + if (!node) { + return; + } + + Ref<Shape2D> s = node->get_shape(); + + if (!s.is_valid()) { + return; + } + + if (s->cast_to<CapsuleShape2D>()) { + shape_type = CAPSULE_SHAPE; + } else if (s->cast_to<CircleShape2D>()) { + shape_type = CIRCLE_SHAPE; + } else if (s->cast_to<ConcavePolygonShape2D>()) { + shape_type = CONCAVE_POLYGON_SHAPE; + } else if (s->cast_to<ConvexPolygonShape2D>()) { + shape_type = CONVEX_POLYGON_SHAPE; + } else if (s->cast_to<LineShape2D>()) { + shape_type = LINE_SHAPE; + } else if (s->cast_to<RayShape2D>()) { + shape_type = RAY_SHAPE; + } else if (s->cast_to<RectangleShape2D>()) { + shape_type = RECTANGLE_SHAPE; + } else if (s->cast_to<SegmentShape2D>()) { + shape_type = SEGMENT_SHAPE; + } else { + shape_type = -1; + } + + canvas_item_editor->get_viewport_control()->update(); +} + +void CollisionShape2DEditor::_canvas_draw() { + + if (!node) { + return; + } + + if (!node->get_shape().is_valid()) { + return; + } + + _get_current_shape_type(); + + if (shape_type == -1) { + return; + } + + Control *c = canvas_item_editor->get_viewport_control(); + Matrix32 gt = canvas_item_editor->get_canvas_transform() * node->get_global_transform(); + + Ref<Texture> h = get_icon("EditorHandle","EditorIcons"); + Vector2 size = h->get_size()*0.5; + + handles.clear(); + + switch (shape_type) { + case CAPSULE_SHAPE: { + Ref<CapsuleShape2D> shape = node->get_shape(); + + handles.resize(2); + float radius = shape->get_radius(); + float height = shape->get_height()/2; + + handles[0] = Point2(radius, -height); + handles[1] = Point2(0,-(height + radius)); + + c->draw_texture(h, gt.xform(handles[0])-size); + c->draw_texture(h, gt.xform(handles[1])-size); + + } break; + + case CIRCLE_SHAPE: { + Ref<CircleShape2D> shape = node->get_shape(); + + handles.resize(1); + handles[0] = Point2(shape->get_radius(),0); + + c->draw_texture(h, gt.xform(handles[0])-size); + + } break; + + case CONCAVE_POLYGON_SHAPE: { + + } break; + + case CONVEX_POLYGON_SHAPE: { + + } break; + + case LINE_SHAPE: { + + } break; + + case RAY_SHAPE: { + Ref<RayShape2D> shape = node->get_shape(); + + handles.resize(1); + handles[0] = Point2(0,shape->get_length()); + + c->draw_texture(h,gt.xform(handles[0])-size); + + } break; + + case RECTANGLE_SHAPE: { + Ref<RectangleShape2D> shape = node->get_shape(); + + handles.resize(2); + Vector2 ext = shape->get_extents(); + handles[0] = Point2(ext.x,0); + handles[1] = Point2(0,-ext.y); + + c->draw_texture(h,gt.xform(handles[0])-size); + c->draw_texture(h,gt.xform(handles[1])-size); + + } break; + + case SEGMENT_SHAPE: { + Ref<SegmentShape2D> shape = node->get_shape(); + + handles.resize(2); + handles[0] = shape->get_a(); + handles[1] = shape->get_b(); + + c->draw_texture(h, gt.xform(handles[0])-size); + c->draw_texture(h, gt.xform(handles[1])-size); + + } break; + } +} + +void CollisionShape2DEditor::edit(Node* p_node) { + + if (!canvas_item_editor) { + canvas_item_editor=CanvasItemEditor::get_singleton(); + } + + if (p_node) { + node=p_node->cast_to<CollisionShape2D>(); + + if (!canvas_item_editor->get_viewport_control()->is_connected("draw",this,"_canvas_draw")) + canvas_item_editor->get_viewport_control()->connect("draw",this,"_canvas_draw"); + + _get_current_shape_type(); + + } else { + edit_handle = -1; + shape_type = -1; + + if (canvas_item_editor->get_viewport_control()->is_connected("draw",this,"_canvas_draw")) + canvas_item_editor->get_viewport_control()->disconnect("draw",this,"_canvas_draw"); + + node=NULL; + } + + canvas_item_editor->get_viewport_control()->update(); +} + +void CollisionShape2DEditor::_bind_methods() { + + ObjectTypeDB::bind_method("_canvas_draw",&CollisionShape2DEditor::_canvas_draw); + ObjectTypeDB::bind_method("_get_current_shape_type",&CollisionShape2DEditor::_get_current_shape_type); +} + +CollisionShape2DEditor::CollisionShape2DEditor(EditorNode* p_editor) { + + node = NULL; + canvas_item_editor = NULL; + editor = p_editor; + + undo_redo = p_editor->get_undo_redo(); + + edit_handle = -1; + pressed = false; +} + +void CollisionShape2DEditorPlugin::edit(Object* p_obj) { + + collision_shape_2d_editor->edit(p_obj->cast_to<Node>()); +} + +bool CollisionShape2DEditorPlugin::handles(Object* p_obj) const { + + return p_obj->is_type("CollisionShape2D"); +} + +void CollisionShape2DEditorPlugin::make_visible(bool visible) { + + if (!visible) { + edit(NULL); + } +} + +CollisionShape2DEditorPlugin::CollisionShape2DEditorPlugin(EditorNode* p_node) { + + editor=p_node; + + collision_shape_2d_editor = memnew( CollisionShape2DEditor(p_node) ); + p_node->get_gui_base()->add_child(collision_shape_2d_editor); +} + +CollisionShape2DEditorPlugin::~CollisionShape2DEditorPlugin() { + +} diff --git a/tools/editor/plugins/collision_shape_2d_editor_plugin.h b/tools/editor/plugins/collision_shape_2d_editor_plugin.h new file mode 100644 index 0000000000..75e9b68ea7 --- /dev/null +++ b/tools/editor/plugins/collision_shape_2d_editor_plugin.h @@ -0,0 +1,73 @@ +#ifndef COLLISION_SHAPE_2D_EDITOR_PLUGIN_H +#define COLLISION_SHAPE_2D_EDITOR_PLUGIN_H + +#include "tools/editor/editor_plugin.h" +#include "tools/editor/editor_node.h" + +#include "scene/2d/collision_shape_2d.h" + +class CanvasItemEditor; + +class CollisionShape2DEditor : public Control { + OBJ_TYPE(CollisionShape2DEditor, Control); + + enum ShapeType { + CAPSULE_SHAPE, + CIRCLE_SHAPE, + CONCAVE_POLYGON_SHAPE, + CONVEX_POLYGON_SHAPE, + LINE_SHAPE, + RAY_SHAPE, + RECTANGLE_SHAPE, + SEGMENT_SHAPE + }; + + EditorNode* editor; + UndoRedo* undo_redo; + CanvasItemEditor* canvas_item_editor; + CollisionShape2D* node; + + Vector<Point2> handles; + + int shape_type; + int edit_handle; + bool pressed; + Variant original; + + Variant get_handle_value(int idx) const; + void set_handle(int idx, Point2& p_point); + void commit_handle(int idx, Variant& p_org); + + void _get_current_shape_type(); + void _canvas_draw(); + +protected: + static void _bind_methods(); + +public: + bool forward_input_event(const InputEvent& p_event); + void edit(Node* p_node); + + CollisionShape2DEditor(EditorNode* p_editor); +}; + +class CollisionShape2DEditorPlugin : public EditorPlugin { + OBJ_TYPE(CollisionShape2DEditorPlugin, EditorPlugin); + + CollisionShape2DEditor* collision_shape_2d_editor; + EditorNode* editor; + +public: + virtual bool forward_input_event(const InputEvent& p_event) { return collision_shape_2d_editor->forward_input_event(p_event); } + + virtual String get_name() const { return "CollisionShape2D"; } + bool has_main_screen() const { return false; } + virtual void edit(Object* p_obj); + virtual bool handles(Object* p_obj) const; + virtual void make_visible(bool visible); + + CollisionShape2DEditorPlugin(EditorNode* p_editor); + ~CollisionShape2DEditorPlugin(); +}; + +#endif //COLLISION_SHAPE_2D_EDITOR_PLUGIN_H |