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authorFranklin Sobrinho <franklin_gs@hotmail.com>2015-06-23 12:20:34 -0300
committerFranklin Sobrinho <franklin_gs@hotmail.com>2015-06-23 12:20:34 -0300
commit5688b6157fc4c85719db3d3a6b8b5246738d82be (patch)
tree603da8899de717c6540faf1d047f85281b5b4128 /tools
parent8b61a3c358cc2ca68e12895c7243139be0301a85 (diff)
CollisionShape2D visual editor
Diffstat (limited to 'tools')
-rw-r--r--tools/editor/editor_node.cpp2
-rw-r--r--tools/editor/plugins/collision_shape_2d_editor_plugin.cpp533
-rw-r--r--tools/editor/plugins/collision_shape_2d_editor_plugin.h73
3 files changed, 608 insertions, 0 deletions
diff --git a/tools/editor/editor_node.cpp b/tools/editor/editor_node.cpp
index f55a3d6894..a513451b48 100644
--- a/tools/editor/editor_node.cpp
+++ b/tools/editor/editor_node.cpp
@@ -92,6 +92,7 @@
#include "plugins/navigation_polygon_editor_plugin.h"
#include "plugins/light_occluder_2d_editor_plugin.h"
#include "plugins/color_ramp_editor_plugin.h"
+#include "plugins/collision_shape_2d_editor_plugin.h"
// end
#include "tools/editor/io_plugins/editor_texture_import_plugin.h"
#include "tools/editor/io_plugins/editor_scene_import_plugin.h"
@@ -5051,6 +5052,7 @@ EditorNode::EditorNode() {
add_editor_plugin( memnew( LightOccluder2DEditorPlugin(this) ) );
add_editor_plugin( memnew( NavigationPolygonEditorPlugin(this) ) );
add_editor_plugin( memnew( ColorRampEditorPlugin(this) ) );
+ add_editor_plugin( memnew( CollisionShape2DEditorPlugin(this) ) );
for(int i=0;i<EditorPlugins::get_plugin_count();i++)
add_editor_plugin( EditorPlugins::create(i,this) );
diff --git a/tools/editor/plugins/collision_shape_2d_editor_plugin.cpp b/tools/editor/plugins/collision_shape_2d_editor_plugin.cpp
new file mode 100644
index 0000000000..62cf1b4acb
--- /dev/null
+++ b/tools/editor/plugins/collision_shape_2d_editor_plugin.cpp
@@ -0,0 +1,533 @@
+#include "collision_shape_2d_editor_plugin.h"
+
+#include "canvas_item_editor_plugin.h"
+
+#include "scene/resources/segment_shape_2d.h"
+#include "scene/resources/shape_line_2d.h"
+#include "scene/resources/circle_shape_2d.h"
+#include "scene/resources/rectangle_shape_2d.h"
+#include "scene/resources/capsule_shape_2d.h"
+#include "scene/resources/convex_polygon_shape_2d.h"
+#include "scene/resources/concave_polygon_shape_2d.h"
+
+Variant CollisionShape2DEditor::get_handle_value(int idx) const {
+
+ switch ( shape_type ) {
+ case CAPSULE_SHAPE: {
+ Ref<CapsuleShape2D> capsule = node->get_shape();
+
+ if (idx==0) {
+ return capsule->get_radius();
+ } else if (idx==1) {
+ return capsule->get_height();
+ }
+
+ } break;
+
+ case CIRCLE_SHAPE: {
+ Ref<CircleShape2D> circle = node->get_shape();
+
+ if (idx==0) {
+ return circle->get_radius();
+ }
+
+ } break;
+
+ case CONCAVE_POLYGON_SHAPE: {
+
+ } break;
+
+ case CONVEX_POLYGON_SHAPE: {
+
+ } break;
+
+ case LINE_SHAPE: {
+
+ } break;
+
+ case RAY_SHAPE: {
+ Ref<RayShape2D> ray = node->get_shape();
+
+ if (idx==0) {
+ return ray->get_length();
+ }
+
+ } break;
+
+ case RECTANGLE_SHAPE: {
+ Ref<RectangleShape2D> rect = node->get_shape();
+
+ if (idx<2) {
+ return rect->get_extents().abs();
+ }
+
+ } break;
+
+ case SEGMENT_SHAPE: {
+ Ref<SegmentShape2D> seg = node->get_shape();
+
+ if (idx==0) {
+ return seg->get_a();
+ } else if (idx==1) {
+ return seg->get_b();
+ }
+
+ } break;
+ }
+
+ return Variant();
+}
+
+void CollisionShape2DEditor::set_handle(int idx, Point2& p_point) {
+
+ switch ( shape_type ) {
+ case CAPSULE_SHAPE: {
+ if (idx < 2) {
+ Ref<CapsuleShape2D> capsule = node->get_shape();
+
+ real_t parameter = Math::abs(p_point[idx]);
+
+ if (idx==0) {
+ capsule->set_radius(parameter);
+ } else if (idx==1){
+ capsule->set_height(parameter*2 - capsule->get_radius()*2);
+ }
+
+ canvas_item_editor->get_viewport_control()->update();
+ }
+
+ } break;
+
+ case CIRCLE_SHAPE: {
+ Ref<CircleShape2D> circle = node->get_shape();
+ circle->set_radius(p_point.length());
+
+ canvas_item_editor->get_viewport_control()->update();
+
+ } break;
+
+ case CONCAVE_POLYGON_SHAPE: {
+
+ } break;
+
+ case CONVEX_POLYGON_SHAPE: {
+
+ } break;
+
+ case LINE_SHAPE: {
+
+ } break;
+
+ case RAY_SHAPE: {
+ Ref<RayShape2D> ray = node->get_shape();
+
+ ray->set_length(Math::abs(p_point.y));
+
+ canvas_item_editor->get_viewport_control()->update();
+
+ } break;
+
+ case RECTANGLE_SHAPE: {
+ if (idx<2) {
+ Ref<RectangleShape2D> rect = node->get_shape();
+
+ Vector2 extents = rect->get_extents();
+ extents[idx] = p_point[idx];
+
+ rect->set_extents(extents.abs());
+
+ canvas_item_editor->get_viewport_control()->update();
+ }
+
+ } break;
+
+ case SEGMENT_SHAPE: {
+ if (edit_handle < 2) {
+ Ref<SegmentShape2D> seg = node->get_shape();
+
+ if (idx==0) {
+ seg->set_a(p_point);
+ } else if (idx==1) {
+ seg->set_b(p_point);
+ }
+
+ canvas_item_editor->get_viewport_control()->update();
+ }
+
+ } break;
+ }
+}
+
+void CollisionShape2DEditor::commit_handle(int idx, Variant& p_org) {
+
+ Control* c = canvas_item_editor->get_viewport_control();
+ undo_redo->create_action("Set Handle");
+
+ switch ( shape_type ) {
+ case CAPSULE_SHAPE: {
+ Ref<CapsuleShape2D> capsule = node->get_shape();
+
+ if (idx==0) {
+ undo_redo->add_do_method(capsule.ptr(),"set_radius",capsule->get_radius());
+ undo_redo->add_do_method(c,"update");
+ undo_redo->add_undo_method(capsule.ptr(),"set_radius",p_org);
+ undo_redo->add_do_method(c,"update");
+ } else if (idx==1) {
+ undo_redo->add_do_method(capsule.ptr(),"set_height",capsule->get_height());
+ undo_redo->add_do_method(c,"update");
+ undo_redo->add_undo_method(capsule.ptr(),"set_height",p_org);
+ undo_redo->add_undo_method(c,"update");
+ }
+
+ } break;
+
+ case CIRCLE_SHAPE: {
+ Ref<CircleShape2D> circle = node->get_shape();
+
+ undo_redo->add_do_method(circle.ptr(),"set_radius",circle->get_radius());
+ undo_redo->add_do_method(c,"update");
+ undo_redo->add_undo_method(circle.ptr(),"set_radius",p_org);
+ undo_redo->add_undo_method(c,"update");
+
+ } break;
+
+ case CONCAVE_POLYGON_SHAPE: {
+
+ } break;
+
+ case CONVEX_POLYGON_SHAPE: {
+
+ } break;
+
+ case LINE_SHAPE: {
+
+ } break;
+
+ case RAY_SHAPE: {
+ Ref<RayShape2D> ray = node->get_shape();
+
+ undo_redo->add_do_method(ray.ptr(),"set_length",ray->get_length());
+ undo_redo->add_do_method(c,"update");
+ undo_redo->add_undo_method(ray.ptr(),"set_length",p_org);
+ undo_redo->add_undo_method(c,"update");
+
+ } break;
+
+ case RECTANGLE_SHAPE: {
+ Ref<RectangleShape2D> rect = node->get_shape();
+
+ undo_redo->add_do_method(rect.ptr(),"set_extents",rect->get_extents());
+ undo_redo->add_do_method(c,"update");
+ undo_redo->add_undo_method(rect.ptr(),"set_extents",p_org);
+ undo_redo->add_undo_method(c,"update");
+
+ } break;
+
+ case SEGMENT_SHAPE: {
+ Ref<SegmentShape2D> seg = node->get_shape();
+ if (idx==0) {
+ undo_redo->add_do_method(seg.ptr(),"set_a",seg->get_a());
+ undo_redo->add_do_method(c,"update");
+ undo_redo->add_undo_method(seg.ptr(),"set_a",p_org);
+ undo_redo->add_undo_method(c,"update");
+ } else if (idx==1) {
+ undo_redo->add_do_method(seg.ptr(),"set_b",seg->get_b());
+ undo_redo->add_do_method(c,"update");
+ undo_redo->add_undo_method(seg.ptr(),"set_b",p_org);
+ undo_redo->add_undo_method(c,"update");
+ }
+
+ } break;
+ }
+
+ undo_redo->commit_action();
+}
+
+bool CollisionShape2DEditor::forward_input_event(const InputEvent& p_event) {
+
+ if (!node) {
+ return false;
+ }
+
+ if (!node->get_shape().is_valid()) {
+ return false;
+ }
+
+ if (shape_type == -1) {
+ return false;
+ }
+
+ switch( p_event.type ) {
+ case InputEvent::MOUSE_BUTTON: {
+ const InputEventMouseButton& mb = p_event.mouse_button;
+
+ Matrix32 gt = canvas_item_editor->get_canvas_transform() * node->get_global_transform();
+
+ Point2 gpoint(mb.x,mb.y);
+
+ if (mb.button_index == BUTTON_LEFT) {
+ if (mb.pressed) {
+ for (int i = 0; i < handles.size(); i++) {
+ if (gt.xform(handles[i]).distance_to(gpoint) < 8) {
+ edit_handle = i;
+
+ break;
+ }
+ }
+
+ if (edit_handle==-1) {
+ pressed = false;
+
+ return false;
+ }
+
+ original = get_handle_value(edit_handle);
+ pressed = true;
+
+ return true;
+
+ } else {
+ if (pressed) {
+ commit_handle(edit_handle, original);
+
+ edit_handle = -1;
+ pressed = false;
+
+ return true;
+ }
+ }
+ }
+
+ return false;
+
+ } break;
+
+ case InputEvent::MOUSE_MOTION: {
+ const InputEventMouseMotion& mm = p_event.mouse_motion;
+
+ if (edit_handle == -1 || !pressed) {
+ return false;
+ }
+
+ Point2 gpoint = Point2(mm.x,mm.y);
+ Point2 cpoint = canvas_item_editor->get_canvas_transform().affine_inverse().xform(gpoint);
+ cpoint = canvas_item_editor->snap_point(cpoint);
+ cpoint = node->get_global_transform().affine_inverse().xform(cpoint);
+
+ set_handle(edit_handle, cpoint);
+
+ return true;
+
+ } break;
+ }
+
+ return false;
+}
+
+void CollisionShape2DEditor::_get_current_shape_type() {
+
+ if (!node) {
+ return;
+ }
+
+ Ref<Shape2D> s = node->get_shape();
+
+ if (!s.is_valid()) {
+ return;
+ }
+
+ if (s->cast_to<CapsuleShape2D>()) {
+ shape_type = CAPSULE_SHAPE;
+ } else if (s->cast_to<CircleShape2D>()) {
+ shape_type = CIRCLE_SHAPE;
+ } else if (s->cast_to<ConcavePolygonShape2D>()) {
+ shape_type = CONCAVE_POLYGON_SHAPE;
+ } else if (s->cast_to<ConvexPolygonShape2D>()) {
+ shape_type = CONVEX_POLYGON_SHAPE;
+ } else if (s->cast_to<LineShape2D>()) {
+ shape_type = LINE_SHAPE;
+ } else if (s->cast_to<RayShape2D>()) {
+ shape_type = RAY_SHAPE;
+ } else if (s->cast_to<RectangleShape2D>()) {
+ shape_type = RECTANGLE_SHAPE;
+ } else if (s->cast_to<SegmentShape2D>()) {
+ shape_type = SEGMENT_SHAPE;
+ } else {
+ shape_type = -1;
+ }
+
+ canvas_item_editor->get_viewport_control()->update();
+}
+
+void CollisionShape2DEditor::_canvas_draw() {
+
+ if (!node) {
+ return;
+ }
+
+ if (!node->get_shape().is_valid()) {
+ return;
+ }
+
+ _get_current_shape_type();
+
+ if (shape_type == -1) {
+ return;
+ }
+
+ Control *c = canvas_item_editor->get_viewport_control();
+ Matrix32 gt = canvas_item_editor->get_canvas_transform() * node->get_global_transform();
+
+ Ref<Texture> h = get_icon("EditorHandle","EditorIcons");
+ Vector2 size = h->get_size()*0.5;
+
+ handles.clear();
+
+ switch (shape_type) {
+ case CAPSULE_SHAPE: {
+ Ref<CapsuleShape2D> shape = node->get_shape();
+
+ handles.resize(2);
+ float radius = shape->get_radius();
+ float height = shape->get_height()/2;
+
+ handles[0] = Point2(radius, -height);
+ handles[1] = Point2(0,-(height + radius));
+
+ c->draw_texture(h, gt.xform(handles[0])-size);
+ c->draw_texture(h, gt.xform(handles[1])-size);
+
+ } break;
+
+ case CIRCLE_SHAPE: {
+ Ref<CircleShape2D> shape = node->get_shape();
+
+ handles.resize(1);
+ handles[0] = Point2(shape->get_radius(),0);
+
+ c->draw_texture(h, gt.xform(handles[0])-size);
+
+ } break;
+
+ case CONCAVE_POLYGON_SHAPE: {
+
+ } break;
+
+ case CONVEX_POLYGON_SHAPE: {
+
+ } break;
+
+ case LINE_SHAPE: {
+
+ } break;
+
+ case RAY_SHAPE: {
+ Ref<RayShape2D> shape = node->get_shape();
+
+ handles.resize(1);
+ handles[0] = Point2(0,shape->get_length());
+
+ c->draw_texture(h,gt.xform(handles[0])-size);
+
+ } break;
+
+ case RECTANGLE_SHAPE: {
+ Ref<RectangleShape2D> shape = node->get_shape();
+
+ handles.resize(2);
+ Vector2 ext = shape->get_extents();
+ handles[0] = Point2(ext.x,0);
+ handles[1] = Point2(0,-ext.y);
+
+ c->draw_texture(h,gt.xform(handles[0])-size);
+ c->draw_texture(h,gt.xform(handles[1])-size);
+
+ } break;
+
+ case SEGMENT_SHAPE: {
+ Ref<SegmentShape2D> shape = node->get_shape();
+
+ handles.resize(2);
+ handles[0] = shape->get_a();
+ handles[1] = shape->get_b();
+
+ c->draw_texture(h, gt.xform(handles[0])-size);
+ c->draw_texture(h, gt.xform(handles[1])-size);
+
+ } break;
+ }
+}
+
+void CollisionShape2DEditor::edit(Node* p_node) {
+
+ if (!canvas_item_editor) {
+ canvas_item_editor=CanvasItemEditor::get_singleton();
+ }
+
+ if (p_node) {
+ node=p_node->cast_to<CollisionShape2D>();
+
+ if (!canvas_item_editor->get_viewport_control()->is_connected("draw",this,"_canvas_draw"))
+ canvas_item_editor->get_viewport_control()->connect("draw",this,"_canvas_draw");
+
+ _get_current_shape_type();
+
+ } else {
+ edit_handle = -1;
+ shape_type = -1;
+
+ if (canvas_item_editor->get_viewport_control()->is_connected("draw",this,"_canvas_draw"))
+ canvas_item_editor->get_viewport_control()->disconnect("draw",this,"_canvas_draw");
+
+ node=NULL;
+ }
+
+ canvas_item_editor->get_viewport_control()->update();
+}
+
+void CollisionShape2DEditor::_bind_methods() {
+
+ ObjectTypeDB::bind_method("_canvas_draw",&CollisionShape2DEditor::_canvas_draw);
+ ObjectTypeDB::bind_method("_get_current_shape_type",&CollisionShape2DEditor::_get_current_shape_type);
+}
+
+CollisionShape2DEditor::CollisionShape2DEditor(EditorNode* p_editor) {
+
+ node = NULL;
+ canvas_item_editor = NULL;
+ editor = p_editor;
+
+ undo_redo = p_editor->get_undo_redo();
+
+ edit_handle = -1;
+ pressed = false;
+}
+
+void CollisionShape2DEditorPlugin::edit(Object* p_obj) {
+
+ collision_shape_2d_editor->edit(p_obj->cast_to<Node>());
+}
+
+bool CollisionShape2DEditorPlugin::handles(Object* p_obj) const {
+
+ return p_obj->is_type("CollisionShape2D");
+}
+
+void CollisionShape2DEditorPlugin::make_visible(bool visible) {
+
+ if (!visible) {
+ edit(NULL);
+ }
+}
+
+CollisionShape2DEditorPlugin::CollisionShape2DEditorPlugin(EditorNode* p_node) {
+
+ editor=p_node;
+
+ collision_shape_2d_editor = memnew( CollisionShape2DEditor(p_node) );
+ p_node->get_gui_base()->add_child(collision_shape_2d_editor);
+}
+
+CollisionShape2DEditorPlugin::~CollisionShape2DEditorPlugin() {
+
+}
diff --git a/tools/editor/plugins/collision_shape_2d_editor_plugin.h b/tools/editor/plugins/collision_shape_2d_editor_plugin.h
new file mode 100644
index 0000000000..75e9b68ea7
--- /dev/null
+++ b/tools/editor/plugins/collision_shape_2d_editor_plugin.h
@@ -0,0 +1,73 @@
+#ifndef COLLISION_SHAPE_2D_EDITOR_PLUGIN_H
+#define COLLISION_SHAPE_2D_EDITOR_PLUGIN_H
+
+#include "tools/editor/editor_plugin.h"
+#include "tools/editor/editor_node.h"
+
+#include "scene/2d/collision_shape_2d.h"
+
+class CanvasItemEditor;
+
+class CollisionShape2DEditor : public Control {
+ OBJ_TYPE(CollisionShape2DEditor, Control);
+
+ enum ShapeType {
+ CAPSULE_SHAPE,
+ CIRCLE_SHAPE,
+ CONCAVE_POLYGON_SHAPE,
+ CONVEX_POLYGON_SHAPE,
+ LINE_SHAPE,
+ RAY_SHAPE,
+ RECTANGLE_SHAPE,
+ SEGMENT_SHAPE
+ };
+
+ EditorNode* editor;
+ UndoRedo* undo_redo;
+ CanvasItemEditor* canvas_item_editor;
+ CollisionShape2D* node;
+
+ Vector<Point2> handles;
+
+ int shape_type;
+ int edit_handle;
+ bool pressed;
+ Variant original;
+
+ Variant get_handle_value(int idx) const;
+ void set_handle(int idx, Point2& p_point);
+ void commit_handle(int idx, Variant& p_org);
+
+ void _get_current_shape_type();
+ void _canvas_draw();
+
+protected:
+ static void _bind_methods();
+
+public:
+ bool forward_input_event(const InputEvent& p_event);
+ void edit(Node* p_node);
+
+ CollisionShape2DEditor(EditorNode* p_editor);
+};
+
+class CollisionShape2DEditorPlugin : public EditorPlugin {
+ OBJ_TYPE(CollisionShape2DEditorPlugin, EditorPlugin);
+
+ CollisionShape2DEditor* collision_shape_2d_editor;
+ EditorNode* editor;
+
+public:
+ virtual bool forward_input_event(const InputEvent& p_event) { return collision_shape_2d_editor->forward_input_event(p_event); }
+
+ virtual String get_name() const { return "CollisionShape2D"; }
+ bool has_main_screen() const { return false; }
+ virtual void edit(Object* p_obj);
+ virtual bool handles(Object* p_obj) const;
+ virtual void make_visible(bool visible);
+
+ CollisionShape2DEditorPlugin(EditorNode* p_editor);
+ ~CollisionShape2DEditorPlugin();
+};
+
+#endif //COLLISION_SHAPE_2D_EDITOR_PLUGIN_H