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authorBen Hickling <ben.hickling@aria-networks.com>2016-11-14 14:46:08 +0000
committerBen Hickling <ben.hickling@aria-networks.com>2016-11-14 14:46:08 +0000
commit4d1acab79b0e284252d1aa3fa0447f8fbc4c5a7d (patch)
tree74dcaaa2a07fcc74c0c4351507fa8c165a80bb8b /tools
parentbbc71083c1616047e4ef571a25d254034c69ef33 (diff)
Added snapping to 3D path handles to bring it in line with its 2D counterpart
Diffstat (limited to 'tools')
-rw-r--r--tools/editor/plugins/path_editor_plugin.cpp6
1 files changed, 6 insertions, 0 deletions
diff --git a/tools/editor/plugins/path_editor_plugin.cpp b/tools/editor/plugins/path_editor_plugin.cpp
index 33ef71efab..258e92dc41 100644
--- a/tools/editor/plugins/path_editor_plugin.cpp
+++ b/tools/editor/plugins/path_editor_plugin.cpp
@@ -103,6 +103,12 @@ void PathSpatialGizmo::set_handle(int p_idx,Camera *p_camera, const Point2& p_po
if (p.intersects_ray(ray_from,ray_dir,&inters)) {
+ if(SpatialEditor::get_singleton()->is_snap_enabled())
+ {
+ float snap = SpatialEditor::get_singleton()->get_translate_snap();
+ inters.snap(snap);
+ }
+
Vector3 local = gi.xform(inters);
c->set_point_pos(p_idx,local);
}