diff options
author | Rémi Verschelde <rverschelde@gmail.com> | 2016-05-17 23:49:42 +0200 |
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committer | Rémi Verschelde <rverschelde@gmail.com> | 2016-05-17 23:49:42 +0200 |
commit | 3e61927790ca64ee01a929b8cefa87bb052762c2 (patch) | |
tree | 1ecf7ffaf26fb6d14f31134492f45bf695f7bee6 /tools | |
parent | be4d95c19a05e651b5a727ab9f227b27f12fe0a9 (diff) |
i18n: Sync template with source
Diffstat (limited to 'tools')
-rw-r--r-- | tools/translations/tools.pot | 216 |
1 files changed, 152 insertions, 64 deletions
diff --git a/tools/translations/tools.pot b/tools/translations/tools.pot index 1273908437..dee16a6a96 100644 --- a/tools/translations/tools.pot +++ b/tools/translations/tools.pot @@ -1,4 +1,116 @@ +#: scene/audio/sample_player.cpp:606 +msgid "A SampleLibrary resource must be created or set in the 'samples' property in order for SamplePlayer to play sound." +msgstr "" + +#: scene/3d/body_shape.cpp:404 +msgid "CollisionShape only serves to provide a collision shape to a CollisionObject derived node. Please only use it as a child of Area, StaticBody, RigidBody, KinematicBody, etc. to give them a shape." +msgstr "" + +#: scene/3d/body_shape.cpp:408 +msgid "A shape must be provided for CollisionShape to function. Please create a shape resource for it!" +msgstr "" + +#: scene/3d/collision_polygon.cpp:237 +msgid "CollisionPolygon only serves to provide a collision shape to a CollisionObject derived node. Please only use it as a child of Area, StaticBody, RigidBody, KinematicBody, etc. to give them a shape." +msgstr "" + +#: scene/3d/collision_polygon.cpp:241 +msgid "An empty CollisionPolygon has no effect on collision." +msgstr "" + +#: scene/3d/scenario_fx.cpp:93 +msgid "Only one WorldEnvironment is allowed per scene (or set of instanced scenes)." +msgstr "" + +#: scene/3d/spatial_sample_player.cpp:197 +msgid "A SampleLibrary resource must be created or set in the 'samples' property in order for SpatialSamplePlayer to play sound." +msgstr "" + +#: scene/3d/navigation_mesh.cpp:347 +msgid "A NavigationMesh resource must be set or created for this node to work." +msgstr "" + +#: scene/3d/navigation_mesh.cpp:358 +msgid "NavigationMeshInstance must be a child or grandchild to a Navigation node. It only provides navigation data." +msgstr "" + +#: scene/2d/particles_2d.cpp:211 +msgid "Path property must point to a valid Particles2D node to work." +msgstr "" + +#: scene/2d/parallax_layer.cpp:125 +msgid "ParallaxLayer node only works when set as child of a ParallaxBackground node." +msgstr "" + +#: scene/2d/visibility_notifier_2d.cpp:352 +msgid "VisibilityEnable2D works best when used with the edited scene root directly as parent." +msgstr "" + +#: scene/2d/light_occluder_2d.cpp:187 +msgid "An occluder polygon must be set (or drawn) for this occluder to take effect." +msgstr "" + +#: scene/2d/light_occluder_2d.cpp:191 +msgid "The occluder polygon for this occluder is empty. Please draw a polygon!" +msgstr "" + +#: scene/2d/navigation_polygon.cpp:438 +msgid "A NavigationPolygon resource must be set or created for this node to work. Please set a property or draw a polygon." +msgstr "" + +#: scene/2d/navigation_polygon.cpp:450 +msgid "NavigationPolygonInstance must be a child or grandchild to a Navigation2D node. It only provides navigation data." +msgstr "" + +#: scene/2d/sprite.cpp:535 +msgid "Path property must point to a valid Viewport node to work. Such Viewport must be set to 'render target' mode." +msgstr "" + +#: scene/2d/sprite.cpp:543 +msgid "The Viewport set in the path property must be set as 'render taget' in order for this sprite to work" +msgstr "" + +#: scene/2d/collision_polygon_2d.cpp:303 +msgid "CollisionPolygon2D only serves to provide a collision shape to a CollisionObject2D derived node. Please only use it as a child of Area2D, StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape." +msgstr "" + +#: scene/2d/collision_polygon_2d.cpp:307 +msgid "An empty CollisionPolygon2D has no effect on collision." +msgstr "" + +#: scene/2d/path_2d.cpp:246 +msgid "PathFolow2D only works when set as a child of a Path2D node." +msgstr "" + +#: scene/2d/canvas_modulate.cpp:65 +msgid "Only one visible CanvasModulate is allowed per scene (or set of instanced scenes). The first one created will work, while the rest will be ignored." +msgstr "" + +#: scene/2d/animated_sprite.cpp:655 +msgid "A SpriteFrames resource must be created or set in the 'Frames' property in order for AnimatedSprite to display frames." +msgstr "" + +#: scene/2d/remote_transform_2d.cpp:113 +msgid "Path property must point to a valid Node2D node to work." +msgstr "" + +#: scene/2d/collision_shape_2d.cpp:207 +msgid "CollisionShape2D only serves to provide a collision shape to a CollisionObject2D derived node. Please only use it as a child of Area2D, StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape." +msgstr "" + +#: scene/2d/collision_shape_2d.cpp:211 +msgid "A shape must be provided for CollisionShape2D to function. Please create a shape resource for it!" +msgstr "" + +#: scene/2d/light_2d.cpp:290 +msgid "A texture with the shape of the light must be supplied to the 'texture' property." +msgstr "" + +#: scene/gui/popup.cpp:290 +msgid "Popups will hide by default unless you call popup() or any of the popup*() functions. Making them visible for editing is fine though, but they will hide upon running." +msgstr "" + #: scene/gui/text_edit.cpp:4401 msgid "Cut" msgstr "" @@ -23,6 +135,10 @@ msgstr "" msgid "Undo" msgstr "" +#: scene/main/viewport.cpp:2410 +msgid "This viewport is not set as render target. If you intend for it to display it's contents directly to the screen, make it a child of a Control so it can obtain a size. Otherwise, make it a RenderTarget and assign it's internal texture to some node for display." +msgstr "" + #: tools/editor/project_export.cpp:261 msgid "Edit Script Options" msgstr "" @@ -1603,47 +1719,51 @@ msgstr "" msgid "Toggle CanvasItem Visible" msgstr "" -#: tools/editor/scene_tree_editor.cpp:281 +#: tools/editor/scene_tree_editor.cpp:296 msgid "Inherits: " msgstr "" -#: tools/editor/scene_tree_editor.cpp:285 +#: tools/editor/scene_tree_editor.cpp:300 msgid "Instance: " msgstr "" -#: tools/editor/scene_tree_editor.cpp:682 +#: tools/editor/scene_tree_editor.cpp:687 +msgid "Invalid node name, the following characters are not allowed:\n \".\", \"/\"" +msgstr "" + +#: tools/editor/scene_tree_editor.cpp:700 msgid "Rename Node" msgstr "" -#: tools/editor/scene_tree_editor.cpp:1008 +#: tools/editor/scene_tree_editor.cpp:1035 msgid "Scene Tree (Nodes):" msgstr "" -#: tools/editor/scene_tree_editor.cpp:1045 +#: tools/editor/scene_tree_editor.cpp:1077 msgid "Editable Children" msgstr "" -#: tools/editor/scene_tree_editor.cpp:1046 +#: tools/editor/scene_tree_editor.cpp:1078 msgid "Load As Placeholder" msgstr "" -#: tools/editor/scene_tree_editor.cpp:1048 +#: tools/editor/scene_tree_editor.cpp:1080 msgid "Open in Editor" msgstr "" -#: tools/editor/scene_tree_editor.cpp:1053 +#: tools/editor/scene_tree_editor.cpp:1085 msgid "Clear Inheritance" msgstr "" -#: tools/editor/scene_tree_editor.cpp:1061 +#: tools/editor/scene_tree_editor.cpp:1093 msgid "Clear Inheritance? (No Undo!)" msgstr "" -#: tools/editor/scene_tree_editor.cpp:1062 +#: tools/editor/scene_tree_editor.cpp:1094 msgid "Clear!" msgstr "" -#: tools/editor/scene_tree_editor.cpp:1128 +#: tools/editor/scene_tree_editor.cpp:1165 msgid "Select a Node" msgstr "" @@ -2847,116 +2967,84 @@ msgstr "" msgid "Save New Scene As.." msgstr "" -#: tools/editor/scene_tree_dock.cpp:977 +#: tools/editor/scene_tree_dock.cpp:959 msgid "Makes Sense!" msgstr "" -#: tools/editor/scene_tree_dock.cpp:978 +#: tools/editor/scene_tree_dock.cpp:960 msgid "Can't operate on nodes from a foreign scene!" msgstr "" -#: tools/editor/scene_tree_dock.cpp:987 +#: tools/editor/scene_tree_dock.cpp:969 msgid "Can't operate on nodes the current scene inherits from!" msgstr "" -#: tools/editor/scene_tree_dock.cpp:1181 +#: tools/editor/scene_tree_dock.cpp:1163 msgid "Remove Node(s)" msgstr "" -#: tools/editor/scene_tree_dock.cpp:1316 +#: tools/editor/scene_tree_dock.cpp:1276 msgid "Create Node" msgstr "" -#: tools/editor/scene_tree_dock.cpp:1454 +#: tools/editor/scene_tree_dock.cpp:1414 msgid "Import Subscene" msgstr "" -#: tools/editor/scene_tree_dock.cpp:1488 +#: tools/editor/scene_tree_dock.cpp:1448 msgid "Couldn't save new scene. Likely dependencies (instances) couldn't be satisfied." msgstr "" -#: tools/editor/scene_tree_dock.cpp:1503 +#: tools/editor/scene_tree_dock.cpp:1463 msgid "Error saving scene." msgstr "" -#: tools/editor/scene_tree_dock.cpp:1510 +#: tools/editor/scene_tree_dock.cpp:1470 msgid "Error duplicating scene to save it." msgstr "" -#: tools/editor/scene_tree_dock.cpp:1701 +#: tools/editor/scene_tree_dock.cpp:1661 msgid "New Scene Root" msgstr "" -#: tools/editor/scene_tree_dock.cpp:1702 +#: tools/editor/scene_tree_dock.cpp:1662 msgid "Inherit Scene" msgstr "" -#: tools/editor/scene_tree_dock.cpp:1719 +#: tools/editor/scene_tree_dock.cpp:1679 msgid "Add Child Node" msgstr "" -#: tools/editor/scene_tree_dock.cpp:1720 +#: tools/editor/scene_tree_dock.cpp:1680 msgid "Instance Child Scene" msgstr "" -#: tools/editor/scene_tree_dock.cpp:1722 +#: tools/editor/scene_tree_dock.cpp:1682 msgid "Change Type" msgstr "" -#: tools/editor/scene_tree_dock.cpp:1724 +#: tools/editor/scene_tree_dock.cpp:1684 msgid "Edit Groups" msgstr "" -#: tools/editor/scene_tree_dock.cpp:1725 +#: tools/editor/scene_tree_dock.cpp:1685 msgid "Edit Connections" msgstr "" -#: tools/editor/scene_tree_dock.cpp:1727 +#: tools/editor/scene_tree_dock.cpp:1687 msgid "Add Script" msgstr "" -#: tools/editor/scene_tree_dock.cpp:1738 +#: tools/editor/scene_tree_dock.cpp:1698 msgid "Save Branch as Scene" msgstr "" -#: tools/editor/scene_tree_dock.cpp:1742 +#: tools/editor/scene_tree_dock.cpp:1702 msgid "Delete Node(s)" msgstr "" -#: tools/editor/scene_tree_dock.cpp:1819 -msgid "Instance a scene file as a Node." -msgstr "" - -#: tools/editor/scene_tree_dock.cpp:1825 -msgid "Replace a Node by Another Node Type" -msgstr "" - -#: tools/editor/scene_tree_dock.cpp:1833 -msgid "Edit the Node Connections" -msgstr "" - -#: tools/editor/scene_tree_dock.cpp:1839 -msgid "Edit the Node Groups" -msgstr "" - -#: tools/editor/scene_tree_dock.cpp:1845 -msgid "Edit/Create the Node Script" -msgstr "" - -#: tools/editor/scene_tree_dock.cpp:1902 -msgid "Reparent Selected Node(s)" -msgstr "" - -#: tools/editor/scene_tree_dock.cpp:1910 -msgid "Create New Scene From Node(s)" -msgstr "" - -#: tools/editor/scene_tree_dock.cpp:1916 -msgid "Multi-Edit Selected Nodes" -msgstr "" - -#: tools/editor/scene_tree_dock.cpp:1922 -msgid "Erase Selected Node(s)" +#: tools/editor/scene_tree_dock.cpp:1777 +msgid "Instance a scene file as a Node. Creates an inherited scene if no root node exists." msgstr "" #: tools/editor/create_dialog.cpp:254 |