diff options
author | Juan Linietsky <reduzio@gmail.com> | 2014-08-14 10:31:38 -0300 |
---|---|---|
committer | Juan Linietsky <reduzio@gmail.com> | 2014-08-14 10:31:38 -0300 |
commit | 2ee4ac183babedd679e901b0158f5268556deceb (patch) | |
tree | c0b5215b7ab17186835e1919912fa09de7301bfb /tools | |
parent | c3e1d7b7c788530dc69e973352763a90da05d4e1 (diff) |
Little Bits
-=-=-=-=-=-
-Fixed small bugs all around
-Added ability to show/hide entire sections of the spatial (3D) tree
-WIP new vehicle (not ready yet) based on Bullet
Diffstat (limited to 'tools')
-rw-r--r-- | tools/editor/icons/icon_light_map.png | bin | 0 -> 441 bytes | |||
-rw-r--r-- | tools/editor/io_plugins/editor_scene_import_plugin.cpp | 17 | ||||
-rw-r--r-- | tools/editor/io_plugins/editor_scene_import_plugin.h | 1 | ||||
-rw-r--r-- | tools/editor/io_plugins/editor_texture_import_plugin.cpp | 2 | ||||
-rw-r--r-- | tools/editor/plugins/baked_light_baker.cpp | 528 | ||||
-rw-r--r-- | tools/editor/plugins/baked_light_baker.h | 18 | ||||
-rw-r--r-- | tools/editor/plugins/baked_light_editor_plugin.cpp | 36 | ||||
-rw-r--r-- | tools/editor/plugins/baked_light_editor_plugin.h | 3 | ||||
-rw-r--r-- | tools/editor/plugins/shader_editor_plugin.cpp | 4 | ||||
-rw-r--r-- | tools/editor/scene_tree_editor.cpp | 38 | ||||
-rw-r--r-- | tools/export/blender25/io_scene_dae/export_dae.py | 7 |
11 files changed, 626 insertions, 28 deletions
diff --git a/tools/editor/icons/icon_light_map.png b/tools/editor/icons/icon_light_map.png Binary files differnew file mode 100644 index 0000000000..96d3f6e11c --- /dev/null +++ b/tools/editor/icons/icon_light_map.png diff --git a/tools/editor/io_plugins/editor_scene_import_plugin.cpp b/tools/editor/io_plugins/editor_scene_import_plugin.cpp index 3cc8ffd151..170598291a 100644 --- a/tools/editor/io_plugins/editor_scene_import_plugin.cpp +++ b/tools/editor/io_plugins/editor_scene_import_plugin.cpp @@ -407,6 +407,7 @@ void EditorSceneImportDialog::_import(bool p_and_open) { rim->add_source(EditorImportPlugin::validate_source_path(import_path->get_text())); rim->set_option("flags",flags); + print_line("GET FLAGS: "+itos(texture_options->get_flags())); rim->set_option("texture_flags",texture_options->get_flags()); rim->set_option("texture_format",texture_options->get_format()); rim->set_option("texture_quality",texture_options->get_quality()); @@ -640,6 +641,7 @@ const EditorSceneImportDialog::FlagInfo EditorSceneImportDialog::scene_flag_name {EditorSceneImportPlugin::SCENE_FLAG_DETECT_ALPHA,"Materials","Set Alpha in Materials (-alpha)",true}, {EditorSceneImportPlugin::SCENE_FLAG_DETECT_VCOLOR,"Materials","Set Vert. Color in Materials (-vcol)",true}, {EditorSceneImportPlugin::SCENE_FLAG_LINEARIZE_DIFFUSE_TEXTURES,"Actions","SRGB->Linear Of Diffuse Textures",false}, + {EditorSceneImportPlugin::SCENE_FLAG_SET_LIGHTMAP_TO_UV2_IF_EXISTS,"Actions","Set Material Lightmap to UV2 if Tex2Array Exists",true}, {EditorSceneImportPlugin::SCENE_FLAG_CREATE_COLLISIONS,"Create","Create Collisions (-col},-colonly)",true}, {EditorSceneImportPlugin::SCENE_FLAG_CREATE_PORTALS,"Create","Create Portals (-portal)",true}, {EditorSceneImportPlugin::SCENE_FLAG_CREATE_ROOMS,"Create","Create Rooms (-room)",true}, @@ -1036,7 +1038,7 @@ Node* EditorSceneImportPlugin::_fix_node(Node *p_node,Node *p_root,Map<Ref<Mesh> } - if (p_flags&(SCENE_FLAG_DETECT_ALPHA|SCENE_FLAG_DETECT_VCOLOR) && p_node->cast_to<MeshInstance>()) { + if (p_flags&(SCENE_FLAG_DETECT_ALPHA|SCENE_FLAG_DETECT_VCOLOR|SCENE_FLAG_SET_LIGHTMAP_TO_UV2_IF_EXISTS) && p_node->cast_to<MeshInstance>()) { MeshInstance *mi = p_node->cast_to<MeshInstance>(); @@ -1061,6 +1063,10 @@ Node* EditorSceneImportPlugin::_fix_node(Node *p_node,Node *p_root,Map<Ref<Mesh> mat->set_name(_fixstr(mat->get_name(),"vcol")); } + if (p_flags&SCENE_FLAG_SET_LIGHTMAP_TO_UV2_IF_EXISTS && m->surface_get_format(i)&Mesh::ARRAY_FORMAT_TEX_UV2) { + mat->set_flag(Material::FLAG_LIGHTMAP_ON_UV2,true); + } + } } } @@ -1224,13 +1230,13 @@ Node* EditorSceneImportPlugin::_fix_node(Node *p_node,Node *p_root,Map<Ref<Mesh> col->set_name("col"); p_node->add_child(col); - - StaticBody *sb = col->cast_to<StaticBody>(); + StaticBody *sb=col->cast_to<StaticBody>(); CollisionShape *colshape = memnew( CollisionShape); colshape->set_shape(sb->get_shape(0)); colshape->set_name("shape"); - sb->add_child(colshape); + col->add_child(colshape); colshape->set_owner(p_node->get_owner()); + sb->set_owner(p_node->get_owner()); } else if (p_flags&SCENE_FLAG_CREATE_NAVMESH &&_teststr(name,"navmesh") && p_node->cast_to<MeshInstance>()) { @@ -1892,8 +1898,7 @@ Error EditorSceneImportPlugin::import2(Node *scene, const String& p_dest_path, c Ref<ResourceImportMetadata> imd = memnew( ResourceImportMetadata ); print_line("flags: "+itos(image_flags)); uint32_t flags = image_flags; - if (E->get()) - flags|=EditorTextureImportPlugin::IMAGE_FLAG_CONVERT_TO_LINEAR; + imd->set_option("flags",flags); imd->set_option("format",image_format); imd->set_option("quality",image_quality); diff --git a/tools/editor/io_plugins/editor_scene_import_plugin.h b/tools/editor/io_plugins/editor_scene_import_plugin.h index 114233df80..3b39f0c962 100644 --- a/tools/editor/io_plugins/editor_scene_import_plugin.h +++ b/tools/editor/io_plugins/editor_scene_import_plugin.h @@ -131,6 +131,7 @@ public: SCENE_FLAG_COMPRESS_GEOMETRY=1<<26, SCENE_FLAG_GENERATE_TANGENT_ARRAYS=1<<27, SCENE_FLAG_LINEARIZE_DIFFUSE_TEXTURES=1<<28, + SCENE_FLAG_SET_LIGHTMAP_TO_UV2_IF_EXISTS=1<<29, }; diff --git a/tools/editor/io_plugins/editor_texture_import_plugin.cpp b/tools/editor/io_plugins/editor_texture_import_plugin.cpp index c7593625ff..760651bbfd 100644 --- a/tools/editor/io_plugins/editor_texture_import_plugin.cpp +++ b/tools/editor/io_plugins/editor_texture_import_plugin.cpp @@ -725,6 +725,7 @@ Error EditorTextureImportPlugin::import2(const String& p_path, const Ref<Resourc bool atlas = from->get_option("atlas"); int flags=from->get_option("flags"); + print_line("GET FLAGS: "+itos(flags)); uint32_t tex_flags=0; if (flags&EditorTextureImportPlugin::IMAGE_FLAG_REPEAT) @@ -993,6 +994,7 @@ Error EditorTextureImportPlugin::import2(const String& p_path, const Ref<Resourc if ((image.get_format()==Image::FORMAT_RGB || image.get_format()==Image::FORMAT_RGBA) && flags&IMAGE_FLAG_CONVERT_TO_LINEAR) { + print_line("CONVERT BECAUSE: "+itos(flags)); image.srgb_to_linear(); } diff --git a/tools/editor/plugins/baked_light_baker.cpp b/tools/editor/plugins/baked_light_baker.cpp index 2be6d3da24..1574ce81d7 100644 --- a/tools/editor/plugins/baked_light_baker.cpp +++ b/tools/editor/plugins/baked_light_baker.cpp @@ -45,7 +45,7 @@ BakedLightBaker::MeshTexture* BakedLightBaker::_get_mat_tex(const Ref<Texture>& } -void BakedLightBaker::_add_mesh(const Ref<Mesh>& p_mesh,const Ref<Material>& p_mat_override,const Transform& p_xform) { +void BakedLightBaker::_add_mesh(const Ref<Mesh>& p_mesh,const Ref<Material>& p_mat_override,const Transform& p_xform,int p_baked_texture) { for(int i=0;i<p_mesh->get_surface_count();i++) { @@ -55,6 +55,7 @@ void BakedLightBaker::_add_mesh(const Ref<Mesh>& p_mesh,const Ref<Material>& p_m Ref<Material> mat = p_mat_override.is_valid()?p_mat_override:p_mesh->surface_get_material(i); MeshMaterial *matptr=NULL; + int baked_tex=p_baked_texture; if (mat.is_valid()) { @@ -112,6 +113,8 @@ void BakedLightBaker::_add_mesh(const Ref<Mesh>& p_mesh,const Ref<Material>& p_m DVector<Vector3>::Read vr=vertices.read(); DVector<Vector2> uv; DVector<Vector2>::Read uvr; + DVector<Vector2> uv2; + DVector<Vector2>::Read uv2r; DVector<Vector3> normal; DVector<Vector3>::Read normalr; bool read_uv=false; @@ -122,6 +125,18 @@ void BakedLightBaker::_add_mesh(const Ref<Mesh>& p_mesh,const Ref<Material>& p_m uv=a[Mesh::ARRAY_TEX_UV]; uvr=uv.read(); read_uv=true; + + if (mat.is_valid() && mat->get_flag(Material::FLAG_LIGHTMAP_ON_UV2) && p_mesh->surface_get_format(i)&Mesh::ARRAY_FORMAT_TEX_UV2) { + + uv2=a[Mesh::ARRAY_TEX_UV2]; + uv2r=uv2.read(); + + } else { + uv2r=uv.read(); + if (baked_light->get_transfer_lightmaps_only_to_uv2()) { + baked_tex=-1; + } + } } if (p_mesh->surface_get_format(i)&Mesh::ARRAY_FORMAT_NORMAL) { @@ -145,11 +160,16 @@ void BakedLightBaker::_add_mesh(const Ref<Mesh>& p_mesh,const Ref<Material>& p_m t.vertices[1]=p_xform.xform(vr[ ir[i*3+1] ]); t.vertices[2]=p_xform.xform(vr[ ir[i*3+2] ]); t.material=matptr; + t.baked_texture=baked_tex; if (read_uv) { t.uvs[0]=uvr[ ir[i*3+0] ]; t.uvs[1]=uvr[ ir[i*3+1] ]; t.uvs[2]=uvr[ ir[i*3+2] ]; + + t.bake_uvs[0]=uv2r[ ir[i*3+0] ]; + t.bake_uvs[1]=uv2r[ ir[i*3+1] ]; + t.bake_uvs[2]=uv2r[ ir[i*3+2] ]; } if (read_normal) { @@ -167,11 +187,17 @@ void BakedLightBaker::_add_mesh(const Ref<Mesh>& p_mesh,const Ref<Material>& p_m t.vertices[1]=p_xform.xform(vr[ i*3+1 ]); t.vertices[2]=p_xform.xform(vr[ i*3+2 ]); t.material=matptr; + t.baked_texture=baked_tex; if (read_uv) { t.uvs[0]=uvr[ i*3+0 ]; t.uvs[1]=uvr[ i*3+1 ]; t.uvs[2]=uvr[ i*3+2 ]; + + t.bake_uvs[0]=uv2r[ i*3+0 ]; + t.bake_uvs[1]=uv2r[ i*3+1 ]; + t.bake_uvs[2]=uv2r[ i*3+2 ]; + } if (read_normal) { @@ -193,7 +219,7 @@ void BakedLightBaker::_parse_geometry(Node* p_node) { MeshInstance *meshi=p_node->cast_to<MeshInstance>(); Ref<Mesh> mesh=meshi->get_mesh(); if (mesh.is_valid()) { - _add_mesh(mesh,meshi->get_material_override(),base_inv * meshi->get_global_transform()); + _add_mesh(mesh,meshi->get_material_override(),base_inv * meshi->get_global_transform(),meshi->get_baked_light_texture_id()); } } else if (p_node->cast_to<Light>()) { @@ -214,9 +240,11 @@ void BakedLightBaker::_parse_geometry(Node* p_node) { dirl.spot_angle=dl->get_parameter(DirectionalLight::PARAM_SPOT_ANGLE); dirl.spot_attenuation=dl->get_parameter(DirectionalLight::PARAM_SPOT_ATTENUATION); dirl.attenuation=dl->get_parameter(DirectionalLight::PARAM_ATTENUATION); + dirl.darkening=dl->get_parameter(DirectionalLight::PARAM_SHADOW_DARKENING); dirl.radius=dl->get_parameter(DirectionalLight::PARAM_RADIUS); dirl.bake_direct=dl->get_bake_mode()==Light::BAKE_MODE_FULL; dirl.rays_thrown=0; + dirl.bake_shadow=dl->get_bake_mode()==Light::BAKE_MODE_INDIRECT_AND_SHADOWS; lights.push_back(dirl); } @@ -720,7 +748,7 @@ void BakedLightBaker::_plot_light(int p_light_index, const Vector3& p_plot_pos, float intensity = 1.0 - (d/r)*(d/r); //not gauss but.. float damp = Math::abs(p_plane.normal.dot(Vector3(octant.normal_accum[i][0],octant.normal_accum[i][1],octant.normal_accum[i][2]))); intensity*=pow(damp,edge_damp); - intensity*=1.0-Math::abs(p_plane.distance_to(pos))/(plot_size*cell_size); + //intensity*=1.0-Math::abs(p_plane.distance_to(pos))/(plot_size*cell_size); octant.light[p_light_index].accum[i][0]+=p_light.r*intensity; octant.light[p_light_index].accum[i][1]+=p_light.g*intensity; octant.light[p_light_index].accum[i][2]+=p_light.b*intensity; @@ -1310,7 +1338,7 @@ double BakedLightBaker::get_normalization(int p_light_idx) const { nrg*=(Math_PI*plot_size*plot_size)*0.5; // damping of radial linear gradient kernel nrg*=dl.constant; //nrg*=5; - print_line("CS: "+rtos(cell_size)); + return nrg; } @@ -1460,6 +1488,13 @@ void BakedLightBaker::bake(const Ref<BakedLight> &p_light, Node* p_node) { normal_damp=baked_light->get_normal_damp(); octree_extra_margin=baked_light->get_cell_extra_margin(); + baked_textures.clear(); + for(int i=0;i<baked_light->get_lightmaps_count();i++) { + BakeTexture bt; + bt.width=baked_light->get_lightmap_gen_size(i).x; + bt.height=baked_light->get_lightmap_gen_size(i).y; + baked_textures.push_back(bt); + } ep.step("Parsing Geometry",0); @@ -1690,6 +1725,484 @@ void BakedLightBaker::_stop_thread() { thread=NULL; } +void BakedLightBaker::_plot_pixel_to_lightmap(int x, int y, int width, int height, uint8_t *image, const Vector3& p_pos,const Vector3& p_normal,double *p_norm_ptr,float mult,float gamma) { + + + uint8_t *ptr = &image[(y*width+x)*4]; + int lc = lights.size(); + + + Color color; + + Octant *octants=octant_pool.ptr(); + + + int octant_idx=0; + + + while(true) { + + Octant &octant=octants[octant_idx]; + + if (octant.leaf) { + + Vector3 lpos = p_pos-octant.aabb.pos; + lpos/=octant.aabb.size; + + Vector3 cols[8]; + + for(int i=0;i<8;i++) { + + for(int j=0;j<lc;j++) { + cols[i].x+=octant.light[j].accum[i][0]*p_norm_ptr[j]; + cols[i].y+=octant.light[j].accum[i][1]*p_norm_ptr[j]; + cols[i].z+=octant.light[j].accum[i][2]*p_norm_ptr[j]; + } + } + + + /*Vector3 final = (cols[0] + (cols[1] - cols[0]) * lpos.y); + final = final + ((cols[2] + (cols[3] - cols[2]) * lpos.y) - final)*lpos.x; + + Vector3 final2 = (cols[4+0] + (cols[4+1] - cols[4+0]) * lpos.y); + final2 = final2 + ((cols[4+2] + (cols[4+3] - cols[4+2]) * lpos.y) - final2)*lpos.x;*/ + + Vector3 finala = cols[0].linear_interpolate(cols[1],lpos.x); + Vector3 finalb = cols[2].linear_interpolate(cols[3],lpos.x); + Vector3 final = finala.linear_interpolate(finalb,lpos.y); + + Vector3 final2a = cols[4+0].linear_interpolate(cols[4+1],lpos.x); + Vector3 final2b = cols[4+2].linear_interpolate(cols[4+3],lpos.x); + Vector3 final2 = final2a.linear_interpolate(final2b,lpos.y); + + final = final.linear_interpolate(final2,lpos.z); + if (baked_light->get_format()==BakedLight::FORMAT_HDR8) + final*=8.0; + + + color.r=pow(final.x*mult,gamma); + color.g=pow(final.y*mult,gamma); + color.b=pow(final.z*mult,gamma); + color.a=1.0; + + int lc = lights.size(); + LightData *lv = lights.ptr(); + for(int i=0;i<lc;i++) { + //shadow baking + if (!lv[i].bake_shadow) + continue; + Vector3 from = p_pos+p_normal*0.01; + Vector3 to; + float att=0; + switch(lv[i].type) { + case VS::LIGHT_DIRECTIONAL: { + to=from-lv[i].dir*lv[i].length; + } break; + case VS::LIGHT_OMNI: { + to=lv[i].pos; + float d = MIN(lv[i].radius,to.distance_to(from))/lv[i].radius; + att=d;//1.0-d; + } break; + default: continue; + } + + uint32_t* stack = ray_stack; + BVH **bstack = bvh_stack; + + enum { + TEST_RAY_BIT=0, + VISIT_LEFT_BIT=1, + VISIT_RIGHT_BIT=2, + VISIT_DONE_BIT=3, + + + }; + + bool intersected=false; + + int level=0; + + Vector3 n = (to-from); + float len=n.length(); + if (len==0) + continue; + n/=len; + + const BVH *bvhptr = bvh; + + bstack[0]=bvh; + stack[0]=TEST_RAY_BIT; + + + while(!intersected) { + + uint32_t mode = stack[level]; + const BVH &b = *bstack[level]; + bool done=false; + + switch(mode) { + case TEST_RAY_BIT: { + + if (b.leaf) { + + + Face3 f3(b.leaf->vertices[0],b.leaf->vertices[1],b.leaf->vertices[2]); + + + Vector3 res; + + if (f3.intersects_segment(from,to)) { + intersected=true; + done=true; + } + + stack[level]=VISIT_DONE_BIT; + } else { + + + bool valid = b.aabb.smits_intersect_ray(from,n,0,len); + //bool valid = b.aabb.intersects_segment(p_begin,p_end); + // bool valid = b.aabb.intersects(ray_aabb); + + if (!valid) { + + stack[level]=VISIT_DONE_BIT; + + } else { + + stack[level]=VISIT_LEFT_BIT; + } + } + + } continue; + case VISIT_LEFT_BIT: { + + stack[level]=VISIT_RIGHT_BIT; + bstack[level+1]=b.children[0]; + stack[level+1]=TEST_RAY_BIT; + level++; + + } continue; + case VISIT_RIGHT_BIT: { + + stack[level]=VISIT_DONE_BIT; + bstack[level+1]=b.children[1]; + stack[level+1]=TEST_RAY_BIT; + level++; + } continue; + case VISIT_DONE_BIT: { + + if (level==0) { + done=true; + break; + } else + level--; + + } continue; + } + + + if (done) + break; + } + + + + if (intersected) { + + color.a=Math::lerp(MAX(0.01,lv[i].darkening),1.0,att); + } + + } + + break; + } else { + + Vector3 lpos = p_pos - octant.aabb.pos; + Vector3 half = octant.aabb.size * 0.5; + + int ofs=0; + + if (lpos.x >= half.x) + ofs|=1; + if (lpos.y >= half.y) + ofs|=2; + if (lpos.z >= half.z) + ofs|=4; + + octant_idx = octant.children[ofs]; + + if (octant_idx==0) + return; + + } + } + + ptr[0]=CLAMP(color.r*255.0,0,255); + ptr[1]=CLAMP(color.g*255.0,0,255); + ptr[2]=CLAMP(color.b*255.0,0,255); + ptr[3]=CLAMP(color.a*255.0,0,255); + +} + + +Error BakedLightBaker::transfer_to_lightmaps() { + + if (!triangles.size() || baked_textures.size()==0) + return ERR_UNCONFIGURED; + + EditorProgress ep("transfer_to_lightmaps","Transfer to Lightmaps:",baked_textures.size()*2+triangles.size()); + + for(int i=0;i<baked_textures.size();i++) { + + ERR_FAIL_COND_V( baked_textures[i].width<=0 || baked_textures[i].height<=0,ERR_UNCONFIGURED ); + + baked_textures[i].data.resize( baked_textures[i].width*baked_textures[i].height*4 ); + zeromem(baked_textures[i].data.ptr(),baked_textures[i].data.size()); + ep.step("Allocating Texture #"+itos(i+1),i); + } + + Vector<double> norm_arr; + norm_arr.resize(lights.size()); + + for(int i=0;i<lights.size();i++) { + norm_arr[i] = 1.0/get_normalization(i); + } + float gamma = baked_light->get_gamma_adjust(); + float mult = baked_light->get_energy_multiplier(); + + + const double *normptr=norm_arr.ptr(); + for(int i=0;i<triangles.size();i++) { + + if (i%200==0) { + ep.step("Baking Triangle #"+itos(i),i+baked_textures.size()); + } + Triangle &t=triangles[i]; + if (t.baked_texture<0 || t.baked_texture>=baked_textures.size()) + continue; + + BakeTexture &bt=baked_textures[t.baked_texture]; + Vector3 normal = Plane(t.vertices[0],t.vertices[1],t.vertices[2]).normal; + + + int x[3]; + int y[3]; + + Vector3 vertices[3]={ + t.vertices[0], + t.vertices[1], + t.vertices[2] + }; + + for(int j=0;j<3;j++) { + + x[j]=t.bake_uvs[j].x*bt.width; + y[j]=t.bake_uvs[j].y*bt.height; + x[j]=CLAMP(x[j],0,bt.width-1); + y[j]=CLAMP(y[j],0,bt.height-1); + } + + + { + + // sort the points vertically + if (y[1] > y[2]) { + SWAP(x[1], x[2]); + SWAP(y[1], y[2]); + SWAP(vertices[1],vertices[2]); + } + if (y[0] > y[1]) { + SWAP(x[0], x[1]); + SWAP(y[0], y[1]); + SWAP(vertices[0],vertices[1]); + } + if (y[1] > y[2]) { + SWAP(x[1], x[2]); + SWAP(y[1], y[2]); + SWAP(vertices[1],vertices[2]); + } + + double dx_far = double(x[2] - x[0]) / (y[2] - y[0] + 1); + double dx_upper = double(x[1] - x[0]) / (y[1] - y[0] + 1); + double dx_low = double(x[2] - x[1]) / (y[2] - y[1] + 1); + double xf = x[0]; + double xt = x[0] + dx_upper; // if y[0] == y[1], special case + for (int yi = y[0]; yi <= (y[2] > bt.height-1 ? bt.height-1 : y[2]); yi++) + { + if (yi >= 0) { + for (int xi = (xf > 0 ? int(xf) : 0); xi <= (xt < bt.width ? xt : bt.width-1) ; xi++) { + //pixels[int(x + y * width)] = color; + + Vector2 v0 = Vector2(x[1]-x[0],y[1]-y[0]); + Vector2 v1 = Vector2(x[2]-x[0],y[2]-y[0]); + //vertices[2] - vertices[0]; + Vector2 v2 = Vector2(xi-x[0],yi-y[0]); + float d00 = v0.dot( v0); + float d01 = v0.dot( v1); + float d11 = v1.dot( v1); + float d20 = v2.dot( v0); + float d21 = v2.dot( v1); + float denom = (d00 * d11 - d01 * d01); + Vector3 pos; + if (denom==0) { + pos=t.vertices[0]; + } else { + float v = (d11 * d20 - d01 * d21) / denom; + float w = (d00 * d21 - d01 * d20) / denom; + float u = 1.0f - v - w; + pos = vertices[0]*u + vertices[1]*v + vertices[2]*w; + } + _plot_pixel_to_lightmap(xi,yi,bt.width,bt.height,bt.data.ptr(),pos,normal,norm_arr.ptr(),mult,gamma); + + } + + for (int xi = (xf < bt.width ? int(xf) : bt.width-1); xi >= (xt > 0 ? xt : 0); xi--) { + //pixels[int(x + y * width)] = color; + Vector2 v0 = Vector2(x[1]-x[0],y[1]-y[0]); + Vector2 v1 = Vector2(x[2]-x[0],y[2]-y[0]); + //vertices[2] - vertices[0]; + Vector2 v2 = Vector2(xi-x[0],yi-y[0]); + float d00 = v0.dot( v0); + float d01 = v0.dot( v1); + float d11 = v1.dot( v1); + float d20 = v2.dot( v0); + float d21 = v2.dot( v1); + float denom = (d00 * d11 - d01 * d01); + Vector3 pos; + if (denom==0) { + pos=t.vertices[0]; + } else { + float v = (d11 * d20 - d01 * d21) / denom; + float w = (d00 * d21 - d01 * d20) / denom; + float u = 1.0f - v - w; + pos = vertices[0]*u + vertices[1]*v + vertices[2]*w; + } + + _plot_pixel_to_lightmap(xi,yi,bt.width,bt.height,bt.data.ptr(),pos,normal,norm_arr.ptr(),mult,gamma); + + } + } + xf += dx_far; + if (yi < y[1]) + xt += dx_upper; + else + xt += dx_low; + } + } + + } + + + for(int i=0;i<baked_textures.size();i++) { + + + { + + ep.step("Post-Processing Texture #"+itos(i),i+baked_textures.size()+triangles.size()); + + BakeTexture &bt=baked_textures[i]; + + Vector<uint8_t> copy_data=bt.data; + uint8_t *data=bt.data.ptr(); + uint8_t *src_data=copy_data.ptr(); + const int max_radius=8; + const int shadow_radius=2; + const int max_dist=0x7FFFFFFF; + + for(int x=0;x<bt.width;x++) { + + for(int y=0;y<bt.height;y++) { + + + uint8_t a = copy_data[(y*bt.width+x)*4+3]; + + if (a>0) { + //blur shadow + + int from_x = MAX(0,x-shadow_radius); + int to_x = MIN(bt.width-1,x+shadow_radius); + int from_y = MAX(0,y-shadow_radius); + int to_y = MIN(bt.height-1,y+shadow_radius); + + int sum=0; + int sumc=0; + + for(int k=from_y;k<=to_y;k++) { + for(int l=from_x;l<=to_x;l++) { + + const uint8_t * rp = ©_data[(k*bt.width+l)<<2]; + + sum+=rp[3]; + sumc++; + } + } + + sum/=sumc; + data[(y*bt.width+x)*4+3]=sum; + + } else { + + int closest_dist=max_dist; + uint8_t closest_color[4]; + + int from_x = MAX(0,x-max_radius); + int to_x = MIN(bt.width-1,x+max_radius); + int from_y = MAX(0,y-max_radius); + int to_y = MIN(bt.height-1,y+max_radius); + + for(int k=from_y;k<=to_y;k++) { + for(int l=from_x;l<=to_x;l++) { + + int dy = y-k; + int dx = x-l; + int dist = dy*dy+dx*dx; + if (dist>=closest_dist) + continue; + + const uint8_t * rp = ©_data[(k*bt.width+l)<<2]; + + if (rp[3]==0) + continue; + + closest_dist=dist; + closest_color[0]=rp[0]; + closest_color[1]=rp[1]; + closest_color[2]=rp[2]; + closest_color[3]=rp[3]; + } + } + + + if (closest_dist!=max_dist) { + + data[(y*bt.width+x)*4+0]=closest_color[0]; + data[(y*bt.width+x)*4+1]=closest_color[1]; + data[(y*bt.width+x)*4+2]=closest_color[2]; + data[(y*bt.width+x)*4+3]=closest_color[3]; + } + } + } + } + } + + DVector<uint8_t> dv; + dv.resize(baked_textures[i].data.size()); + { + DVector<uint8_t>::Write w = dv.write(); + copymem(w.ptr(),baked_textures[i].data.ptr(),baked_textures[i].data.size()); + } + + Image img(baked_textures[i].width,baked_textures[i].height,0,Image::FORMAT_RGBA,dv); + Ref<ImageTexture> tex = memnew( ImageTexture ); + tex->create_from_image(img); + baked_light->set_lightmap_texture(i,tex); + } + + + return OK; +} + void BakedLightBaker::clear() { @@ -1711,7 +2224,14 @@ void BakedLightBaker::clear() { for(int i=0;i<octant_pool.size();i++) { if (octant_pool[i].leaf) { memdelete_arr( octant_pool[i].light ); + } Vector<double> norm_arr; + norm_arr.resize(lights.size()); + + for(int i=0;i<lights.size();i++) { + norm_arr[i] = 1.0/get_normalization(i); } + + const double *normptr=norm_arr.ptr(); } octant_pool.clear(); octant_pool_size=0; diff --git a/tools/editor/plugins/baked_light_baker.h b/tools/editor/plugins/baked_light_baker.h index 99c8211eed..722255a565 100644 --- a/tools/editor/plugins/baked_light_baker.h +++ b/tools/editor/plugins/baked_light_baker.h @@ -94,11 +94,13 @@ public: struct Triangle { - AABB aabb; + AABB aabb; Vector3 vertices[3]; Vector2 uvs[3]; + Vector2 bake_uvs[3]; Vector3 normals[3]; MeshMaterial *material; + int baked_texture; _FORCE_INLINE_ Vector2 get_uv(const Vector3& p_pos) { @@ -180,6 +182,12 @@ public: } }; + struct BakeTexture { + + Vector<uint8_t> data; + int width,height; + }; + struct LightData { @@ -194,10 +202,12 @@ public: float energy; float length; int rays_thrown; + bool bake_shadow; float radius; float attenuation; float spot_angle; + float darkening; float spot_attenuation; float area; @@ -220,6 +230,7 @@ public: int octant_pool_size; BVH*bvh; Vector<Triangle> triangles; + Vector<BakeTexture> baked_textures; Transform base_inv; int leaf_list; int octree_depth; @@ -255,13 +266,14 @@ public: MeshTexture* _get_mat_tex(const Ref<Texture>& p_tex); - void _add_mesh(const Ref<Mesh>& p_mesh,const Ref<Material>& p_mat_override,const Transform& p_xform); + void _add_mesh(const Ref<Mesh>& p_mesh,const Ref<Material>& p_mat_override,const Transform& p_xform,int p_baked_texture=-1); void _parse_geometry(Node* p_node); BVH* _parse_bvh(BVH** p_children,int p_size,int p_depth,int& max_depth); void _make_bvh(); void _make_octree(); void _make_octree_texture(); void _octree_insert(int p_octant, Triangle* p_triangle, int p_depth); + _FORCE_INLINE_ void _plot_pixel_to_lightmap(int x, int y, int width, int height, uint8_t *image, const Vector3& p_pos,const Vector3& p_normal,double *p_norm_ptr,float mult,float gamma); void _free_bvh(BVH* p_bvh); @@ -302,6 +314,8 @@ public: bool is_paused(); int get_rays_sec() { return rays_sec; } + Error transfer_to_lightmaps(); + void update_octree_image(DVector<uint8_t> &p_image); Ref<BakedLight> get_baked_light() { return baked_light; } diff --git a/tools/editor/plugins/baked_light_editor_plugin.cpp b/tools/editor/plugins/baked_light_editor_plugin.cpp index a1383f22fe..3d48f2e732 100644 --- a/tools/editor/plugins/baked_light_editor_plugin.cpp +++ b/tools/editor/plugins/baked_light_editor_plugin.cpp @@ -38,6 +38,7 @@ void BakedLightEditor::_notification(int p_option) { button_bake->set_icon(get_icon("Bake","EditorIcons")); button_reset->set_icon(get_icon("Reload","EditorIcons")); + button_make_lightmaps->set_icon(get_icon("LightMap","EditorIcons")); } if (p_option==NOTIFICATION_PROCESS) { @@ -148,7 +149,7 @@ void BakedLightEditor::_menu_option(int p_option) { ERR_FAIL_COND(!node); ERR_FAIL_COND(node->get_baked_light().is_null()); baker->bake(node->get_baked_light(),node); - + node->get_baked_light()->set_mode(BakedLight::MODE_OCTREE); update_timeout=0; set_process(true); @@ -180,14 +181,19 @@ void BakedLightEditor::_bake_pressed() { set_process(false); bake_info->set_text(""); + button_reset->show(); + button_make_lightmaps->show(); + } else { update_timeout=0; set_process(true); + button_make_lightmaps->hide(); + button_reset->hide(); } - } else { baker->bake(node->get_baked_light(),node); + node->get_baked_light()->set_mode(BakedLight::MODE_OCTREE); update_timeout=0; set_process(true); } @@ -216,13 +222,27 @@ void BakedLightEditor::edit(BakedLightInstance *p_baked_light) { } +void BakedLightEditor::_bake_lightmaps() { + + Error err = baker->transfer_to_lightmaps(); + if (err) { + + err_dialog->set_text("Error baking to lightmaps!\nMake sure that a bake has just\n happened and that lightmaps are\n configured. "); + err_dialog->popup_centered(Size2(350,70)); + return; + } + node->get_baked_light()->set_mode(BakedLight::MODE_LIGHTMAPS); + + +} void BakedLightEditor::_bind_methods() { ObjectTypeDB::bind_method("_menu_option",&BakedLightEditor::_menu_option); ObjectTypeDB::bind_method("_bake_pressed",&BakedLightEditor::_bake_pressed); ObjectTypeDB::bind_method("_clear_pressed",&BakedLightEditor::_clear_pressed); + ObjectTypeDB::bind_method("_bake_lightmaps",&BakedLightEditor::_bake_lightmaps); } BakedLightEditor::BakedLightEditor() { @@ -233,6 +253,11 @@ BakedLightEditor::BakedLightEditor() { button_bake->set_text("Bake!"); button_bake->set_toggle_mode(true); button_reset = memnew( Button ); + button_make_lightmaps = memnew( Button ); + button_bake->set_tooltip("Start/Unpause the baking process.\nThis bakes lighting into the lightmap octree."); + button_make_lightmaps ->set_tooltip("Convert the lightmap octree to lightmap textures\n(must have set up UV/Lightmaps properly before!)."); + + bake_info = memnew( Label ); bake_hbox->add_child( button_bake ); bake_hbox->add_child( button_reset ); @@ -243,8 +268,15 @@ BakedLightEditor::BakedLightEditor() { node=NULL; baker = memnew( BakedLightBaker ); + bake_hbox->add_child(button_make_lightmaps); + button_make_lightmaps->hide(); + button_bake->connect("pressed",this,"_bake_pressed"); button_reset->connect("pressed",this,"_clear_pressed"); + button_make_lightmaps->connect("pressed",this,"_bake_lightmaps"); + button_reset->hide(); + button_reset->set_tooltip("Reset the lightmap octree baking process (start over)."); + update_timeout=0; diff --git a/tools/editor/plugins/baked_light_editor_plugin.h b/tools/editor/plugins/baked_light_editor_plugin.h index 4ecc0b458f..7912bd92e5 100644 --- a/tools/editor/plugins/baked_light_editor_plugin.h +++ b/tools/editor/plugins/baked_light_editor_plugin.h @@ -30,6 +30,7 @@ class BakedLightEditor : public Control { HBoxContainer *bake_hbox; Button *button_bake; Button *button_reset; + Button *button_make_lightmaps; Label *bake_info; @@ -41,6 +42,8 @@ class BakedLightEditor : public Control { MENU_OPTION_CLEAR }; + void _bake_lightmaps(); + void _bake_pressed(); void _clear_pressed(); diff --git a/tools/editor/plugins/shader_editor_plugin.cpp b/tools/editor/plugins/shader_editor_plugin.cpp index 73b6265819..17c4291378 100644 --- a/tools/editor/plugins/shader_editor_plugin.cpp +++ b/tools/editor/plugins/shader_editor_plugin.cpp @@ -436,8 +436,10 @@ void ShaderEditor::save_external_data() { void ShaderEditor::apply_shaders() { - if (shader.is_valid()) + if (shader.is_valid()) { shader->set_code(vertex_editor->get_text_edit()->get_text(),fragment_editor->get_text_edit()->get_text(),light_editor->get_text_edit()->get_text(),0,0); + shader->set_edited(true); + } } void ShaderEditor::_close_callback() { diff --git a/tools/editor/scene_tree_editor.cpp b/tools/editor/scene_tree_editor.cpp index 4d0ed3e1dd..e0202be84e 100644 --- a/tools/editor/scene_tree_editor.cpp +++ b/tools/editor/scene_tree_editor.cpp @@ -66,11 +66,19 @@ void SceneTreeEditor::_cell_button_pressed(Object *p_item,int p_column,int p_id) } else if (p_id==BUTTON_VISIBILITY) { - if (n->is_type("GeometryInstance")) { - bool v = n->call("get_flag",VS::INSTANCE_FLAG_VISIBLE); - undo_redo->create_action("Toggle Geometry Visible"); - undo_redo->add_do_method(n,"set_flag",VS::INSTANCE_FLAG_VISIBLE,!v); - undo_redo->add_undo_method(n,"set_flag",VS::INSTANCE_FLAG_VISIBLE,v); + if (n->is_type("Spatial")) { + + Spatial *ci = n->cast_to<Spatial>(); + if (!ci->is_visible() && ci->get_parent_spatial() && !ci->get_parent_spatial()->is_visible()) { + error->set_text("This item cannot be made visible because the parent is hidden. Unhide the parent first."); + error->popup_centered_minsize(Size2(400,80)); + return; + } + + bool v = !bool(n->call("is_hidden")); + undo_redo->create_action("Toggle Spatial Visible"); + undo_redo->add_do_method(n,"_set_visible_",!v); + undo_redo->add_undo_method(n,"_set_visible_",v); undo_redo->commit_action(); } else if (n->is_type("CanvasItem")) { @@ -189,9 +197,9 @@ void SceneTreeEditor::_add_nodes(Node *p_node,TreeItem *p_parent) { if (!p_node->is_connected("visibility_changed",this,"_node_visibility_changed")) p_node->connect("visibility_changed",this,"_node_visibility_changed",varray(p_node)); - } else if (p_node->is_type("GeometryInstance")) { + } else if (p_node->is_type("Spatial")) { - bool h = !p_node->call("get_flag",VS::INSTANCE_FLAG_VISIBLE); + bool h = p_node->call("is_hidden"); if (h) item->add_button(0,get_icon("Hidden","EditorIcons"),BUTTON_VISIBILITY); else @@ -226,7 +234,16 @@ void SceneTreeEditor::_add_nodes(Node *p_node,TreeItem *p_parent) { void SceneTreeEditor::_node_visibility_changed(Node *p_node) { + + if (p_node!=get_scene_node() && !p_node->get_owner()) { + + return; + } TreeItem* item=p_node?_find(tree->get_root(),p_node->get_path()):NULL; + if (!item) { + + return; + } int idx=item->get_button_by_id(0,BUTTON_VISIBILITY); ERR_FAIL_COND(idx==-1); @@ -234,11 +251,10 @@ void SceneTreeEditor::_node_visibility_changed(Node *p_node) { if (p_node->is_type("CanvasItem")) { visible = !p_node->call("is_hidden"); - } else if (p_node->is_type("GeometryInstance")) { - visible = p_node->call("get_flag",VS::INSTANCE_FLAG_VISIBLE); + } else if (p_node->is_type("Spatial")) { + visible = !p_node->call("is_hidden"); } - if (!visible) item->set_button(0,idx,get_icon("Hidden","EditorIcons")); else @@ -274,7 +290,7 @@ void SceneTreeEditor::_node_removed(Node *p_node) { if (p_node->is_connected("script_changed",this,"_node_script_changed")) p_node->disconnect("script_changed",this,"_node_script_changed"); - if (p_node->is_type("GeometryInstance") || p_node->is_type("CanvasItem")) { + if (p_node->is_type("Spatial") || p_node->is_type("CanvasItem")) { if (p_node->is_connected("visibility_changed",this,"_node_visibility_changed")) p_node->disconnect("visibility_changed",this,"_node_visibility_changed"); } diff --git a/tools/export/blender25/io_scene_dae/export_dae.py b/tools/export/blender25/io_scene_dae/export_dae.py index 15ec77cf8f..ec907a998d 100644 --- a/tools/export/blender25/io_scene_dae/export_dae.py +++ b/tools/export/blender25/io_scene_dae/export_dae.py @@ -293,6 +293,9 @@ class DaeExporter: self.writel(S_FX,6,'</bump>') self.writel(S_FX,5,'</technique>') + self.writel(S_FX,5,'<technique profile="GOOGLEEARTH">') + self.writel(S_FX,6,'<double_sided>'+["0","1"][double_sided_hint]+"</double_sided>") + self.writel(S_FX,5,'</technique>') self.writel(S_FX,4,'</extra>') self.writel(S_FX,3,'</technique>') @@ -359,7 +362,7 @@ class DaeExporter: mat= None if (mat!=None): - materials[f.material_index]=self.export_material( mat ) + materials[f.material_index]=self.export_material( mat,mesh.show_double_sided ) else: materials[f.material_index]=None #weird, has no material? @@ -730,7 +733,7 @@ class DaeExporter: self.writel(S_LAMPS,2,'<optics>') self.writel(S_LAMPS,3,'<technique_common>') - if (light.type=="POINT" or light.type=="HEMI"): + if (light.type=="POINT"): self.writel(S_LAMPS,4,'<point>') self.writel(S_LAMPS,5,'<color>'+strarr(light.color)+'</color>') att_by_distance = 2.0 / light.distance # convert to linear attenuation |