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authorBil Bas (Spooner) <bil.bagpuss@gmail.com>2015-02-01 20:29:11 +0000
committerBil Bas (Spooner) <bil.bagpuss@gmail.com>2015-02-01 20:29:11 +0000
commit2c1a3dfed6f9a474ace9123b46edca77be548d3e (patch)
treee1cd0db9257a5a241a1db3906041dbb9c1295c74 /tools
parentaf7c8bdf236b7c572bc33a44e3bb64fecdaa99d9 (diff)
parent67d357191ff74b2cfc80015941363a97e7ee19fd (diff)
Merge branch 'master' of https://github.com/okamstudio/godot into add_sprintf
Diffstat (limited to 'tools')
-rw-r--r--tools/SCsub6
-rw-r--r--tools/editor/editor_node.cpp40
-rw-r--r--tools/editor/editor_node.h2
-rw-r--r--tools/editor/editor_plugin.cpp6
-rw-r--r--tools/editor/editor_plugin.h3
-rw-r--r--tools/editor/editor_settings.cpp5
-rw-r--r--tools/editor/icons/icon_add.pngbin393 -> 351 bytes
-rw-r--r--tools/editor/icons/icon_animation.pngbin651 -> 595 bytes
-rw-r--r--tools/editor/icons/icon_atlas_texture.pngbin458 -> 402 bytes
-rw-r--r--tools/editor/icons/icon_audio_stream_gibberish.pngbin456 -> 406 bytes
-rw-r--r--tools/editor/icons/icon_auto_play.pngbin217 -> 181 bytes
-rw-r--r--tools/editor/icons/icon_bake.pngbin419 -> 374 bytes
-rw-r--r--tools/editor/icons/icon_blend.pngbin488 -> 443 bytes
-rw-r--r--tools/editor/icons/icon_bone.pngbin2992 -> 297 bytes
-rw-r--r--tools/editor/icons/icon_bool.pngbin184 -> 147 bytes
-rw-r--r--tools/editor/icons/icon_canvas_item.pngbin481 -> 434 bytes
-rw-r--r--tools/editor/icons/icon_close.pngbin456 -> 398 bytes
-rw-r--r--tools/editor/icons/icon_close_hover.pngbin444 -> 391 bytes
-rw-r--r--tools/editor/icons/icon_collapse.pngbin343 -> 351 bytes
-rw-r--r--tools/editor/icons/icon_collapse_hl.pngbin341 -> 338 bytes
-rw-r--r--tools/editor/icons/icon_connect.pngbin646 -> 592 bytes
-rw-r--r--tools/editor/icons/icon_del.pngbin456 -> 398 bytes
-rw-r--r--tools/editor/icons/icon_duplicate.pngbin363 -> 327 bytes
-rw-r--r--tools/editor/icons/icon_edit.pngbin523 -> 475 bytes
-rw-r--r--tools/editor/icons/icon_edit_key.pngbin534 -> 478 bytes
-rw-r--r--tools/editor/icons/icon_edit_resource.pngbin286 -> 234 bytes
-rw-r--r--tools/editor/icons/icon_editor_focus.pngbin1273 -> 629 bytes
-rw-r--r--tools/editor/icons/icon_enum.pngbin221 -> 193 bytes
-rw-r--r--tools/editor/icons/icon_event_player.pngbin352 -> 299 bytes
-rw-r--r--tools/editor/icons/icon_file_server.pngbin636 -> 563 bytes
-rw-r--r--tools/editor/icons/icon_folder.pngbin471 -> 428 bytes
-rw-r--r--tools/editor/icons/icon_font.pngbin282 -> 248 bytes
-rw-r--r--tools/editor/icons/icon_g_d_script.pngbin628 -> 580 bytes
-rw-r--r--tools/editor/icons/icon_graph_color_ramp.pngbin0 -> 290 bytes
-rw-r--r--tools/editor/icons/icon_graph_comment.pngbin0 -> 310 bytes
-rw-r--r--tools/editor/icons/icon_graph_cube_uniform.pngbin0 -> 652 bytes
-rw-r--r--tools/editor/icons/icon_graph_curve_map.pngbin0 -> 619 bytes
-rw-r--r--tools/editor/icons/icon_graph_default_texture.pngbin0 -> 326 bytes
-rw-r--r--tools/editor/icons/icon_graph_input.pngbin0 -> 585 bytes
-rw-r--r--tools/editor/icons/icon_graph_rgb.pngbin0 -> 174 bytes
-rw-r--r--tools/editor/icons/icon_graph_rgb_op.pngbin0 -> 280 bytes
-rw-r--r--tools/editor/icons/icon_graph_rgb_uniform.pngbin0 -> 419 bytes
-rw-r--r--tools/editor/icons/icon_graph_scalar.pngbin0 -> 328 bytes
-rw-r--r--tools/editor/icons/icon_graph_scalar_interp.pngbin0 -> 352 bytes
-rw-r--r--tools/editor/icons/icon_graph_scalar_op.pngbin0 -> 238 bytes
-rw-r--r--tools/editor/icons/icon_graph_scalar_uniform.pngbin0 -> 392 bytes
-rw-r--r--tools/editor/icons/icon_graph_scalars_to_vec.pngbin0 -> 300 bytes
-rw-r--r--tools/editor/icons/icon_graph_texscreen.pngbin0 -> 578 bytes
-rw-r--r--tools/editor/icons/icon_graph_texture_uniform.pngbin0 -> 358 bytes
-rw-r--r--tools/editor/icons/icon_graph_time.pngbin0 -> 678 bytes
-rw-r--r--tools/editor/icons/icon_graph_vec_dp.pngbin0 -> 279 bytes
-rw-r--r--tools/editor/icons/icon_graph_vec_interp.pngbin0 -> 332 bytes
-rw-r--r--tools/editor/icons/icon_graph_vec_length.pngbin0 -> 303 bytes
-rw-r--r--tools/editor/icons/icon_graph_vec_op.pngbin0 -> 256 bytes
-rw-r--r--tools/editor/icons/icon_graph_vec_scalar_op.pngbin0 -> 267 bytes
-rw-r--r--tools/editor/icons/icon_graph_vec_to_scalars.pngbin0 -> 306 bytes
-rw-r--r--tools/editor/icons/icon_graph_vecs_to_xform.pngbin0 -> 288 bytes
-rw-r--r--tools/editor/icons/icon_graph_vector.pngbin0 -> 480 bytes
-rw-r--r--tools/editor/icons/icon_graph_vector_uniform.pngbin0 -> 531 bytes
-rw-r--r--tools/editor/icons/icon_graph_xform.pngbin0 -> 262 bytes
-rw-r--r--tools/editor/icons/icon_graph_xform_mult.pngbin0 -> 311 bytes
-rw-r--r--tools/editor/icons/icon_graph_xform_scalar_func.pngbin0 -> 378 bytes
-rw-r--r--tools/editor/icons/icon_graph_xform_to_vecs.pngbin0 -> 272 bytes
-rw-r--r--tools/editor/icons/icon_graph_xform_uniform.pngbin0 -> 346 bytes
-rw-r--r--tools/editor/icons/icon_graph_xform_vec_func.pngbin0 -> 389 bytes
-rw-r--r--tools/editor/icons/icon_graph_xform_vec_imult.pngbin0 -> 430 bytes
-rw-r--r--tools/editor/icons/icon_graph_xform_vec_mult.pngbin0 -> 422 bytes
-rw-r--r--tools/editor/icons/icon_group.pngbin402 -> 357 bytes
-rw-r--r--tools/editor/icons/icon_groups.pngbin558 -> 507 bytes
-rw-r--r--tools/editor/icons/icon_hidden.pngbin553 -> 500 bytes
-rw-r--r--tools/editor/icons/icon_image.pngbin444 -> 403 bytes
-rw-r--r--tools/editor/icons/icon_image_texture.pngbin352 -> 315 bytes
-rw-r--r--tools/editor/icons/icon_instance_options.pngbin523 -> 483 bytes
-rw-r--r--tools/editor/icons/icon_integer.pngbin183 -> 142 bytes
-rw-r--r--tools/editor/icons/icon_interp_cubic.pngbin373 -> 340 bytes
-rw-r--r--tools/editor/icons/icon_interp_linear.pngbin172 -> 134 bytes
-rw-r--r--tools/editor/icons/icon_interp_raw.pngbin161 -> 127 bytes
-rw-r--r--tools/editor/icons/icon_key.pngbin495 -> 450 bytes
-rw-r--r--tools/editor/icons/icon_key_selected.pngbin257 -> 215 bytes
-rw-r--r--tools/editor/icons/icon_light_map.pngbin441 -> 406 bytes
-rw-r--r--tools/editor/icons/icon_load.pngbin471 -> 428 bytes
-rw-r--r--tools/editor/icons/icon_lock.pngbin403 -> 362 bytes
-rw-r--r--tools/editor/icons/icon_loop.pngbin408 -> 366 bytes
-rw-r--r--tools/editor/icons/icon_main_play.pngbin367 -> 311 bytes
-rw-r--r--tools/editor/icons/icon_main_stop.pngbin336 -> 263 bytes
-rw-r--r--tools/editor/icons/icon_mirror_x.pngbin230 -> 187 bytes
-rw-r--r--tools/editor/icons/icon_mirror_y.pngbin244 -> 215 bytes
-rw-r--r--tools/editor/icons/icon_move_down.pngbin286 -> 239 bytes
-rw-r--r--tools/editor/icons/icon_move_down_hl.pngbin266 -> 234 bytes
-rw-r--r--tools/editor/icons/icon_move_up.pngbin275 -> 225 bytes
-rw-r--r--tools/editor/icons/icon_move_up_hl.pngbin278 -> 224 bytes
-rw-r--r--tools/editor/icons/icon_new.pngbin344 -> 298 bytes
-rw-r--r--tools/editor/icons/icon_node.pngbin301 -> 257 bytes
-rw-r--r--tools/editor/icons/icon_open.pngbin471 -> 428 bytes
-rw-r--r--tools/editor/icons/icon_p_hash_translation.pngbin282 -> 234 bytes
-rw-r--r--tools/editor/icons/icon_packed_scene.pngbin536 -> 485 bytes
-rw-r--r--tools/editor/icons/icon_panels_1.pngbin195 -> 154 bytes
-rw-r--r--tools/editor/icons/icon_panels_2.pngbin196 -> 157 bytes
-rw-r--r--tools/editor/icons/icon_panels_3.pngbin205 -> 166 bytes
-rw-r--r--tools/editor/icons/icon_panels_4.pngbin198 -> 159 bytes
-rw-r--r--tools/editor/icons/icon_pin.pngbin420 -> 381 bytes
-rw-r--r--tools/editor/icons/icon_pin_pressed.pngbin385 -> 346 bytes
-rw-r--r--tools/editor/icons/icon_play.pngbin302 -> 256 bytes
-rw-r--r--tools/editor/icons/icon_play_custom.pngbin533 -> 500 bytes
-rw-r--r--tools/editor/icons/icon_play_scene.pngbin690 -> 600 bytes
-rw-r--r--tools/editor/icons/icon_prev_scene.pngbin279 -> 229 bytes
-rw-r--r--tools/editor/icons/icon_real.pngbin183 -> 146 bytes
-rw-r--r--tools/editor/icons/icon_reload.pngbin567 -> 519 bytes
-rw-r--r--tools/editor/icons/icon_remove.pngbin456 -> 398 bytes
-rw-r--r--tools/editor/icons/icon_rename.pngbin320 -> 269 bytes
-rw-r--r--tools/editor/icons/icon_reparent.pngbin523 -> 474 bytes
-rw-r--r--tools/editor/icons/icon_replace.pngbin483 -> 435 bytes
-rw-r--r--tools/editor/icons/icon_resource_preloader.pngbin771 -> 716 bytes
-rw-r--r--tools/editor/icons/icon_sample_player.pngbin448 -> 415 bytes
-rw-r--r--tools/editor/icons/icon_save.pngbin515 -> 473 bytes
-rw-r--r--tools/editor/icons/icon_script.pngbin317 -> 272 bytes
-rw-r--r--tools/editor/icons/icon_sound_room_params.pngbin577 -> 534 bytes
-rw-r--r--tools/editor/icons/icon_stop.pngbin171 -> 138 bytes
-rw-r--r--tools/editor/icons/icon_stream_player.pngbin355 -> 327 bytes
-rw-r--r--tools/editor/icons/icon_string.pngbin156 -> 121 bytes
-rw-r--r--tools/editor/icons/icon_texture.pngbin328 -> 292 bytes
-rw-r--r--tools/editor/icons/icon_timer.pngbin607 -> 551 bytes
-rw-r--r--tools/editor/icons/icon_tool_move.pngbin323 -> 275 bytes
-rw-r--r--tools/editor/icons/icon_tool_pan.pngbin1555 -> 1654 bytes
-rw-r--r--tools/editor/icons/icon_tool_rotate.pngbin610 -> 567 bytes
-rw-r--r--tools/editor/icons/icon_tool_scale.pngbin415 -> 366 bytes
-rw-r--r--tools/editor/icons/icon_tool_select.pngbin359 -> 311 bytes
-rw-r--r--tools/editor/icons/icon_tools.pngbin639 -> 589 bytes
-rw-r--r--tools/editor/icons/icon_track_continuous.pngbin268 -> 231 bytes
-rw-r--r--tools/editor/icons/icon_track_discrete.pngbin153 -> 118 bytes
-rw-r--r--tools/editor/icons/icon_translation.pngbin286 -> 241 bytes
-rw-r--r--tools/editor/icons/icon_unbone.pngbin3000 -> 303 bytes
-rw-r--r--tools/editor/icons/icon_ungroup.pngbin525 -> 478 bytes
-rw-r--r--tools/editor/icons/icon_unlock.pngbin367 -> 337 bytes
-rw-r--r--tools/editor/icons/icon_uv.pngbin381 -> 343 bytes
-rw-r--r--tools/editor/icons/icon_vector.pngbin190 -> 158 bytes
-rw-r--r--tools/editor/icons/icon_vector2.pngbin176 -> 141 bytes
-rw-r--r--tools/editor/icons/icon_viewport.pngbin325 -> 287 bytes
-rw-r--r--tools/editor/icons/icon_visible.pngbin563 -> 502 bytes
-rw-r--r--tools/editor/icons/icon_zoom.pngbin582 -> 537 bytes
-rw-r--r--tools/editor/io_plugins/editor_font_import_plugin.cpp2
-rw-r--r--tools/editor/io_plugins/editor_texture_import_plugin.cpp6
-rw-r--r--tools/editor/io_plugins/editor_texture_import_plugin.h1
-rw-r--r--tools/editor/plugins/canvas_item_editor_plugin.cpp11
-rw-r--r--tools/editor/plugins/canvas_item_editor_plugin.h3
-rw-r--r--tools/editor/plugins/path_2d_editor_plugin.cpp4
-rw-r--r--tools/editor/plugins/script_editor_plugin.cpp14
-rw-r--r--tools/editor/plugins/shader_editor_plugin.cpp73
-rw-r--r--tools/editor/plugins/shader_editor_plugin.h6
-rw-r--r--tools/editor/plugins/shader_graph_editor_plugin.cpp1074
-rw-r--r--tools/editor/plugins/shader_graph_editor_plugin.h85
-rw-r--r--tools/editor/plugins/tile_map_editor_plugin.cpp79
-rw-r--r--tools/editor/plugins/tile_map_editor_plugin.h6
-rw-r--r--tools/editor/project_manager.cpp4
-rw-r--r--tools/editor/scene_tree_dock.cpp24
-rw-r--r--tools/editor/script_editor_debugger.cpp2
-rw-r--r--tools/export/blender25/godot_export_manager.py474
-rw-r--r--tools/export/blender25/io_scene_dae/export_dae.py71
158 files changed, 1780 insertions, 221 deletions
diff --git a/tools/SCsub b/tools/SCsub
index 4d8b05fe79..ce7df2c35b 100644
--- a/tools/SCsub
+++ b/tools/SCsub
@@ -13,11 +13,9 @@ if (env["tools"]!="no"):
SConscript('freetype/SCsub');
SConscript('doc/SCsub')
SConscript('pck/SCsub')
-
+ lib = env.Library("tool",env.tool_sources)
-lib = env.Library("tool",env.tool_sources)
-
-env.Prepend(LIBS=[lib])
+ env.Prepend(LIBS=[lib])
diff --git a/tools/editor/editor_node.cpp b/tools/editor/editor_node.cpp
index 5843a7cb28..6ff16e661c 100644
--- a/tools/editor/editor_node.cpp
+++ b/tools/editor/editor_node.cpp
@@ -978,6 +978,15 @@ void EditorNode::_dialog_action(String p_file) {
}
} break;
+
+ case FILE_SAVE_AND_RUN: {
+ if (file->get_mode()==FileDialog::MODE_SAVE_FILE) {
+
+ _save_scene(p_file);
+ _run(false);
+ }
+ } break;
+
case FILE_EXPORT_MESH_LIBRARY: {
Ref<MeshLibrary> ml;
@@ -1391,13 +1400,10 @@ void EditorNode::_run(bool p_current,const String& p_custom) {
}
if (scene->get_filename()=="") {
-
-
current_option=-1;
//accept->get_cancel()->hide();
- accept->get_ok()->set_text("I see..");
- accept->set_text("Scene has never been saved. Save before running!");
- accept->popup_centered(Size2(300,70));;
+ /**/
+ _menu_option_confirm(FILE_SAVE_BEFORE_RUN, false);
return;
}
@@ -1664,6 +1670,18 @@ void EditorNode::_menu_option_confirm(int p_option,bool p_confirmed) {
} break;
+ case FILE_SAVE_BEFORE_RUN: {
+ if (!p_confirmed) {
+ accept->get_ok()->set_text("Yes");
+ accept->set_text("This scene has never been saved. Save before running?");
+ accept->popup_centered(Size2(300, 70));
+ break;
+ }
+
+ _menu_option(FILE_SAVE_AS_SCENE);
+ _menu_option_confirm(FILE_SAVE_AND_RUN, true);
+ } break;
+
case FILE_DUMP_STRINGS: {
Node *scene = edited_scene;
@@ -4017,8 +4035,10 @@ EditorNode::EditorNode() {
add_editor_plugin( memnew( ScriptEditorPlugin(this) ) );
add_editor_plugin( memnew( EditorHelpPlugin(this) ) );
add_editor_plugin( memnew( AnimationPlayerEditorPlugin(this) ) );
- add_editor_plugin( memnew( ShaderGraphEditorPlugin(this) ) );
- add_editor_plugin( memnew( ShaderEditorPlugin(this) ) );
+ add_editor_plugin( memnew( ShaderGraphEditorPlugin(this,true) ) );
+ add_editor_plugin( memnew( ShaderGraphEditorPlugin(this,false) ) );
+ add_editor_plugin( memnew( ShaderEditorPlugin(this,true) ) );
+ add_editor_plugin( memnew( ShaderEditorPlugin(this,false) ) );
add_editor_plugin( memnew( CameraEditorPlugin(this) ) );
add_editor_plugin( memnew( SampleEditorPlugin(this) ) );
add_editor_plugin( memnew( SampleLibraryEditorPlugin(this) ) );
@@ -4069,9 +4089,9 @@ EditorNode::EditorNode() {
Globals::get_singleton()->set("debug/indicators_enabled",true);
Globals::get_singleton()->set("render/room_cull_enabled",false);
- theme->set_color("prop_category","Editor",Color::hex(0x3f3945ff));
- theme->set_color("prop_section","Editor",Color::hex(0x38323dff));
- theme->set_color("prop_subsection","Editor",Color::hex(0x342e39ff));
+ theme->set_color("prop_category","Editor",Color::hex(0x403d41ff));
+ theme->set_color("prop_section","Editor",Color::hex(0x383539ff));
+ theme->set_color("prop_subsection","Editor",Color::hex(0x343135ff));
theme->set_color("fg_selected","Editor",Color::html("ffbd8e8e"));
theme->set_color("fg_error","Editor",Color::html("ffbd8e8e"));
diff --git a/tools/editor/editor_node.h b/tools/editor/editor_node.h
index 381993646e..7560c2b149 100644
--- a/tools/editor/editor_node.h
+++ b/tools/editor/editor_node.h
@@ -108,6 +108,8 @@ class EditorNode : public Node {
FILE_OPEN_SCENE,
FILE_SAVE_SCENE,
FILE_SAVE_AS_SCENE,
+ FILE_SAVE_BEFORE_RUN,
+ FILE_SAVE_AND_RUN,
FILE_IMPORT_SUBSCENE,
FILE_EXPORT_PROJECT,
FILE_EXPORT_MESH_LIBRARY,
diff --git a/tools/editor/editor_plugin.cpp b/tools/editor/editor_plugin.cpp
index 2a2ad63d32..1bad1dc6ac 100644
--- a/tools/editor/editor_plugin.cpp
+++ b/tools/editor/editor_plugin.cpp
@@ -73,6 +73,12 @@ void EditorPlugin::add_custom_control(CustomControlContainer p_location,Control
} break;
case CONTAINER_CANVAS_EDITOR_SIDE: {
+ CanvasItemEditor::get_singleton()->get_palette_split()->add_child(p_control);
+
+ } break;
+ case CONTAINER_CANVAS_EDITOR_BOTTOM: {
+
+ CanvasItemEditor::get_singleton()->get_bottom_split()->add_child(p_control);
} break;
diff --git a/tools/editor/editor_plugin.h b/tools/editor/editor_plugin.h
index bcde0f73fb..4f2341d3b1 100644
--- a/tools/editor/editor_plugin.h
+++ b/tools/editor/editor_plugin.h
@@ -66,7 +66,8 @@ public:
CONTAINER_SPATIAL_EDITOR_SIDE,
CONTAINER_SPATIAL_EDITOR_BOTTOM,
CONTAINER_CANVAS_EDITOR_MENU,
- CONTAINER_CANVAS_EDITOR_SIDE
+ CONTAINER_CANVAS_EDITOR_SIDE,
+ CONTAINER_CANVAS_EDITOR_BOTTOM
};
//TODO: send a resoucre for editing to the editor node?
diff --git a/tools/editor/editor_settings.cpp b/tools/editor/editor_settings.cpp
index bc800d7e9e..24699ac87f 100644
--- a/tools/editor/editor_settings.cpp
+++ b/tools/editor/editor_settings.cpp
@@ -404,6 +404,7 @@ void EditorSettings::_load_defaults() {
set("text_editor/symbol_color",Color::html("badfff"));
set("text_editor/selection_color",Color::html("7b5dbe"));
set("text_editor/brace_mismatch_color",Color(1,0.2,0.2));
+ set("text_editor/current_line_color",Color(0.3,0.5,0.8,0.15));
set("text_editor/idle_parse_delay",2);
set("text_editor/create_signal_callbacks",true);
@@ -413,6 +414,10 @@ void EditorSettings::_load_defaults() {
set("text_editor/auto_brace_complete", false);
+ set("scenetree_editor/duplicate_node_name_num_separator",0);
+ hints["scenetree_editor/duplicate_node_name_num_separator"]=PropertyInfo(Variant::INT,"scenetree_editor/duplicate_node_name_num_separator",PROPERTY_HINT_ENUM, "None,Space,Underscore,Dash");
+
+
set("3d_editor/default_fov",45.0);
set("3d_editor/default_z_near",0.1);
set("3d_editor/default_z_far",500.0);
diff --git a/tools/editor/icons/icon_add.png b/tools/editor/icons/icon_add.png
index 1a97f356d6..26283ca67c 100644
--- a/tools/editor/icons/icon_add.png
+++ b/tools/editor/icons/icon_add.png
Binary files differ
diff --git a/tools/editor/icons/icon_animation.png b/tools/editor/icons/icon_animation.png
index 6af126bf37..ac663c0554 100644
--- a/tools/editor/icons/icon_animation.png
+++ b/tools/editor/icons/icon_animation.png
Binary files differ
diff --git a/tools/editor/icons/icon_atlas_texture.png b/tools/editor/icons/icon_atlas_texture.png
index 3da9f0bee4..0051b0cda4 100644
--- a/tools/editor/icons/icon_atlas_texture.png
+++ b/tools/editor/icons/icon_atlas_texture.png
Binary files differ
diff --git a/tools/editor/icons/icon_audio_stream_gibberish.png b/tools/editor/icons/icon_audio_stream_gibberish.png
index f10671e8a2..95470c298e 100644
--- a/tools/editor/icons/icon_audio_stream_gibberish.png
+++ b/tools/editor/icons/icon_audio_stream_gibberish.png
Binary files differ
diff --git a/tools/editor/icons/icon_auto_play.png b/tools/editor/icons/icon_auto_play.png
index e454ca8c7b..1d5c957cc7 100644
--- a/tools/editor/icons/icon_auto_play.png
+++ b/tools/editor/icons/icon_auto_play.png
Binary files differ
diff --git a/tools/editor/icons/icon_bake.png b/tools/editor/icons/icon_bake.png
index b1b0f941da..ae06ce48e6 100644
--- a/tools/editor/icons/icon_bake.png
+++ b/tools/editor/icons/icon_bake.png
Binary files differ
diff --git a/tools/editor/icons/icon_blend.png b/tools/editor/icons/icon_blend.png
index 985b63d5d1..2a75f0b2f4 100644
--- a/tools/editor/icons/icon_blend.png
+++ b/tools/editor/icons/icon_blend.png
Binary files differ
diff --git a/tools/editor/icons/icon_bone.png b/tools/editor/icons/icon_bone.png
index 174b0bc167..81b6d8856e 100644
--- a/tools/editor/icons/icon_bone.png
+++ b/tools/editor/icons/icon_bone.png
Binary files differ
diff --git a/tools/editor/icons/icon_bool.png b/tools/editor/icons/icon_bool.png
index d465b7da07..3381033b00 100644
--- a/tools/editor/icons/icon_bool.png
+++ b/tools/editor/icons/icon_bool.png
Binary files differ
diff --git a/tools/editor/icons/icon_canvas_item.png b/tools/editor/icons/icon_canvas_item.png
index 99403bed21..add54ba1af 100644
--- a/tools/editor/icons/icon_canvas_item.png
+++ b/tools/editor/icons/icon_canvas_item.png
Binary files differ
diff --git a/tools/editor/icons/icon_close.png b/tools/editor/icons/icon_close.png
index 11fa746271..10e56d5bb8 100644
--- a/tools/editor/icons/icon_close.png
+++ b/tools/editor/icons/icon_close.png
Binary files differ
diff --git a/tools/editor/icons/icon_close_hover.png b/tools/editor/icons/icon_close_hover.png
index efcc9e7471..cb519691e5 100644
--- a/tools/editor/icons/icon_close_hover.png
+++ b/tools/editor/icons/icon_close_hover.png
Binary files differ
diff --git a/tools/editor/icons/icon_collapse.png b/tools/editor/icons/icon_collapse.png
index bd5c9765a5..23db9e42a7 100644
--- a/tools/editor/icons/icon_collapse.png
+++ b/tools/editor/icons/icon_collapse.png
Binary files differ
diff --git a/tools/editor/icons/icon_collapse_hl.png b/tools/editor/icons/icon_collapse_hl.png
index 7ed9a5c125..0dfbc8b175 100644
--- a/tools/editor/icons/icon_collapse_hl.png
+++ b/tools/editor/icons/icon_collapse_hl.png
Binary files differ
diff --git a/tools/editor/icons/icon_connect.png b/tools/editor/icons/icon_connect.png
index 24258414c4..745e445a61 100644
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diff --git a/tools/editor/icons/icon_reload.png b/tools/editor/icons/icon_reload.png
index 07f53efb56..f7c6530d77 100644
--- a/tools/editor/icons/icon_reload.png
+++ b/tools/editor/icons/icon_reload.png
Binary files differ
diff --git a/tools/editor/icons/icon_remove.png b/tools/editor/icons/icon_remove.png
index 5349af466e..10e56d5bb8 100644
--- a/tools/editor/icons/icon_remove.png
+++ b/tools/editor/icons/icon_remove.png
Binary files differ
diff --git a/tools/editor/icons/icon_rename.png b/tools/editor/icons/icon_rename.png
index f88da39915..7b6a10df93 100644
--- a/tools/editor/icons/icon_rename.png
+++ b/tools/editor/icons/icon_rename.png
Binary files differ
diff --git a/tools/editor/icons/icon_reparent.png b/tools/editor/icons/icon_reparent.png
index af85b17ecc..59aee5e42d 100644
--- a/tools/editor/icons/icon_reparent.png
+++ b/tools/editor/icons/icon_reparent.png
Binary files differ
diff --git a/tools/editor/icons/icon_replace.png b/tools/editor/icons/icon_replace.png
index 2ae843ae10..662a58dc93 100644
--- a/tools/editor/icons/icon_replace.png
+++ b/tools/editor/icons/icon_replace.png
Binary files differ
diff --git a/tools/editor/icons/icon_resource_preloader.png b/tools/editor/icons/icon_resource_preloader.png
index e31e5a0d59..14b8c4de3c 100644
--- a/tools/editor/icons/icon_resource_preloader.png
+++ b/tools/editor/icons/icon_resource_preloader.png
Binary files differ
diff --git a/tools/editor/icons/icon_sample_player.png b/tools/editor/icons/icon_sample_player.png
index 5561769b05..92d9cc77bf 100644
--- a/tools/editor/icons/icon_sample_player.png
+++ b/tools/editor/icons/icon_sample_player.png
Binary files differ
diff --git a/tools/editor/icons/icon_save.png b/tools/editor/icons/icon_save.png
index dce274ffb1..ddef66688d 100644
--- a/tools/editor/icons/icon_save.png
+++ b/tools/editor/icons/icon_save.png
Binary files differ
diff --git a/tools/editor/icons/icon_script.png b/tools/editor/icons/icon_script.png
index 65fb3c4934..baf5927c18 100644
--- a/tools/editor/icons/icon_script.png
+++ b/tools/editor/icons/icon_script.png
Binary files differ
diff --git a/tools/editor/icons/icon_sound_room_params.png b/tools/editor/icons/icon_sound_room_params.png
index 8e381d7978..2d37a4b49f 100644
--- a/tools/editor/icons/icon_sound_room_params.png
+++ b/tools/editor/icons/icon_sound_room_params.png
Binary files differ
diff --git a/tools/editor/icons/icon_stop.png b/tools/editor/icons/icon_stop.png
index 3b7562fa4a..fd568b61a8 100644
--- a/tools/editor/icons/icon_stop.png
+++ b/tools/editor/icons/icon_stop.png
Binary files differ
diff --git a/tools/editor/icons/icon_stream_player.png b/tools/editor/icons/icon_stream_player.png
index 2670a567e8..cf8fdcbaea 100644
--- a/tools/editor/icons/icon_stream_player.png
+++ b/tools/editor/icons/icon_stream_player.png
Binary files differ
diff --git a/tools/editor/icons/icon_string.png b/tools/editor/icons/icon_string.png
index 86cc8e633f..48bf753c40 100644
--- a/tools/editor/icons/icon_string.png
+++ b/tools/editor/icons/icon_string.png
Binary files differ
diff --git a/tools/editor/icons/icon_texture.png b/tools/editor/icons/icon_texture.png
index 03d6ac7db2..bbcc54bd6e 100644
--- a/tools/editor/icons/icon_texture.png
+++ b/tools/editor/icons/icon_texture.png
Binary files differ
diff --git a/tools/editor/icons/icon_timer.png b/tools/editor/icons/icon_timer.png
index 3855683033..e8c36ae893 100644
--- a/tools/editor/icons/icon_timer.png
+++ b/tools/editor/icons/icon_timer.png
Binary files differ
diff --git a/tools/editor/icons/icon_tool_move.png b/tools/editor/icons/icon_tool_move.png
index fc611cdbb1..7257d3897b 100644
--- a/tools/editor/icons/icon_tool_move.png
+++ b/tools/editor/icons/icon_tool_move.png
Binary files differ
diff --git a/tools/editor/icons/icon_tool_pan.png b/tools/editor/icons/icon_tool_pan.png
index 5c078a7b1c..bfe6fddf45 100644
--- a/tools/editor/icons/icon_tool_pan.png
+++ b/tools/editor/icons/icon_tool_pan.png
Binary files differ
diff --git a/tools/editor/icons/icon_tool_rotate.png b/tools/editor/icons/icon_tool_rotate.png
index c833b93d6e..9575ceb54e 100644
--- a/tools/editor/icons/icon_tool_rotate.png
+++ b/tools/editor/icons/icon_tool_rotate.png
Binary files differ
diff --git a/tools/editor/icons/icon_tool_scale.png b/tools/editor/icons/icon_tool_scale.png
index 3eaeae1e99..a94a6e7c98 100644
--- a/tools/editor/icons/icon_tool_scale.png
+++ b/tools/editor/icons/icon_tool_scale.png
Binary files differ
diff --git a/tools/editor/icons/icon_tool_select.png b/tools/editor/icons/icon_tool_select.png
index eb5ff6e1da..47683228e9 100644
--- a/tools/editor/icons/icon_tool_select.png
+++ b/tools/editor/icons/icon_tool_select.png
Binary files differ
diff --git a/tools/editor/icons/icon_tools.png b/tools/editor/icons/icon_tools.png
index 927173ea0f..f02d924203 100644
--- a/tools/editor/icons/icon_tools.png
+++ b/tools/editor/icons/icon_tools.png
Binary files differ
diff --git a/tools/editor/icons/icon_track_continuous.png b/tools/editor/icons/icon_track_continuous.png
index 97e8762299..9f99891c21 100644
--- a/tools/editor/icons/icon_track_continuous.png
+++ b/tools/editor/icons/icon_track_continuous.png
Binary files differ
diff --git a/tools/editor/icons/icon_track_discrete.png b/tools/editor/icons/icon_track_discrete.png
index 57a4cd5579..4e65e49afb 100644
--- a/tools/editor/icons/icon_track_discrete.png
+++ b/tools/editor/icons/icon_track_discrete.png
Binary files differ
diff --git a/tools/editor/icons/icon_translation.png b/tools/editor/icons/icon_translation.png
index 6211ab9a1b..917c6f548a 100644
--- a/tools/editor/icons/icon_translation.png
+++ b/tools/editor/icons/icon_translation.png
Binary files differ
diff --git a/tools/editor/icons/icon_unbone.png b/tools/editor/icons/icon_unbone.png
index 819e8a8e5d..c8cd774460 100644
--- a/tools/editor/icons/icon_unbone.png
+++ b/tools/editor/icons/icon_unbone.png
Binary files differ
diff --git a/tools/editor/icons/icon_ungroup.png b/tools/editor/icons/icon_ungroup.png
index 16511e3f1c..4ea620bf96 100644
--- a/tools/editor/icons/icon_ungroup.png
+++ b/tools/editor/icons/icon_ungroup.png
Binary files differ
diff --git a/tools/editor/icons/icon_unlock.png b/tools/editor/icons/icon_unlock.png
index b86447bf7a..f9fa31c3e0 100644
--- a/tools/editor/icons/icon_unlock.png
+++ b/tools/editor/icons/icon_unlock.png
Binary files differ
diff --git a/tools/editor/icons/icon_uv.png b/tools/editor/icons/icon_uv.png
index 4d9d198d86..39bc737a37 100644
--- a/tools/editor/icons/icon_uv.png
+++ b/tools/editor/icons/icon_uv.png
Binary files differ
diff --git a/tools/editor/icons/icon_vector.png b/tools/editor/icons/icon_vector.png
index 7826d7f7a9..0ee33ba0b7 100644
--- a/tools/editor/icons/icon_vector.png
+++ b/tools/editor/icons/icon_vector.png
Binary files differ
diff --git a/tools/editor/icons/icon_vector2.png b/tools/editor/icons/icon_vector2.png
index 44e48c36c7..5920109a55 100644
--- a/tools/editor/icons/icon_vector2.png
+++ b/tools/editor/icons/icon_vector2.png
Binary files differ
diff --git a/tools/editor/icons/icon_viewport.png b/tools/editor/icons/icon_viewport.png
index 0a0d93cf4d..3859f6c7e9 100644
--- a/tools/editor/icons/icon_viewport.png
+++ b/tools/editor/icons/icon_viewport.png
Binary files differ
diff --git a/tools/editor/icons/icon_visible.png b/tools/editor/icons/icon_visible.png
index 519898bbef..cbc44c4e30 100644
--- a/tools/editor/icons/icon_visible.png
+++ b/tools/editor/icons/icon_visible.png
Binary files differ
diff --git a/tools/editor/icons/icon_zoom.png b/tools/editor/icons/icon_zoom.png
index cbacaaaeca..e4bbbfe7c3 100644
--- a/tools/editor/icons/icon_zoom.png
+++ b/tools/editor/icons/icon_zoom.png
Binary files differ
diff --git a/tools/editor/io_plugins/editor_font_import_plugin.cpp b/tools/editor/io_plugins/editor_font_import_plugin.cpp
index 064758f6cd..1fd7d26f8b 100644
--- a/tools/editor/io_plugins/editor_font_import_plugin.cpp
+++ b/tools/editor/io_plugins/editor_font_import_plugin.cpp
@@ -499,7 +499,7 @@ class EditorFontImportDialog : public ConfirmationDialog {
Error err = plugin->import(dest->get_line_edit()->get_text(),rimd);
if (err!=OK) {
- error_dialog->set_text("Could't save font.");
+ error_dialog->set_text("Couldn't save font.");
error_dialog->popup_centered(Size2(200,100));
return;
}
diff --git a/tools/editor/io_plugins/editor_texture_import_plugin.cpp b/tools/editor/io_plugins/editor_texture_import_plugin.cpp
index b855b15b39..ce376f2e7b 100644
--- a/tools/editor/io_plugins/editor_texture_import_plugin.cpp
+++ b/tools/editor/io_plugins/editor_texture_import_plugin.cpp
@@ -411,7 +411,11 @@ void EditorTextureImportDialog::popup_import(const String& p_from) {
Ref<ResourceImportMetadata> rimd = ResourceLoader::load_import_metadata(p_from);
ERR_FAIL_COND(!rimd.is_valid());
- save_path->set_text(p_from.get_base_dir());
+ if (plugin->get_mode()==EditorTextureImportPlugin::MODE_ATLAS)
+ save_path->set_text(p_from);
+ else
+ save_path->set_text(p_from.get_base_dir());
+
texture_options->set_format(EditorTextureImportPlugin::ImageFormat(int(rimd->get_option("format"))));
texture_options->set_flags(rimd->get_option("flags"));
texture_options->set_quality(rimd->get_option("quality"));
diff --git a/tools/editor/io_plugins/editor_texture_import_plugin.h b/tools/editor/io_plugins/editor_texture_import_plugin.h
index d17b3c05c2..e733a3ddf9 100644
--- a/tools/editor/io_plugins/editor_texture_import_plugin.h
+++ b/tools/editor/io_plugins/editor_texture_import_plugin.h
@@ -98,6 +98,7 @@ public:
IMAGE_FLAG_USE_ANISOTROPY=1024, //convert image to linear
};
+ Mode get_mode() const { return mode; }
virtual String get_name() const;
virtual String get_visible_name() const;
virtual void import_dialog(const String& p_from="");
diff --git a/tools/editor/plugins/canvas_item_editor_plugin.cpp b/tools/editor/plugins/canvas_item_editor_plugin.cpp
index 43ebebeb22..514f4b6525 100644
--- a/tools/editor/plugins/canvas_item_editor_plugin.cpp
+++ b/tools/editor/plugins/canvas_item_editor_plugin.cpp
@@ -2688,6 +2688,11 @@ HSplitContainer *CanvasItemEditor::get_palette_split() {
return palette_split;
}
+VSplitContainer *CanvasItemEditor::get_bottom_split() {
+
+ return bottom_split;
+}
+
CanvasItemEditor::CanvasItemEditor(EditorNode *p_editor) {
tool = TOOL_SELECT;
@@ -2702,9 +2707,13 @@ CanvasItemEditor::CanvasItemEditor(EditorNode *p_editor) {
add_child( hb );
hb->set_area_as_parent_rect();
+ bottom_split = memnew( VSplitContainer );
+ bottom_split->set_v_size_flags(SIZE_EXPAND_FILL);
+ add_child(bottom_split);
+
palette_split = memnew( HSplitContainer);
palette_split->set_v_size_flags(SIZE_EXPAND_FILL);
- add_child(palette_split);
+ bottom_split->add_child(palette_split);
Control *vp_base = memnew (Control);
vp_base->set_v_size_flags(SIZE_EXPAND_FILL);
diff --git a/tools/editor/plugins/canvas_item_editor_plugin.h b/tools/editor/plugins/canvas_item_editor_plugin.h
index c56570d43f..6648d486e8 100644
--- a/tools/editor/plugins/canvas_item_editor_plugin.h
+++ b/tools/editor/plugins/canvas_item_editor_plugin.h
@@ -290,8 +290,8 @@ class CanvasItemEditor : public VBoxContainer {
void _viewport_input_event(const InputEvent& p_event);
void _viewport_draw();
-private:
HSplitContainer *palette_split;
+ VSplitContainer *bottom_split;
friend class CanvasItemEditorPlugin;
protected:
@@ -346,6 +346,7 @@ public:
void add_control_to_menu_panel(Control *p_control);
HSplitContainer *get_palette_split();
+ VSplitContainer *get_bottom_split();
Control *get_viewport_control() { return viewport; }
diff --git a/tools/editor/plugins/path_2d_editor_plugin.cpp b/tools/editor/plugins/path_2d_editor_plugin.cpp
index 33ea5f3588..49239343a5 100644
--- a/tools/editor/plugins/path_2d_editor_plugin.cpp
+++ b/tools/editor/plugins/path_2d_editor_plugin.cpp
@@ -195,7 +195,7 @@ bool Path2DEditor::forward_input_event(const InputEvent& p_event) {
Ref<Curve2D> curve = node->get_curve();
- Vector2 new_pos = moving_from + xform.basis_xform( gpoint - moving_screen_from );
+ Vector2 new_pos = moving_from + xform.affine_inverse().basis_xform(gpoint - moving_screen_from);
switch(action) {
case ACTION_MOVING_POINT: {
@@ -439,7 +439,7 @@ bool Path2DEditor::forward_input_event(const InputEvent& p_event) {
Ref<Curve2D> curve = node->get_curve();
- Vector2 new_pos = moving_from + xform.basis_xform( gpoint - moving_screen_from );
+ Vector2 new_pos = moving_from + xform.affine_inverse().basis_xform(gpoint - moving_screen_from);
switch(action) {
diff --git a/tools/editor/plugins/script_editor_plugin.cpp b/tools/editor/plugins/script_editor_plugin.cpp
index 55957887dc..4b7d1cf0e0 100644
--- a/tools/editor/plugins/script_editor_plugin.cpp
+++ b/tools/editor/plugins/script_editor_plugin.cpp
@@ -188,7 +188,7 @@ void ScriptTextEditor::apply_code() {
if (script.is_null())
return;
- print_line("applying code");
+// print_line("applying code");
script->set_source_code(get_text_edit()->get_text());
script->update_exports();
}
@@ -210,6 +210,7 @@ void ScriptTextEditor::_load_theme_settings() {
get_text_edit()->add_color_override("font_selected_color",EDITOR_DEF("text_editor/text_selected_color",Color(1,1,1)));
get_text_edit()->add_color_override("selection_color",EDITOR_DEF("text_editor/selection_color",Color(0.2,0.2,1)));
get_text_edit()->add_color_override("brace_mismatch_color",EDITOR_DEF("text_editor/brace_mismatch_color",Color(1,0.2,0.2)));
+ get_text_edit()->add_color_override("current_line_color",EDITOR_DEF("text_editor/current_line_color",Color(0.3,0.5,0.8,0.15)));
Color keyword_color= EDITOR_DEF("text_editor/keyword_color",Color(0.5,0.0,0.2));
@@ -1033,9 +1034,12 @@ void ScriptEditor::_menu_option(int p_option) {
editor->emit_signal("request_help", text);
} break;
case WINDOW_CLOSE: {
-
- erase_tab_confirm->set_text("Close Tab?:\n\""+current->get_name()+"\"");
- erase_tab_confirm->popup_centered(Point2(250,80));
+ if (current->get_text_edit()->get_version()!=current->get_text_edit()->get_saved_version()) {
+ erase_tab_confirm->set_text("Close and save changes?\n\""+current->get_name()+"\"");
+ erase_tab_confirm->popup_centered(Point2(250,80));
+ } else {
+ _close_current_tab();
+ }
} break;
case WINDOW_MOVE_LEFT: {
@@ -1603,7 +1607,7 @@ ScriptEditor::ScriptEditor(EditorNode *p_editor) {
edit_menu->get_popup()->add_item("Clone Down",EDIT_CLONE_DOWN,KEY_MASK_CMD|KEY_B);
edit_menu->get_popup()->add_separator();
#ifdef OSX_ENABLED
- edit_menu->get_popup()->add_item("Complete Symbol",EDIT_COMPLETE,KEY_MASK_META|KEY_SPACE);
+ edit_menu->get_popup()->add_item("Complete Symbol",EDIT_COMPLETE,KEY_MASK_CTRL|KEY_SPACE);
#else
edit_menu->get_popup()->add_item("Complete Symbol",EDIT_COMPLETE,KEY_MASK_CMD|KEY_SPACE);
#endif
diff --git a/tools/editor/plugins/shader_editor_plugin.cpp b/tools/editor/plugins/shader_editor_plugin.cpp
index 3166383fc8..2fcd4e8cd1 100644
--- a/tools/editor/plugins/shader_editor_plugin.cpp
+++ b/tools/editor/plugins/shader_editor_plugin.cpp
@@ -57,9 +57,9 @@ void ShaderTextEditor::set_edited_shader(const Ref<Shader>& p_shader,ShaderLangu
_load_theme_settings();
- if (p_type==ShaderLanguage::SHADER_MATERIAL_LIGHT)
+ if (p_type==ShaderLanguage::SHADER_MATERIAL_LIGHT || p_type==ShaderLanguage::SHADER_CANVAS_ITEM_LIGHT)
get_text_edit()->set_text(shader->get_light_code());
- else if (p_type==ShaderLanguage::SHADER_MATERIAL_VERTEX)
+ else if (p_type==ShaderLanguage::SHADER_MATERIAL_VERTEX || p_type==ShaderLanguage::SHADER_CANVAS_ITEM_VERTEX)
get_text_edit()->set_text(shader->get_vertex_code());
else
get_text_edit()->set_text(shader->get_fragment_code());
@@ -81,6 +81,7 @@ void ShaderTextEditor::_load_theme_settings() {
get_text_edit()->add_color_override("font_selected_color",EDITOR_DEF("text_editor/text_selected_color",Color(1,1,1)));
get_text_edit()->add_color_override("selection_color",EDITOR_DEF("text_editor/selection_color",Color(0.2,0.2,1)));
get_text_edit()->add_color_override("brace_mismatch_color",EDITOR_DEF("text_editor/brace_mismatch_color",Color(1,0.2,0.2)));
+ get_text_edit()->add_color_override("current_line_color",EDITOR_DEF("text_editor/current_line_color",Color(0.3,0.5,0.8,0.15)));
Color keyword_color= EDITOR_DEF("text_editor/keyword_color",Color(0.5,0.0,0.2));
@@ -131,17 +132,12 @@ void ShaderTextEditor::_validate_script() {
String errortxt;
int line,col;
- String code;
- if (type==ShaderLanguage::SHADER_MATERIAL_LIGHT)
- code=get_text_edit()->get_text();
- else if (type==ShaderLanguage::SHADER_MATERIAL_VERTEX)
- code=get_text_edit()->get_text();
- else
- code=get_text_edit()->get_text();
-
+ String code=get_text_edit()->get_text();
//List<StringName> params;
//shader->get_param_list(&params);
+ print_line("compile: type: "+itos(type)+" code:\n"+code);
+
Error err = ShaderLanguage::compile(code,type,NULL,NULL,&errortxt,&line,&col);
if (err!=OK) {
@@ -233,25 +229,7 @@ void ShaderEditor::_menu_option(int p_option) {
goto_line_dialog->popup_find_line(current->get_text_edit());
} break;
- case SHADER_POST_PROCESS_MODE:{
-
- fragment_editor->set_edited_shader(shader,ShaderLanguage::SHADER_POST_PROCESS);
- fragment_editor->_validate_script();
- apply_shaders();
- settings_menu->get_popup()->set_item_checked( settings_menu->get_popup()->get_item_index(SHADER_MATERIAL_MODE), false);
- settings_menu->get_popup()->set_item_checked( settings_menu->get_popup()->get_item_index(SHADER_POST_PROCESS_MODE), true);
-
-
- } break;
- case SHADER_MATERIAL_MODE: {
- fragment_editor->set_edited_shader(shader,ShaderLanguage::SHADER_MATERIAL_FRAGMENT);
- fragment_editor->_validate_script();
- apply_shaders();
- settings_menu->get_popup()->set_item_checked( settings_menu->get_popup()->get_item_index(SHADER_MATERIAL_MODE), true);
- settings_menu->get_popup()->set_item_checked( settings_menu->get_popup()->get_item_index(SHADER_POST_PROCESS_MODE), false);
-
- } break;
}
}
@@ -408,18 +386,17 @@ void ShaderEditor::edit(const Ref<Shader>& p_shader) {
shader=p_shader;
if (shader->get_mode()==Shader::MODE_MATERIAL) {
+ vertex_editor->set_edited_shader(p_shader,ShaderLanguage::SHADER_MATERIAL_VERTEX);
fragment_editor->set_edited_shader(p_shader,ShaderLanguage::SHADER_MATERIAL_FRAGMENT);
light_editor->set_edited_shader(shader,ShaderLanguage::SHADER_MATERIAL_LIGHT);
- settings_menu->get_popup()->set_item_checked( settings_menu->get_popup()->get_item_index(SHADER_MATERIAL_MODE), true);
- settings_menu->get_popup()->set_item_checked( settings_menu->get_popup()->get_item_index(SHADER_POST_PROCESS_MODE), false);
- } else {
+ } else if (shader->get_mode()==Shader::MODE_CANVAS_ITEM) {
- fragment_editor->set_edited_shader(p_shader,ShaderLanguage::SHADER_POST_PROCESS);
- settings_menu->get_popup()->set_item_checked( settings_menu->get_popup()->get_item_index(SHADER_MATERIAL_MODE), false);
- settings_menu->get_popup()->set_item_checked( settings_menu->get_popup()->get_item_index(SHADER_POST_PROCESS_MODE), true);
+ vertex_editor->set_edited_shader(p_shader,ShaderLanguage::SHADER_CANVAS_ITEM_VERTEX);
+ fragment_editor->set_edited_shader(p_shader,ShaderLanguage::SHADER_CANVAS_ITEM_FRAGMENT);
+ light_editor->set_edited_shader(shader,ShaderLanguage::SHADER_CANVAS_ITEM_LIGHT);
}
- vertex_editor->set_edited_shader(shader,ShaderLanguage::SHADER_MATERIAL_VERTEX);
+ //vertex_editor->set_edited_shader(shader,ShaderLanguage::SHADER_MATERIAL_VERTEX);
// see if already has it
@@ -495,15 +472,6 @@ ShaderEditor::ShaderEditor() {
search_menu->get_popup()->add_item("Goto Line..",SEARCH_GOTO_LINE,KEY_MASK_CMD|KEY_G);
search_menu->get_popup()->connect("item_pressed", this,"_menu_option");
- settings_menu = memnew( MenuButton );
- add_child(settings_menu);
- settings_menu->set_pos(Point2(90,-1));
- settings_menu->set_text("Shader");
- settings_menu->get_popup()->add_check_item("Material Mode",SHADER_MATERIAL_MODE);
- settings_menu->get_popup()->set_item_checked(settings_menu->get_popup()->get_item_index(SHADER_MATERIAL_MODE),true);
- settings_menu->get_popup()->add_check_item("Post Process Mode",SHADER_POST_PROCESS_MODE);
-
- settings_menu->get_popup()->connect("item_pressed", this,"_menu_option");
tab_container->connect("tab_changed", this,"_tab_changed");
@@ -550,7 +518,13 @@ void ShaderEditorPlugin::edit(Object *p_object) {
bool ShaderEditorPlugin::handles(Object *p_object) const {
- return p_object->is_type("Shader");
+ Shader *shader=p_object->cast_to<Shader>();
+ if (!shader)
+ return false;
+ if (_2d)
+ return shader->get_mode()==Shader::MODE_CANVAS_ITEM;
+ else
+ return shader->get_mode()==Shader::MODE_MATERIAL;
}
void ShaderEditorPlugin::make_visible(bool p_visible) {
@@ -596,12 +570,15 @@ void ShaderEditorPlugin::apply_changes() {
shader_editor->apply_shaders();
}
-ShaderEditorPlugin::ShaderEditorPlugin(EditorNode *p_node) {
+ShaderEditorPlugin::ShaderEditorPlugin(EditorNode *p_node, bool p_2d) {
editor=p_node;
shader_editor = memnew( ShaderEditor );
-
- SpatialEditor::get_singleton()->get_shader_split()->add_child(shader_editor);
+ _2d=p_2d;
+ if (p_2d)
+ add_custom_control(CONTAINER_CANVAS_EDITOR_BOTTOM,shader_editor);
+ else
+ add_custom_control(CONTAINER_SPATIAL_EDITOR_BOTTOM,shader_editor);
// editor->get_viewport()->add_child(shader_editor);
// shader_editor->set_area_as_parent_rect();
diff --git a/tools/editor/plugins/shader_editor_plugin.h b/tools/editor/plugins/shader_editor_plugin.h
index 49caee5da6..daaa0ccb94 100644
--- a/tools/editor/plugins/shader_editor_plugin.h
+++ b/tools/editor/plugins/shader_editor_plugin.h
@@ -79,9 +79,6 @@ class ShaderEditor : public Control {
SEARCH_REPLACE,
//SEARCH_LOCATE_SYMBOL,
SEARCH_GOTO_LINE,
- SHADER_MATERIAL_MODE,
- SHADER_POST_PROCESS_MODE,
- SHADER_SHADE_MODEL_MODE,
};
@@ -134,6 +131,7 @@ class ShaderEditorPlugin : public EditorPlugin {
OBJ_TYPE( ShaderEditorPlugin, EditorPlugin );
+ bool _2d;
ShaderEditor *shader_editor;
EditorNode *editor;
public:
@@ -152,7 +150,7 @@ public:
virtual void save_external_data();
virtual void apply_changes();
- ShaderEditorPlugin(EditorNode *p_node);
+ ShaderEditorPlugin(EditorNode *p_node,bool p_2d);
~ShaderEditorPlugin();
};
diff --git a/tools/editor/plugins/shader_graph_editor_plugin.cpp b/tools/editor/plugins/shader_graph_editor_plugin.cpp
index 710f11e726..508e8b4cba 100644
--- a/tools/editor/plugins/shader_graph_editor_plugin.cpp
+++ b/tools/editor/plugins/shader_graph_editor_plugin.cpp
@@ -32,6 +32,642 @@
#include "scene/gui/menu_button.h"
#include "scene/gui/panel.h"
#include "spatial_editor_plugin.h"
+#include "os/keyboard.h"
+#include "canvas_item_editor_plugin.h"
+
+void GraphColorRampEdit::_input_event(const InputEvent& p_event) {
+
+ if (p_event.type==InputEvent::KEY && p_event.key.pressed && p_event.key.scancode==KEY_DELETE && grabbed!=-1) {
+
+ points.remove(grabbed);
+ grabbed=-1;
+ update();
+ emit_signal("ramp_changed");
+ accept_event();
+ }
+
+ if (p_event.type==InputEvent::MOUSE_BUTTON && p_event.mouse_button.button_index==1 && p_event.mouse_button.pressed) {
+
+ update();
+ int x = p_event.mouse_button.x;
+ int total_w = get_size().width-get_size().height-3;
+ if (x>total_w+3) {
+
+ if (grabbed==-1)
+ return;
+ Size2 ms = Size2(350, picker->get_combined_minimum_size().height+10);
+ picker->set_color(points[grabbed].color);
+ popup->set_pos(get_global_pos()-Size2(0,ms.height));
+ popup->set_size(ms);
+ popup->popup();
+ return;
+ }
+
+
+ float ofs = CLAMP(x/float(total_w),0,1);
+
+ grabbed=-1;
+ grabbing=true;
+ int pos=-1;
+ for(int i=0;i<points.size();i++) {
+
+ if (ABS(x-points[i].offset*total_w)<4) {
+ grabbed=i;
+ }
+ if (points[i].offset<ofs)
+ pos=i;
+ }
+
+ grabbed_at=ofs;
+ //grab or select
+ if (grabbed!=-1) {
+ return;
+ }
+ //insert
+
+
+ Point p;
+ p.offset=ofs;
+
+ Point prev;
+ Point next;
+
+ if (pos==-1) {
+
+ prev.color=Color(0,0,0);
+ prev.offset=0;
+ if (points.size()) {
+ next=points[0];
+ } else {
+ next.color=Color(1,1,1);
+ next.offset=1.0;
+ }
+ } else {
+
+ if (pos==points.size()-1) {
+ next.color=Color(1,1,1);
+ next.offset=1.0;
+ } else {
+ next=points[pos+1];
+ }
+ prev=points[pos];
+
+ }
+
+ p.color=prev.color.linear_interpolate(next.color,(p.offset-prev.offset)/(next.offset-prev.offset));
+
+ points.push_back(p);
+ points.sort();
+ for(int i=0;i<points.size();i++) {
+ if (points[i].offset==ofs) {
+ grabbed=i;
+ break;
+ }
+ }
+
+ emit_signal("ramp_changed");
+
+ }
+
+ if (p_event.type==InputEvent::MOUSE_BUTTON && p_event.mouse_button.button_index==1 && !p_event.mouse_button.pressed) {
+
+ if (grabbing) {
+ grabbing=false;
+ emit_signal("ramp_changed");
+ }
+ update();
+ }
+
+ if (p_event.type==InputEvent::MOUSE_MOTION && grabbing) {
+
+ int total_w = get_size().width-get_size().height-3;
+
+ int x = p_event.mouse_motion.x;
+ float newofs = CLAMP(x/float(total_w),0,1);
+
+ bool valid=true;
+ for(int i=0;i<points.size();i++) {
+
+ if (points[i].offset==newofs && i!=grabbed) {
+ valid=false;
+ }
+ }
+
+ if (!valid)
+ return;
+
+ points[grabbed].offset=newofs;
+
+ points.sort();
+ for(int i=0;i<points.size();i++) {
+ if (points[i].offset==newofs) {
+ grabbed=i;
+ break;
+ }
+ }
+
+ emit_signal("ramp_changed");
+
+ update();
+ }
+}
+
+void GraphColorRampEdit::_notification(int p_what){
+
+ if (p_what==NOTIFICATION_ENTER_TREE) {
+ picker->connect("color_changed",this,"_color_changed");
+ }
+ if (p_what==NOTIFICATION_DRAW) {
+
+
+ Point prev;
+ prev.offset=0;
+ prev.color=Color(0,0,0);
+ int w = get_size().x;
+ int h = get_size().y;
+
+ int total_w = get_size().width-get_size().height-3;
+
+ for(int i=-1;i<points.size();i++) {
+
+ Point next;
+ if (i+1==points.size()) {
+ next.color=Color(1,1,1);
+ next.offset=1;
+ } else {
+ next=points[i+1];
+ }
+
+ if (prev.offset==next.offset) {
+ prev=next;
+ continue;
+ }
+
+ Vector<Vector2> points;
+ Vector<Color> colors;
+ points.push_back(Vector2(prev.offset*total_w,h));
+ points.push_back(Vector2(prev.offset*total_w,0));
+ points.push_back(Vector2(next.offset*total_w,0));
+ points.push_back(Vector2(next.offset*total_w,h));
+ colors.push_back(prev.color);
+ colors.push_back(prev.color);
+ colors.push_back(next.color);
+ colors.push_back(next.color);
+ draw_primitive(points,colors,Vector<Point2>());
+ prev=next;
+ }
+
+ for(int i=0;i<points.size();i++) {
+
+ Color col=i==grabbed?Color(1,0.0,0.0,0.9):Color(1,1,1,0.8);
+
+ draw_line(Vector2(points[i].offset*total_w,0),Vector2(points[i].offset*total_w,h-1),Color(0,0,0,0.7));
+ draw_line(Vector2(points[i].offset*total_w-1,h/2),Vector2(points[i].offset*total_w-1,h-1),col);
+ draw_line(Vector2(points[i].offset*total_w+1,h/2),Vector2(points[i].offset*total_w+1,h-1),col);
+ draw_line(Vector2(points[i].offset*total_w-1,h/2),Vector2(points[i].offset*total_w+1,h/2),col);
+ draw_line(Vector2(points[i].offset*total_w-1,h-1),Vector2(points[i].offset*total_w+1,h-1),col);
+
+ }
+
+ if (grabbed!=-1) {
+
+ draw_rect(Rect2(total_w+3,0,h,h),points[grabbed].color);
+ }
+
+ if (has_focus()) {
+
+ draw_line(Vector2(-1,-1),Vector2(total_w+1,-1),Color(1,1,1,0.6));
+ draw_line(Vector2(total_w+1,-1),Vector2(total_w+1,h+1),Color(1,1,1,0.6));
+ draw_line(Vector2(total_w+1,h+1),Vector2(-1,h+1),Color(1,1,1,0.6));
+ draw_line(Vector2(-1,-1),Vector2(-1,h+1),Color(1,1,1,0.6));
+ }
+
+ }
+}
+
+Size2 GraphColorRampEdit::get_minimum_size() const {
+
+ return Vector2(0,16);
+}
+
+
+void GraphColorRampEdit::_color_changed(const Color& p_color) {
+
+ if (grabbed==-1)
+ return;
+ points[grabbed].color=p_color;
+ update();
+ emit_signal("ramp_changed");
+
+}
+
+void GraphColorRampEdit::set_ramp(const Vector<float>& p_offsets,const Vector<Color>& p_colors) {
+
+ ERR_FAIL_COND(p_offsets.size()!=p_colors.size());
+ points.clear();
+ for(int i=0;i<p_offsets.size();i++) {
+ Point p;
+ p.offset=p_offsets[i];
+ p.color=p_colors[i];
+ points.push_back(p);
+ }
+
+ points.sort();
+ update();
+}
+
+Vector<float> GraphColorRampEdit::get_offsets() const{
+ Vector<float> ret;
+ for(int i=0;i<points.size();i++)
+ ret.push_back(points[i].offset);
+ return ret;
+}
+Vector<Color> GraphColorRampEdit::get_colors() const{
+
+ Vector<Color> ret;
+ for(int i=0;i<points.size();i++)
+ ret.push_back(points[i].color);
+ return ret;
+}
+
+
+void GraphColorRampEdit::_bind_methods(){
+
+ ObjectTypeDB::bind_method(_MD("_input_event"),&GraphColorRampEdit::_input_event);
+ ObjectTypeDB::bind_method(_MD("_color_changed"),&GraphColorRampEdit::_color_changed);
+ ADD_SIGNAL(MethodInfo("ramp_changed"));
+}
+
+GraphColorRampEdit::GraphColorRampEdit(){
+
+ grabbed=-1;
+ grabbing=false;
+ set_focus_mode(FOCUS_ALL);
+
+ popup = memnew( PopupPanel );
+ picker = memnew( ColorPicker );
+ popup->add_child(picker);
+ popup->set_child_rect(picker);
+ add_child(popup);
+
+}
+////////////
+
+void GraphCurveMapEdit::_input_event(const InputEvent& p_event) {
+
+ if (p_event.type==InputEvent::KEY && p_event.key.pressed && p_event.key.scancode==KEY_DELETE && grabbed!=-1) {
+
+ points.remove(grabbed);
+ grabbed=-1;
+ update();
+ emit_signal("curve_changed");
+ accept_event();
+ }
+
+ if (p_event.type==InputEvent::MOUSE_BUTTON && p_event.mouse_button.button_index==1 && p_event.mouse_button.pressed) {
+
+ update();
+ Point2 p = Vector2(p_event.mouse_button.x,p_event.mouse_button.y)/get_size();
+ p.y=1.0-p.y;
+ grabbed=-1;
+ grabbing=true;
+
+ for(int i=0;i<points.size();i++) {
+
+ Vector2 ps = p*get_size();
+ Vector2 pt = Vector2(points[i].offset,points[i].height)*get_size();
+ if (ps.distance_to(pt)<4) {
+ grabbed=i;
+ }
+
+ }
+
+
+ //grab or select
+ if (grabbed!=-1) {
+ return;
+ }
+ //insert
+
+
+ Point np;
+ np.offset=p.x;
+ np.height=p.y;
+
+ points.push_back(np);
+ points.sort();
+ for(int i=0;i<points.size();i++) {
+ if (points[i].offset==p.x && points[i].height==p.y) {
+ grabbed=i;
+ break;
+ }
+ }
+
+ emit_signal("curve_changed");
+
+ }
+
+ if (p_event.type==InputEvent::MOUSE_BUTTON && p_event.mouse_button.button_index==1 && !p_event.mouse_button.pressed) {
+
+ if (grabbing) {
+ grabbing=false;
+ emit_signal("curve_changed");
+ }
+ update();
+ }
+
+ if (p_event.type==InputEvent::MOUSE_MOTION && grabbing) {
+
+ Point2 p = Vector2(p_event.mouse_button.x,p_event.mouse_button.y)/get_size();
+ p.y=1.0-p.y;
+
+ p.x = CLAMP(p.x,0.0,1.0);
+ p.y = CLAMP(p.y,0.0,1.0);
+
+ bool valid=true;
+
+ for(int i=0;i<points.size();i++) {
+
+ if (points[i].offset==p.x && points[i].height==p.y && i!=grabbed) {
+ valid=false;
+ }
+ }
+
+ if (!valid)
+ return;
+
+ points[grabbed].offset=p.x;
+ points[grabbed].height=p.y;
+
+ points.sort();
+ for(int i=0;i<points.size();i++) {
+ if (points[i].offset==p.x && points[i].height==p.y) {
+ grabbed=i;
+ break;
+ }
+ }
+
+ emit_signal("curve_changed");
+
+ update();
+ }
+}
+
+void GraphCurveMapEdit::_plot_curve(const Vector2& p_a,const Vector2& p_b,const Vector2& p_c,const Vector2& p_d) {
+
+ float geometry[4][4];
+ float tmp1[4][4];
+ float tmp2[4][4];
+ float deltas[4][4];
+ double x, dx, dx2, dx3;
+ double y, dy, dy2, dy3;
+ double d, d2, d3;
+ int lastx, lasty;
+ int newx, newy;
+ int ntimes;
+ int i,j;
+
+ int xmax=get_size().x;
+ int ymax=get_size().y;
+
+ /* construct the geometry matrix from the segment */
+ for (i = 0; i < 4; i++) {
+ geometry[i][2] = 0;
+ geometry[i][3] = 0;
+ }
+
+ geometry[0][0] = (p_a[0] * xmax);
+ geometry[1][0] = (p_b[0] * xmax);
+ geometry[2][0] = (p_c[0] * xmax);
+ geometry[3][0] = (p_d[0] * xmax);
+
+ geometry[0][1] = (p_a[1] * ymax);
+ geometry[1][1] = (p_b[1] * ymax);
+ geometry[2][1] = (p_c[1] * ymax);
+ geometry[3][1] = (p_d[1] * ymax);
+
+ /* subdivide the curve ntimes (1000) times */
+ ntimes = 4 * xmax;
+ /* ntimes can be adjusted to give a finer or coarser curve */
+ d = 1.0 / ntimes;
+ d2 = d * d;
+ d3 = d * d * d;
+
+ /* construct a temporary matrix for determining the forward differencing deltas */
+ tmp2[0][0] = 0; tmp2[0][1] = 0; tmp2[0][2] = 0; tmp2[0][3] = 1;
+ tmp2[1][0] = d3; tmp2[1][1] = d2; tmp2[1][2] = d; tmp2[1][3] = 0;
+ tmp2[2][0] = 6*d3; tmp2[2][1] = 2*d2; tmp2[2][2] = 0; tmp2[2][3] = 0;
+ tmp2[3][0] = 6*d3; tmp2[3][1] = 0; tmp2[3][2] = 0; tmp2[3][3] = 0;
+
+ /* compose the basis and geometry matrices */
+
+ static const float CR_basis[4][4] =
+ {
+ { -0.5, 1.5, -1.5, 0.5 },
+ { 1.0, -2.5, 2.0, -0.5 },
+ { -0.5, 0.0, 0.5, 0.0 },
+ { 0.0, 1.0, 0.0, 0.0 },
+ };
+
+ for (i = 0; i < 4; i++)
+ {
+ for (j = 0; j < 4; j++)
+ {
+ tmp1[i][j] = (CR_basis[i][0] * geometry[0][j] +
+ CR_basis[i][1] * geometry[1][j] +
+ CR_basis[i][2] * geometry[2][j] +
+ CR_basis[i][3] * geometry[3][j]);
+ }
+ }
+ /* compose the above results to get the deltas matrix */
+
+ for (i = 0; i < 4; i++)
+ {
+ for (j = 0; j < 4; j++)
+ {
+ deltas[i][j] = (tmp2[i][0] * tmp1[0][j] +
+ tmp2[i][1] * tmp1[1][j] +
+ tmp2[i][2] * tmp1[2][j] +
+ tmp2[i][3] * tmp1[3][j]);
+ }
+ }
+
+
+ /* extract the x deltas */
+ x = deltas[0][0];
+ dx = deltas[1][0];
+ dx2 = deltas[2][0];
+ dx3 = deltas[3][0];
+
+ /* extract the y deltas */
+ y = deltas[0][1];
+ dy = deltas[1][1];
+ dy2 = deltas[2][1];
+ dy3 = deltas[3][1];
+
+
+ lastx = CLAMP (x, 0, xmax);
+ lasty = CLAMP (y, 0, ymax);
+
+/* if (fix255)
+ {
+ cd->curve[cd->outline][lastx] = lasty;
+ }
+ else
+ {
+ cd->curve_ptr[cd->outline][lastx] = lasty;
+ if(gb_debug) printf("bender_plot_curve xmax:%d ymax:%d\n", (int)xmax, (int)ymax);
+ }
+*/
+ /* loop over the curve */
+ for (i = 0; i < ntimes; i++)
+ {
+ /* increment the x values */
+ x += dx;
+ dx += dx2;
+ dx2 += dx3;
+
+ /* increment the y values */
+ y += dy;
+ dy += dy2;
+ dy2 += dy3;
+
+ newx = CLAMP ((Math::round (x)), 0, xmax);
+ newy = CLAMP ((Math::round (y)), 0, ymax);
+
+ /* if this point is different than the last one...then draw it */
+ if ((lastx != newx) || (lasty != newy))
+ {
+#if 0
+ /*
+ if(fix255)
+ {
+ /* use fixed array size (for the curve graph) */
+ cd->curve[cd->outline][newx] = newy;
+ }
+ else
+ {
+ /* use dynamic allocated curve_ptr (for the real curve) */
+ cd->curve_ptr[cd->outline][newx] = newy;
+
+ if(gb_debug) printf("outline: %d cX: %d cY: %d\n", (int)cd->outline, (int)newx, (int)newy);
+ }
+#endif
+ draw_line(Vector2(lastx,ymax-lasty),Vector2(newx,ymax-newy),Color(0.8,0.8,0.8,0.8),2.0);
+ }
+
+ lastx = newx;
+ lasty = newy;
+ }
+}
+
+
+void GraphCurveMapEdit::_notification(int p_what){
+
+ if (p_what==NOTIFICATION_DRAW) {
+
+ draw_style_box(get_stylebox("bg","Tree"),Rect2(Point2(),get_size()));
+
+ int w = get_size().x;
+ int h = get_size().y;
+
+ Vector2 prev=Vector2(0,0);
+ Vector2 prev2=Vector2(0,0);
+
+ for(int i=-1;i<points.size();i++) {
+
+ Vector2 next;
+ Vector2 next2;
+ if (i+1>=points.size()) {
+ next=Vector2(1,1);
+ } else {
+ next=Vector2(points[i+1].offset,points[i+1].height);
+ }
+
+ if (i+2>=points.size()) {
+ next2=Vector2(1,1);
+ } else {
+ next2=Vector2(points[i+2].offset,points[i+2].height);
+ }
+
+ /*if (i==-1 && prev.offset==next.offset) {
+ prev=next;
+ continue;
+ }*/
+
+ _plot_curve(prev2,prev,next,next2);
+
+ prev2=prev;
+ prev=next;
+ }
+
+ for(int i=0;i<points.size();i++) {
+
+ Color col=i==grabbed?Color(1,0.0,0.0,0.9):Color(1,1,1,0.8);
+
+
+ draw_rect(Rect2( Vector2(points[i].offset,1.0-points[i].height)*get_size()-Vector2(2,2),Vector2(5,5)),col);
+ }
+
+/* if (grabbed!=-1) {
+
+ draw_rect(Rect2(total_w+3,0,h,h),points[grabbed].color);
+ }
+*/
+ if (has_focus()) {
+
+ draw_line(Vector2(-1,-1),Vector2(w+1,-1),Color(1,1,1,0.6));
+ draw_line(Vector2(w+1,-1),Vector2(w+1,h+1),Color(1,1,1,0.6));
+ draw_line(Vector2(w+1,h+1),Vector2(-1,h+1),Color(1,1,1,0.6));
+ draw_line(Vector2(-1,-1),Vector2(-1,h+1),Color(1,1,1,0.6));
+ }
+
+ }
+}
+
+Size2 GraphCurveMapEdit::get_minimum_size() const {
+
+ return Vector2(64,64);
+}
+
+
+
+void GraphCurveMapEdit::set_points(const Vector<Vector2>& p_points) {
+
+
+ points.clear();
+ for(int i=0;i<p_points.size();i++) {
+ Point p;
+ p.offset=p_points[i].x;
+ p.height=p_points[i].y;
+ points.push_back(p);
+ }
+
+ points.sort();
+ update();
+}
+
+Vector<Vector2> GraphCurveMapEdit::get_points() const {
+ Vector<Vector2> ret;
+ for(int i=0;i<points.size();i++)
+ ret.push_back(Vector2(points[i].offset,points[i].height));
+ return ret;
+}
+
+void GraphCurveMapEdit::_bind_methods(){
+
+ ObjectTypeDB::bind_method(_MD("_input_event"),&GraphCurveMapEdit::_input_event);
+ ADD_SIGNAL(MethodInfo("curve_changed"));
+}
+
+GraphCurveMapEdit::GraphCurveMapEdit(){
+
+ grabbed=-1;
+ grabbing=false;
+ set_focus_mode(FOCUS_ALL);
+
+}
+
////cbacks
///
@@ -200,7 +836,7 @@ void ShaderGraphView::_vec_input_changed(double p_value, int p_id,Array p_arr){
}
void ShaderGraphView::_xform_input_changed(int p_id, Node *p_button){
- print_line("XFIC");
+
ToolButton *tb = p_button->cast_to<ToolButton>();
ped_popup->set_pos(tb->get_global_pos()+Vector2(0,tb->get_size().height));
ped_popup->set_size(tb->get_size());
@@ -306,6 +942,84 @@ void ShaderGraphView::_comment_edited(int p_id,Node* p_button) {
}
+void ShaderGraphView::_color_ramp_changed(int p_id,Node* p_ramp) {
+
+ GraphColorRampEdit *cr=p_ramp->cast_to<GraphColorRampEdit>();
+
+ UndoRedo *ur=EditorNode::get_singleton()->get_undo_redo();
+
+
+ Vector<float> offsets=cr->get_offsets();
+ Vector<Color> colors=cr->get_colors();
+
+ DVector<float> new_offsets;
+ DVector<Color> new_colors;
+ {
+ new_offsets.resize(offsets.size());
+ new_colors.resize(colors.size());
+ DVector<float>::Write ow=new_offsets.write();
+ DVector<Color>::Write cw=new_colors.write();
+ for(int i=0;i<new_offsets.size();i++) {
+ ow[i]=offsets[i];
+ cw[i]=colors[i];
+ }
+
+ }
+
+
+ DVector<float> old_offsets=graph->color_ramp_node_get_offsets(type,p_id);
+ DVector<Color> old_colors=graph->color_ramp_node_get_colors(type,p_id);
+
+ if (old_offsets.size()!=new_offsets.size())
+ ur->create_action("Add/Remove to Color Ramp");
+ else
+ ur->create_action("Modify Color Ramp",true);
+
+ ur->add_do_method(graph.ptr(),"color_ramp_node_set_ramp",type,p_id,new_colors,new_offsets);
+ ur->add_undo_method(graph.ptr(),"color_ramp_node_set_ramp",type,p_id,old_colors,old_offsets);
+ ur->add_do_method(this,"_update_graph");
+ ur->add_undo_method(this,"_update_graph");
+ block_update=true;
+ ur->commit_action();
+ block_update=false;
+}
+
+void ShaderGraphView::_curve_changed(int p_id,Node* p_curve) {
+
+ GraphCurveMapEdit *cr=p_curve->cast_to<GraphCurveMapEdit>();
+
+ UndoRedo *ur=EditorNode::get_singleton()->get_undo_redo();
+
+
+ Vector<Point2> points=cr->get_points();
+
+ DVector<Vector2> new_points;
+ {
+ new_points.resize(points.size());
+ DVector<Vector2>::Write ow=new_points.write();
+ for(int i=0;i<new_points.size();i++) {
+ ow[i]=points[i];
+ }
+
+ }
+
+
+ DVector<Vector2> old_points=graph->curve_map_node_get_points(type,p_id);
+
+ if (old_points.size()!=new_points.size())
+ ur->create_action("Add/Remove to Curve Map");
+ else
+ ur->create_action("Modify Curve Map",true);
+
+ ur->add_do_method(graph.ptr(),"curve_map_node_set_points",type,p_id,new_points);
+ ur->add_undo_method(graph.ptr(),"curve_map_node_set_points",type,p_id,old_points);
+ ur->add_do_method(this,"_update_graph");
+ ur->add_undo_method(this,"_update_graph");
+ block_update=true;
+ ur->commit_action();
+ block_update=false;
+}
+
void ShaderGraphView::_input_name_changed(const String& p_name, int p_id, Node *p_line_edit) {
@@ -385,6 +1099,41 @@ void ShaderGraphView::_connection_request(const String& p_from, int p_from_slot,
}
+void ShaderGraphView::_disconnection_request(const String& p_from, int p_from_slot,const String& p_to,int p_to_slot) {
+
+ UndoRedo *ur=EditorNode::get_singleton()->get_undo_redo();
+
+ int from_idx=-1;
+ int to_idx=-1;
+ for (Map<int,GraphNode*>::Element *E=node_map.front();E;E=E->next()) {
+
+ if (p_from==E->get()->get_name())
+ from_idx=E->key();
+ if (p_to==E->get()->get_name())
+ to_idx=E->key();
+ }
+
+ ERR_FAIL_COND(from_idx==-1);
+ ERR_FAIL_COND(to_idx==-1);
+
+ if (!graph->is_node_connected(type,from_idx,p_from_slot,to_idx,p_to_slot))
+ return; //nothing to disconnect
+
+ ur->create_action("Disconnect Graph Nodes");
+
+ List<ShaderGraph::Connection> conns;
+
+ graph->get_node_connections(type,&conns);
+ //disconnect/reconnect dependencies
+ ur->add_do_method(graph.ptr(),"disconnect_node",type,from_idx,p_from_slot,to_idx,p_to_slot);
+ ur->add_undo_method(graph.ptr(),"connect_node",type,from_idx,p_from_slot,to_idx,p_to_slot);
+ ur->add_do_method(this,"_update_graph");
+ ur->add_undo_method(this,"_update_graph");
+ ur->commit_action();
+
+
+}
+
void ShaderGraphView::_node_removed(int p_id) {
UndoRedo *ur=EditorNode::get_singleton()->get_undo_redo();
@@ -410,7 +1159,7 @@ void ShaderGraphView::_node_removed(int p_id) {
void ShaderGraphView::_node_moved(const Vector2& p_from, const Vector2& p_to,int p_id) {
- print_line("moved from "+p_from+" to "+p_to);
+
ERR_FAIL_COND(!node_map.has(p_id));
UndoRedo *ur=EditorNode::get_singleton()->get_undo_redo();
ur->create_action("Move Shader Graph Node");
@@ -433,8 +1182,8 @@ void ShaderGraphView::_create_node(int p_id) {
GraphNode *gn = memnew( GraphNode );
gn->set_show_close_button(true);
Color typecol[4]={
- Color(0.2,1,0.2),
- Color(0.7,0.1,1),
+ Color(0.9,0.4,1),
+ Color(0.8,1,0.2),
Color(1,0.2,0.2),
Color(0,1,1)
};
@@ -710,14 +1459,9 @@ void ShaderGraphView::_create_node(int p_id) {
} break; // mat4 x mat4
- case ShaderGraph::NODE_XFORM_VEC_MULT:
- case ShaderGraph::NODE_XFORM_VEC_INV_MULT: {
-
- if (graph->node_get_type(type,p_id)==ShaderGraph::NODE_XFORM_VEC_INV_MULT)
- gn->set_title("XFVecMult");
- else
- gn->set_title("XFVecInvMult");
+ case ShaderGraph::NODE_XFORM_VEC_MULT: {
+ gn->set_title("XFVecMult");
Button *button = memnew( Button("RotOnly"));
button->set_toggle_mode(true);
@@ -739,6 +1483,32 @@ void ShaderGraphView::_create_node(int p_id) {
gn->set_slot(1,true,ShaderGraph::SLOT_TYPE_XFORM,typecol[ShaderGraph::SLOT_TYPE_XFORM],true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC]);
gn->set_slot(2,true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC],false,0,Color());
+ } break;
+ case ShaderGraph::NODE_XFORM_VEC_INV_MULT: {
+
+ gn->set_title("XFVecInvMult");
+
+
+ Button *button = memnew( Button("RotOnly"));
+ button->set_toggle_mode(true);
+ button->set_pressed(graph->xform_vec_mult_node_get_no_translation(type,p_id));
+ button->connect("toggled",this,"_xform_inv_rev_changed",varray(p_id));
+
+ gn->add_child(button);
+
+ gn->add_child( memnew(Label("vec")));
+ HBoxContainer *hbc = memnew( HBoxContainer );
+ hbc->add_constant_override("separation",0);
+ hbc->add_child( memnew(Label("xf")));
+ hbc->add_spacer();
+ Label *l = memnew(Label("out"));
+ l->set_align(Label::ALIGN_RIGHT);
+ hbc->add_child( l);
+ gn->add_child(hbc);
+
+ gn->set_slot(1,true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC],false,0,Color());
+ gn->set_slot(2,true,ShaderGraph::SLOT_TYPE_XFORM,typecol[ShaderGraph::SLOT_TYPE_XFORM],true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC]);
+
} break; // mat4 x vec3 inverse mult (with no-translation option)
case ShaderGraph::NODE_SCALAR_FUNC: {
@@ -967,9 +1737,99 @@ void ShaderGraphView::_create_node(int p_id) {
gn->set_slot(0,true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC],true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC]);
gn->set_slot(1,true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC],false,0,Color());
- gn->set_slot(2,true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC],false,0,Color());
+ gn->set_slot(2,true,ShaderGraph::SLOT_TYPE_SCALAR,typecol[ShaderGraph::SLOT_TYPE_SCALAR],false,0,Color());
} break; // vec3 interpolation (with optional curve)
+ case ShaderGraph::NODE_COLOR_RAMP: {
+
+ gn->set_title("ColorRamp");
+ GraphColorRampEdit * ramp = memnew( GraphColorRampEdit );
+
+ DVector<real_t> offsets = graph->color_ramp_node_get_offsets(type,p_id);
+ DVector<Color> colors = graph->color_ramp_node_get_colors(type,p_id);
+
+ int oc = offsets.size();
+
+ if (oc) {
+ DVector<real_t>::Read rofs = offsets.read();
+ DVector<Color>::Read rcol = colors.read();
+
+ Vector<float> ofsv;
+ Vector<Color> colorv;
+ for(int i=0;i<oc;i++) {
+ ofsv.push_back(rofs[i]);
+ colorv.push_back(rcol[i]);
+ }
+
+ ramp->set_ramp(ofsv,colorv);
+
+ }
+
+ ramp->connect("ramp_changed",this,"_color_ramp_changed",varray(p_id,ramp));
+ ramp->set_custom_minimum_size(Size2(128,1));
+ gn->add_child(ramp);
+
+
+ HBoxContainer *hbc = memnew( HBoxContainer );
+ hbc->add_constant_override("separation",0);
+ hbc->add_child( memnew(Label("c")));
+ hbc->add_spacer();
+ Label *l=memnew(Label("rgb"));
+ l->set_align(Label::ALIGN_RIGHT);
+ hbc->add_child( l);
+ gn->add_child(hbc);
+ l=memnew(Label("alpha"));
+ l->set_align(Label::ALIGN_RIGHT);
+ gn->add_child( l);
+
+
+ gn->set_slot(1,true,ShaderGraph::SLOT_TYPE_SCALAR,typecol[ShaderGraph::SLOT_TYPE_SCALAR],true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC]);
+ gn->set_slot(2,false,ShaderGraph::SLOT_MAX,Color(),true,ShaderGraph::SLOT_TYPE_SCALAR,typecol[ShaderGraph::SLOT_TYPE_SCALAR]);
+
+
+ } break; // scalar interpolation (with optional curve)
+ case ShaderGraph::NODE_CURVE_MAP: {
+
+ gn->set_title("CurveMap");
+ GraphCurveMapEdit * map = memnew( GraphCurveMapEdit );
+
+ DVector<Vector2> points = graph->curve_map_node_get_points(type,p_id);
+
+ int oc = points.size();
+
+ if (oc) {
+ DVector<Vector2>::Read rofs = points.read();
+
+
+ Vector<Vector2> ofsv;
+ for(int i=0;i<oc;i++) {
+ ofsv.push_back(rofs[i]);
+ }
+
+ map->set_points(ofsv);
+
+ }
+ map->connect("curve_changed",this,"_curve_changed",varray(p_id,map));
+
+ //map->connect("map_changed",this,"_curve_map_changed",varray(p_id,map));
+ map->set_custom_minimum_size(Size2(128,64));
+ gn->add_child(map);
+
+ HBoxContainer *hbc = memnew( HBoxContainer );
+ hbc->add_constant_override("separation",0);
+ hbc->add_child( memnew(Label("c")));
+ hbc->add_spacer();
+ Label *l=memnew(Label("cmap"));
+ l->set_align(Label::ALIGN_RIGHT);
+ hbc->add_child( l);
+ gn->add_child(hbc);
+
+
+ gn->set_slot(1,true,ShaderGraph::SLOT_TYPE_SCALAR,typecol[ShaderGraph::SLOT_TYPE_SCALAR],true,ShaderGraph::SLOT_TYPE_SCALAR,typecol[ShaderGraph::SLOT_TYPE_SCALAR]);
+
+
+ } break; // scalar interpolation (with optional curve)
+
case ShaderGraph::NODE_SCALAR_INPUT: {
gn->set_title("ScalarUniform");
@@ -1117,6 +1977,28 @@ void ShaderGraphView::_create_node(int p_id) {
gn->set_slot(3,false,0,Color(),true,ShaderGraph::SLOT_TYPE_SCALAR,typecol[ShaderGraph::SLOT_TYPE_SCALAR]);
} break; // cubemap input (assignable in material)
+ case ShaderGraph::NODE_DEFAULT_TEXTURE: {
+
+ gn->set_title("CanvasItemTex");
+ HBoxContainer *hbc = memnew( HBoxContainer );
+ hbc->add_constant_override("separation",0);
+ hbc->add_child( memnew(Label("UV")));
+ hbc->add_spacer();
+ Label *l=memnew(Label("RGB"));
+ l->set_align(Label::ALIGN_RIGHT);
+ hbc->add_child(l);
+ gn->add_child(hbc);
+ l = memnew( Label );
+ l->set_text("Alpha");
+ l->set_align(Label::ALIGN_RIGHT);
+ gn->add_child(l);
+
+ gn->set_slot(0,true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC],true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC]);
+ gn->set_slot(1,false,0,Color(),true,ShaderGraph::SLOT_TYPE_SCALAR,typecol[ShaderGraph::SLOT_TYPE_SCALAR]);
+
+
+ } break; // screen texture sampler (takes UV) (only usable in fragment case Shader)
+
case ShaderGraph::NODE_OUTPUT: {
gn->set_title("Output");
@@ -1157,7 +2039,7 @@ void ShaderGraphView::_create_node(int p_id) {
graph_edit->add_child(gn);
node_map[p_id]=gn;
gn->set_offset(graph->node_get_pos(type,p_id));
- print_line("NODE "+itos(p_id)+" OFS "+gn->get_offset());
+
}
@@ -1180,7 +2062,7 @@ void ShaderGraphView::_update_graph() {
List<int> nl;
graph->get_node_list(type,&nl);
- print_line("graph nodes: "+itos(nl.size()));
+
for(List<int>::Element *E=nl.front();E;E=E->next()) {
_create_node(E->get());
@@ -1199,11 +2081,29 @@ void ShaderGraphView::_update_graph() {
}
+void ShaderGraphView::_sg_updated() {
+
+ if (!graph.is_valid())
+ return;
+ switch(graph->get_graph_error(type)) {
+ case ShaderGraph::GRAPH_OK: status->set_text(""); break;
+ case ShaderGraph::GRAPH_ERROR_CYCLIC: status->set_text("Error: Cyclic Connection Link"); break;
+ case ShaderGraph::GRAPH_ERROR_MISSING_CONNECTIONS: status->set_text("Error: Missing Input Connections"); break;
+ }
+}
+
void ShaderGraphView::set_graph(Ref<ShaderGraph> p_graph){
- print_line("GRAPH EDIT: "+itos(p_graph.is_valid()));
+
+ if (graph.is_valid()) {
+ graph->disconnect("updated",this,"_sg_updated");
+ }
graph=p_graph;
+ if (graph.is_valid()) {
+ graph->connect("updated",this,"_sg_updated");
+ }
_update_graph();
+ _sg_updated();
}
@@ -1262,6 +2162,7 @@ void ShaderGraphView::_bind_methods() {
ObjectTypeDB::bind_method("_move_node",&ShaderGraphView::_move_node);
ObjectTypeDB::bind_method("_node_removed",&ShaderGraphView::_node_removed);
ObjectTypeDB::bind_method("_connection_request",&ShaderGraphView::_connection_request);
+ ObjectTypeDB::bind_method("_disconnection_request",&ShaderGraphView::_disconnection_request);
ObjectTypeDB::bind_method("_scalar_const_changed",&ShaderGraphView::_scalar_const_changed);
ObjectTypeDB::bind_method("_vec_const_changed",&ShaderGraphView::_vec_const_changed);
@@ -1285,7 +2186,10 @@ void ShaderGraphView::_bind_methods() {
ObjectTypeDB::bind_method("_variant_edited",&ShaderGraphView::_variant_edited);
ObjectTypeDB::bind_method("_cube_edited",&ShaderGraphView::_cube_edited);
ObjectTypeDB::bind_method("_comment_edited",&ShaderGraphView::_comment_edited);
+ ObjectTypeDB::bind_method("_color_ramp_changed",&ShaderGraphView::_color_ramp_changed);
+ ObjectTypeDB::bind_method("_curve_changed",&ShaderGraphView::_curve_changed);
+ ObjectTypeDB::bind_method("_sg_updated",&ShaderGraphView::_sg_updated);
}
ShaderGraphView::ShaderGraphView(ShaderGraph::ShaderType p_type) {
@@ -1295,8 +2199,15 @@ ShaderGraphView::ShaderGraphView(ShaderGraph::ShaderType p_type) {
block_update=false;
ped_popup = memnew( CustomPropertyEditor );
graph_edit->add_child(ped_popup);
-
-
+ status = memnew( Label );
+ graph_edit->get_top_layer()->add_child(status);
+ status->set_pos(Vector2(5,5));
+ status->add_color_override("font_color_shadow",Color(0,0,0));
+ status->add_color_override("font_color",Color(1,0.4,0.3));
+ status->add_constant_override("shadow_as_outline",1);
+ status->add_constant_override("shadow_offset_x",2);
+ status->add_constant_override("shadow_offset_y",2);
+ status->set_text("");
}
@@ -1318,6 +2229,25 @@ void ShaderGraphEditor::_add_node(int p_type) {
void ShaderGraphEditor::_notification(int p_what) {
if (p_what==NOTIFICATION_ENTER_TREE) {
+
+ for(int i=0;i<ShaderGraph::NODE_TYPE_MAX;i++) {
+
+ if (i==ShaderGraph::NODE_OUTPUT)
+ continue;
+ if (!_2d && i==ShaderGraph::NODE_DEFAULT_TEXTURE)
+ continue;
+
+ String nn = node_names[i];
+ String ic = nn.get_slice(":",0);
+ String v = nn.get_slice(":",1);
+ bool addsep=false;
+ if (nn.ends_with(":")) {
+ addsep=true;
+ }
+ menu->get_popup()->add_icon_item(get_icon(ic,"EditorIcons"),v,i);
+ if (addsep)
+ menu->get_popup()->add_separator();
+ }
menu->get_popup()->connect("item_pressed",this,"_add_node");
@@ -1332,62 +2262,53 @@ void ShaderGraphEditor::_bind_methods() {
const char* ShaderGraphEditor::node_names[ShaderGraph::NODE_TYPE_MAX]={
- "Input", // all inputs (shader type dependent)
- "Scalar Constant", //scalar constant
- "Vector Constant", //vec3 constant
- "RGB Constant", //rgb constant (shows a color picker instead)
- "XForm Constant", // 4x4 matrix constant
- "Time:", // time in seconds
- "Screen Sample", // screen texture sampler (takes uv) (only usable in fragment shader)
- "Scalar Operator", // scalar vs scalar op (mul", add", div", etc)
- "Vector Operator", // vec3 vs vec3 op (mul",ad",div",crossprod",etc)
- "Scalar+Vector Operator", // vec3 vs scalar op (mul", add", div", etc)
- "RGB Operator:", // vec3 vs vec3 rgb op (with scalar amount)", like brighten", darken", burn", dodge", multiply", etc.
- "XForm Multiply", // mat4 x mat4
- "XForm+Vector Multiply", // mat4 x vec3 mult (with no-translation option)
- "XForm+Vector InvMultiply:", // mat4 x vec3 inverse mult (with no-translation option)
- "Scalar Function", // scalar function (sin", cos", etc)
- "Vector Function", // vector function (normalize", negate", reciprocal", rgb2hsv", hsv2rgb", etc", etc)
- "Vector Length", // vec3 length
- "Dot Product:", // vec3 . vec3 (dot product -> scalar output)
- "Vector -> Scalars", // 1 vec3 input", 3 scalar outputs
- "Scalars -> Vector", // 3 scalar input", 1 vec3 output
- "XForm -> Vectors", // 3 vec input", 1 xform output
- "Vectors -> XForm:", // 3 vec input", 1 xform output
- "Scalar Interpolate", // scalar interpolation (with optional curve)
- "Vector Interpolate:", // vec3 interpolation (with optional curve)
- "Scalar Uniform", // scalar uniform (assignable in material)
- "Vector Uniform", // vec3 uniform (assignable in material)
- "RGB Uniform", // color uniform (assignable in material)
- "XForm Uniform", // mat4 uniform (assignable in material)
- "Texture Uniform", // texture input (assignable in material)
- "CubeMap Uniform:", // cubemap input (assignable in material)
- "Output", // output (shader type dependent)
- "Comment", // comment
+ "GraphInput:Input", // all inputs (shader type dependent)
+ "GraphScalar:Scalar Constant", //scalar constant
+ "GraphVector:Vector Constant", //vec3 constant
+ "GraphRgb:RGB Constant", //rgb constant (shows a color picker instead)
+ "GraphXform:XForm Constant", // 4x4 matrix constant
+ "GraphTime:Time:", // time in seconds
+ "GraphTexscreen:Screen Sample", // screen texture sampler (takes uv) (only usable in fragment shader)
+ "GraphScalarOp:Scalar Operator", // scalar vs scalar op (mul", add", div", etc)
+ "GraphVecOp:Vector Operator", // vec3 vs vec3 op (mul",ad",div",crossprod",etc)
+ "GraphVecScalarOp:Scalar+Vector Operator", // vec3 vs scalar op (mul", add", div", etc)
+ "GraphRgbOp:RGB Operator:", // vec3 vs vec3 rgb op (with scalar amount)", like brighten", darken", burn", dodge", multiply", etc.
+ "GraphXformMult:XForm Multiply", // mat4 x mat4
+ "GraphXformVecMult:XForm+Vector Multiply", // mat4 x vec3 mult (with no-translation option)
+ "GraphXformVecImult:Form+Vector InvMultiply:", // mat4 x vec3 inverse mult (with no-translation option)
+ "GraphXformScalarFunc:Scalar Function", // scalar function (sin", cos", etc)
+ "GraphXformVecFunc:Vector Function", // vector function (normalize", negate", reciprocal", rgb2hsv", hsv2rgb", etc", etc)
+ "GraphVecLength:Vector Length", // vec3 length
+ "GraphVecDp:Dot Product:", // vec3 . vec3 (dot product -> scalar output)
+ "GraphVecToScalars:Vector -> Scalars", // 1 vec3 input", 3 scalar outputs
+ "GraphScalarsToVec:Scalars -> Vector", // 3 scalar input", 1 vec3 output
+ "GraphXformToVecs:XForm -> Vectors", // 3 vec input", 1 xform output
+ "GraphVecsToXform:Vectors -> XForm:", // 3 vec input", 1 xform output
+ "GraphScalarInterp:Scalar Interpolate", // scalar interpolation (with optional curve)
+ "GraphVecInterp:Vector Interpolate:", // vec3 interpolation (with optional curve)
+ "GraphColorRamp:Color Ramp", // vec3 interpolation (with optional curve)
+ "GraphCurveMap:Curve Remap:", // vec3 interpolation (with optional curve)
+ "GraphScalarUniform:Scalar Uniform", // scalar uniform (assignable in material)
+ "GraphVectorUniform:Vector Uniform", // vec3 uniform (assignable in material)
+ "GraphRgbUniform:RGB Uniform", // color uniform (assignable in material)
+ "GraphXformUniform:XForm Uniform", // mat4 uniform (assignable in material)
+ "GraphTextureUniform:Texture Uniform", // texture input (assignable in material)
+ "GraphCubeUniform:CubeMap Uniform:", // cubemap input (assignable in material)
+ "GraphDefaultTexture:CanvasItem Texture:", // cubemap input (assignable in material)
+ "Output", // output (shader type dependent)
+ "GraphComment:Comment", // comment
};
-ShaderGraphEditor::ShaderGraphEditor() {
+ShaderGraphEditor::ShaderGraphEditor(bool p_2d) {
+ _2d=p_2d;
HBoxContainer *hbc = memnew( HBoxContainer );
menu = memnew( MenuButton );
- menu->set_text("Add..");
+ menu->set_text("Add Node..");
hbc->add_child(menu);
add_child(hbc);
- for(int i=0;i<ShaderGraph::NODE_TYPE_MAX;i++) {
-
- if (i==ShaderGraph::NODE_OUTPUT)
- continue;
- String v = node_names[i];
- bool addsep=false;
- if (v.ends_with(":")) {
- addsep=true;
- v=v.substr(0,v.length()-1);
- }
- menu->get_popup()->add_item(v,i);
- if (addsep)
- menu->get_popup()->add_separator();
- }
+
tabs = memnew(TabContainer);
tabs->set_v_size_flags(SIZE_EXPAND_FILL);
@@ -1404,8 +2325,13 @@ ShaderGraphEditor::ShaderGraphEditor() {
graph_edits[i]->get_graph_edit()->set_name(sname[i]);
tabs->add_child(graph_edits[i]->get_graph_edit());
graph_edits[i]->get_graph_edit()->connect("connection_request",graph_edits[i],"_connection_request");
+ graph_edits[i]->get_graph_edit()->connect("disconnection_request",graph_edits[i],"_disconnection_request");
+ graph_edits[i]->get_graph_edit()->set_right_disconnects(true);
+
}
+ tabs->set_current_tab(1);
+
set_custom_minimum_size(Size2(100,300));
}
@@ -1417,7 +2343,13 @@ void ShaderGraphEditorPlugin::edit(Object *p_object) {
bool ShaderGraphEditorPlugin::handles(Object *p_object) const {
- return p_object->is_type("ShaderGraph");
+ ShaderGraph *shader=p_object->cast_to<ShaderGraph>();
+ if (!shader)
+ return false;
+ if (_2d)
+ return shader->get_mode()==Shader::MODE_CANVAS_ITEM;
+ else
+ return shader->get_mode()==Shader::MODE_MATERIAL;
}
void ShaderGraphEditorPlugin::make_visible(bool p_visible) {
@@ -1431,12 +2363,16 @@ void ShaderGraphEditorPlugin::make_visible(bool p_visible) {
}
-ShaderGraphEditorPlugin::ShaderGraphEditorPlugin(EditorNode *p_node) {
+ShaderGraphEditorPlugin::ShaderGraphEditorPlugin(EditorNode *p_node, bool p_2d) {
+ _2d=p_2d;
editor=p_node;
- shader_editor = memnew( ShaderGraphEditor );
+ shader_editor = memnew( ShaderGraphEditor(p_2d) );
shader_editor->hide();
- SpatialEditor::get_singleton()->get_shader_split()->add_child(shader_editor);
+ if (p_2d)
+ CanvasItemEditor::get_singleton()->get_bottom_split()->add_child(shader_editor);
+ else
+ SpatialEditor::get_singleton()->get_shader_split()->add_child(shader_editor);
// editor->get_viewport()->add_child(shader_editor);
diff --git a/tools/editor/plugins/shader_graph_editor_plugin.h b/tools/editor/plugins/shader_graph_editor_plugin.h
index 26dbd1ac6e..1726302e90 100644
--- a/tools/editor/plugins/shader_graph_editor_plugin.h
+++ b/tools/editor/plugins/shader_graph_editor_plugin.h
@@ -45,6 +45,77 @@
*/
+class GraphColorRampEdit : public Control {
+
+ OBJ_TYPE(GraphColorRampEdit,Control);
+
+
+ struct Point {
+
+ float offset;
+ Color color;
+ bool operator<(const Point& p_ponit) const {
+ return offset<p_ponit.offset;
+ }
+ };
+
+ PopupPanel *popup;
+ ColorPicker *picker;
+
+
+ bool grabbing;
+ int grabbed;
+ float grabbed_at;
+ Vector<Point> points;
+
+ void _color_changed(const Color& p_color);
+
+protected:
+ void _input_event(const InputEvent& p_event);
+ void _notification(int p_what);
+ static void _bind_methods();
+public:
+
+ void set_ramp(const Vector<float>& p_offsets,const Vector<Color>& p_colors);
+ Vector<float> get_offsets() const;
+ Vector<Color> get_colors() const;
+ virtual Size2 get_minimum_size() const;
+ GraphColorRampEdit();
+};
+
+
+class GraphCurveMapEdit : public Control {
+
+ OBJ_TYPE(GraphCurveMapEdit,Control);
+
+
+ struct Point {
+
+ float offset;
+ float height;
+ bool operator<(const Point& p_ponit) const {
+ return offset<p_ponit.offset;
+ }
+ };
+
+
+ bool grabbing;
+ int grabbed;
+ Vector<Point> points;
+
+ void _plot_curve(const Vector2& p_a,const Vector2& p_b,const Vector2& p_c,const Vector2& p_d);
+protected:
+ void _input_event(const InputEvent& p_event);
+ void _notification(int p_what);
+ static void _bind_methods();
+public:
+
+ void set_points(const Vector<Vector2>& p_points);
+ Vector<Vector2> get_points() const;
+ virtual Size2 get_minimum_size() const;
+ GraphCurveMapEdit();
+};
+
class ShaderGraphView : public Node {
OBJ_TYPE(ShaderGraphView,Node);
@@ -54,6 +125,7 @@ class ShaderGraphView : public Node {
CustomPropertyEditor *ped_popup;
bool block_update;
+ Label *status;
GraphEdit *graph_edit;
Ref<ShaderGraph> graph;
int edited_id;
@@ -66,6 +138,8 @@ class ShaderGraphView : public Node {
void _connection_request(const String& p_from, int p_from_slot,const String& p_to,int p_to_slot);
+ void _disconnection_request(const String& p_from, int p_from_slot,const String& p_to,int p_to_slot);
+
void _node_removed(int p_id);
void _node_moved(const Vector2& p_from, const Vector2& p_to,int p_id);
void _move_node(int p_id,const Vector2& p_to);
@@ -92,8 +166,9 @@ class ShaderGraphView : public Node {
void _cube_edited(int p_id,Node* p_button);
void _variant_edited();
void _comment_edited(int p_id,Node* p_button);
-
-
+ void _color_ramp_changed(int p_id,Node* p_ramp);
+ void _curve_changed(int p_id,Node* p_curve);
+ void _sg_updated();
Map<int,GraphNode*> node_map;
protected:
void _notification(int p_what);
@@ -116,6 +191,7 @@ class ShaderGraphEditor : public VBoxContainer {
ShaderGraphView *graph_edits[ShaderGraph::SHADER_TYPE_MAX];
static const char* node_names[ShaderGraph::NODE_TYPE_MAX];
+ bool _2d;
void _add_node(int p_type);
protected:
void _notification(int p_what);
@@ -123,13 +199,14 @@ protected:
public:
void edit(Ref<ShaderGraph> p_shader);
- ShaderGraphEditor();
+ ShaderGraphEditor(bool p_2d);
};
class ShaderGraphEditorPlugin : public EditorPlugin {
OBJ_TYPE( ShaderGraphEditorPlugin, EditorPlugin );
+ bool _2d;
ShaderGraphEditor *shader_editor;
EditorNode *editor;
@@ -141,7 +218,7 @@ public:
virtual bool handles(Object *p_node) const;
virtual void make_visible(bool p_visible);
- ShaderGraphEditorPlugin(EditorNode *p_node);
+ ShaderGraphEditorPlugin(EditorNode *p_node,bool p_2d);
~ShaderGraphEditorPlugin();
};
diff --git a/tools/editor/plugins/tile_map_editor_plugin.cpp b/tools/editor/plugins/tile_map_editor_plugin.cpp
index a7e6a0d1f9..ce5ea58124 100644
--- a/tools/editor/plugins/tile_map_editor_plugin.cpp
+++ b/tools/editor/plugins/tile_map_editor_plugin.cpp
@@ -73,6 +73,18 @@ int TileMapEditor::get_selected_tile() const {
return item->get_metadata(0);
}
+void TileMapEditor::set_selected_tile(int p_tile) {
+ TreeItem *item = palette->get_root()->get_children();
+ while (item) {
+ if ((int)item->get_metadata(0) == p_tile) {
+ item->select(0);
+ palette->ensure_cursor_is_visible();
+ break;
+ }
+ item = item->get_next();
+ }
+}
+
void TileMapEditor::_set_cell(const Point2i& p_pos,int p_value,bool p_flip_h, bool p_flip_v,bool p_with_undo) {
ERR_FAIL_COND(!node);
@@ -224,28 +236,25 @@ bool TileMapEditor::forward_input_event(const InputEvent& p_event) {
canvas_item_editor->update();
return true;
+ } else if (mb.mod.control) {
+ tool=TOOL_PICKING;
+ set_selected_tile(node->get_cell(over_tile.x, over_tile.y));
+ canvas_item_editor->update();
+ return true;
} else {
int id = get_selected_tile();
if (id!=TileMap::INVALID_CELL) {
tool=TOOL_PAINTING;
Point2i local =node->world_to_map((xform_inv.xform(Point2(mb.x,mb.y))));
paint_undo.clear();
- CellOp op;
- op.idx = node->get_cell(local.x,local.y);
- if (op.idx>=0) {
- if (node->is_cell_x_flipped(local.x,local.y))
- op.xf=true;
- if (node->is_cell_y_flipped(local.x,local.y))
- op.yf=true;
- }
- paint_undo[local]=op;
+ paint_undo[local]=_get_op_from_cell(local);
node->set_cell(local.x,local.y,id,mirror_x->is_pressed(),mirror_y->is_pressed());
return true;
}
}
} else {
- if (tool==TOOL_PAINTING || tool == TOOL_SELECTING) {
+ if (tool==TOOL_PAINTING || tool == TOOL_SELECTING || tool == TOOL_PICKING) {
if (tool==TOOL_PAINTING) {
@@ -279,15 +288,7 @@ bool TileMapEditor::forward_input_event(const InputEvent& p_event) {
tool=TOOL_ERASING;
Point2i local =node->world_to_map(xform_inv.xform(Point2(mb.x,mb.y)));
paint_undo.clear();
- CellOp op;
- op.idx = node->get_cell(local.x,local.y);
- if (op.idx>=0) {
- if (node->is_cell_x_flipped(local.x,local.y))
- op.xf=true;
- if (node->is_cell_y_flipped(local.x,local.y))
- op.yf=true;
- }
- paint_undo[local]=op;
+ paint_undo[local]=_get_op_from_cell(local);
//node->set_cell(local.x,local.y,id,mirror_x->is_pressed(),mirror_y->is_pressed());
//return true;
_set_cell(local,TileMap::INVALID_CELL);
@@ -337,15 +338,7 @@ bool TileMapEditor::forward_input_event(const InputEvent& p_event) {
if (!paint_undo.has(over_tile)) {
- CellOp op;
- op.idx = node->get_cell(over_tile.x,over_tile.y);
- if (op.idx>=0) {
- if (node->is_cell_x_flipped(over_tile.x,over_tile.y))
- op.xf=true;
- if (node->is_cell_y_flipped(over_tile.x,over_tile.y))
- op.yf=true;
- }
- paint_undo[over_tile]=op;
+ paint_undo[over_tile]=_get_op_from_cell(over_tile);
}
node->set_cell(over_tile.x,over_tile.y,id,mirror_x->is_pressed(),mirror_y->is_pressed());
@@ -374,25 +367,22 @@ bool TileMapEditor::forward_input_event(const InputEvent& p_event) {
return true;
}
+
if (tool==TOOL_ERASING) {
Point2i local =over_tile;
if (!paint_undo.has(over_tile)) {
-
- CellOp op;
- op.idx = node->get_cell(over_tile.x,over_tile.y);
- if (op.idx>=0) {
- if (node->is_cell_x_flipped(over_tile.x,over_tile.y))
- op.xf=true;
- if (node->is_cell_y_flipped(over_tile.x,over_tile.y))
- op.yf=true;
- }
- paint_undo[over_tile]=op;
+ paint_undo[over_tile]=_get_op_from_cell(over_tile);
}
//node->set_cell(over_tile.x,over_tile.y,id,mirror_x->is_pressed(),mirror_y->is_pressed());
_set_cell(local,TileMap::INVALID_CELL);
return true;
}
+ if (tool==TOOL_PICKING) {
+ set_selected_tile(node->get_cell(over_tile.x, over_tile.y));
+ canvas_item_editor->update();
+ return true;
+ }
} break;
case InputEvent::KEY: {
@@ -710,6 +700,19 @@ void TileMapEditor::_bind_methods() {
}
+TileMapEditor::CellOp TileMapEditor::_get_op_from_cell(const Point2i& p_pos)
+{
+ CellOp op;
+ op.idx = node->get_cell(p_pos.x,p_pos.y);
+ if (op.idx>=0) {
+ if (node->is_cell_x_flipped(p_pos.x,p_pos.y))
+ op.xf=true;
+ if (node->is_cell_y_flipped(p_pos.x,p_pos.y))
+ op.yf=true;
+ }
+ return op;
+}
+
TileMapEditor::TileMapEditor(EditorNode *p_editor) {
node=NULL;
diff --git a/tools/editor/plugins/tile_map_editor_plugin.h b/tools/editor/plugins/tile_map_editor_plugin.h
index ef869591bd..f3c590e228 100644
--- a/tools/editor/plugins/tile_map_editor_plugin.h
+++ b/tools/editor/plugins/tile_map_editor_plugin.h
@@ -51,7 +51,8 @@ class TileMapEditor : public VBoxContainer {
TOOL_PAINTING,
TOOL_SELECTING,
TOOL_ERASING,
- TOOL_DUPLICATING
+ TOOL_DUPLICATING,
+ TOOL_PICKING
};
Tool tool;
@@ -81,11 +82,13 @@ class TileMapEditor : public VBoxContainer {
bool xf;
bool yf;
CellOp() { idx=-1; xf=false; yf=false; }
+ CellOp(const CellOp& p_other) : idx(p_other.idx), xf(p_other.xf), yf(p_other.yf) {}
};
Map<Point2i,CellOp> paint_undo;
int get_selected_tile() const;
+ void set_selected_tile(int p_tile);
void _update_palette();
void _canvas_draw();
@@ -102,6 +105,7 @@ protected:
void _notification(int p_what);
void _node_removed(Node *p_node);
static void _bind_methods();
+ CellOp _get_op_from_cell(const Point2i& p_pos);
public:
HBoxContainer *get_canvas_item_editor_hb() const { return canvas_item_editor_hb; }
diff --git a/tools/editor/project_manager.cpp b/tools/editor/project_manager.cpp
index cf94758ad6..0af4a23547 100644
--- a/tools/editor/project_manager.cpp
+++ b/tools/editor/project_manager.cpp
@@ -65,7 +65,7 @@ class NewProjectDialog : public ConfirmationDialog {
error->set_text("");
get_ok()->set_disabled(true);
DirAccess *d = DirAccess::create(DirAccess::ACCESS_FILESYSTEM);
- if (d->change_dir(project_path->get_text())!=OK) {
+ if (project_path->get_text() != "" && d->change_dir(project_path->get_text())!=OK) {
error->set_text("Invalid Path for Project, Path Must Exist!");
memdelete(d);
return false;
@@ -82,7 +82,7 @@ class NewProjectDialog : public ConfirmationDialog {
} else {
- if (!d->file_exists("engine.cfg")) {
+ if (project_path->get_text() != "" && !d->file_exists("engine.cfg")) {
error->set_text("Invalid Project Path (engine.cfg must exist).");
memdelete(d);
diff --git a/tools/editor/scene_tree_dock.cpp b/tools/editor/scene_tree_dock.cpp
index f5d9e83bf8..cff3913579 100644
--- a/tools/editor/scene_tree_dock.cpp
+++ b/tools/editor/scene_tree_dock.cpp
@@ -100,6 +100,16 @@ Node* SceneTreeDock::instance(const String& p_file) {
}
+static String _get_name_num_separator() {
+ switch(EditorSettings::get_singleton()->get("scenetree_editor/duplicate_node_name_num_separator").operator int()) {
+ case 0: return "";
+ case 1: return " ";
+ case 2: return "_";
+ case 3: return "-";
+ }
+ return " ";
+}
+
void SceneTreeDock::_tool_selected(int p_tool, bool p_confirm_override) {
current_option=p_tool;
@@ -318,17 +328,21 @@ void SceneTreeDock::_tool_selected(int p_tool, bool p_confirm_override) {
}
int num=nums.to_int();
- if (num<2)
- num=2;
+ if (num<1)
+ num=1;
else
num++;
- name=name.substr(0,name.length()-nums.length()).strip_edges();
- String attempt=name+" "+itos(num);
+ String nnsep = _get_name_num_separator();
+ name = name.substr(0,name.length()-nums.length()).strip_edges();
+ if ( name.substr(name.length()-nnsep.length(),nnsep.length()) == nnsep) {
+ name = name.substr(0,name.length()-nnsep.length());
+ }
+ String attempt = (name + nnsep + itos(num)).strip_edges();
while(parent->has_node(attempt)) {
num++;
- attempt=name+" "+itos(num);
+ attempt = (name + nnsep + itos(num)).strip_edges();
}
dup->set_name(attempt);
diff --git a/tools/editor/script_editor_debugger.cpp b/tools/editor/script_editor_debugger.cpp
index 024377ad18..5043c5cdcd 100644
--- a/tools/editor/script_editor_debugger.cpp
+++ b/tools/editor/script_editor_debugger.cpp
@@ -478,8 +478,6 @@ void ScriptEditorDebugger::_notification(int p_what) {
if (!connection->is_connected()) {
stop();
editor->notify_child_process_exited(); //somehow, exited
- msgdialog->set_text("Process being debugged exited.");
- msgdialog->popup_centered(Size2(250,100));
break;
};
diff --git a/tools/export/blender25/godot_export_manager.py b/tools/export/blender25/godot_export_manager.py
new file mode 100644
index 0000000000..31db2c9e94
--- /dev/null
+++ b/tools/export/blender25/godot_export_manager.py
@@ -0,0 +1,474 @@
+# ##### BEGIN GPL LICENSE BLOCK #####
+#
+# This program is free software; you can redistribute it and/or
+# modify it under the terms of the GNU General Public License
+# as published by the Free Software Foundation; either version 2
+# of the License, or (at your option) any later version.
+#
+# This program is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# GNU General Public License for more details.
+#
+# You should have received a copy of the GNU General Public License
+# along with this program; if not, write to the Free Software Foundation,
+# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+#
+# ##### END GPL LICENSE BLOCK #####
+
+# Script copyright (c) Andreas Esau
+
+bl_info = {
+ "name": "Godot Export Manager",
+ "author": "Andreas Esau",
+ "version": (1, 0),
+ "blender": (2, 7, 0),
+ "location": "Scene Properties > Godot Export Manager",
+ "description": "Godot Export Manager uses the Better Collada Exporter to manage Export Groups and automatically export the objects groups to Collada Files.",
+ "warning": "",
+ "wiki_url": ("http://www.godotengine.org"),
+ "tracker_url": "",
+ "category": "Import-Export"}
+
+import bpy
+from bpy.props import StringProperty, BoolProperty, EnumProperty, FloatProperty, FloatVectorProperty, IntProperty, CollectionProperty, PointerProperty
+import os
+from bpy.app.handlers import persistent
+from mathutils import Vector, Matrix
+
+class godot_export_manager(bpy.types.Panel):
+ bl_label = "Godot Export Manager"
+ bl_space_type = 'PROPERTIES'
+ bl_region_type = 'WINDOW'
+ bl_context = "scene"
+
+ bpy.types.Scene.godot_export_on_save = BoolProperty(default=False)
+
+ ### draw function for all ui elements
+ def draw(self, context):
+ layout = self.layout
+ split = self.layout.split()
+ scene = bpy.data.scenes[0]
+ ob = context.object
+ scene = context.scene
+
+ row = layout.row()
+ col = row.column()
+ col.prop(scene,"godot_export_on_save",text="Export Groups on save")
+
+ row = layout.row()
+ col = row.column(align=True)
+ op = col.operator("scene.godot_add_objects_to_group",text="Add selected objects to Group",icon="COPYDOWN")
+
+ op = col.operator("scene.godot_delete_objects_from_group",text="Delete selected objects from Group",icon="PASTEDOWN")
+
+
+
+ row = layout.row()
+ col = row.column()
+ col.label(text="Export Groups:")
+
+
+ row = layout.row()
+ col = row.column()
+
+ col.template_list("UI_List_Godot","dummy",scene, "godot_export_groups", scene, "godot_export_groups_index",rows=1,maxrows=10,type='DEFAULT')
+
+ col = row.column(align=True)
+ col.operator("scene.godot_add_export_group",text="",icon="ZOOMIN")
+ col.operator("scene.godot_delete_export_group",text="",icon="ZOOMOUT")
+ col.operator("scene.godot_export_all_groups",text="",icon="EXPORT")
+
+ if len(scene.godot_export_groups) > 0:
+ row = layout.row()
+ col = row.column()
+ group = scene.godot_export_groups[scene.godot_export_groups_index]
+ col.prop(group,"name",text="Group Name")
+ col.prop(group,"export_name",text="Export Name")
+ col.prop(group,"export_path",text="Export Filepath")
+
+ row = layout.row()
+ col = row.column()
+ row = layout.row()
+ col = row.column()
+ col.label(text="Export Settings:")
+
+ col = col.row(align=True)
+ col.prop(group,"apply_loc",toggle=True,icon="MAN_TRANS")
+ col.prop(group,"apply_rot",toggle=True,icon="MAN_ROT")
+ col.prop(group,"apply_scale",toggle=True,icon="MAN_SCALE")
+
+ row = layout.row()
+ col = row.column()
+
+ col.prop(group,"use_include_particle_duplicates")
+ col.prop(group,"use_mesh_modifiers")
+ col.prop(group,"use_tangent_arrays")
+ col.prop(group,"use_triangles")
+ col.prop(group,"use_copy_images")
+ col.prop(group,"use_active_layers")
+ col.prop(group,"use_exclude_ctrl_bones")
+ col.prop(group,"use_anim")
+ col.prop(group,"use_anim_action_all")
+ col.prop(group,"use_anim_skip_noexp")
+ col.prop(group,"use_anim_optimize")
+ col.prop(group,"anim_optimize_precision")
+ col.prop(group,"use_metadata")
+
+### Custom template_list look
+class UI_List_Godot(bpy.types.UIList):
+ def draw_item(self, context, layout, data, item, icon, active_data, active_propname, index):
+ ob = data
+ slot = item
+ col = layout.row(align=True)
+
+ col.label(text=item.name,icon="GROUP")
+ col.prop(item,"active",text="")
+
+ op = col.operator("scene.godot_select_group_objects",text="",emboss=False,icon="RESTRICT_SELECT_OFF")
+ op.idx = index
+ op = col.operator("scene.godot_export_group",text="",emboss=False,icon="EXPORT")
+ op.idx = index
+
+class add_objects_to_group(bpy.types.Operator):
+ bl_idname = "scene.godot_add_objects_to_group"
+ bl_label = "Add Objects to Group"
+ bl_description = "Adds the selected Objects to the active group below."
+
+ undo = BoolProperty(default=True)
+
+ def execute(self,context):
+ scene = context.scene
+
+ objects_str = ""
+ if len(scene.godot_export_groups) > 0:
+ for i,object in enumerate(context.selected_objects):
+ if object.name not in scene.godot_export_groups[scene.godot_export_groups_index].nodes:
+ node = scene.godot_export_groups[scene.godot_export_groups_index].nodes.add()
+ node.name = object.name
+ if i == 0:
+ objects_str += object.name
+ else:
+ objects_str += ", "+object.name
+
+
+ self.report({'INFO'}, objects_str + " added to group." )
+ if self.undo:
+ bpy.ops.ed.undo_push(message="Objects added to group")
+ else:
+ self.report({'WARNING'}, "Create a group first." )
+ return{'FINISHED'}
+
+class del_objects_from_group(bpy.types.Operator):
+ bl_idname = "scene.godot_delete_objects_from_group"
+ bl_label = "Delete Objects from Group"
+ bl_description = "Delets the selected Objects from the active group below."
+
+ def execute(self,context):
+ scene = context.scene
+
+ if len(scene.godot_export_groups) > 0:
+
+ selected_objects = []
+ for object in context.selected_objects:
+ selected_objects.append(object.name)
+
+ objects_str = ""
+ j = 0
+ for i,node in enumerate(scene.godot_export_groups[scene.godot_export_groups_index].nodes):
+ if node.name in selected_objects:
+ scene.godot_export_groups[scene.godot_export_groups_index].nodes.remove(i)
+
+
+ if j == 0:
+ objects_str += object.name
+ else:
+ objects_str += ", "+object.name
+ j+=1
+
+
+ self.report({'INFO'}, objects_str + " deleted from group." )
+ bpy.ops.ed.undo_push(message="Objects deleted from group")
+ else:
+ self.report({'WARNING'}, "There is no group to delete from." )
+ return{'FINISHED'}
+
+class select_group_objects(bpy.types.Operator):
+ bl_idname = "scene.godot_select_group_objects"
+ bl_label = "Select Group Objects"
+ bl_description = "Will select all group Objects in the scene."
+
+ idx = IntProperty()
+
+ def execute(self,context):
+ scene = context.scene
+ for object in context.scene.objects:
+ object.select = False
+ for node in scene.godot_export_groups[self.idx].nodes:
+ if node.name in bpy.data.objects:
+ bpy.data.objects[node.name].select = True
+ context.scene.objects.active = bpy.data.objects[node.name]
+ return{'FINISHED'}
+
+class export_groups_autosave(bpy.types.Operator):
+ bl_idname = "scene.godot_export_groups_autosave"
+ bl_label = "Export All Groups"
+ bl_description = "Exports all groups to Collada."
+
+ def execute(self,context):
+ scene = context.scene
+ if scene.godot_export_on_save:
+ for i in range(len(scene.godot_export_groups)):
+ if scene.godot_export_groups[i].active:
+ bpy.ops.scene.godot_export_group(idx=i)
+ self.report({'INFO'}, "All Groups exported." )
+ bpy.ops.ed.undo_push(message="Export all Groups")
+ return{'FINISHED'}
+
+class export_all_groups(bpy.types.Operator):
+ bl_idname = "scene.godot_export_all_groups"
+ bl_label = "Export All Groups"
+ bl_description = "Exports all groups to Collada."
+
+ def execute(self,context):
+ scene = context.scene
+
+ for i in range(0,len(scene.godot_export_groups)):
+ bpy.ops.scene.godot_export_group(idx=i,export_all=True)
+
+ self.report({'INFO'}, "All Groups exported." )
+ return{'FINISHED'}
+
+
+class export_group(bpy.types.Operator):
+ bl_idname = "scene.godot_export_group"
+ bl_label = "Export Group"
+ bl_description = "Exports the active group to destination folder as Collada file."
+
+ idx = IntProperty(default=0)
+ export_all = BoolProperty(default=False)
+
+
+ def copy_object_recursive(self,ob,parent,single_user = True):
+ new_ob = bpy.data.objects[ob.name].copy()
+ if single_user or ob.type=="ARMATURE":
+ new_mesh_data = new_ob.data.copy()
+ new_ob.data = new_mesh_data
+ bpy.context.scene.objects.link(new_ob)
+
+ if ob != parent:
+ new_ob.parent = parent
+ else:
+ new_ob.parent = None
+
+ for child in ob.children:
+ self.copy_object_recursive(child,new_ob,single_user)
+ new_ob.select = True
+ return new_ob
+
+ def delete_object(self,ob):
+ if ob != None:
+ for child in ob.children:
+ self.delete_object(child)
+ bpy.context.scene.objects.unlink(ob)
+ bpy.data.objects.remove(ob)
+
+ def convert_group_to_node(self,group):
+ if group.dupli_group != None:
+ for object in group.dupli_group.objects:
+ if object.parent == None:
+ object = self.copy_object_recursive(object,object,True)
+ matrix = Matrix(object.matrix_local)
+ object.matrix_local = Matrix()
+ object.matrix_local *= group.matrix_local
+ object.matrix_local *= matrix
+
+ self.delete_object(group)
+
+ def execute(self,context):
+
+ scene = context.scene
+ group = context.scene.godot_export_groups
+
+ if not group[self.idx].active and self.export_all:
+ return{'FINISHED'}
+
+ for i,object in enumerate(group[self.idx].nodes):
+ if object.name in bpy.data.objects:
+ pass
+ else:
+ group[self.idx].nodes.remove(i)
+ bpy.ops.ed.undo_push(message="Clear not existent Group Nodes.")
+
+ path = group[self.idx].export_path
+ if (path.find("//")==0 or path.find("\\\\")==0):
+ #if relative, convert to absolute
+ path = bpy.path.abspath(path)
+ path = path.replace("\\","/")
+
+ ### if path exists and group export name is set the group will be exported
+ if os.path.exists(path) and group[self.idx].export_name != "":
+
+ context.scene.layers = [True,True,True,True,True,True,True,True,True,True,True,True,True,True,True,True,True,True,True,True]
+
+
+ if group[self.idx].export_name.endswith(".dae"):
+ path = os.path.join(path,group[self.idx].export_name)
+ else:
+ path = os.path.join(path,group[self.idx].export_name+".dae")
+
+ hide_select = []
+ for object in context.scene.objects:
+ hide_select.append(object.hide_select)
+ object.hide_select = False
+ object.select = False
+ context.scene.objects.active = None
+
+ ### make particle duplicates, parent and select them
+ nodes_to_be_added = []
+ if group[self.idx].use_include_particle_duplicates:
+ for i,object in enumerate(group[self.idx].nodes):
+ if bpy.data.objects[object.name].type != "EMPTY":
+ context.scene.objects.active = bpy.data.objects[object.name]
+ bpy.data.objects[object.name].select = True
+ bpy.ops.object.duplicates_make_real()
+ for object in context.selected_objects:
+ nodes_to_be_added.append(object)
+ bpy.ops.object.parent_set(type="OBJECT", keep_transform=False)
+
+ for object in context.selected_objects:
+ object.select = False
+ bpy.data.objects[object.name].select = False
+ context.scene.objects.active = None
+ for object in nodes_to_be_added:
+ object.select = True
+
+ ### select all other nodes from the group
+ for i,object in enumerate(group[self.idx].nodes):
+ if bpy.data.objects[object.name].type == "EMPTY":
+ self.convert_group_to_node(bpy.data.objects[object.name])
+ else:
+ bpy.data.objects[object.name].select = True
+
+ bpy.ops.object.transform_apply(location=group[self.idx].apply_loc, rotation=group[self.idx].apply_rot, scale=group[self.idx].apply_scale)
+ bpy.ops.export_scene.dae(check_existing=True, filepath=path, filter_glob="*.dae", object_types=group[self.idx].object_types, use_export_selected=group[self.idx].use_export_selected, use_mesh_modifiers=group[self.idx].use_mesh_modifiers, use_tangent_arrays=group[self.idx].use_tangent_arrays, use_triangles=group[self.idx].use_triangles, use_copy_images=group[self.idx].use_copy_images, use_active_layers=group[self.idx].use_active_layers, use_exclude_ctrl_bones=group[self.idx].use_exclude_ctrl_bones, use_anim=group[self.idx].use_anim, use_anim_action_all=group[self.idx].use_anim_action_all, use_anim_skip_noexp=group[self.idx].use_anim_skip_noexp, use_anim_optimize=group[self.idx].use_anim_optimize, anim_optimize_precision=group[self.idx].anim_optimize_precision, use_metadata=group[self.idx].use_metadata)
+
+ self.report({'INFO'}, '"'+group[self.idx].name+'"' + " Group exported." )
+ msg = "Export Group "+group[self.idx].name
+
+ bpy.ops.ed.undo_push(message="")
+ bpy.ops.ed.undo()
+ bpy.ops.ed.undo_push(message=msg)
+
+ else:
+ self.report({'INFO'}, "Define Export Name and Export Path." )
+ return{'FINISHED'}
+
+class add_export_group(bpy.types.Operator):
+ bl_idname = "scene.godot_add_export_group"
+ bl_label = "Adds a new export Group"
+ bl_description = "Creates a new Export Group with the selected Objects assigned to it."
+
+ def execute(self,context):
+ scene = context.scene
+
+ item = scene.godot_export_groups.add()
+ item.name = "New Group"
+ for object in context.selected_objects:
+ node = item.nodes.add()
+ node.name = object.name
+ scene.godot_export_groups_index = len(scene.godot_export_groups)-1
+ bpy.ops.ed.undo_push(message="Create New Export Group")
+ return{'FINISHED'}
+
+class del_export_group(bpy.types.Operator):
+ bl_idname = "scene.godot_delete_export_group"
+ bl_label = "Delets the selected export Group"
+ bl_description = "Delets the active Export Group."
+
+ def invoke(self, context, event):
+ wm = context.window_manager
+ return wm.invoke_confirm(self,event)
+
+ def execute(self,context):
+ scene = context.scene
+
+ scene.godot_export_groups.remove(scene.godot_export_groups_index)
+ if scene.godot_export_groups_index > 0:
+ scene.godot_export_groups_index -= 1
+ bpy.ops.ed.undo_push(message="Delete Export Group")
+ return{'FINISHED'}
+
+class godot_node_list(bpy.types.PropertyGroup):
+ name = StringProperty()
+
+class godot_export_groups(bpy.types.PropertyGroup):
+ name = StringProperty(name="Group Name")
+ export_name = StringProperty(name="scene_name")
+ nodes = CollectionProperty(type=godot_node_list)
+ export_path = StringProperty(subtype="DIR_PATH")
+ active = BoolProperty(default=True,description="Export Group")
+
+ object_types = EnumProperty(name="Object Types",options={'ENUM_FLAG'},items=(('EMPTY', "Empty", ""),('CAMERA', "Camera", ""),('LAMP', "Lamp", ""),('ARMATURE', "Armature", ""),('MESH', "Mesh", ""),('CURVE', "Curve", ""),),default={'EMPTY', 'CAMERA', 'LAMP', 'ARMATURE', 'MESH','CURVE'})
+
+ apply_scale = BoolProperty(name="Apply Scale",description="Apply Scale before export.",default=False)
+ apply_rot = BoolProperty(name="Apply Rotation",description="Apply Rotation before export.",default=False)
+ apply_loc = BoolProperty(name="Apply Location",description="Apply Location before export.",default=False)
+
+ use_export_selected = BoolProperty(name="Selected Objects",description="Export only selected objects (and visible in active layers if that applies).",default=True)
+ use_mesh_modifiers = BoolProperty(name="Apply Modifiers",description="Apply modifiers to mesh objects (on a copy!).",default=True)
+ use_tangent_arrays = BoolProperty(name="Tangent Arrays",description="Export Tangent and Binormal arrays (for normalmapping).",default=False)
+ use_triangles = BoolProperty(name="Triangulate",description="Export Triangles instead of Polygons.",default=False)
+
+ use_copy_images = BoolProperty(name="Copy Images",description="Copy Images (create images/ subfolder)",default=False)
+ use_active_layers = BoolProperty(name="Active Layers",description="Export only objects on the active layers.",default=True)
+ use_exclude_ctrl_bones = BoolProperty(name="Exclude Control Bones",description="Exclude skeleton bones with names that begin with 'ctrl'.",default=True)
+ use_anim = BoolProperty(name="Export Animation",description="Export keyframe animation",default=False)
+ use_anim_action_all = BoolProperty(name="All Actions",description=("Export all actions for the first armature found in separate DAE files"),default=False)
+ use_anim_skip_noexp = BoolProperty(name="Skip (-noexp) Actions",description="Skip exporting of actions whose name end in (-noexp). Useful to skip control animations.",default=True)
+ use_anim_optimize = BoolProperty(name="Optimize Keyframes",description="Remove double keyframes",default=True)
+
+ anim_optimize_precision = FloatProperty(name="Precision",description=("Tolerence for comparing double keyframes (higher for greater accuracy)"),min=1, max=16,soft_min=1, soft_max=16,default=6.0)
+
+ use_metadata = BoolProperty(name="Use Metadata",default=True,options={'HIDDEN'})
+ use_include_particle_duplicates = BoolProperty(name="Include Particle Duplicates",default=True)
+
+def register():
+ bpy.utils.register_class(godot_export_manager)
+ bpy.utils.register_class(godot_node_list)
+ bpy.utils.register_class(godot_export_groups)
+ bpy.utils.register_class(add_export_group)
+ bpy.utils.register_class(del_export_group)
+ bpy.utils.register_class(export_all_groups)
+ bpy.utils.register_class(export_groups_autosave)
+ bpy.utils.register_class(export_group)
+ bpy.utils.register_class(add_objects_to_group)
+ bpy.utils.register_class(del_objects_from_group)
+ bpy.utils.register_class(select_group_objects)
+ bpy.utils.register_class(UI_List_Godot)
+
+ bpy.types.Scene.godot_export_groups = CollectionProperty(type=godot_export_groups)
+ bpy.types.Scene.godot_export_groups_index = IntProperty(default=0,min=0)
+
+def unregister():
+ bpy.utils.unregister_class(godot_export_manager)
+ bpy.utils.unregister_class(godot_node_list)
+ bpy.utils.unregister_class(godot_export_groups)
+ bpy.utils.unregister_class(export_groups_autosave)
+ bpy.utils.unregister_class(add_export_group)
+ bpy.utils.unregister_class(del_export_group)
+ bpy.utils.unregister_class(export_all_groups)
+ bpy.utils.unregister_class(export_group)
+ bpy.utils.unregister_class(add_objects_to_group)
+ bpy.utils.unregister_class(del_objects_from_group)
+ bpy.utils.unregister_class(select_group_objects)
+ bpy.utils.unregister_class(UI_List_Godot)
+
+@persistent
+def auto_export(dummy):
+ bpy.ops.scene.godot_export_groups_autosave()
+
+bpy.app.handlers.save_post.append(auto_export)
+
+if __name__ == "__main__":
+ register()
diff --git a/tools/export/blender25/io_scene_dae/export_dae.py b/tools/export/blender25/io_scene_dae/export_dae.py
index 4e1635429b..8161f05bf8 100644
--- a/tools/export/blender25/io_scene_dae/export_dae.py
+++ b/tools/export/blender25/io_scene_dae/export_dae.py
@@ -162,37 +162,61 @@ class DaeExporter:
def export_image(self,image):
-
if (image in self.image_cache):
return self.image_cache[image]
-
+
imgpath = image.filepath
if (imgpath.find("//")==0 or imgpath.find("\\\\")==0):
#if relative, convert to absolute
imgpath = bpy.path.abspath(imgpath)
#path is absolute, now do something!
-
+
if (self.config["use_copy_images"]):
#copy image
basedir = os.path.dirname(self.path)+"/images"
if (not os.path.isdir(basedir)):
os.makedirs(basedir)
- dstfile=basedir+"/"+os.path.basename(imgpath)
- if (not os.path.isfile(dstfile)):
- shutil.copy(imgpath,dstfile)
- imgpath="images/"+os.path.basename(imgpath)
+
+ if os.path.isfile(imgpath):
+ dstfile=basedir+"/"+os.path.basename(imgpath)
+
+ if (not os.path.isfile(dstfile)):
+ shutil.copy(imgpath,dstfile)
+ imgpath="images/"+os.path.basename(imgpath)
+ else:
+ ### if file is not found save it as png file in the destination folder
+ img_tmp_path = image.filepath
+ if img_tmp_path.endswith((".bmp",".rgb",".png",".jpeg",".jpg",".jp2",".tga",".cin",".dpx",".exr",".hdr",".tif")):
+ image.filepath = basedir+"/"+os.path.basename(img_tmp_path)
+ else:
+ image.filepath = basedir+"/"+image.name+".png"
+
+ dstfile=basedir+"/"+os.path.basename(image.filepath)
+
+ if (not os.path.isfile(dstfile)):
+
+ image.save()
+ imgpath="images/"+os.path.basename(image.filepath)
+ image.filepath = img_tmp_path
else:
#export relative, always, no one wants absolute paths.
try:
imgpath = os.path.relpath(imgpath,os.path.dirname(self.path)).replace("\\","/") # export unix compatible always
+
except:
pass #fails sometimes, not sure why
-
-
+
imgid = self.new_id("image")
+
+ if (not os.path.isfile(imgpath)):
+ if img_tmp_path.endswith((".bmp",".rgb",".png",".jpeg",".jpg",".jp2",".tga",".cin",".dpx",".exr",".hdr",".tif")):
+ imgpath="images/"+os.path.basename(img_tmp_path)
+ else:
+ imgpath="images/"+image.name+".png"
+
self.writel(S_IMGS,1,'<image id="'+imgid+'" name="'+image.name+'">')
self.writel(S_IMGS,2,'<init_from>'+imgpath+'</init_from>"/>')
self.writel(S_IMGS,1,'</image>')
@@ -1176,6 +1200,7 @@ class DaeExporter:
def export_node(self,node,il):
if (not node in self.valid_nodes):
return
+ prev_node = bpy.context.scene.objects.active
bpy.context.scene.objects.active = node
self.writel(S_NODES,il,'<node id="'+self.validate_id(node.name)+'" name="'+node.name+'" type="NODE">')
@@ -1199,6 +1224,7 @@ class DaeExporter:
il-=1
self.writel(S_NODES,il,'</node>')
+ bpy.context.scene.objects.active = prev_node #make previous node active again
def is_node_valid(self,node):
if (not node.type in self.config["object_types"]):
@@ -1441,12 +1467,13 @@ class DaeExporter:
return tcn
def export_animations(self):
- tmp_mat = [] # workaround by ndee
- for s in self.skeletons: # workaround by ndee
- tmp_bone_mat = [] # workaround by ndee
- for bone in s.pose.bones: # workaround by ndee
- tmp_bone_mat.append(Matrix(bone.matrix_basis)) # workaround by ndee
- tmp_mat.append([Matrix(s.matrix_local),tmp_bone_mat]) # workaround by ndee -> stores skeleton and bone transformations
+ tmp_mat = []
+ for s in self.skeletons:
+ tmp_bone_mat = []
+ for bone in s.pose.bones:
+ tmp_bone_mat.append(Matrix(bone.matrix_basis))
+ bone.matrix_basis = Matrix()
+ tmp_mat.append([Matrix(s.matrix_local),tmp_bone_mat])
self.writel(S_ANIM,0,'<library_animations>')
@@ -1481,7 +1508,7 @@ class DaeExporter:
bones.append(dp)
allowed_skeletons=[]
- for i,y in enumerate(self.skeletons): # workaround by ndee
+ for i,y in enumerate(self.skeletons):
if (y.animation_data):
for z in y.pose.bones:
if (z.bone.name in bones):
@@ -1489,9 +1516,9 @@ class DaeExporter:
allowed_skeletons.append(y)
y.animation_data.action=x;
- y.matrix_local = tmp_mat[i][0] # workaround by ndee -> resets the skeleton transformation.
- for j,bone in enumerate(s.pose.bones): # workaround by ndee
- bone.matrix_basis = Matrix() # workaround by ndee -> resets the bone transformations. Important if bones in follwing actions miss keyframes
+ y.matrix_local = tmp_mat[i][0]
+ for j,bone in enumerate(s.pose.bones):
+ bone.matrix_basis = Matrix()
print("allowed skeletons "+str(allowed_skeletons))
@@ -1511,15 +1538,15 @@ class DaeExporter:
self.writel(S_ANIM_CLIPS,0,'</library_animation_clips>')
- for i,s in enumerate(self.skeletons): # workaround by ndee
+ for i,s in enumerate(self.skeletons):
if (s.animation_data==None):
continue
if s in cached_actions:
s.animation_data.action = bpy.data.actions[cached_actions[s]]
else:
s.animation_data.action = None
- for j,bone in enumerate(s.pose.bones): # workaround by ndee
- bone.matrix_basis = tmp_mat[i][1][j] # workaround by ndee -> resets the bone transformation to what they were before exporting.
+ for j,bone in enumerate(s.pose.bones):
+ bone.matrix_basis = tmp_mat[i][1][j]
else:
self.export_animation(self.scene.frame_start,self.scene.frame_end)