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authorJuan Linietsky <reduzio@gmail.com>2017-02-04 09:48:04 -0300
committerJuan Linietsky <reduzio@gmail.com>2017-02-04 09:48:04 -0300
commit27eae4ada1eeecd63f8733bfc477e22508c893a6 (patch)
tree51941d8df41420575eb2a4110e3b1f64730fc1dc /tools
parentd2b2d6801f9cf454a880a92aaa9aa38ce4264002 (diff)
Scene import more or less working, needs some missing features.
Diffstat (limited to 'tools')
-rw-r--r--tools/editor/editor_node.cpp13
-rw-r--r--tools/editor/import/editor_import_collada.cpp (renamed from tools/editor/io_plugins/editor_import_collada.cpp)4
-rw-r--r--tools/editor/import/editor_import_collada.h (renamed from tools/editor/io_plugins/editor_import_collada.h)6
-rw-r--r--tools/editor/import/resource_importer_scene.cpp1193
-rw-r--r--tools/editor/import/resource_importer_scene.h87
5 files changed, 1297 insertions, 6 deletions
diff --git a/tools/editor/editor_node.cpp b/tools/editor/editor_node.cpp
index 9607ee9876..03b65992fc 100644
--- a/tools/editor/editor_node.cpp
+++ b/tools/editor/editor_node.cpp
@@ -103,6 +103,7 @@
#include "import/resource_importer_csv_translation.h"
#include "import/resource_importer_wav.h"
#include "import/resource_importer_obj.h"
+#include "import/resource_importer_scene.h"
// end
#include "editor_settings.h"
#include "io_plugins/editor_texture_import_plugin.h"
@@ -113,7 +114,7 @@
#include "io_plugins/editor_bitmask_import_plugin.h"
#include "io_plugins/editor_mesh_import_plugin.h"
#include "io_plugins/editor_export_scene.h"
-#include "io_plugins/editor_import_collada.h"
+#include "import/editor_import_collada.h"
#include "io_plugins/editor_scene_importer_fbxconv.h"
#include "plugins/editor_preview_plugins.h"
@@ -5137,6 +5138,16 @@ EditorNode::EditorNode() {
import_obj.instance();
ResourceFormatImporter::get_singleton()->add_importer(import_obj);
+ Ref<ResourceImporterScene> import_scene;
+ import_scene.instance();
+ ResourceFormatImporter::get_singleton()->add_importer(import_scene);
+
+ {
+ Ref<EditorSceneImporterCollada> import_collada;
+ import_collada.instance();
+ import_scene->add_importer(import_collada);
+ }
+
}
_pvrtc_register_compressors();
diff --git a/tools/editor/io_plugins/editor_import_collada.cpp b/tools/editor/import/editor_import_collada.cpp
index 963347f18b..10b9dda2cb 100644
--- a/tools/editor/io_plugins/editor_import_collada.cpp
+++ b/tools/editor/import/editor_import_collada.cpp
@@ -28,7 +28,7 @@
/*************************************************************************/
#include "editor_import_collada.h"
-#if 0
+
#include "collada/collada.h"
#include "scene/3d/spatial.h"
#include "scene/3d/skeleton.h"
@@ -2465,4 +2465,4 @@ EditorSceneImporterCollada::EditorSceneImporterCollada() {
}
-#endif
+
diff --git a/tools/editor/io_plugins/editor_import_collada.h b/tools/editor/import/editor_import_collada.h
index c325b58e32..cd3614bb40 100644
--- a/tools/editor/io_plugins/editor_import_collada.h
+++ b/tools/editor/import/editor_import_collada.h
@@ -29,9 +29,9 @@
#ifndef EDITOR_IMPORT_COLLADA_H
#define EDITOR_IMPORT_COLLADA_H
-#include "tools/editor/io_plugins/editor_scene_import_plugin.h"
+#include "tools/editor/import/resource_importer_scene.h"
+
-#if 0
class EditorSceneImporterCollada : public EditorSceneImporter {
@@ -46,6 +46,6 @@ public:
EditorSceneImporterCollada();
};
-#endif
+
#endif
diff --git a/tools/editor/import/resource_importer_scene.cpp b/tools/editor/import/resource_importer_scene.cpp
new file mode 100644
index 0000000000..5d886615f3
--- /dev/null
+++ b/tools/editor/import/resource_importer_scene.cpp
@@ -0,0 +1,1193 @@
+#include "resource_importer_scene.h"
+
+#include "scene/resources/packed_scene.h"
+#include "io/resource_saver.h"
+#include "tools/editor/editor_node.h"
+
+#include "scene/3d/mesh_instance.h"
+#include "scene/3d/navigation.h"
+#include "scene/3d/room_instance.h"
+#include "scene/3d/body_shape.h"
+#include "scene/3d/physics_body.h"
+#include "scene/3d/portal.h"
+#include "scene/3d/vehicle_body.h"
+#include "scene/resources/sphere_shape.h"
+#include "scene/resources/box_shape.h"
+#include "scene/resources/ray_shape.h"
+#include "scene/resources/plane_shape.h"
+
+
+void EditorScenePostImport::_bind_methods() {
+
+ BIND_VMETHOD( MethodInfo("post_import",PropertyInfo(Variant::OBJECT,"scene")) );
+
+}
+
+Node *EditorScenePostImport::post_import(Node* p_scene) {
+
+ if (get_script_instance())
+ return get_script_instance()->call("post_import",p_scene);
+
+ return p_scene;
+}
+
+EditorScenePostImport::EditorScenePostImport() {
+
+
+}
+
+
+String ResourceImporterScene::get_importer_name() const {
+
+ return "scene";
+}
+
+String ResourceImporterScene::get_visible_name() const{
+
+ return "Scene";
+}
+
+void ResourceImporterScene::get_recognized_extensions(List<String> *p_extensions) const{
+
+ for (Set< Ref<EditorSceneImporter> >::Element *E=importers.front();E;E=E->next()) {
+ E->get()->get_extensions(p_extensions);
+ }
+}
+
+String ResourceImporterScene::get_save_extension() const {
+ return "scn";
+}
+
+String ResourceImporterScene::get_resource_type() const{
+
+ return "PackedScene";
+}
+
+bool ResourceImporterScene::get_option_visibility(const String& p_option,const Map<StringName,Variant>& p_options) const {
+
+ if (p_option.begins_with("animation/")) {
+ if (p_option!="animation/import" && !bool(p_options["animation/import"]))
+ return false;
+
+ if (p_option.begins_with("animation/optimizer/") && p_option!="animation/optimizer/enabled" && !bool(p_options["animation/optimizer/enabled"]))
+ return false;
+
+ if (p_option.begins_with("animation/clip_")) {
+ int max_clip = p_options["animation/clips/amount"];
+ int clip = p_option.get_slice("/",1).get_slice("_",1).to_int()-1;
+ if (clip>=max_clip)
+ return false;
+ }
+ }
+
+ return true;
+
+}
+
+int ResourceImporterScene::get_preset_count() const {
+ return 0;
+}
+String ResourceImporterScene::get_preset_name(int p_idx) const {
+
+ return "";
+}
+
+
+static bool _teststr(const String& p_what,const String& p_str) {
+
+ if (p_what.findn("$"+p_str)!=-1) //blender and other stuff
+ return true;
+ if (p_what.to_lower().ends_with("-"+p_str)) //collada only supports "_" and "-" besides letters
+ return true;
+ if (p_what.to_lower().ends_with("_"+p_str)) //collada only supports "_" and "-" besides letters
+ return true;
+ return false;
+}
+
+static String _fixstr(const String& p_what,const String& p_str) {
+
+ if (p_what.findn("$"+p_str)!=-1) //blender and other stuff
+ return p_what.replace("$"+p_str,"");
+ if (p_what.to_lower().ends_with("-"+p_str)) //collada only supports "_" and "-" besides letters
+ return p_what.substr(0,p_what.length()-(p_str.length()+1));
+ if (p_what.to_lower().ends_with("_"+p_str)) //collada only supports "_" and "-" besides letters
+ return p_what.substr(0,p_what.length()-(p_str.length()+1));
+ return p_what;
+}
+
+
+Node* ResourceImporterScene::_fix_node(Node *p_node,Node *p_root,Map<Ref<Mesh>,Ref<Shape> > &collision_map) {
+
+ // children first..
+ for(int i=0;i<p_node->get_child_count();i++) {
+
+
+ Node *r = _fix_node(p_node->get_child(i),p_root,collision_map);
+ if (!r) {
+ print_line("was erased..");
+ i--; //was erased
+ }
+ }
+
+ String name = p_node->get_name();
+
+ bool isroot = p_node==p_root;
+
+
+ if (!isroot && _teststr(name,"noimp")) {
+
+ memdelete(p_node);
+ return NULL;
+ }
+
+
+ if (p_node->cast_to<MeshInstance>()) {
+
+ MeshInstance *mi = p_node->cast_to<MeshInstance>();
+
+ bool bb=false;
+
+ if ((_teststr(name,"bb"))) {
+ bb=true;
+ } else if (mi->get_mesh().is_valid() && (_teststr(mi->get_mesh()->get_name(),"bb"))) {
+ bb=true;
+
+ }
+
+ if (bb) {
+ mi->set_flag(GeometryInstance::FLAG_BILLBOARD,true);
+ if (mi->get_mesh().is_valid()) {
+
+ Ref<Mesh> m = mi->get_mesh();
+ for(int i=0;i<m->get_surface_count();i++) {
+
+ Ref<FixedSpatialMaterial> fm = m->surface_get_material(i);
+ if (fm.is_valid()) {
+ //fm->set_flag(Material::FLAG_UNSHADED,true);
+ //fm->set_flag(Material::FLAG_DOUBLE_SIDED,true);
+ //fm->set_depth_draw_mode(Material::DEPTH_DRAW_NEVER);
+ //fm->set_fixed_flag(FixedSpatialMaterial::FLAG_USE_ALPHA,true);
+ }
+ }
+ }
+ }
+ }
+
+
+ if (p_node->cast_to<MeshInstance>()) {
+
+ MeshInstance *mi = p_node->cast_to<MeshInstance>();
+
+ Ref<Mesh> m = mi->get_mesh();
+
+ if (m.is_valid()) {
+
+ for(int i=0;i<m->get_surface_count();i++) {
+
+ Ref<FixedSpatialMaterial> mat = m->surface_get_material(i);
+ if (!mat.is_valid())
+ continue;
+
+ if (_teststr(mat->get_name(),"alpha")) {
+
+ mat->set_feature(FixedSpatialMaterial::FEATURE_TRANSPARENT,true);
+ mat->set_name(_fixstr(mat->get_name(),"alpha"));
+ }
+ if (_teststr(mat->get_name(),"vcol")) {
+
+ mat->set_flag(FixedSpatialMaterial::FLAG_ALBEDO_FROM_VERTEX_COLOR,true);
+ mat->set_flag(FixedSpatialMaterial::FLAG_SRGB_VERTEX_COLOR,true);
+ mat->set_name(_fixstr(mat->get_name(),"vcol"));
+ }
+
+ }
+ }
+ }
+
+ if (p_node->cast_to<AnimationPlayer>()) {
+ //remove animations referencing non-importable nodes
+ AnimationPlayer *ap = p_node->cast_to<AnimationPlayer>();
+
+ List<StringName> anims;
+ ap->get_animation_list(&anims);
+ for(List<StringName>::Element *E=anims.front();E;E=E->next()) {
+
+ Ref<Animation> anim=ap->get_animation(E->get());
+ ERR_CONTINUE(anim.is_null());
+ for(int i=0;i<anim->get_track_count();i++) {
+ NodePath path = anim->track_get_path(i);
+
+ for(int j=0;j<path.get_name_count();j++) {
+ String node = path.get_name(j);
+ if (_teststr(node,"noimp")) {
+ anim->remove_track(i);
+ i--;
+ break;
+ }
+ }
+ }
+
+ }
+ }
+
+
+ if (p_node->cast_to<MeshInstance>()) {
+
+ MeshInstance *mi = p_node->cast_to<MeshInstance>();
+
+ String str;
+
+ if ((_teststr(name,"imp"))) {
+ str=name;
+ } else if (mi->get_mesh().is_valid() && (_teststr(mi->get_mesh()->get_name(),"imp"))) {
+ str=mi->get_mesh()->get_name();
+
+ }
+
+
+ if (p_node->get_parent() && p_node->get_parent()->cast_to<MeshInstance>()) {
+ MeshInstance *mi = p_node->cast_to<MeshInstance>();
+ MeshInstance *mip = p_node->get_parent()->cast_to<MeshInstance>();
+ String d=str.substr(str.find("imp")+3,str.length());
+ if (d!="") {
+ if ((d[0]<'0' || d[0]>'9'))
+ d=d.substr(1,d.length());
+ if (d.length() && d[0]>='0' && d[0]<='9') {
+ float dist = d.to_double();
+ mi->set_flag(GeometryInstance::FLAG_BILLBOARD,true);
+ mi->set_flag(GeometryInstance::FLAG_BILLBOARD_FIX_Y,true);
+ //mi->set_draw_range_begin(dist);
+ //mi->set_draw_range_end(100000);
+
+ //mip->set_draw_range_begin(0);
+ //mip->set_draw_range_end(dist);
+
+ if (mi->get_mesh().is_valid()) {
+
+ Ref<Mesh> m = mi->get_mesh();
+ for(int i=0;i<m->get_surface_count();i++) {
+
+ Ref<FixedSpatialMaterial> fm = m->surface_get_material(i);
+ if (fm.is_valid()) {
+ //fm->set_flag(Material::FLAG_UNSHADED,true);
+ //fm->set_flag(Material::FLAG_DOUBLE_SIDED,true);
+ //fm->set_depth_draw_mode(Material::DEPTH_DRAW_NEVER);
+ //fm->set_fixed_flag(FixedSpatialMaterial::FLAG_USE_ALPHA,true);
+ }
+ }
+ }
+ }
+ }
+ }
+ }
+#if 0
+ if (p_flags&SCENE_FLAG_CREATE_LODS && p_node->cast_to<MeshInstance>()) {
+
+ MeshInstance *mi = p_node->cast_to<MeshInstance>();
+
+ String str;
+
+ if ((_teststr(name,"lod"))) {
+ str=name;
+ } else if (mi->get_mesh().is_valid() && (_teststr(mi->get_mesh()->get_name(),"lod"))) {
+ str=mi->get_mesh()->get_name();
+
+ }
+
+
+ if (p_node->get_parent() && p_node->get_parent()->cast_to<MeshInstance>()) {
+ MeshInstance *mi = p_node->cast_to<MeshInstance>();
+ MeshInstance *mip = p_node->get_parent()->cast_to<MeshInstance>();
+ String d=str.substr(str.find("lod")+3,str.length());
+ if (d!="") {
+ if ((d[0]<'0' || d[0]>'9'))
+ d=d.substr(1,d.length());
+ if (d.length() && d[0]>='0' && d[0]<='9') {
+ float dist = d.to_double();
+ /// mi->set_draw_range_begin(dist);
+ // mi->set_draw_range_end(100000);
+
+ // mip->set_draw_range_begin(0);
+ // mip->set_draw_range_end(dist);
+
+ /*if (mi->get_mesh().is_valid()) {
+
+ Ref<Mesh> m = mi->get_mesh();
+ for(int i=0;i<m->get_surface_count();i++) {
+
+ Ref<FixedSpatialMaterial> fm = m->surface_get_material(i);
+ if (fm.is_valid()) {
+ fm->set_flag(Material::FLAG_UNSHADED,true);
+ fm->set_flag(Material::FLAG_DOUBLE_SIDED,true);
+ fm->set_hint(Material::HINT_NO_DEPTH_DRAW,true);
+ fm->set_fixed_flag(FixedSpatialMaterial::FLAG_USE_ALPHA,true);
+ }
+ }
+ }*/
+ }
+ }
+ }
+ }
+
+
+ if (p_flags&SCENE_FLAG_DETECT_LIGHTMAP_LAYER && _teststr(name,"lm") && p_node->cast_to<MeshInstance>()) {
+
+ MeshInstance *mi = p_node->cast_to<MeshInstance>();
+
+ String str=name;
+ int layer = str.substr(str.find("lm")+3,str.length()).to_int();
+ //mi->set_baked_light_texture_id(layer);
+ }
+#endif
+ if (_teststr(name,"colonly")) {
+
+ if (isroot)
+ return p_node;
+
+ if (p_node->cast_to<MeshInstance>()) {
+ MeshInstance *mi = p_node->cast_to<MeshInstance>();
+ Node * col = mi->create_trimesh_collision_node();
+ ERR_FAIL_COND_V(!col,NULL);
+
+ col->set_name(_fixstr(name,"colonly"));
+ col->cast_to<Spatial>()->set_transform(mi->get_transform());
+ p_node->replace_by(col);
+ memdelete(p_node);
+ p_node=col;
+
+ StaticBody *sb = col->cast_to<StaticBody>();
+ CollisionShape *colshape = memnew( CollisionShape);
+ colshape->set_shape(sb->get_shape(0));
+ colshape->set_name("shape");
+ sb->add_child(colshape);
+ colshape->set_owner(p_node->get_owner());
+ } else if (p_node->has_meta("empty_draw_type")) {
+ String empty_draw_type = String(p_node->get_meta("empty_draw_type"));
+ print_line(empty_draw_type);
+ StaticBody *sb = memnew( StaticBody);
+ sb->set_name(_fixstr(name,"colonly"));
+ sb->cast_to<Spatial>()->set_transform(p_node->cast_to<Spatial>()->get_transform());
+ p_node->replace_by(sb);
+ memdelete(p_node);
+ CollisionShape *colshape = memnew( CollisionShape);
+ if (empty_draw_type == "CUBE") {
+ BoxShape *boxShape = memnew( BoxShape);
+ boxShape->set_extents(Vector3(1, 1, 1));
+ colshape->set_shape(boxShape);
+ colshape->set_name("BoxShape");
+ } else if (empty_draw_type == "SINGLE_ARROW") {
+ RayShape *rayShape = memnew( RayShape);
+ rayShape->set_length(1);
+ colshape->set_shape(rayShape);
+ colshape->set_name("RayShape");
+ sb->cast_to<Spatial>()->rotate_x(Math_PI / 2);
+ } else if (empty_draw_type == "IMAGE") {
+ PlaneShape *planeShape = memnew( PlaneShape);
+ colshape->set_shape(planeShape);
+ colshape->set_name("PlaneShape");
+ } else {
+ SphereShape *sphereShape = memnew( SphereShape);
+ sphereShape->set_radius(1);
+ colshape->set_shape(sphereShape);
+ colshape->set_name("SphereShape");
+ }
+ sb->add_child(colshape);
+ colshape->set_owner(sb->get_owner());
+ }
+
+ } else if (_teststr(name,"rigid") && p_node->cast_to<MeshInstance>()) {
+
+ if (isroot)
+ return p_node;
+
+ // get mesh instance and bounding box
+ MeshInstance *mi = p_node->cast_to<MeshInstance>();
+ Rect3 aabb = mi->get_aabb();
+
+ // create a new rigid body collision node
+ RigidBody * rigid_body = memnew( RigidBody );
+ Node * col = rigid_body;
+ ERR_FAIL_COND_V(!col,NULL);
+
+ // remove node name postfix
+ col->set_name(_fixstr(name,"rigid"));
+ // get mesh instance xform matrix to the rigid body collision node
+ col->cast_to<Spatial>()->set_transform(mi->get_transform());
+ // save original node by duplicating it into a new instance and correcting the name
+ Node * mesh = p_node->duplicate();
+ mesh->set_name(_fixstr(name,"rigid"));
+ // reset the xform matrix of the duplicated node so it can inherit parent node xform
+ mesh->cast_to<Spatial>()->set_transform(Transform(Basis()));
+ // reparent the new mesh node to the rigid body collision node
+ p_node->add_child(mesh);
+ mesh->set_owner(p_node->get_owner());
+ // replace the original node with the rigid body collision node
+ p_node->replace_by(col);
+ memdelete(p_node);
+ p_node=col;
+
+ // create an alias for the rigid body collision node
+ RigidBody *rb = col->cast_to<RigidBody>();
+ // create a new Box collision shape and set the right extents
+ Ref<BoxShape> shape = memnew( BoxShape );
+ shape->set_extents(aabb.get_size() * 0.5);
+ CollisionShape *colshape = memnew( CollisionShape);
+ colshape->set_name("shape");
+ colshape->set_shape(shape);
+ // reparent the new collision shape to the rigid body collision node
+ rb->add_child(colshape);
+ colshape->set_owner(p_node->get_owner());
+
+ } else if (_teststr(name,"col") && p_node->cast_to<MeshInstance>()) {
+
+
+ MeshInstance *mi = p_node->cast_to<MeshInstance>();
+
+ mi->set_name(_fixstr(name,"col"));
+ Node *col= mi->create_trimesh_collision_node();
+ ERR_FAIL_COND_V(!col,NULL);
+
+ col->set_name("col");
+ p_node->add_child(col);
+
+ StaticBody *sb=col->cast_to<StaticBody>();
+ CollisionShape *colshape = memnew( CollisionShape);
+ colshape->set_shape(sb->get_shape(0));
+ colshape->set_name("shape");
+ col->add_child(colshape);
+ colshape->set_owner(p_node->get_owner());
+ sb->set_owner(p_node->get_owner());
+
+ } else if (_teststr(name,"navmesh") && p_node->cast_to<MeshInstance>()) {
+
+ if (isroot)
+ return p_node;
+
+ MeshInstance *mi = p_node->cast_to<MeshInstance>();
+
+ Ref<Mesh> mesh=mi->get_mesh();
+ ERR_FAIL_COND_V(mesh.is_null(),NULL);
+ NavigationMeshInstance *nmi = memnew( NavigationMeshInstance );
+
+
+ nmi->set_name(_fixstr(name,"navmesh"));
+ Ref<NavigationMesh> nmesh = memnew( NavigationMesh);
+ nmesh->create_from_mesh(mesh);
+ nmi->set_navigation_mesh(nmesh);
+ nmi->cast_to<Spatial>()->set_transform(mi->get_transform());
+ p_node->replace_by(nmi);
+ memdelete(p_node);
+ p_node=nmi;
+ } else if (_teststr(name,"vehicle")) {
+
+ if (isroot)
+ return p_node;
+
+ Node *owner = p_node->get_owner();
+ Spatial *s = p_node->cast_to<Spatial>();
+ VehicleBody *bv = memnew( VehicleBody );
+ String n = _fixstr(p_node->get_name(),"vehicle");
+ bv->set_name(n);
+ p_node->replace_by(bv);
+ p_node->set_name(n);
+ bv->add_child(p_node);
+ bv->set_owner(owner);
+ p_node->set_owner(owner);
+ bv->set_transform(s->get_transform());
+ s->set_transform(Transform());
+
+ p_node=bv;
+
+
+ } else if (_teststr(name,"wheel")) {
+
+ if (isroot)
+ return p_node;
+
+ Node *owner = p_node->get_owner();
+ Spatial *s = p_node->cast_to<Spatial>();
+ VehicleWheel *bv = memnew( VehicleWheel );
+ String n = _fixstr(p_node->get_name(),"wheel");
+ bv->set_name(n);
+ p_node->replace_by(bv);
+ p_node->set_name(n);
+ bv->add_child(p_node);
+ bv->set_owner(owner);
+ p_node->set_owner(owner);
+ bv->set_transform(s->get_transform());
+ s->set_transform(Transform());
+
+ p_node=bv;
+
+ } else if (_teststr(name,"room") && p_node->cast_to<MeshInstance>()) {
+
+
+ if (isroot)
+ return p_node;
+
+ MeshInstance *mi = p_node->cast_to<MeshInstance>();
+ PoolVector<Face3> faces = mi->get_faces(VisualInstance::FACES_SOLID);
+
+
+ BSP_Tree bsptree(faces);
+
+ Ref<RoomBounds> area = memnew( RoomBounds );
+ //area->set_bounds(faces);
+ //area->set_geometry_hint(faces);
+
+
+ Room * room = memnew( Room );
+ room->set_name(_fixstr(name,"room"));
+ room->set_transform(mi->get_transform());
+ room->set_room(area);
+
+ p_node->replace_by(room);
+ memdelete(p_node);
+ p_node=room;
+
+ } else if (_teststr(name,"room")) {
+
+ if (isroot)
+ return p_node;
+
+ Spatial *dummy = p_node->cast_to<Spatial>();
+ ERR_FAIL_COND_V(!dummy,NULL);
+
+ Room * room = memnew( Room );
+ room->set_name(_fixstr(name,"room"));
+ room->set_transform(dummy->get_transform());
+
+ p_node->replace_by(room);
+ memdelete(p_node);
+ p_node=room;
+
+ //room->compute_room_from_subtree();
+
+ } else if (_teststr(name,"portal") && p_node->cast_to<MeshInstance>()) {
+
+ if (isroot)
+ return p_node;
+
+ MeshInstance *mi = p_node->cast_to<MeshInstance>();
+ PoolVector<Face3> faces = mi->get_faces(VisualInstance::FACES_SOLID);
+
+ ERR_FAIL_COND_V(faces.size()==0,NULL);
+ //step 1 compute the plane
+ Set<Vector3> points;
+ Plane plane;
+
+ Vector3 center;
+
+ for(int i=0;i<faces.size();i++) {
+
+ Face3 f = faces.get(i);
+ Plane p = f.get_plane();
+ plane.normal+=p.normal;
+ plane.d+=p.d;
+
+ for(int i=0;i<3;i++) {
+
+ Vector3 v = f.vertex[i].snapped(0.01);
+ if (!points.has(v)) {
+ points.insert(v);
+ center+=v;
+ }
+ }
+ }
+
+ plane.normal.normalize();
+ plane.d/=faces.size();
+ center/=points.size();
+
+ //step 2, create points
+
+ Transform t;
+ t.basis.from_z(plane.normal);
+ t.basis.transpose();
+ t.origin=center;
+
+ Vector<Point2> portal_points;
+
+ for(Set<Vector3>::Element *E=points.front();E;E=E->next()) {
+
+ Vector3 local = t.xform_inv(E->get());
+ portal_points.push_back(Point2(local.x,local.y));
+ }
+ // step 3 bubbly sort points
+
+ int swaps=0;
+
+ do {
+ swaps=0;
+
+ for(int i=0;i<portal_points.size()-1;i++) {
+
+ float a = portal_points[i].angle();
+ float b = portal_points[i+1].angle();
+
+ if (a>b) {
+ SWAP( portal_points[i], portal_points[i+1] );
+ swaps++;
+ }
+
+ }
+
+ } while(swaps);
+
+
+ Portal *portal = memnew( Portal );
+
+ portal->set_shape(portal_points);
+ portal->set_transform( mi->get_transform() * t);
+
+ p_node->replace_by(portal);
+ memdelete(p_node);
+ p_node=portal;
+
+ } else if (p_node->cast_to<MeshInstance>()) {
+
+ //last attempt, maybe collision insde the mesh data
+
+ MeshInstance *mi = p_node->cast_to<MeshInstance>();
+
+ Ref<Mesh> mesh = mi->get_mesh();
+ if (!mesh.is_null()) {
+
+ if (_teststr(mesh->get_name(),"col")) {
+
+ mesh->set_name( _fixstr(mesh->get_name(),"col") );
+ Ref<Shape> shape;
+
+ if (collision_map.has(mesh)) {
+ shape = collision_map[mesh];
+
+ } else {
+
+ shape = mesh->create_trimesh_shape();
+ if (!shape.is_null())
+ collision_map[mesh]=shape;
+
+
+ }
+
+ if (!shape.is_null()) {
+#if 0
+ StaticBody* static_body = memnew( StaticBody );
+ ERR_FAIL_COND_V(!static_body,NULL);
+ static_body->set_name( String(mesh->get_name()) + "_col" );
+ shape->set_name(static_body->get_name());
+ static_body->add_shape(shape);
+
+ mi->add_child(static_body);
+ if (mi->get_owner())
+ static_body->set_owner( mi->get_owner() );
+#endif
+ }
+
+ }
+
+ for(int i=0;i<mesh->get_surface_count();i++) {
+
+ Ref<FixedSpatialMaterial> fm = mesh->surface_get_material(i);
+ if (fm.is_valid()) {
+ String name = fm->get_name();
+ /* if (_teststr(name,"alpha")) {
+ fm->set_fixed_flag(FixedSpatialMaterial::FLAG_USE_ALPHA,true);
+ name=_fixstr(name,"alpha");
+ }
+
+ if (_teststr(name,"vcol")) {
+ fm->set_fixed_flag(FixedSpatialMaterial::FLAG_USE_COLOR_ARRAY,true);
+ name=_fixstr(name,"vcol");
+ }*/
+ fm->set_name(name);
+ }
+ }
+
+ }
+
+ }
+
+
+ return p_node;
+}
+
+
+void ResourceImporterScene::_create_clips(Node *scene, const Array& p_clips,bool p_bake_all) {
+
+ if (!scene->has_node(String("AnimationPlayer")))
+ return;
+
+ Node* n = scene->get_node(String("AnimationPlayer"));
+ ERR_FAIL_COND(!n);
+ AnimationPlayer *anim = n->cast_to<AnimationPlayer>();
+ ERR_FAIL_COND(!anim);
+
+ if (!anim->has_animation("default"))
+ return;
+
+
+ Ref<Animation> default_anim = anim->get_animation("default");
+
+ for(int i=0;i<p_clips.size();i+=4) {
+
+ String name = p_clips[i];
+ float from=p_clips[i+1];
+ float to=p_clips[i+2];
+ bool loop=p_clips[i+3];
+ if (from>=to)
+ continue;
+
+ Ref<Animation> new_anim = memnew( Animation );
+
+ for(int j=0;j<default_anim->get_track_count();j++) {
+
+
+ List<float> keys;
+ int kc = default_anim->track_get_key_count(j);
+ int dtrack=-1;
+ for(int k=0;k<kc;k++) {
+
+ float kt = default_anim->track_get_key_time(j,k);
+ if (kt>=from && kt<to) {
+
+ //found a key within range, so create track
+ if (dtrack==-1) {
+ new_anim->add_track(default_anim->track_get_type(j));
+ dtrack = new_anim->get_track_count()-1;
+ new_anim->track_set_path(dtrack,default_anim->track_get_path(j));
+
+ if (kt>(from+0.01) && k>0) {
+
+ if (default_anim->track_get_type(j)==Animation::TYPE_TRANSFORM) {
+ Quat q;
+ Vector3 p;
+ Vector3 s;
+ default_anim->transform_track_interpolate(j,from,&p,&q,&s);
+ new_anim->transform_track_insert_key(dtrack,0,p,q,s);
+ }
+ }
+
+ }
+
+ if (default_anim->track_get_type(j)==Animation::TYPE_TRANSFORM) {
+ Quat q;
+ Vector3 p;
+ Vector3 s;
+ default_anim->transform_track_get_key(j,k,&p,&q,&s);
+ new_anim->transform_track_insert_key(dtrack,kt-from,p,q,s);
+ }
+
+ }
+
+ if (dtrack!=-1 && kt>=to) {
+
+ if (default_anim->track_get_type(j)==Animation::TYPE_TRANSFORM) {
+ Quat q;
+ Vector3 p;
+ Vector3 s;
+ default_anim->transform_track_interpolate(j,to,&p,&q,&s);
+ new_anim->transform_track_insert_key(dtrack,to-from,p,q,s);
+ }
+ }
+
+ }
+
+ if (dtrack==-1 && p_bake_all) {
+ new_anim->add_track(default_anim->track_get_type(j));
+ dtrack = new_anim->get_track_count()-1;
+ new_anim->track_set_path(dtrack,default_anim->track_get_path(j));
+ if (default_anim->track_get_type(j)==Animation::TYPE_TRANSFORM) {
+
+
+ Quat q;
+ Vector3 p;
+ Vector3 s;
+ default_anim->transform_track_interpolate(j,from,&p,&q,&s);
+ new_anim->transform_track_insert_key(dtrack,0,p,q,s);
+ default_anim->transform_track_interpolate(j,to,&p,&q,&s);
+ new_anim->transform_track_insert_key(dtrack,to-from,p,q,s);
+ }
+
+ }
+ }
+
+
+ new_anim->set_loop(loop);
+ new_anim->set_length(to-from);
+ anim->add_animation(name,new_anim);
+ }
+
+ anim->remove_animation("default"); //remove default (no longer needed)
+}
+
+void ResourceImporterScene::_filter_anim_tracks(Ref<Animation> anim,Set<String> &keep) {
+
+ Ref<Animation> a = anim;
+ ERR_FAIL_COND(!a.is_valid());
+
+ print_line("From Anim "+anim->get_name()+":");
+
+ for(int j=0;j<a->get_track_count();j++) {
+
+ String path = a->track_get_path(j);
+
+ if (!keep.has(path)) {
+
+ print_line("Remove: "+path);
+ a->remove_track(j);
+ j--;
+ }
+
+ }
+}
+
+
+void ResourceImporterScene::_filter_tracks(Node *scene, const String& p_text) {
+
+ if (!scene->has_node(String("AnimationPlayer")))
+ return;
+ Node* n = scene->get_node(String("AnimationPlayer"));
+ ERR_FAIL_COND(!n);
+ AnimationPlayer *anim = n->cast_to<AnimationPlayer>();
+ ERR_FAIL_COND(!anim);
+
+ Vector<String> strings = p_text.split("\n");
+ for(int i=0;i<strings.size();i++) {
+
+ strings[i]=strings[i].strip_edges();
+ }
+
+ List<StringName> anim_names;
+ anim->get_animation_list(&anim_names);
+ for(List<StringName>::Element *E=anim_names.front();E;E=E->next()) {
+
+ String name = E->get();
+ bool valid_for_this=false;
+ bool valid=false;
+
+ Set<String> keep;
+ Set<String> keep_local;
+
+
+ for(int i=0;i<strings.size();i++) {
+
+
+ if (strings[i].begins_with("@")) {
+
+ valid_for_this=false;
+ for(Set<String>::Element *F=keep_local.front();F;F=F->next()) {
+ keep.insert(F->get());
+ }
+ keep_local.clear();
+
+ Vector<String> filters=strings[i].substr(1,strings[i].length()).split(",");
+ for(int j=0;j<filters.size();j++) {
+
+ String fname = filters[j].strip_edges();
+ if (fname=="")
+ continue;
+ int fc = fname[0];
+ bool plus;
+ if (fc=='+')
+ plus=true;
+ else if (fc=='-')
+ plus=false;
+ else
+ continue;
+
+ String filter=fname.substr(1,fname.length()).strip_edges();
+
+ if (!name.matchn(filter))
+ continue;
+ valid_for_this=plus;
+ }
+
+ if (valid_for_this)
+ valid=true;
+
+ } else if (valid_for_this) {
+
+ Ref<Animation> a = anim->get_animation(name);
+ if (!a.is_valid())
+ continue;
+
+ for(int j=0;j<a->get_track_count();j++) {
+
+ String path = a->track_get_path(j);
+
+ String tname = strings[i];
+ if (tname=="")
+ continue;
+ int fc = tname[0];
+ bool plus;
+ if (fc=='+')
+ plus=true;
+ else if (fc=='-')
+ plus=false;
+ else
+ continue;
+
+ String filter=tname.substr(1,tname.length()).strip_edges();
+
+ if (!path.matchn(filter))
+ continue;
+
+ if (plus)
+ keep_local.insert(path);
+ else if (!keep.has(path)) {
+ keep_local.erase(path);
+ }
+ }
+
+ }
+
+ }
+
+ if (valid) {
+ for(Set<String>::Element *F=keep_local.front();F;F=F->next()) {
+ keep.insert(F->get());
+ }
+ _filter_anim_tracks(anim->get_animation(name),keep);
+ } else {
+
+ }
+
+ }
+
+
+
+}
+
+void ResourceImporterScene::_optimize_animations(Node *scene, float p_max_lin_error,float p_max_ang_error,float p_max_angle) {
+
+ if (!scene->has_node(String("AnimationPlayer")))
+ return;
+ Node* n = scene->get_node(String("AnimationPlayer"));
+ ERR_FAIL_COND(!n);
+ AnimationPlayer *anim = n->cast_to<AnimationPlayer>();
+ ERR_FAIL_COND(!anim);
+
+
+ List<StringName> anim_names;
+ anim->get_animation_list(&anim_names);
+ for(List<StringName>::Element *E=anim_names.front();E;E=E->next()) {
+
+ Ref<Animation> a = anim->get_animation(E->get());
+ a->optimize(p_max_lin_error,p_max_ang_error,Math::deg2rad(p_max_angle));
+ }
+}
+
+
+void ResourceImporterScene::get_import_options(List<ImportOption> *r_options,int p_preset) const {
+
+
+ r_options->push_back(ImportOption(PropertyInfo(Variant::STRING,"nodes/root_type",PROPERTY_HINT_TYPE_STRING,"Node"),"Spatial"));
+ r_options->push_back(ImportOption(PropertyInfo(Variant::STRING,"nodes/root_name"),"Scene Root"));
+
+ List<String> script_extentions;
+ ResourceLoader::get_recognized_extensions_for_type("Script",&script_extentions);
+
+ String script_ext_hint;
+
+ for(List<String>::Element *E=script_extentions.front();E;E=E->next()) {
+ if (script_ext_hint!="")
+ script_ext_hint+=",";
+ script_ext_hint+="*."+E->get();
+ }
+
+ r_options->push_back(ImportOption(PropertyInfo(Variant::STRING,"nodes/custom_script",PROPERTY_HINT_FILE,script_ext_hint),""));
+ r_options->push_back(ImportOption(PropertyInfo(Variant::INT,"materials/location",PROPERTY_HINT_ENUM,"Node,Mesh"),0));
+ r_options->push_back(ImportOption(PropertyInfo(Variant::INT,"materials/storage",PROPERTY_HINT_ENUM,"Bult-In,Files"),1));
+ r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL,"geometry/compress"),true));
+ r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL,"geometry/ensure_tangents"),true));
+ r_options->push_back(ImportOption(PropertyInfo(Variant::INT,"geometry/storage",PROPERTY_HINT_ENUM,"Built-In,Files"),0));
+ r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL,"animation/import",PROPERTY_HINT_NONE,"",PROPERTY_USAGE_DEFAULT|PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED),true));
+ r_options->push_back(ImportOption(PropertyInfo(Variant::REAL,"animation/fps",PROPERTY_HINT_RANGE,"1,120,1"),15));
+ r_options->push_back(ImportOption(PropertyInfo(Variant::STRING,"animation/filter_script",PROPERTY_HINT_MULTILINE_TEXT),""));
+ r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL,"animation/optimizer/enabled",PROPERTY_HINT_NONE,"",PROPERTY_USAGE_DEFAULT|PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED),true));
+ r_options->push_back(ImportOption(PropertyInfo(Variant::REAL,"animation/optimizer/max_linear_error"),0.05));
+ r_options->push_back(ImportOption(PropertyInfo(Variant::REAL,"animation/optimizer/max_angular_error"),0.01));
+ r_options->push_back(ImportOption(PropertyInfo(Variant::REAL,"animation/optimizer/max_angle"),22));
+ r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL,"animation/optimizer/remove_unused_tracks"),true));
+ r_options->push_back(ImportOption(PropertyInfo(Variant::INT,"animation/clips/amount",PROPERTY_HINT_RANGE,"0,256,1",PROPERTY_USAGE_DEFAULT|PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED),0));
+ for(int i=0;i<256;i++) {
+ r_options->push_back(ImportOption(PropertyInfo(Variant::STRING,"animation/clip_"+itos(i+1)+"/name"),""));
+ r_options->push_back(ImportOption(PropertyInfo(Variant::INT,"animation/clip_"+itos(i+1)+"/start_frame"),0));
+ r_options->push_back(ImportOption(PropertyInfo(Variant::INT,"animation/clip_"+itos(i+1)+"/end_frame"),0));
+ r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL,"animation/clip_"+itos(i+1)+"/loops"),false));
+ }
+}
+Error ResourceImporterScene::import(const String& p_source_file, const String& p_save_path, const Map<StringName,Variant>& p_options, List<String>* r_platform_variants, List<String> *r_gen_files) {
+
+ String src_path=p_source_file;
+
+ Ref<EditorSceneImporter> importer;
+ String ext=src_path.get_extension().to_lower();
+
+
+ EditorProgress progress("import",TTR("Import Scene"),104);
+ progress.step(TTR("Importing Scene.."),0);
+
+ for(Set< Ref<EditorSceneImporter> >::Element *E=importers.front();E;E=E->next()) {
+
+ List<String> extensions;
+ E->get()->get_extensions(&extensions);
+
+ for(List<String>::Element *F=extensions.front();F;F=F->next()) {
+
+ if (F->get().to_lower()==ext) {
+
+ importer = E->get();
+ break;
+ }
+ }
+
+ if (importer.is_valid())
+ break;
+ }
+
+ ERR_FAIL_COND_V(!importer.is_valid(),ERR_FILE_UNRECOGNIZED);
+
+ float fps=p_options["animation/fps"];
+
+
+
+ int import_flags=EditorSceneImporter::IMPORT_ANIMATION_DETECT_LOOP;
+ if (!bool(p_options["animation/optimizer/remove_unused_tracks"]))
+ import_flags|=EditorSceneImporter::IMPORT_ANIMATION_FORCE_ALL_TRACKS_IN_ALL_CLIPS;
+
+ if (bool(p_options["animation/import"]))
+ import_flags|=EditorSceneImporter::IMPORT_ANIMATION;
+
+ if (bool(p_options["geometry/ensure_tangents"]))
+ import_flags|=EditorSceneImporter::IMPORT_GENERATE_TANGENT_ARRAYS;
+
+
+
+
+
+ Error err=OK;
+ List<String> missing_deps; // for now, not much will be done with this
+ Node *scene = importer->import_scene(src_path,import_flags,fps,&missing_deps,&err);
+ if (!scene || err!=OK) {
+ return err;
+ }
+
+ String root_type = p_options["nodes/root_type"];
+
+ if (scene->get_class()!=root_type) {
+ Object *base = ClassDB::instance(root_type);
+ Node *base_node = NULL;
+ if (base)
+ base_node=base->cast_to<Node>();
+
+ if (base_node) {
+
+ scene->replace_by(base_node);
+ memdelete(scene);
+ scene=base_node;
+ }
+ }
+
+ scene->set_name(p_options["nodes/root_name"]);
+
+
+ err=OK;
+
+ String animation_filter = String(p_options["animation/filter_script"]).strip_edges();
+
+ bool use_optimizer = p_options["animation/optimizer/enabled"];
+ float anim_optimizer_linerr=p_options["animation/optimizer/max_linear_error"];
+ float anim_optimizer_angerr=p_options["animation/optimizer/max_angular_error"];
+ float anim_optimizer_maxang=p_options["animation/optimizer/max_angle"];
+
+ Map<Ref<Mesh>,Ref<Shape> > collision_map;
+
+ scene=_fix_node(scene,scene,collision_map);
+
+ if (use_optimizer) {
+ _optimize_animations(scene,anim_optimizer_linerr,anim_optimizer_angerr,anim_optimizer_maxang);
+ }
+
+ Array animation_clips;
+ {
+
+
+ int clip_count = p_options["animation/clips/amount"];
+
+ for(int i=0;i<clip_count;i++) {
+ String name = p_options["animation/clip_"+itos(i+1)+"/name"];
+ int from_frame = p_options["animation/clip_"+itos(i+1)+"/start_frame"];
+ int end_frame = p_options["animation/clip_"+itos(i+1)+"/end_frame"];
+ bool loop = p_options["animation/clip_"+itos(i+1)+"/loops"];
+
+ animation_clips.push_back(name);
+ animation_clips.push_back(from_frame/fps);
+ animation_clips.push_back(end_frame/fps);
+ animation_clips.push_back(loop);
+ }
+
+ }
+ if (animation_clips.size()) {
+ _create_clips(scene,animation_clips,!bool(p_options["animation/optimizer/remove_unused_tracks"]));
+ }
+
+ if (animation_filter!="") {
+ _filter_tracks(scene,animation_filter);
+ }
+
+
+ progress.step(TTR("Running Custom Script.."),2);
+
+ String post_import_script_path = p_options["nodes/custom_script"];
+ Ref<EditorScenePostImport> post_import_script;
+
+ if (post_import_script_path!="") {
+ post_import_script_path = post_import_script_path;
+ Ref<Script> scr = ResourceLoader::load(post_import_script_path);
+ if (!scr.is_valid()) {
+ EditorNode::add_io_error(TTR("Couldn't load post-import script:")+" "+post_import_script_path);
+ } else {
+
+ post_import_script = Ref<EditorScenePostImport>( memnew( EditorScenePostImport ) );
+ post_import_script->set_script(scr.get_ref_ptr());
+ if (!post_import_script->get_script_instance()) {
+ EditorNode::add_io_error(TTR("Invalid/broken script for post-import (check console):")+" "+post_import_script_path);
+ post_import_script.unref();
+ return ERR_CANT_CREATE;
+ }
+ }
+ }
+
+
+ if (post_import_script.is_valid()) {
+ scene = post_import_script->post_import(scene);
+ if (!scene) {
+ EditorNode::add_io_error(TTR("Error running post-import script:")+" "+post_import_script_path);
+ return err;
+ }
+
+
+ }
+
+ progress.step(TTR("Saving.."),104);
+
+ Ref<PackedScene> packer = memnew( PackedScene );
+ packer->pack(scene);
+ print_line("SAVING TO: "+p_save_path+".scn");
+ err = ResourceSaver::save(p_save_path+".scn",packer); //do not take over, let the changed files reload themselves
+
+ memdelete(scene);
+
+ EditorNode::get_singleton()->reload_scene(p_source_file);
+
+ return OK;
+}
+
+ResourceImporterScene *ResourceImporterScene::singleton=NULL;
+
+ResourceImporterScene::ResourceImporterScene()
+{
+ singleton=this;
+}
diff --git a/tools/editor/import/resource_importer_scene.h b/tools/editor/import/resource_importer_scene.h
new file mode 100644
index 0000000000..8949be30db
--- /dev/null
+++ b/tools/editor/import/resource_importer_scene.h
@@ -0,0 +1,87 @@
+#ifndef RESOURCEIMPORTERSCENE_H
+#define RESOURCEIMPORTERSCENE_H
+
+#include "io/resource_import.h"
+#include "scene/resources/animation.h"
+#include "scene/resources/shape.h"
+
+class EditorSceneImporter : public Reference {
+
+ GDCLASS(EditorSceneImporter,Reference );
+public:
+
+ enum ImportFlags {
+ IMPORT_SCENE=1,
+ IMPORT_ANIMATION=2,
+ IMPORT_ANIMATION_DETECT_LOOP=4,
+ IMPORT_ANIMATION_OPTIMIZE=8,
+ IMPORT_ANIMATION_FORCE_ALL_TRACKS_IN_ALL_CLIPS=16,
+ IMPORT_ANIMATION_KEEP_VALUE_TRACKS=32,
+ IMPORT_GENERATE_TANGENT_ARRAYS=256,
+ IMPORT_FAIL_ON_MISSING_DEPENDENCIES=512
+
+ };
+
+ virtual uint32_t get_import_flags() const=0;
+ virtual void get_extensions(List<String> *r_extensions) const=0;
+ virtual Node* import_scene(const String& p_path,uint32_t p_flags,int p_bake_fps,List<String> *r_missing_deps,Error* r_err=NULL)=0;
+ virtual Ref<Animation> import_animation(const String& p_path,uint32_t p_flags)=0;
+
+
+
+ EditorSceneImporter() {}
+};
+
+class EditorScenePostImport : public Reference {
+
+ GDCLASS(EditorScenePostImport,Reference );
+protected:
+
+ static void _bind_methods();
+public:
+
+ virtual Node* post_import(Node* p_scene);
+ EditorScenePostImport();
+};
+
+
+class ResourceImporterScene : public ResourceImporter {
+ GDCLASS(ResourceImporterScene,ResourceImporter)
+
+ Set< Ref<EditorSceneImporter> > importers;
+
+ static ResourceImporterScene *singleton;
+public:
+
+ static ResourceImporterScene *get_singleton() { return singleton; }
+
+ const Set< Ref<EditorSceneImporter> >& get_importers() const { return importers; }
+
+ void add_importer(Ref<EditorSceneImporter> p_importer) { importers.insert(p_importer); }
+
+ virtual String get_importer_name() const;
+ virtual String get_visible_name() const;
+ virtual void get_recognized_extensions(List<String> *p_extensions) const;
+ virtual String get_save_extension() const;
+ virtual String get_resource_type() const;
+
+
+ virtual int get_preset_count() const;
+ virtual String get_preset_name(int p_idx) const;
+
+ virtual void get_import_options(List<ImportOption> *r_options,int p_preset=0) const;
+ virtual bool get_option_visibility(const String& p_option,const Map<StringName,Variant>& p_options) const;
+
+ Node* _fix_node(Node *p_node,Node *p_root,Map<Ref<Mesh>,Ref<Shape> > &collision_map);
+
+ void _create_clips(Node *scene, const Array& p_clips,bool p_bake_all);
+ void _filter_anim_tracks(Ref<Animation> anim,Set<String> &keep);
+ void _filter_tracks(Node *scene, const String& p_text);
+ void _optimize_animations(Node *scene, float p_max_lin_error,float p_max_ang_error,float p_max_angle);
+
+ virtual Error import(const String& p_source_file,const String& p_save_path,const Map<StringName,Variant>& p_options,List<String>* r_platform_variants,List<String>* r_gen_files=NULL);
+
+ ResourceImporterScene();
+};
+
+#endif // RESOURCEIMPORTERSCENE_H