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authorreduz <juan@okamstudio.com>2015-05-31 21:13:24 -0300
committerreduz <juan@okamstudio.com>2015-05-31 21:13:24 -0300
commit07a466f6e6dd28bbb8b917690b634070537f1613 (patch)
tree0b3f318fa07ee4b3499b798ab0ebe73aa3d48f2c /tools
parentd5348eebdc7228f7836582cd9bd4ed4f5fd59348 (diff)
mesh preview
Diffstat (limited to 'tools')
-rw-r--r--tools/editor/editor_node.cpp1
-rw-r--r--tools/editor/plugins/editor_preview_plugins.cpp112
-rw-r--r--tools/editor/plugins/editor_preview_plugins.h19
3 files changed, 132 insertions, 0 deletions
diff --git a/tools/editor/editor_node.cpp b/tools/editor/editor_node.cpp
index 500f8d232e..0166d45de8 100644
--- a/tools/editor/editor_node.cpp
+++ b/tools/editor/editor_node.cpp
@@ -4291,6 +4291,7 @@ EditorNode::EditorNode() {
resource_preview->add_preview_generator( Ref<EditorMaterialPreviewPlugin>( memnew(EditorMaterialPreviewPlugin )));
resource_preview->add_preview_generator( Ref<EditorScriptPreviewPlugin>( memnew(EditorScriptPreviewPlugin )));
resource_preview->add_preview_generator( Ref<EditorSamplePreviewPlugin>( memnew(EditorSamplePreviewPlugin )));
+ resource_preview->add_preview_generator( Ref<EditorMeshPreviewPlugin>( memnew(EditorMeshPreviewPlugin )));
circle_step_msec=OS::get_singleton()->get_ticks_msec();
circle_step_frame=OS::get_singleton()->get_frames_drawn();;
diff --git a/tools/editor/plugins/editor_preview_plugins.cpp b/tools/editor/plugins/editor_preview_plugins.cpp
index 64814cce6a..9532c6b9e9 100644
--- a/tools/editor/plugins/editor_preview_plugins.cpp
+++ b/tools/editor/plugins/editor_preview_plugins.cpp
@@ -5,6 +5,7 @@
#include "os/os.h"
#include "scene/resources/material.h"
#include "scene/resources/sample.h"
+#include "scene/resources/mesh.h"
bool EditorTexturePreviewPlugin::handles(const String& p_type) const {
@@ -662,3 +663,114 @@ EditorSamplePreviewPlugin::EditorSamplePreviewPlugin() {
}
///////////////////////////////////////////////////////////////////////////
+
+bool EditorMeshPreviewPlugin::handles(const String& p_type) const {
+
+ return ObjectTypeDB::is_type(p_type,"Mesh"); //any Mesh
+}
+
+Ref<Texture> EditorMeshPreviewPlugin::generate(const RES& p_from) {
+
+ Ref<Mesh> mesh = p_from;
+ ERR_FAIL_COND_V(mesh.is_null(),Ref<Texture>());
+
+ VS::get_singleton()->instance_set_base(mesh_instance,mesh->get_rid());
+
+ AABB aabb= mesh->get_aabb();
+ Vector3 ofs = aabb.pos + aabb.size*0.5;
+ aabb.pos-=ofs;
+ Transform xform;
+ xform.basis=Matrix3().rotated(Vector3(0,1,0),Math_PI*0.125);
+ xform.basis = Matrix3().rotated(Vector3(1,0,0),-Math_PI*0.125)*xform.basis;
+ AABB rot_aabb = xform.xform(aabb);
+ float m = MAX(rot_aabb.size.x,rot_aabb.size.y)*0.5;
+ if (m==0)
+ return Ref<Texture>();
+ m=1.0/m;
+ m*=0.5;
+ //print_line("scale: "+rtos(m));
+ xform.basis.scale(Vector3(m,m,m));
+ xform.origin=-xform.basis.xform(ofs); //-ofs*m;
+ xform.origin.z-=rot_aabb.size.z*2;
+ VS::get_singleton()->instance_set_transform(mesh_instance,xform);
+
+
+
+ VS::get_singleton()->viewport_queue_screen_capture(viewport);
+ VS::get_singleton()->viewport_set_render_target_update_mode(viewport,VS::RENDER_TARGET_UPDATE_ONCE); //once used for capture
+// print_line("queue capture!");
+ Image img;
+
+ int timeout=1000;
+ while(timeout) {
+ //print_line("try capture?");
+ OS::get_singleton()->delay_usec(10);
+ img = VS::get_singleton()->viewport_get_screen_capture(viewport);
+ if (!img.empty())
+ break;
+ timeout--;
+ }
+
+ //print_line("captured!");
+ VS::get_singleton()->instance_set_base(mesh_instance,RID());
+
+ int thumbnail_size = EditorSettings::get_singleton()->get("file_dialog/thumbnail_size");
+ img.resize(thumbnail_size,thumbnail_size);
+
+ Ref<ImageTexture> ptex = Ref<ImageTexture>( memnew( ImageTexture ));
+ ptex->create_from_image(img,0);
+ return ptex;
+}
+
+EditorMeshPreviewPlugin::EditorMeshPreviewPlugin() {
+
+ scenario = VS::get_singleton()->scenario_create();
+ viewport = VS::get_singleton()->viewport_create();
+ VS::get_singleton()->viewport_set_as_render_target(viewport,true);
+ VS::get_singleton()->viewport_set_render_target_update_mode(viewport,VS::RENDER_TARGET_UPDATE_DISABLED);
+ VS::get_singleton()->viewport_set_scenario(viewport,scenario);
+ VS::ViewportRect vr;
+ vr.x=0;
+ vr.y=0;
+ vr.width=128;
+ vr.height=128;
+ VS::get_singleton()->viewport_set_rect(viewport,vr);
+
+ camera = VS::get_singleton()->camera_create();
+ VS::get_singleton()->viewport_attach_camera(viewport,camera);
+ VS::get_singleton()->camera_set_transform(camera,Transform(Matrix3(),Vector3(0,0,3)));
+// VS::get_singleton()->camera_set_perspective(camera,45,0.1,10);
+ VS::get_singleton()->camera_set_orthogonal(camera,1.0,0.01,1000.0);
+
+ light = VS::get_singleton()->light_create(VS::LIGHT_DIRECTIONAL);
+ light_instance = VS::get_singleton()->instance_create2(light,scenario);
+ VS::get_singleton()->instance_set_transform(light_instance,Transform().looking_at(Vector3(-1,-1,-1),Vector3(0,1,0)));
+
+ light2 = VS::get_singleton()->light_create(VS::LIGHT_DIRECTIONAL);
+ VS::get_singleton()->light_set_color(light2,VS::LIGHT_COLOR_DIFFUSE,Color(0.7,0.7,0.7));
+ VS::get_singleton()->light_set_color(light2,VS::LIGHT_COLOR_SPECULAR,Color(0.0,0.0,0.0));
+ light_instance2 = VS::get_singleton()->instance_create2(light2,scenario);
+
+ VS::get_singleton()->instance_set_transform(light_instance2,Transform().looking_at(Vector3(0,1,0),Vector3(0,0,1)));
+
+// sphere = VS::get_singleton()->mesh_create();
+ mesh_instance = VS::get_singleton()->instance_create();
+ VS::get_singleton()->instance_set_scenario(mesh_instance,scenario);
+
+
+
+}
+
+EditorMeshPreviewPlugin::~EditorMeshPreviewPlugin() {
+
+ //VS::get_singleton()->free(sphere);
+ VS::get_singleton()->free(mesh_instance);
+ VS::get_singleton()->free(viewport);
+ VS::get_singleton()->free(light);
+ VS::get_singleton()->free(light_instance);
+ VS::get_singleton()->free(light2);
+ VS::get_singleton()->free(light_instance2);
+ VS::get_singleton()->free(camera);
+ VS::get_singleton()->free(scenario);
+
+}
diff --git a/tools/editor/plugins/editor_preview_plugins.h b/tools/editor/plugins/editor_preview_plugins.h
index fc42ebfc0e..98071e2a0e 100644
--- a/tools/editor/plugins/editor_preview_plugins.h
+++ b/tools/editor/plugins/editor_preview_plugins.h
@@ -65,5 +65,24 @@ public:
};
+class EditorMeshPreviewPlugin : public EditorResourcePreviewGenerator {
+
+ RID scenario;
+ RID mesh_instance;
+ RID viewport;
+ RID light;
+ RID light_instance;
+ RID light2;
+ RID light_instance2;
+ RID camera;
+public:
+
+ virtual bool handles(const String& p_type) const;
+ virtual Ref<Texture> generate(const RES& p_from);
+
+ EditorMeshPreviewPlugin();
+ ~EditorMeshPreviewPlugin();
+};
+
#endif // EDITORPREVIEWPLUGINS_H