summaryrefslogtreecommitdiff
path: root/tools/translations/sk.po
diff options
context:
space:
mode:
authorRémi Verschelde <rverschelde@gmail.com>2017-01-01 22:01:57 +0100
committerRémi Verschelde <rverschelde@gmail.com>2017-01-01 22:03:33 +0100
commitc7bc44d5ad9aae4902280012f7654e2318cd910e (patch)
tree0d79c0df0f13a7c9fc46e8d86c8707fbb59b1553 /tools/translations/sk.po
parent86e428eea0b9ef5c1732af3a5c29b5c365fbf6e8 (diff)
Welcome in 2017, dear changelog reader!
That year should bring the long-awaited OpenGL ES 3.0 compatible renderer with state-of-the-art rendering techniques tuned to work as low as middle end handheld devices - without compromising with the possibilities given for higher end desktop games of course. Great times ahead for the Godot community and the gamers that will play our games!
Diffstat (limited to 'tools/translations/sk.po')
-rw-r--r--tools/translations/sk.po2
1 files changed, 1 insertions, 1 deletions
diff --git a/tools/translations/sk.po b/tools/translations/sk.po
index 0e6c77267b..bd363a7eb3 100644
--- a/tools/translations/sk.po
+++ b/tools/translations/sk.po
@@ -1,5 +1,5 @@
# Slovak translation of the Godot Engine editor
-# Copyright (C) 2016 Juan Linietsky, Ariel Manzur and the Godot community
+# Copyright (C) 2016-2017 Juan Linietsky, Ariel Manzur and the Godot community
# This file is distributed under the same license as the Godot source code.
#
# J08nY <johnenter@gmail.com>, 2016.