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author | Rémi Verschelde <rverschelde@gmail.com> | 2017-01-01 22:01:57 +0100 |
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committer | Rémi Verschelde <rverschelde@gmail.com> | 2017-01-01 22:03:33 +0100 |
commit | c7bc44d5ad9aae4902280012f7654e2318cd910e (patch) | |
tree | 0d79c0df0f13a7c9fc46e8d86c8707fbb59b1553 /tools/translations/sk.po | |
parent | 86e428eea0b9ef5c1732af3a5c29b5c365fbf6e8 (diff) |
Welcome in 2017, dear changelog reader!
That year should bring the long-awaited OpenGL ES 3.0 compatible renderer
with state-of-the-art rendering techniques tuned to work as low as middle
end handheld devices - without compromising with the possibilities given
for higher end desktop games of course. Great times ahead for the Godot
community and the gamers that will play our games!
Diffstat (limited to 'tools/translations/sk.po')
-rw-r--r-- | tools/translations/sk.po | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/tools/translations/sk.po b/tools/translations/sk.po index 0e6c77267b..bd363a7eb3 100644 --- a/tools/translations/sk.po +++ b/tools/translations/sk.po @@ -1,5 +1,5 @@ # Slovak translation of the Godot Engine editor -# Copyright (C) 2016 Juan Linietsky, Ariel Manzur and the Godot community +# Copyright (C) 2016-2017 Juan Linietsky, Ariel Manzur and the Godot community # This file is distributed under the same license as the Godot source code. # # J08nY <johnenter@gmail.com>, 2016. |