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author | Juan Linietsky <reduzio@gmail.com> | 2017-02-04 20:53:55 -0300 |
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committer | Juan Linietsky <reduzio@gmail.com> | 2017-02-04 20:53:55 -0300 |
commit | 102b5fce85ffa14887bb08433f7eb571c7aafd81 (patch) | |
tree | e2f351604236a2aaee49449568398f29a29b78bf /tools/scripts/sort-demos.sh | |
parent | 331a4d8078649d334144e1d370a09b607f32e39f (diff) |
Renamed engine.cfg to godot.cfg, to forcefully break compatibility with 2.x
Diffstat (limited to 'tools/scripts/sort-demos.sh')
-rw-r--r-- | tools/scripts/sort-demos.sh | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/tools/scripts/sort-demos.sh b/tools/scripts/sort-demos.sh index d4770b337e..2121d78c15 100644 --- a/tools/scripts/sort-demos.sh +++ b/tools/scripts/sort-demos.sh @@ -1,7 +1,7 @@ #!/bin/bash # When scanning for demos, the project manager sorts them based on their # timestamp, i.e. last modification date. This can make for a pretty -# messy output, so this script 'touches' each engine.cfg file in reverse +# messy output, so this script 'touches' each godot.cfg file in reverse # alphabetical order to ensure a nice listing. # # It's good practice to run it once before packaging demos on the build @@ -17,7 +17,7 @@ if [ -e demos.list ]; then fi for dir in 2d 3d gui misc viewport; do - find "demos/$dir" -name "engine.cfg" |sort >> demos.list + find "demos/$dir" -name "godot.cfg" |sort >> demos.list done cat demos.list |sort -r > demos_r.list |