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authorJuan Linietsky <reduzio@gmail.com>2014-10-09 19:44:27 -0300
committerJuan Linietsky <reduzio@gmail.com>2014-10-09 19:44:27 -0300
commit01ffe6cf89ee0ca32222f6993a2f8e3c872ce0b5 (patch)
tree8aaf86cdf21021fdf90e37fc3e1607197f2a8c1c /tools/export
parent9142d6fc408d72178f102bad97c0c2fe1902ce55 (diff)
-Rasterizer supports meshes with both skeletons and blend shapes
-Collada exporter supports Blend Shapes (even on actions via set driven keys)
Diffstat (limited to 'tools/export')
-rw-r--r--tools/export/blender25/io_scene_dae/__init__.py8
-rw-r--r--tools/export/blender25/io_scene_dae/export_dae.py276
2 files changed, 217 insertions, 67 deletions
diff --git a/tools/export/blender25/io_scene_dae/__init__.py b/tools/export/blender25/io_scene_dae/__init__.py
index 29fa6ed114..8d6f6b4976 100644
--- a/tools/export/blender25/io_scene_dae/__init__.py
+++ b/tools/export/blender25/io_scene_dae/__init__.py
@@ -19,14 +19,14 @@
# <pep8-80 compliant>
bl_info = {
- "name": "Khronos Collada format",
+ "name": "Better Collada Exporter",
"author": "Juan Linietsky",
"blender": (2, 5, 8),
"api": 38691,
"location": "File > Import-Export",
- "description": ("Export DAE Scenes"),
+ "description": ("Export DAE Scenes, This plugin actually works better! otherwise contact me."),
"warning": "",
- "wiki_url": ("None"),
+ "wiki_url": ("http://www.godotengine.org"),
"tracker_url": "",
"support": 'OFFICIAL',
"category": "Import-Export"}
@@ -171,7 +171,7 @@ class ExportDAE(bpy.types.Operator, ExportHelper):
def menu_func(self, context):
- self.layout.operator(ExportDAE.bl_idname, text="Khronos Collada (.dae)")
+ self.layout.operator(ExportDAE.bl_idname, text="Better Collada (.dae)")
def register():
diff --git a/tools/export/blender25/io_scene_dae/export_dae.py b/tools/export/blender25/io_scene_dae/export_dae.py
index 801eb7ae4c..9c104901f5 100644
--- a/tools/export/blender25/io_scene_dae/export_dae.py
+++ b/tools/export/blender25/io_scene_dae/export_dae.py
@@ -123,6 +123,11 @@ class DaeExporter:
tup = (self.vertex.x,self.vertex.y,self.vertex.z,self.normal.x,self.normal.y,self.normal.z)
for t in self.uv:
tup = tup + (t.x,t.y)
+ #for t in self.bones:
+ # tup = tup + (t)
+ #for t in self.weights:
+ # tup = tup + (t)
+
return tup
def __init__(self):
@@ -315,13 +320,127 @@ class DaeExporter:
return matid
- def export_mesh(self,node,armature=None,shapename=None):
+ def export_mesh(self,node,armature=None,skeyindex=-1,skel_source=None):
mesh = node.data
- if (node.data in self.mesh_cache) and shapename==None:
+
+
+ if (node.data in self.mesh_cache):
return self.mesh_cache[mesh]
- if (len(node.modifiers) and self.config["use_mesh_modifiers"]) or shapename!=None:
+ if (skeyindex==-1 and mesh.shape_keys!=None and len(mesh.shape_keys.key_blocks)):
+ values=[]
+ morph_targets=[]
+ md=None
+ for k in range(0,len(mesh.shape_keys.key_blocks)):
+ shape = node.data.shape_keys.key_blocks[k]
+ values+=[shape.value] #save value
+ shape.value=0
+
+ mid = self.new_id("morph")
+
+ for k in range(0,len(mesh.shape_keys.key_blocks)):
+
+ shape = node.data.shape_keys.key_blocks[k]
+ node.show_only_shape_key=True
+ node.active_shape_key_index = k
+ shape.value = 1.0
+ mesh.update()
+ """
+ oldval = shape.value
+ shape.value = 1.0
+
+ """
+ p = node.data
+ v = node.to_mesh(bpy.context.scene, True, "RENDER")
+ node.data = v
+# self.export_node(node,il,shape.name)
+ node.data.update()
+ if (armature and k==0):
+ md=self.export_mesh(node,armature,k,mid)
+ else:
+ md=self.export_mesh(node,None,k)
+
+ node.data = p
+ node.data.update()
+ shape.value = 0.0
+ morph_targets.append(md)
+
+ """
+ shape.value = oldval
+ """
+ node.show_only_shape_key=False
+ node.active_shape_key_index = 0
+
+
+ self.writel(S_CONT,1,'<controller id="'+mid+'" name="">')
+ #if ("skin_id" in morph_targets[0]):
+ # self.writel(S_CONT,2,'<morph source="#'+morph_targets[0]["skin_id"]+'" method="NORMALIZED">')
+ #else:
+ self.writel(S_CONT,2,'<morph source="#'+morph_targets[0]["id"]+'" method="NORMALIZED">')
+
+ self.writel(S_CONT,3,'<source id="'+mid+'-morph-targets">')
+ self.writel(S_CONT,4,'<IDREF_array id="'+mid+'-morph-targets-array" count="'+str(len(morph_targets)-1)+'">')
+ marr=""
+ warr=""
+ for i in range(len(morph_targets)):
+ if (i==0):
+ continue
+ elif (i>1):
+ marr+=" "
+
+ if ("skin_id" in morph_targets[i]):
+ marr+=morph_targets[i]["skin_id"]
+ else:
+ marr+=morph_targets[i]["id"]
+
+ warr+=" 0"
+
+ self.writel(S_CONT,5,marr)
+ self.writel(S_CONT,4,'</IDREF_array>')
+ self.writel(S_CONT,4,'<technique_common>')
+ self.writel(S_CONT,5,'<accessor source="#'+mid+'-morph-targets-array" count="'+str(len(morph_targets)-1)+'" stride="1">')
+ self.writel(S_CONT,6,'<param name="MORPH_TARGET" type="IDREF"/>')
+ self.writel(S_CONT,5,'</accessor>')
+ self.writel(S_CONT,4,'</technique_common>')
+ self.writel(S_CONT,3,'</source>')
+
+ self.writel(S_CONT,3,'<source id="'+mid+'-morph-weights">')
+ self.writel(S_CONT,4,'<float_array id="'+mid+'-morph-weights-array" count="'+str(len(morph_targets)-1)+'" >')
+ self.writel(S_CONT,5,warr)
+ self.writel(S_CONT,4,'</float_array>')
+ self.writel(S_CONT,4,'<technique_common>')
+ self.writel(S_CONT,5,'<accessor source="#'+mid+'-morph-weights-array" count="'+str(len(morph_targets)-1)+'" stride="1">')
+ self.writel(S_CONT,6,'<param name="MORPH_WEIGHT" type="float"/>')
+ self.writel(S_CONT,5,'</accessor>')
+ self.writel(S_CONT,4,'</technique_common>')
+ self.writel(S_CONT,3,'</source>')
+
+ self.writel(S_CONT,3,'<targets>')
+ self.writel(S_CONT,4,'<input semantic="MORPH_TARGET" source="#'+mid+'-morph-targets"/>')
+ self.writel(S_CONT,4,'<input semantic="MORPH_WEIGHT" source="#'+mid+'-morph-weights"/>')
+ self.writel(S_CONT,3,'</targets>')
+ self.writel(S_CONT,2,'</morph>')
+ self.writel(S_CONT,1,'</controller>')
+ if (armature!=None):
+
+ self.armature_for_morph[node]=armature
+
+ meshdata={}
+ if (armature):
+ meshdata = morph_targets[0]
+ meshdata["morph_id"]=mid
+ else:
+ meshdata["id"]=morph_targets[0]["id"]
+ meshdata["morph_id"]=mid
+ meshdata["material_assign"]=morph_targets[0]["material_assign"]
+
+
+
+ self.mesh_cache[node.data]=meshdata
+ return meshdata
+
+ if (len(node.modifiers) and self.config["use_mesh_modifiers"]):
mesh=node.to_mesh(self.scene,True,"RENDER") #is this allright?
else:
mesh=node.data
@@ -349,7 +468,6 @@ class DaeExporter:
for fi in range(len(mesh.tessfaces)):
f=mesh.tessfaces[fi]
-
if (not (f.material_index in surface_indices)):
surface_indices[f.material_index]=[]
print("Type: "+str(type(f.material_index)))
@@ -419,7 +537,7 @@ class DaeExporter:
tup = v.get_tup()
idx = 0
- if (tup in vertex_map):
+ if (skeyindex==-1 and tup in vertex_map): #do not optmize if using shapekeys
idx = vertex_map[tup]
else:
idx = len(vertices)
@@ -428,12 +546,9 @@ class DaeExporter:
indices.append(idx)
- if shapename != None:
- meshid = self.new_id("mesh_"+shapename)
- self.writel(S_GEOM,1,'<geometry id="'+meshid+'" name="'+mesh.name+'_'+shapename+'">')
- else:
- meshid = self.new_id("mesh")
- self.writel(S_GEOM,1,'<geometry id="'+meshid+'" name="'+mesh.name+'">')
+
+ meshid = self.new_id("mesh")
+ self.writel(S_GEOM,1,'<geometry id="'+meshid+'" name="'+mesh.name+'">')
self.writel(S_GEOM,2,'<mesh>')
@@ -526,20 +641,26 @@ class DaeExporter:
self.writel(S_GEOM,2,'</mesh>')
self.writel(S_GEOM,1,'</geometry>')
+
meshdata={}
meshdata["id"]=meshid
meshdata["material_assign"]=mat_assign
- self.mesh_cache[node.data]=meshdata
+ if (skeyindex==-1):
+ self.mesh_cache[node.data]=meshdata
# Export armature data (if armature exists)
- if (armature!=None):
+ if (armature!=None and (skel_source!=None or skeyindex==-1)):
contid = self.new_id("controller")
self.writel(S_CONT,1,'<controller id="'+contid+'">')
- self.writel(S_CONT,2,'<skin source="'+meshid+'">')
+ if (skel_source!=None):
+ self.writel(S_CONT,2,'<skin source="'+skel_source+'">')
+ else:
+ self.writel(S_CONT,2,'<skin source="'+meshid+'">')
+
self.writel(S_CONT,3,'<bind_shape_matrix>'+strmtx(node.matrix_world)+'</bind_shape_matrix>')
#Joint Names
self.writel(S_CONT,3,'<source id="'+contid+'-joints">')
@@ -614,7 +735,7 @@ class DaeExporter:
return meshdata
- def export_mesh_node(self,node,il,shapename=None):
+ def export_mesh_node(self,node,il):
if (node.data==None):
return
@@ -624,14 +745,19 @@ class DaeExporter:
if (node.parent.type=="ARMATURE"):
armature=node.parent
- meshdata = self.export_mesh(node,armature,shapename)
+ meshdata = self.export_mesh(node,armature)
+ close_controller=False
- if (armature==None):
- self.writel(S_NODES,il,'<instance_geometry url="#'+meshdata["id"]+'">')
- else:
+ if ("skin_id" in meshdata):
+ close_controller=True
self.writel(S_NODES,il,'<instance_controller url="#'+meshdata["skin_id"]+'">')
for sn in self.skeleton_info[armature]["skeleton_nodes"]:
self.writel(S_NODES,il+1,'<skeleton>#'+sn+'</skeleton>')
+ elif ("morph_id" in meshdata):
+ self.writel(S_NODES,il,'<instance_controller url="#'+meshdata["morph_id"]+'">')
+ close_controller=True
+ elif (armature==None):
+ self.writel(S_NODES,il,'<instance_geometry url="#'+meshdata["id"]+'">')
if (len(meshdata["material_assign"])>0):
@@ -644,17 +770,17 @@ class DaeExporter:
self.writel(S_NODES,il+2,'</technique_common>')
self.writel(S_NODES,il+1,'</bind_material>')
- if (armature==None):
- self.writel(S_NODES,il,'</instance_geometry>')
- else:
+ if (close_controller):
self.writel(S_NODES,il,'</instance_controller>')
+ else:
+ self.writel(S_NODES,il,'</instance_geometry>')
def export_armature_bone(self,bone,il,si):
boneid = self.new_id("bone")
boneidx = si["bone_count"]
si["bone_count"]+=1
- bonesid = si["name"]+"-"+str(boneidx)
+ bonesid = si["id"]+"-"+str(boneidx)
si["bone_index"][bone.name]=boneidx
si["bone_ids"][bone]=boneid
si["bone_names"].append(bonesid)
@@ -683,7 +809,7 @@ class DaeExporter:
self.skeletons.append(node)
armature = node.data
- self.skeleton_info[node]={ "bone_count":0, "name":node.name, "bone_index":{},"bone_ids":{},"bone_names":[],"bone_bind_poses":[],"skeleton_nodes":[],"armature_xform":node.matrix_world }
+ self.skeleton_info[node]={ "bone_count":0, "id":self.new_id("skelbones"),"name":node.name, "bone_index":{},"bone_ids":{},"bone_names":[],"bone_bind_poses":[],"skeleton_nodes":[],"armature_xform":node.matrix_world }
@@ -912,21 +1038,18 @@ class DaeExporter:
- def export_node(self,node,il,shapename=None):
+ def export_node(self,node,il):
if (not self.is_node_valid(node)):
return
bpy.context.scene.objects.active = node
- if shapename != None:
- self.writel(S_NODES,il,'<node id="'+self.validate_id(node.name + '_' + shapename)+'" name="'+node.name+'_'+shapename+'" type="NODE">')
- else:
- self.writel(S_NODES,il,'<node id="'+self.validate_id(node.name)+'" name="'+node.name+'" type="NODE">')
+ self.writel(S_NODES,il,'<node id="'+self.validate_id(node.name)+'" name="'+node.name+'" type="NODE">')
il+=1
self.writel(S_NODES,il,'<matrix sid="transform">'+strmtx(node.matrix_local)+'</matrix>')
print("NODE TYPE: "+node.type+" NAME: "+node.name)
if (node.type=="MESH"):
- self.export_mesh_node(node,il,shapename)
+ self.export_mesh_node(node,il)
elif (node.type=="CURVE"):
self.export_curve_node(node,il)
elif (node.type=="ARMATURE"):
@@ -937,22 +1060,9 @@ class DaeExporter:
self.export_lamp_node(node,il)
self.valid_nodes.append(node)
- if shapename==None:
- for x in node.children:
- self.export_node(x,il)
- if node.type=="MESH" and self.config["export_shapekeys"]:
- for k in range(0,len(node.data.shape_keys.key_blocks)):
- shape = node.data.shape_keys.key_blocks[k]
- oldval = shape.value
- shape.value = 1.0
- node.active_shape_key_index = k
- p = node.data
- v = node.to_mesh(bpy.context.scene, True, "RENDER")
- node.data = v
- self.export_node(node,il,shape.name)
- node.data = p
- node.data.update()
- shape.value = oldval
+ for x in node.children:
+ self.export_node(x,il)
+
il-=1
self.writel(S_NODES,il,'</node>')
@@ -1003,18 +1113,22 @@ class DaeExporter:
self.writel(S_ASSET,0,'</asset>')
- def export_animation_transform_channel(self,target,transform_keys):
+ def export_animation_transform_channel(self,target,keys,matrices=True):
- frame_total=len(transform_keys)
+ frame_total=len(keys)
anim_id=self.new_id("anim")
self.writel(S_ANIM,1,'<animation id="'+anim_id+'">')
source_frames = ""
source_transforms = ""
source_interps = ""
- for k in transform_keys:
+ for k in keys:
source_frames += " "+str(k[0])
- source_transforms += " "+strmtx(k[1])
+ if (matrices):
+ source_transforms += " "+strmtx(k[1])
+ else:
+ source_transforms += " "+str(k[1])
+
source_interps +=" LINEAR"
@@ -1028,15 +1142,26 @@ class DaeExporter:
self.writel(S_ANIM,3,'</technique_common>')
self.writel(S_ANIM,2,'</source>')
- # Transform Source
- self.writel(S_ANIM,2,'<source id="'+anim_id+'-transform-output">')
- self.writel(S_ANIM,3,'<float_array id="'+anim_id+'-transform-output-array" count="'+str(frame_total*16)+'">'+source_transforms+'</float_array>')
- self.writel(S_ANIM,3,'<technique_common>')
- self.writel(S_ANIM,4,'<accessor source="'+anim_id+'-transform-output-array" count="'+str(frame_total)+'" stride="16">')
- self.writel(S_ANIM,5,'<param name="TRANSFORM" type="float4x4"/>')
- self.writel(S_ANIM,4,'</accessor>')
- self.writel(S_ANIM,3,'</technique_common>')
- self.writel(S_ANIM,2,'</source>')
+ if (matrices):
+ # Transform Source
+ self.writel(S_ANIM,2,'<source id="'+anim_id+'-transform-output">')
+ self.writel(S_ANIM,3,'<float_array id="'+anim_id+'-transform-output-array" count="'+str(frame_total*16)+'">'+source_transforms+'</float_array>')
+ self.writel(S_ANIM,3,'<technique_common>')
+ self.writel(S_ANIM,4,'<accessor source="'+anim_id+'-transform-output-array" count="'+str(frame_total)+'" stride="16">')
+ self.writel(S_ANIM,5,'<param name="TRANSFORM" type="float4x4"/>')
+ self.writel(S_ANIM,4,'</accessor>')
+ self.writel(S_ANIM,3,'</technique_common>')
+ self.writel(S_ANIM,2,'</source>')
+ else:
+ # Value Source
+ self.writel(S_ANIM,2,'<source id="'+anim_id+'-transform-output">')
+ self.writel(S_ANIM,3,'<float_array id="'+anim_id+'-transform-output-array" count="'+str(frame_total)+'">'+source_transforms+'</float_array>')
+ self.writel(S_ANIM,3,'<technique_common>')
+ self.writel(S_ANIM,4,'<accessor source="'+anim_id+'-transform-output-array" count="'+str(frame_total)+'" stride="1">')
+ self.writel(S_ANIM,5,'<param name="X" type="float"/>')
+ self.writel(S_ANIM,4,'</accessor>')
+ self.writel(S_ANIM,3,'</technique_common>')
+ self.writel(S_ANIM,2,'</source>')
# Interpolation Source
self.writel(S_ANIM,2,'<source id="'+anim_id+'-interpolation-output">')
@@ -1053,7 +1178,10 @@ class DaeExporter:
self.writel(S_ANIM,3,'<input semantic="OUTPUT" source="#'+anim_id+'-transform-output"/>')
self.writel(S_ANIM,3,'<input semantic="INTERPOLATION" source="#'+anim_id+'-interpolation-output"/>')
self.writel(S_ANIM,2,'</sampler>')
- self.writel(S_ANIM,2,'<channel source="#'+anim_id+'-sampler" target="'+target+'/transform"/>')
+ if (matrices):
+ self.writel(S_ANIM,2,'<channel source="#'+anim_id+'-sampler" target="'+target+'/transform"/>')
+ else:
+ self.writel(S_ANIM,2,'<channel source="#'+anim_id+'-sampler" target="'+target+'"/>')
self.writel(S_ANIM,1,'</animation>')
return [anim_id]
@@ -1075,6 +1203,7 @@ class DaeExporter:
tcn = []
xform_cache={}
+ blend_cache={}
# Change frames first, export objects last
# This improves performance enormously
@@ -1089,9 +1218,26 @@ class DaeExporter:
if (not node in self.valid_nodes):
continue
if (allowed!=None and not (node in allowed)):
- continue
+ if (node.type=="MESH" and node.data!=None and (node in self.armature_for_morph) and (self.armature_for_morph[node] in allowed)):
+ pass #all good you pass with flying colors for morphs inside of action
+ else:
+ continue
+ if (node.type=="MESH" and node.data!=None and node.data.shape_keys!=None and (node.data in self.mesh_cache) and len(node.data.shape_keys.key_blocks)):
+ target = self.mesh_cache[node.data]["morph_id"]
+ for i in range(len(node.data.shape_keys.key_blocks)):
+
+ if (i==0):
+ continue
+
+ name=target+"-morph-weights("+str(i-1)+")"
+ if (not (name in blend_cache)):
+ blend_cache[name]=[]
+
+ blend_cache[name].append( (key,node.data.shape_keys.key_blocks[i].value) )
+
if (node.type=="MESH" and node.parent and node.parent.type=="ARMATURE"):
+
continue #In Collada, nodes that have skin modifier must not export animation, animate the skin instead.
if (len(node.constraints)>0 or node.animation_data!=None):
@@ -1108,6 +1254,7 @@ class DaeExporter:
if (node.type=="ARMATURE"):
#All bones exported for now
+
for bone in node.data.bones:
bone_name=self.skeleton_info[node]["bone_ids"][bone]
@@ -1138,7 +1285,9 @@ class DaeExporter:
#export animation xml
for nid in xform_cache:
- tcn+=self.export_animation_transform_channel(nid,xform_cache[nid])
+ tcn+=self.export_animation_transform_channel(nid,xform_cache[nid],True)
+ for nid in blend_cache:
+ tcn+=self.export_animation_transform_channel(nid,blend_cache[nid],False)
return tcn
@@ -1197,7 +1346,7 @@ class DaeExporter:
print("Export anim: "+x.name)
self.writel(S_ANIM_CLIPS,1,'<animation_clip name="'+x.name+'" start="'+str(start)+'" end="'+str(end)+'">')
for z in tcn:
- self.writel(S_ANIM_CLIPS,2,'<instance_animation url="#'+z+'">')
+ self.writel(S_ANIM_CLIPS,2,'<instance_animation url="#'+z+'"/>')
self.writel(S_ANIM_CLIPS,1,'</animation_clip>')
@@ -1276,6 +1425,7 @@ class DaeExporter:
self.skeleton_info={}
self.config=kwargs
self.valid_nodes=[]
+ self.armature_for_morph={}