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authorJuan Linietsky <reduzio@gmail.com>2014-02-15 21:16:33 -0300
committerJuan Linietsky <reduzio@gmail.com>2014-02-15 21:16:33 -0300
commit8c1731b67995add31361ae526b0e6af76346181e (patch)
treef96080fdbb6e0f0f3fcc12bf10fc92928f0310cb /tools/export/blender25
parent9afdb3e0ad5bfbdafe307212f5d4ebcc7c3ac852 (diff)
-project settings are saved when changed
-load() was in the GDScript docs but missing in the scripting-different music for platformer 2D and 3D -fix how documentation is generated, built in doc browser should be always up to date -copypaste, scrolling, etc in builtin doc -built-in scripts get saved now (though debugger may not always work on them) -Theme can be set to controls as a property
Diffstat (limited to 'tools/export/blender25')
-rw-r--r--tools/export/blender25/install.txt23
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diff --git a/tools/export/blender25/install.txt b/tools/export/blender25/install.txt
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+Godot Author's Own Collada Exporter
+-----------------------------------
+
+1) Copy the "io_scene_dae" directory to wherever blender stores the
+ scripts/addons folder (You will see many other io_scene_blahblah like
+ folders). Copy the entire dir, not just the contents, make it just like
+ the others.
+2) Go to Blender settings and enable the "Khronos Collada" plugin
+3) Enjoy proper Collada export.
+4) If it's broken, you can:
+ a) Flame the Blender developers in their mailing list for changing
+ the API every month.
+ b) Flame the Blender developers for not giving a home to this script
+ and mantaining it themselves, instead choosing to use the huge,
+ bloated and buggy OpenCollada based implementation that is as big
+ as Blender itself, while this script is a little over 1000 lines
+ of code, works better and has more features.
+ c) Cry to the poor Godot developers who are busy enough to fix it,
+ because they are good people and will fix it for you anyway (submit
+ an issue to github).
+ d) Be a Hero, save the day, fix it yourself and submit a pull request to
+ github with the changes.
+ \ No newline at end of file