diff options
author | Juan Linietsky <reduzio@gmail.com> | 2014-10-03 00:10:51 -0300 |
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committer | Juan Linietsky <reduzio@gmail.com> | 2014-10-03 00:10:51 -0300 |
commit | b24fe3dd206ce391ec4c5f68d32fc2259f275563 (patch) | |
tree | 5d05b14d21ba1c8a484f9b7f3739a63f42ca082d /tools/export/blender25/io_scene_dae | |
parent | 870c075ebf67749b21b6cc0c705088bbe273f1bb (diff) |
Huge Amount of BugFix
-=-=-=-=-=-=-=-=-=-=-
-Fixes to Collada Exporter (avoid crash situtions)
-Fixed to Collada Importer (Fixed Animation Optimizer Bugs)
-Fixes to RigidBody/RigidBody2D body_enter/body_exit, was buggy
-Fixed ability for RigidBody/RigidBody2D to get contacts reported and bodyin/out in Kinematic mode.
-Added proper trigger support for 3D Physics shapes
-Changed proper value for Z-Offset in OmniLight
-Fixed spot attenuation bug in SpotLight
-Fixed some 3D and 2D spatial soudn bugs related to distance attenuation.
-Fixed bugs in EventPlayer (channels were muted by default)
-Fix in ButtonGroup (get nodes in group are now returned in order)
-Fixed Linear->SRGB Conversion, previous algo sucked, new algo works OK
-Changed SRGB->Linear conversion to use hardware if supported, improves texture quality a lot
-Fixed options for Y-Fov and X-Fov in camera, should be more intuitive.
-Fixed bugs related to viewports and transparency
Huge Amount of New Stuff:
-=-=-=-=-=-=-=-==-=-=-=-
-Ability to manually advance an AnimationPlayer that is inactive (with advance() function)
-More work in WinRT platform
-Added XY normalmap support, imports on this format by default. Reduces normlmap size and enables much nice compression using LATC
-Added Anisotropic filter support to textures, can be specified on import
-Added support for Non-Square, Isometric and Hexagonal tilemaps in TileMap.
-Added Isometric Dungeon demo.
-Added simple hexagonal map demo.
-Added Truck-Town demo. Shows how most types of joints and vehicles are used. Please somebody make a nicer town, this one is too hardcore.
-Added an Object-Picking API to both RigidBody and Area! (and relevant demo)
Diffstat (limited to 'tools/export/blender25/io_scene_dae')
-rw-r--r-- | tools/export/blender25/io_scene_dae/__init__.py | 5 | ||||
-rw-r--r-- | tools/export/blender25/io_scene_dae/export_dae.py | 10 |
2 files changed, 14 insertions, 1 deletions
diff --git a/tools/export/blender25/io_scene_dae/__init__.py b/tools/export/blender25/io_scene_dae/__init__.py index fe8a383383..29fa6ed114 100644 --- a/tools/export/blender25/io_scene_dae/__init__.py +++ b/tools/export/blender25/io_scene_dae/__init__.py @@ -108,6 +108,11 @@ class ExportDAE(bpy.types.Operator, ExportHelper): description=("Export all actions for the first armature found in separate DAE files"), default=False, ) + use_anim_skip_noexp = BoolProperty( + name="Skip (-noexp) Actions", + description="Skip exporting of actions whose name end in (-noexp). Useful to skip control animations.", + default=True, + ) use_anim_optimize = BoolProperty( name="Optimize Keyframes", description="Remove double keyframes", diff --git a/tools/export/blender25/io_scene_dae/export_dae.py b/tools/export/blender25/io_scene_dae/export_dae.py index 867b0a00e7..801eb7ae4c 100644 --- a/tools/export/blender25/io_scene_dae/export_dae.py +++ b/tools/export/blender25/io_scene_dae/export_dae.py @@ -317,6 +317,7 @@ class DaeExporter: def export_mesh(self,node,armature=None,shapename=None): + mesh = node.data if (node.data in self.mesh_cache) and shapename==None: return self.mesh_cache[mesh] @@ -475,7 +476,12 @@ class DaeExporter: self.writel(S_GEOM,3,'<source id="'+meshid+'-texcoord-'+str(uvi)+'">') float_values="" for v in vertices: - float_values+=" "+str(v.uv[uvi].x)+" "+str(v.uv[uvi].y) + try: + float_values+=" "+str(v.uv[uvi].x)+" "+str(v.uv[uvi].y) + except: + # I don't understand this weird multi-uv-layer API, but with this it seems to works + float_values+=" 0 0 " + self.writel(S_GEOM,4,'<float_array id="'+meshid+'-texcoord-'+str(uvi)+'-array" count="'+str(len(vertices)*2)+'">'+float_values+'</float_array>') self.writel(S_GEOM,4,'<technique_common>') self.writel(S_GEOM,4,'<accessor source="#'+meshid+'-texcoord-'+str(uvi)+'-array" count="'+str(len(vertices))+'" stride="2">') @@ -1156,6 +1162,8 @@ class DaeExporter: for x in bpy.data.actions[:]: if x.users==0 or x in self.action_constraints: continue + if (self.config["use_anim_skip_noexp"] and x.name.endswith("-noexp")): + continue bones=[] #find bones used |