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authorJuan Linietsky <reduzio@gmail.com>2014-10-14 23:38:10 -0300
committerJuan Linietsky <reduzio@gmail.com>2014-10-14 23:38:10 -0300
commit6e87c80e41857fe4f151cdeb8b9a7206c226bd8f (patch)
tree297f628cef03c41a768470f9a2d1309107451ec7 /tools/export/blender25/io_scene_dae
parentcd218b8c09482f9f9f2d15285d55ad955673697f (diff)
-do not use calc_tangents if no UVs
Diffstat (limited to 'tools/export/blender25/io_scene_dae')
-rw-r--r--tools/export/blender25/io_scene_dae/export_dae.py5
1 files changed, 4 insertions, 1 deletions
diff --git a/tools/export/blender25/io_scene_dae/export_dae.py b/tools/export/blender25/io_scene_dae/export_dae.py
index 74376eff01..7899098e3d 100644
--- a/tools/export/blender25/io_scene_dae/export_dae.py
+++ b/tools/export/blender25/io_scene_dae/export_dae.py
@@ -484,7 +484,10 @@ class DaeExporter:
mat_assign=[]
uv_layer_count=len(mesh.uv_textures)
- mesh.calc_tangents()
+ if (len(mesh.uv_textures)):
+ mesh.calc_tangents()
+ else:
+ mesh.calc_normals_split()
for fi in range(len(mesh.polygons)):