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authorJuan Linietsky <reduzio@gmail.com>2014-02-09 22:10:30 -0300
committerJuan Linietsky <reduzio@gmail.com>2014-02-09 22:10:30 -0300
commit0b806ee0fc9097fa7bda7ac0109191c9c5e0a1ac (patch)
tree276c4d099e178eb67fbd14f61d77b05e3808e9e3 /tools/export/blender25/io_scene_dae
parent0e49da1687bc8192ed210947da52c9e5c5f301bb (diff)
GODOT IS OPEN SOURCE
Diffstat (limited to 'tools/export/blender25/io_scene_dae')
-rw-r--r--tools/export/blender25/io_scene_dae/__init__.py180
-rw-r--r--tools/export/blender25/io_scene_dae/export_dae.py1217
2 files changed, 1397 insertions, 0 deletions
diff --git a/tools/export/blender25/io_scene_dae/__init__.py b/tools/export/blender25/io_scene_dae/__init__.py
new file mode 100644
index 0000000000..39d8e94a53
--- /dev/null
+++ b/tools/export/blender25/io_scene_dae/__init__.py
@@ -0,0 +1,180 @@
+# ##### BEGIN GPL LICENSE BLOCK #####
+#
+# This program is free software; you can redistribute it and/or
+# modify it under the terms of the GNU General Public License
+# as published by the Free Software Foundation; either version 2
+# of the License, or (at your option) any later version.
+#
+# This program is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# GNU General Public License for more details.
+#
+# You should have received a copy of the GNU General Public License
+# along with this program; if not, write to the Free Software Foundation,
+# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+#
+# ##### END GPL LICENSE BLOCK #####
+
+# <pep8-80 compliant>
+
+bl_info = {
+ "name": "Khronos Collada format",
+ "author": "Juan Linietsky",
+ "blender": (2, 5, 8),
+ "api": 38691,
+ "location": "File > Import-Export",
+ "description": ("Export DAE Scenes"),
+ "warning": "",
+ "wiki_url": ("None"),
+ "tracker_url": "",
+ "support": 'OFFICIAL',
+ "category": "Import-Export"}
+
+
+if "bpy" in locals():
+ import imp
+ if "export_dae" in locals():
+ imp.reload(export_dae)
+
+
+import bpy
+from bpy.props import StringProperty, BoolProperty, FloatProperty, EnumProperty
+
+from bpy_extras.io_utils import (ExportHelper,
+ path_reference_mode,
+ axis_conversion,
+ )
+
+
+class ExportDAE(bpy.types.Operator, ExportHelper):
+ '''Selection to DAE'''
+ bl_idname = "export_scene.dae"
+ bl_label = "Export DAE"
+ bl_options = {'PRESET'}
+
+ filename_ext = ".dae"
+ filter_glob = StringProperty(default="*.dae", options={'HIDDEN'})
+
+ # List of operator properties, the attributes will be assigned
+ # to the class instance from the operator settings before calling.
+
+
+ object_types = EnumProperty(
+ name="Object Types",
+ options={'ENUM_FLAG'},
+ items=(('EMPTY', "Empty", ""),
+ ('CAMERA', "Camera", ""),
+ ('LAMP', "Lamp", ""),
+ ('ARMATURE', "Armature", ""),
+ ('MESH', "Mesh", ""),
+ ('CURVE', "Curve", ""),
+ ),
+ default={'EMPTY', 'CAMERA', 'LAMP', 'ARMATURE', 'MESH','CURVE'},
+ )
+
+ use_export_selected = BoolProperty(
+ name="Selected Objects",
+ description="Export only selected objects (and visible in active layers if that applies).",
+ default=False,
+ )
+ use_mesh_modifiers = BoolProperty(
+ name="Apply Modifiers",
+ description="Apply modifiers to mesh objects (on a copy!).",
+ default=True,
+ )
+ use_copy_images = BoolProperty(
+ name="Copy Images",
+ description="Copy Images (create images/ subfolder)",
+ default=False,
+ )
+ use_active_layers = BoolProperty(
+ name="Active Layers",
+ description="Export only objects on the active layers.",
+ default=True,
+ )
+ use_exclude_ctrl_bones = BoolProperty(
+ name="Exclude Control Bones",
+ description="Exclude skeleton bones with names that begin with 'ctrl'.",
+ default=True,
+ )
+ use_anim = BoolProperty(
+ name="Export Animation",
+ description="Export keyframe animation",
+ default=False,
+ )
+ use_anim_action_all = BoolProperty(
+ name="All Actions",
+ description=("Export all actions for the first armature found in separate DAE files"),
+ default=False,
+ )
+ use_anim_optimize = BoolProperty(
+ name="Optimize Keyframes",
+ description="Remove double keyframes",
+ default=True,
+ )
+ anim_optimize_precision = FloatProperty(
+ name="Precision",
+ description=("Tolerence for comparing double keyframes "
+ "(higher for greater accuracy)"),
+ min=1, max=16,
+ soft_min=1, soft_max=16,
+ default=6.0,
+ )
+ use_metadata = BoolProperty(
+ name="Use Metadata",
+ default=True,
+ options={'HIDDEN'},
+ )
+
+ @property
+ def check_extension(self):
+ return True#return self.batch_mode == 'OFF'
+
+ def check(self, context):
+ return True
+ """
+ isretur_def_change = super().check(context)
+ return (is_xna_change or is_def_change)
+ """
+
+ def execute(self, context):
+ if not self.filepath:
+ raise Exception("filepath not set")
+
+ """ global_matrix = Matrix()
+
+ global_matrix[0][0] = \
+ global_matrix[1][1] = \
+ global_matrix[2][2] = self.global_scale
+ """
+
+ keywords = self.as_keywords(ignore=("axis_forward",
+ "axis_up",
+ "global_scale",
+ "check_existing",
+ "filter_glob",
+ "xna_validate",
+ ))
+
+ from . import export_dae
+ return export_dae.save(self, context, **keywords)
+
+
+def menu_func(self, context):
+ self.layout.operator(ExportDAE.bl_idname, text="Khronos Collada (.dae)")
+
+
+def register():
+ bpy.utils.register_module(__name__)
+
+ bpy.types.INFO_MT_file_export.append(menu_func)
+
+
+def unregister():
+ bpy.utils.unregister_module(__name__)
+
+ bpy.types.INFO_MT_file_export.remove(menu_func)
+
+if __name__ == "__main__":
+ register()
diff --git a/tools/export/blender25/io_scene_dae/export_dae.py b/tools/export/blender25/io_scene_dae/export_dae.py
new file mode 100644
index 0000000000..1a0cb37a17
--- /dev/null
+++ b/tools/export/blender25/io_scene_dae/export_dae.py
@@ -0,0 +1,1217 @@
+# ##### BEGIN GPL LICENSE BLOCK #####
+#
+# This program is free software; you can redistribute it and/or
+# modify it under the terms of the GNU General Public License
+# as published by the Free Software Foundation; either version 2
+# of the License, or (at your option) any later version.
+#
+# This program is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# GNU General Public License for more details.
+#
+# You should have received a copy of the GNU General Public License
+# along with this program; if not, write to the Free Software Foundation,
+# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+#
+# ##### END GPL LICENSE BLOCK #####
+
+# <pep8 compliant>
+
+# Script copyright (C) Juan Linietsky
+# Contact Info: juan@codenix.com
+
+"""
+This script is an exporter to the Khronos Collada file format.
+
+http://www.khronos.org/collada/
+"""
+
+# TODO:
+# Materials & Textures
+# Optionally export Vertex Colors
+# Morph Targets
+# Control bone removal
+# Copy textures
+# Export Keyframe Optimization
+# --
+# Morph Targets
+# Blender native material? (?)
+
+import os
+import time
+import math # math.pi
+import shutil
+import bpy
+from mathutils import Vector, Matrix
+
+#according to collada spec, order matters
+S_ASSET=0
+S_IMGS=1
+S_FX=2
+S_MATS=3
+S_GEOM=4
+S_CONT=5
+S_CAMS=6
+S_LAMPS=7
+S_ANIM_CLIPS=8
+S_NODES=9
+S_ANIM=10
+
+CMP_EPSILON=0.0001
+
+def snap_tup(tup):
+ ret=()
+ for x in tup:
+ ret+=( x-math.fmod(x,0.0001), )
+
+ return tup
+
+
+def strmtx(mtx):
+ s=" "
+ for x in range(4):
+ for y in range(4):
+ s+=str(mtx[x][y])
+ s+=" "
+ s+=" "
+ return s
+
+def numarr(a,mult=1.0):
+ s=" "
+ for x in a:
+ s+=" "+str(x*mult)
+ s+=" "
+ return s
+
+def strarr(arr):
+ s=" "
+ for x in arr:
+ s+=" "+str(x)
+ s+=" "
+ return s
+
+
+
+class DaeExporter:
+
+ def validate_id(self,d):
+ if (d.find("id-")==0):
+ return "z"+d
+ return d
+
+
+ def new_id(self,t):
+ self.last_id+=1
+ return "id-"+t+"-"+str(self.last_id)
+
+ class Vertex:
+
+ def close_to(v):
+ if ( (self.vertex-v.vertex).length() > CMP_EPSILON ):
+ return False
+ if ( (self.normal-v.normal).length() > CMP_EPSILON ):
+ return False
+ if ( (self.uv-v.uv).length() > CMP_EPSILON ):
+ return False
+ if ( (self.uv2-v.uv2).length() > CMP_EPSILON ):
+ return False
+
+ return True
+
+ def get_tup(self):
+ tup = (self.vertex.x,self.vertex.y,self.vertex.z,self.normal.x,self.normal.y,self.normal.z)
+ for t in self.uv:
+ tup = tup + (t.x,t.y)
+ return tup
+
+ def __init__(self):
+ self.vertex = Vector( (0.0,0.0,0.0) )
+ self.normal = Vector( (0.0,0.0,0.0) )
+ self.color = Vector( (0.0,0.0,0.0) )
+ self.uv = []
+ self.uv2 = Vector( (0.0,0.0) )
+ self.bones=[]
+ self.weights=[]
+
+
+ def writel(self,section,indent,text):
+ if (not (section in self.sections)):
+ self.sections[section]=[]
+ line=""
+ for x in range(indent):
+ line+="\t"
+ line+=text
+ self.sections[section].append(line)
+
+
+ def export_image(self,image):
+
+ if (image in self.image_cache):
+ return self.image_cache[image]
+
+ imgpath = image.filepath
+ if (imgpath.find("//")==0 or imgpath.find("\\\\")==0):
+ #if relative, convert to absolute
+ imgpath = bpy.path.abspath(imgpath)
+
+ #path is absolute, now do something!
+
+ if (self.config["use_copy_images"]):
+ #copy image
+ basedir = os.path.dirname(self.path)+"/images"
+ if (not os.path.isdir(basedir)):
+ os.makedirs(basedir)
+ dstfile=basedir+"/"+os.path.basename(imgpath)
+ if (not os.path.isfile(dstfile)):
+ shutil.copy(imgpath,dstfile)
+ imgpath="images/"+os.path.basename(imgpath)
+
+ else:
+ #export relative, always, no one wants absolute paths.
+ imgpath = os.path.relpath(imgpath,os.path.dirname(self.path)).replace("\\","/") # export unix compatible always
+
+
+ imgid = self.new_id("image")
+ self.writel(S_IMGS,1,'<image id="'+imgid+'" name="'+image.name+'">')
+ self.writel(S_IMGS,2,'<init_from>'+imgpath+'</init_from>"/>')
+ self.writel(S_IMGS,1,'</image>')
+ self.image_cache[image]=imgid
+ return imgid
+
+ def export_material(self,material,double_sided_hint=True):
+
+ if (material in self.material_cache):
+ return self.material_cache[material]
+
+ fxid = self.new_id("fx")
+ self.writel(S_FX,1,'<effect id="'+fxid+'" name="'+material.name+'-fx">')
+ self.writel(S_FX,2,'<profile_COMMON>')
+
+ #Find and fetch the textures and create sources
+ sampler_table={}
+ diffuse_tex=None
+ specular_tex=None
+ emission_tex=None
+ normal_tex=None
+ for i in range(len(material.texture_slots)):
+ ts=material.texture_slots[i]
+ if (not ts):
+ continue
+ if (not ts.use):
+ continue
+ if (not ts.texture):
+ continue
+ if (ts.texture.type!="IMAGE"):
+ continue
+
+ if (ts.texture.image==None):
+ continue
+
+ #image
+ imgid = self.export_image(ts.texture.image)
+
+ #surface
+ surface_sid = self.new_id("fx_surf")
+ self.writel(S_FX,3,'<newparam sid="'+surface_sid+'">')
+ self.writel(S_FX,4,'<surface type="2D">')
+ self.writel(S_FX,5,'<init_from>'+imgid+'</init_from>') #this is sooo weird
+ self.writel(S_FX,5,'<format>A8R8G8B8</format>')
+ self.writel(S_FX,4,'</surface>')
+ self.writel(S_FX,3,'</newparam>')
+ #sampler, collada sure likes it difficult
+ sampler_sid = self.new_id("fx_sampler")
+ self.writel(S_FX,3,'<newparam sid="'+sampler_sid+'">')
+ self.writel(S_FX,4,'<sampler2D>')
+ self.writel(S_FX,5,'<source>'+surface_sid+'</source>')
+ self.writel(S_FX,4,'</sampler2D>')
+ self.writel(S_FX,3,'</newparam>')
+ sampler_table[i]=sampler_sid
+
+ if (ts.use_map_color_diffuse and diffuse_tex==None):
+ diffuse_tex=sampler_sid
+ if (ts.use_map_color_spec and specular_tex==None):
+ specular_tex=sampler_sid
+ if (ts.use_map_emit and emission_tex==None):
+ emission_tex=sampler_sid
+ if (ts.use_map_normal and normal_tex==None):
+ normal_tex=sampler_sid
+
+ self.writel(S_FX,3,'<technique sid="common">')
+ shtype="blinn"
+ self.writel(S_FX,4,'<'+shtype+'>')
+ #ambient? from where?
+
+ self.writel(S_FX,5,'<emission>')
+ if (emission_tex!=None):
+ self.writel(S_FX,6,'<texture texture="'+emission_tex+'" texcoord="CHANNEL1"/>')
+ else:
+ self.writel(S_FX,6,'<color>'+numarr(material.diffuse_color,material.emit)+' </color>') # not totally right but good enough
+ self.writel(S_FX,5,'</emission>')
+
+ self.writel(S_FX,5,'<ambient>')
+ self.writel(S_FX,6,'<color>'+numarr(self.scene.world.ambient_color,material.ambient)+' </color>')
+ self.writel(S_FX,5,'</ambient>')
+
+ self.writel(S_FX,5,'<diffuse>')
+ if (diffuse_tex!=None):
+ self.writel(S_FX,6,'<texture texture="'+diffuse_tex+'" texcoord="CHANNEL1"/>')
+ else:
+ self.writel(S_FX,6,'<color>'+numarr(material.diffuse_color,material.diffuse_intensity)+'</color>')
+ self.writel(S_FX,5,'</diffuse>')
+
+ self.writel(S_FX,5,'<specular>')
+ if (specular_tex!=None):
+ self.writel(S_FX,6,'<texture texture="'+specular_tex+'" texcoord="CHANNEL1"/>')
+ else:
+ self.writel(S_FX,6,'<color>'+numarr(material.specular_color,material.specular_intensity)+'</color>')
+ self.writel(S_FX,5,'</specular>')
+
+ self.writel(S_FX,5,'<shininess>')
+ self.writel(S_FX,6,'<float>'+str(material.specular_hardness)+'</float>')
+ self.writel(S_FX,5,'</shininess>')
+
+ self.writel(S_FX,5,'<reflective>')
+ self.writel(S_FX,6,'<color>'+strarr(material.mirror_color)+'</color>')
+ self.writel(S_FX,5,'</reflective>')
+
+ if (material.use_transparency):
+ self.writel(S_FX,5,'<transparency>')
+ self.writel(S_FX,6,'<float>'+str(material.alpha)+'</float>')
+ self.writel(S_FX,5,'</transparency>')
+
+
+ self.writel(S_FX,5,'<index_of_refraction>'+str(material.specular_ior)+'</index_of_refraction>')
+
+ self.writel(S_FX,4,'</'+shtype+'>')
+
+ self.writel(S_FX,4,'<extra>')
+ self.writel(S_FX,5,'<technique profile="FCOLLADA">')
+ if (normal_tex):
+ self.writel(S_FX,6,'<bump bumptype="NORMALMAP">')
+ self.writel(S_FX,7,'<texture texture="'+normal_tex+'" texcoord="CHANNEL1"/>')
+ self.writel(S_FX,6,'</bump>')
+
+ self.writel(S_FX,5,'</technique>')
+ self.writel(S_FX,4,'</extra>')
+
+ self.writel(S_FX,3,'</technique>')
+ self.writel(S_FX,2,'</profile_COMMON>')
+ self.writel(S_FX,1,'</effect>')
+
+ # Also export blender material in all it's glory (if set as active)
+
+
+ #Material
+ matid = self.new_id("material")
+ self.writel(S_MATS,1,'<material id="'+matid+'" name="'+material.name+'">')
+ self.writel(S_MATS,2,'<instance_effect url="#'+fxid+'"/>')
+ self.writel(S_MATS,1,'</material>')
+
+ self.material_cache[material]=matid
+ return matid
+
+
+ def export_mesh(self,node,armature=None):
+
+ if (len(node.modifiers) and self.config["use_mesh_modifiers"]):
+ mesh=node.to_mesh(self.scene,True,"RENDER") #is this allright?
+ else:
+ mesh=node.data
+
+ if (mesh in self.mesh_cache):
+ return self.mesh_cache[mesh]
+
+ mesh.update(calc_tessface=True)
+ vertices=[]
+ vertex_map={}
+ surface_indices={}
+ materials={}
+
+ materials={}
+
+ si=None
+ if (armature!=None):
+ si=self.skeleton_info[armature]
+
+ has_uv=False
+ has_uv2=False
+ has_weights=armature!=None
+ has_colors=False
+ mat_assign=[]
+
+ uv_layer_count=len(mesh.uv_textures)
+
+ for fi in range(len(mesh.tessfaces)):
+ f=mesh.tessfaces[fi]
+
+
+ if (not (f.material_index in surface_indices)):
+ surface_indices[f.material_index]=[]
+ print("Type: "+str(type(f.material_index)))
+ print("IDX: "+str(f.material_index)+"/"+str(len(mesh.materials)))
+
+
+ try:
+ #Bizarre blender behavior i don't understand, so catching exception
+ mat = mesh.materials[f.material_index]
+ except:
+ mat= None
+
+ if (mat!=None):
+ materials[f.material_index]=self.export_material( mat )
+ else:
+ materials[f.material_index]=None #weird, has no material?
+
+ indices = surface_indices[f.material_index]
+ vi=[]
+ #make triangles always
+ if (len(f.vertices)==3):
+ vi.append(0)
+ vi.append(1)
+ vi.append(2)
+ elif (len(f.vertices)==4):
+ vi.append(0)
+ vi.append(1)
+ vi.append(2)
+ vi.append(0)
+ vi.append(2)
+ vi.append(3)
+
+ for x in vi:
+ mv = mesh.vertices[f.vertices[x]]
+
+ v = self.Vertex()
+ v.vertex = Vector( mv.co )
+
+ for xt in mesh.tessface_uv_textures:
+ d = xt.data[fi]
+ uvsrc = [d.uv1,d.uv2,d.uv3,d.uv4]
+ v.uv.append( Vector( uvsrc[x] ) )
+
+
+ if (f.use_smooth):
+ v.normal=Vector( mv.normal )
+ else:
+ v.normal=Vector( f.normal )
+
+ # if (armature):
+ # v.vertex = node.matrix_world * v.vertex
+
+ #v.color=Vertex(mv. ???
+
+ if (armature!=None):
+ wsum=0.0
+ for vg in mv.groups:
+ if vg.group >= len(node.vertex_groups):
+ continue;
+ name = node.vertex_groups[vg.group].name
+ if (name in si["bone_index"]):
+ if (vg.weight>0.001): #blender has a lot of zero weight stuff
+ v.bones.append(si["bone_index"][name])
+ v.weights.append(vg.weight)
+ wsum+=vg.weight
+
+
+ tup = v.get_tup()
+ idx = 0
+ if (tup in vertex_map):
+ idx = vertex_map[tup]
+ else:
+ idx = len(vertices)
+ vertices.append(v)
+ vertex_map[tup]=idx
+
+ indices.append(idx)
+
+ meshid = self.new_id("mesh")
+
+ self.writel(S_GEOM,1,'<geometry id="'+meshid+'" name="'+mesh.name+'">')
+ self.writel(S_GEOM,2,'<mesh>')
+
+
+ # Vertex Array
+ self.writel(S_GEOM,3,'<source id="'+meshid+'-positions">')
+ float_values=""
+ for v in vertices:
+ float_values+=" "+str(v.vertex.x)+" "+str(v.vertex.y)+" "+str(v.vertex.z)
+ self.writel(S_GEOM,4,'<float_array id="'+meshid+'-positions-array" count="'+str(len(vertices)*3)+'">'+float_values+'</float_array>')
+ self.writel(S_GEOM,4,'<technique_common>')
+ self.writel(S_GEOM,4,'<accessor source="#'+meshid+'-positions-array" count="'+str(len(vertices))+'" stride="3">')
+ self.writel(S_GEOM,5,'<param name="X" type="float"/>')
+ self.writel(S_GEOM,5,'<param name="Y" type="float"/>')
+ self.writel(S_GEOM,5,'<param name="Z" type="float"/>')
+ self.writel(S_GEOM,4,'</accessor>')
+ self.writel(S_GEOM,4,'</technique_common>')
+ self.writel(S_GEOM,3,'</source>')
+
+ # Normal Array
+
+ self.writel(S_GEOM,3,'<source id="'+meshid+'-normals">')
+ float_values=""
+ for v in vertices:
+ float_values+=" "+str(v.normal.x)+" "+str(v.normal.y)+" "+str(v.normal.z)
+ self.writel(S_GEOM,4,'<float_array id="'+meshid+'-normals-array" count="'+str(len(vertices)*3)+'">'+float_values+'</float_array>')
+ self.writel(S_GEOM,4,'<technique_common>')
+ self.writel(S_GEOM,4,'<accessor source="#'+meshid+'-normals-array" count="'+str(len(vertices))+'" stride="3">')
+ self.writel(S_GEOM,5,'<param name="X" type="float"/>')
+ self.writel(S_GEOM,5,'<param name="Y" type="float"/>')
+ self.writel(S_GEOM,5,'<param name="Z" type="float"/>')
+ self.writel(S_GEOM,4,'</accessor>')
+ self.writel(S_GEOM,4,'</technique_common>')
+ self.writel(S_GEOM,3,'</source>')
+
+ # UV Arrays
+
+ for uvi in range(uv_layer_count):
+
+ self.writel(S_GEOM,3,'<source id="'+meshid+'-texcoord-'+str(uvi)+'">')
+ float_values=""
+ for v in vertices:
+ float_values+=" "+str(v.uv[uvi].x)+" "+str(v.uv[uvi].y)
+ self.writel(S_GEOM,4,'<float_array id="'+meshid+'-texcoord-'+str(uvi)+'-array" count="'+str(len(vertices)*2)+'">'+float_values+'</float_array>')
+ self.writel(S_GEOM,4,'<technique_common>')
+ self.writel(S_GEOM,4,'<accessor source="#'+meshid+'-texcoord-'+str(uvi)+'-array" count="'+str(len(vertices))+'" stride="2">')
+ self.writel(S_GEOM,5,'<param name="S" type="float"/>')
+ self.writel(S_GEOM,5,'<param name="T" type="float"/>')
+ self.writel(S_GEOM,4,'</accessor>')
+ self.writel(S_GEOM,4,'</technique_common>')
+ self.writel(S_GEOM,3,'</source>')
+
+ # Triangle Lists
+ self.writel(S_GEOM,3,'<vertices id="'+meshid+'-vertices">')
+ self.writel(S_GEOM,4,'<input semantic="POSITION" source="#'+meshid+'-positions"/>')
+ self.writel(S_GEOM,3,'</vertices>')
+
+ for m in surface_indices:
+ indices = surface_indices[m]
+ mat = materials[m]
+ if (mat!=None):
+ matref = self.new_id("trimat")
+ self.writel(S_GEOM,3,'<triangles count="'+str(int(len(indices)/3))+'" material="'+matref+'">') # todo material
+ mat_assign.append( (mat,matref) )
+ else:
+ self.writel(S_GEOM,3,'<triangles count="'+str(int(len(indices)/3))+'">') # todo material
+ self.writel(S_GEOM,4,'<input semantic="VERTEX" source="#'+meshid+'-vertices" offset="0"/>')
+ self.writel(S_GEOM,4,'<input semantic="NORMAL" source="#'+meshid+'-normals" offset="1"/>')
+ extra_indices=0
+ for uvi in range(uv_layer_count):
+ self.writel(S_GEOM,4,'<input semantic="TEXCOORD" source="#'+meshid+'-texcoord-'+str(uvi)+'" offset="'+str(2+uvi)+'" set="'+str(uvi)+'"/>')
+ extra_indices+=1
+
+ int_values="<p>"
+ for i in range(len(indices)):
+ int_values+=" "+str(indices[i]) # vertex index
+ int_values+=" "+str(indices[i]) # normal index
+ for e in range(extra_indices):
+ int_values+=" "+str(indices[i]) # normal index
+ int_values+="</p>"
+ self.writel(S_GEOM,4,int_values)
+ self.writel(S_GEOM,3,'</triangles>')
+
+
+ self.writel(S_GEOM,2,'</mesh>')
+ self.writel(S_GEOM,1,'</geometry>')
+
+ meshdata={}
+ meshdata["id"]=meshid
+ meshdata["material_assign"]=mat_assign
+ self.mesh_cache[mesh]=meshdata
+
+
+ # Export armature data (if armature exists)
+
+ if (armature!=None):
+
+ contid = self.new_id("controller")
+
+ self.writel(S_CONT,1,'<controller id="'+contid+'">')
+ self.writel(S_CONT,2,'<skin source="'+meshid+'">')
+ self.writel(S_CONT,3,'<bind_shape_matrix>'+strmtx(node.matrix_world)+'</bind_shape_matrix>')
+ #Joint Names
+ self.writel(S_CONT,3,'<source id="'+contid+'-joints">')
+ name_values=""
+ for v in si["bone_names"]:
+ name_values+=" "+v
+
+ self.writel(S_CONT,4,'<Name_array id="'+contid+'-joints-array" count="'+str(len(si["bone_names"]))+'">'+name_values+'</Name_array>')
+ self.writel(S_CONT,4,'<technique_common>')
+ self.writel(S_CONT,4,'<accessor source="#'+contid+'-joints-array" count="'+str(len(si["bone_names"]))+'" stride="1">')
+ self.writel(S_CONT,5,'<param name="JOINT" type="Name"/>')
+ self.writel(S_CONT,4,'</accessor>')
+ self.writel(S_CONT,4,'</technique_common>')
+ self.writel(S_CONT,3,'</source>')
+ #Pose Matrices!
+ self.writel(S_CONT,3,'<source id="'+contid+'-bind_poses">')
+ pose_values=""
+ for v in si["bone_bind_poses"]:
+ pose_values+=" "+strmtx(v)
+
+ self.writel(S_CONT,4,'<float_array id="'+contid+'-bind_poses-array" count="'+str(len(si["bone_bind_poses"])*16)+'">'+pose_values+'</float_array>')
+ self.writel(S_CONT,4,'<technique_common>')
+ self.writel(S_CONT,4,'<accessor source="#'+contid+'-bind_poses-array" count="'+str(len(si["bone_bind_poses"]))+'" stride="16">')
+ self.writel(S_CONT,5,'<param name="TRANSFORM" type="float4x4"/>')
+ self.writel(S_CONT,4,'</accessor>')
+ self.writel(S_CONT,4,'</technique_common>')
+ self.writel(S_CONT,3,'</source>')
+ #Skin Weights!
+ self.writel(S_CONT,3,'<source id="'+contid+'-skin_weights">')
+ skin_weights=""
+ skin_weights_total=0
+ for v in vertices:
+ skin_weights_total+=len(v.weights)
+ for w in v.weights:
+ skin_weights+=" "+str(w)
+
+ self.writel(S_CONT,4,'<float_array id="'+contid+'-skin_weights-array" count="'+str(skin_weights_total)+'">'+skin_weights+'</float_array>')
+ self.writel(S_CONT,4,'<technique_common>')
+ self.writel(S_CONT,4,'<accessor source="#'+contid+'-skin_weights-array" count="'+str(skin_weights_total)+'" stride="1">')
+ self.writel(S_CONT,5,'<param name="WEIGHT" type="float"/>')
+ self.writel(S_CONT,4,'</accessor>')
+ self.writel(S_CONT,4,'</technique_common>')
+ self.writel(S_CONT,3,'</source>')
+
+
+ self.writel(S_CONT,3,'<joints>')
+ self.writel(S_CONT,4,'<input semantic="JOINT" source="#'+contid+'-joints"/>')
+ self.writel(S_CONT,4,'<input semantic="INV_BIND_MATRIX" source="#'+contid+'-bind_poses"/>')
+ self.writel(S_CONT,3,'</joints>')
+ self.writel(S_CONT,3,'<vertex_weights count="'+str(len(vertices))+'">')
+ self.writel(S_CONT,4,'<input semantic="JOINT" source="#'+contid+'-joints" offset="0"/>')
+ self.writel(S_CONT,4,'<input semantic="WEIGHT" source="#'+contid+'-skin_weights" offset="1"/>')
+ vcounts=""
+ vs=""
+ vcount=0
+ for v in vertices:
+ vcounts+=" "+str(len(v.weights))
+ for b in v.bones:
+ vs+=" "+str(b)
+ vs+=" "+str(vcount)
+ vcount+=1
+ self.writel(S_CONT,4,'<vcount>'+vcounts+'</vcount>')
+ self.writel(S_CONT,4,'<v>'+vs+'</v>')
+ self.writel(S_CONT,3,'</vertex_weights>')
+
+
+ self.writel(S_CONT,2,'</skin>')
+ self.writel(S_CONT,1,'</controller>')
+ meshdata["skin_id"]=contid
+
+
+ return meshdata
+
+
+ def export_mesh_node(self,node,il):
+
+ if (node.data==None):
+ return
+ armature=None
+
+ if (node.parent!=None):
+ if (node.parent.type=="ARMATURE"):
+ armature=node.parent
+
+
+ meshdata = self.export_mesh(node,armature)
+
+ if (armature==None):
+ self.writel(S_NODES,il,'<instance_geometry url="#'+meshdata["id"]+'">')
+ else:
+ self.writel(S_NODES,il,'<instance_controller url="#'+meshdata["skin_id"]+'">')
+ for sn in self.skeleton_info[armature]["skeleton_nodes"]:
+ self.writel(S_NODES,il+1,'<skeleton>#'+sn+'</skeleton>')
+
+
+ if (len(meshdata["material_assign"])>0):
+
+ self.writel(S_NODES,il+1,'<bind_material>')
+ self.writel(S_NODES,il+2,'<technique_common>')
+ for m in meshdata["material_assign"]:
+ self.writel(S_NODES,il+3,'<instance_material symbol="'+m[1]+'" target="#'+m[0]+'"/>')
+
+ self.writel(S_NODES,il+2,'</technique_common>')
+ self.writel(S_NODES,il+1,'</bind_material>')
+
+ if (armature==None):
+ self.writel(S_NODES,il,'</instance_geometry>')
+ else:
+ self.writel(S_NODES,il,'</instance_controller>')
+
+
+ def export_armature_bone(self,bone,il,si):
+ boneid = self.new_id("bone")
+ boneidx = si["bone_count"]
+ si["bone_count"]+=1
+ bonesid = si["name"]+"-"+str(boneidx)
+ si["bone_index"][bone.name]=boneidx
+ si["bone_ids"][bone]=boneid
+ si["bone_names"].append(bonesid)
+ self.writel(S_NODES,il,'<node id="'+boneid+'" sid="'+bonesid+'" name="'+bone.name+'" type="JOINT">')
+ il+=1
+ xform = bone.matrix_local
+ si["bone_bind_poses"].append((si["armature_xform"] * xform).inverted())
+
+ if (bone.parent!=None):
+ xform = bone.parent.matrix_local.inverted() * xform
+ else:
+ si["skeleton_nodes"].append(boneid)
+
+ self.writel(S_NODES,il,'<matrix sid="transform">'+strmtx(xform)+'</matrix>')
+ for c in bone.children:
+ self.export_armature_bone(c,il,si)
+ il-=1
+ self.writel(S_NODES,il,'</node>')
+
+
+ def export_armature_node(self,node,il):
+
+ if (node.data==None):
+ return
+
+ self.skeletons.append(node)
+
+ armature = node.data
+ self.skeleton_info[node]={ "bone_count":0, "name":node.name, "bone_index":{},"bone_ids":{},"bone_names":[],"bone_bind_poses":[],"skeleton_nodes":[],"armature_xform":node.matrix_world }
+
+
+
+ for b in armature.bones:
+ if (b.parent!=None):
+ continue
+ self.export_armature_bone(b,il,self.skeleton_info[node])
+
+ if (node.pose):
+ for b in node.pose.bones:
+ for x in b.constraints:
+ if (x.type=='ACTION'):
+ self.action_constraints.append(x.action)
+
+
+ def export_camera_node(self,node,il):
+
+ if (node.data==None):
+ return
+
+ camera=node.data
+ camid=self.new_id("camera")
+ self.writel(S_CAMS,1,'<camera id="'+camid+'" name="'+camera.name+'">')
+ self.writel(S_CAMS,2,'<optics>')
+ self.writel(S_CAMS,3,'<technique_common>')
+ if (camera.type=="PERSP"):
+ self.writel(S_CAMS,4,'<perspective>')
+ self.writel(S_CAMS,5,'<yfov> '+str(math.degrees(camera.angle))+' </yfov>') # I think?
+ self.writel(S_CAMS,5,'<aspect_ratio> '+str(self.scene.render.resolution_x / self.scene.render.resolution_y)+' </aspect_ratio>')
+ self.writel(S_CAMS,5,'<znear> '+str(camera.clip_start)+' </znear>')
+ self.writel(S_CAMS,5,'<zfar> '+str(camera.clip_end)+' </zfar>')
+ self.writel(S_CAMS,4,'</perspective>')
+ else:
+ self.writel(S_CAMS,4,'<orthografic>')
+ self.writel(S_CAMS,5,'<xmag> '+str(camera.ortho_scale)+' </xmag>') # I think?
+ self.writel(S_CAMS,5,'<aspect_ratio> '+str(self.scene.render.resolution_x / self.scene.render.resolution_y)+' </aspect_ratio>')
+ self.writel(S_CAMS,5,'<znear> '+str(camera.clip_start)+' </znear>')
+ self.writel(S_CAMS,5,'<zfar> '+str(camera.clip_end)+' </zfar>')
+ self.writel(S_CAMS,4,'</orthografic>')
+
+ self.writel(S_CAMS,3,'</technique_common>')
+ self.writel(S_CAMS,2,'</optics>')
+ self.writel(S_CAMS,1,'</camera>')
+
+
+ self.writel(S_NODES,il,'<instance_camera url="#'+camid+'"/>')
+
+ def export_lamp_node(self,node,il):
+
+ if (node.data==None):
+ return
+
+ light=node.data
+ lightid=self.new_id("light")
+ self.writel(S_LAMPS,1,'<light id="'+lightid+'" name="'+light.name+'">')
+ self.writel(S_LAMPS,2,'<optics>')
+ self.writel(S_LAMPS,3,'<technique_common>')
+
+ if (light.type=="POINT" or light.type=="HEMI"):
+ self.writel(S_LAMPS,4,'<point>')
+ self.writel(S_LAMPS,5,'<color>'+strarr(light.color)+'</color>')
+ att_by_distance = 2.0 / light.distance # convert to linear attenuation
+ self.writel(S_LAMPS,5,'<linear_attenuation>'+str(att_by_distance)+'</linear_attenuation>')
+ if (light.use_sphere):
+ self.writel(S_LAMPS,5,'<zfar>'+str(light.distance)+'</zfar>')
+
+ self.writel(S_LAMPS,4,'</point>')
+ elif (light.type=="SPOT"):
+ self.writel(S_LAMPS,4,'<spot>')
+ self.writel(S_LAMPS,5,'<color>'+strarr(light.color)+'</color>')
+ att_by_distance = 2.0 / light.distance # convert to linear attenuation
+ self.writel(S_LAMPS,5,'<linear_attenuation>'+str(att_by_distance)+'</linear_attenuation>')
+ self.writel(S_LAMPS,5,'<falloff_angle>'+str(math.degrees(light.spot_size))+'</falloff_angle>')
+ self.writel(S_LAMPS,4,'</spot>')
+
+
+ else: #write a sun lamp for everything else (not supported)
+ self.writel(S_LAMPS,4,'<directional>')
+ self.writel(S_LAMPS,5,'<color>'+strarr(light.color)+'</color>')
+ self.writel(S_LAMPS,4,'</directional>')
+
+
+ self.writel(S_LAMPS,3,'</technique_common>')
+ self.writel(S_LAMPS,2,'</optics>')
+ self.writel(S_LAMPS,1,'</light>')
+
+
+ self.writel(S_NODES,il,'<instance_light url="#'+lightid+'"/>')
+
+
+ def export_curve(self,curve):
+
+ splineid = self.new_id("spline")
+
+ self.writel(S_GEOM,1,'<geometry id="'+splineid+'" name="'+curve.name+'">')
+ self.writel(S_GEOM,2,'<spline closed="0">')
+
+ points=[]
+ interps=[]
+ handles_in=[]
+ handles_out=[]
+ tilts=[]
+
+ for cs in curve.splines:
+
+ if (cs.type=="BEZIER"):
+ for s in cs.bezier_points:
+ points.append(s.co[0])
+ points.append(s.co[1])
+ points.append(s.co[2])
+
+
+ handles_in.append(s.handle_left[0])
+ handles_in.append(s.handle_left[1])
+ handles_in.append(s.handle_left[2])
+
+ handles_out.append(s.handle_right[0])
+ handles_out.append(s.handle_right[1])
+ handles_out.append(s.handle_right[2])
+
+
+ tilts.append(s.tilt)
+ interps.append("BEZIER")
+ else:
+
+ for s in cs.points:
+ points.append(s.co[0])
+ points.append(s.co[1])
+ points.append(s.co[2])
+ handles_in.append(s.co[0])
+ handles_in.append(s.co[1])
+ handles_in.append(s.co[2])
+ handles_out.append(s.co[0])
+ handles_out.append(s.co[1])
+ handles_out.append(s.co[2])
+ tilts.append(s.tilt)
+ interps.append("LINEAR")
+
+
+
+
+ self.writel(S_GEOM,3,'<source id="'+splineid+'-positions">')
+ position_values=""
+ for x in points:
+ position_values+=" "+str(x)
+ self.writel(S_GEOM,4,'<float_array id="'+splineid+'-positions-array" count="'+str(len(points))+'">'+position_values+'</float_array>')
+ self.writel(S_GEOM,4,'<technique_common>')
+ self.writel(S_GEOM,4,'<accessor source="#'+splineid+'-positions-array" count="'+str(len(points)/3)+'" stride="3">')
+ self.writel(S_GEOM,5,'<param name="X" type="float"/>')
+ self.writel(S_GEOM,5,'<param name="Y" type="float"/>')
+ self.writel(S_GEOM,5,'<param name="Z" type="float"/>')
+ self.writel(S_GEOM,4,'</accessor>')
+ self.writel(S_GEOM,3,'</source>')
+
+ self.writel(S_GEOM,3,'<source id="'+splineid+'-intangents">')
+ intangent_values=""
+ for x in handles_in:
+ intangent_values+=" "+str(x)
+ self.writel(S_GEOM,4,'<float_array id="'+splineid+'-intangents-array" count="'+str(len(points))+'">'+intangent_values+'</float_array>')
+ self.writel(S_GEOM,4,'<technique_common>')
+ self.writel(S_GEOM,4,'<accessor source="#'+splineid+'-intangents-array" count="'+str(len(points)/3)+'" stride="3">')
+ self.writel(S_GEOM,5,'<param name="X" type="float"/>')
+ self.writel(S_GEOM,5,'<param name="Y" type="float"/>')
+ self.writel(S_GEOM,5,'<param name="Z" type="float"/>')
+ self.writel(S_GEOM,4,'</accessor>')
+ self.writel(S_GEOM,3,'</source>')
+
+ self.writel(S_GEOM,3,'<source id="'+splineid+'-outtangents">')
+ outtangent_values=""
+ for x in handles_out:
+ outtangent_values+=" "+str(x)
+ self.writel(S_GEOM,4,'<float_array id="'+splineid+'-outtangents-array" count="'+str(len(points))+'">'+outtangent_values+'</float_array>')
+ self.writel(S_GEOM,4,'<technique_common>')
+ self.writel(S_GEOM,4,'<accessor source="#'+splineid+'-outtangents-array" count="'+str(len(points)/3)+'" stride="3">')
+ self.writel(S_GEOM,5,'<param name="X" type="float"/>')
+ self.writel(S_GEOM,5,'<param name="Y" type="float"/>')
+ self.writel(S_GEOM,5,'<param name="Z" type="float"/>')
+ self.writel(S_GEOM,4,'</accessor>')
+ self.writel(S_GEOM,3,'</source>')
+
+ self.writel(S_GEOM,3,'<source id="'+splineid+'-interpolations">')
+ interpolation_values=""
+ for x in interps:
+ interpolation_values+=" "+x
+ self.writel(S_GEOM,4,'<Name_array id="'+splineid+'-interpolations-array" count="'+str(len(interps))+'">'+interpolation_values+'</Name_array>')
+ self.writel(S_GEOM,4,'<technique_common>')
+ self.writel(S_GEOM,4,'<accessor source="#'+splineid+'-interpolations-array" count="'+str(len(interps))+'" stride="1">')
+ self.writel(S_GEOM,5,'<param name="INTERPOLATION" type="name"/>')
+ self.writel(S_GEOM,4,'</accessor>')
+ self.writel(S_GEOM,3,'</source>')
+
+
+ self.writel(S_GEOM,3,'<source id="'+splineid+'-tilts">')
+ tilt_values=""
+ for x in tilts:
+ tilt_values+=" "+str(x)
+ self.writel(S_GEOM,4,'<float_array id="'+splineid+'-tilts-array" count="'+str(len(tilts))+'">'+tilt_values+'</float_array>')
+ self.writel(S_GEOM,4,'<technique_common>')
+ self.writel(S_GEOM,4,'<accessor source="#'+splineid+'-tilts-array" count="'+str(len(tilts))+'" stride="1">')
+ self.writel(S_GEOM,5,'<param name="TILT" type="float"/>')
+ self.writel(S_GEOM,4,'</accessor>')
+ self.writel(S_GEOM,3,'</source>')
+
+ self.writel(S_GEOM,3,'<control_vertices>')
+ self.writel(S_GEOM,4,'<input semantic="POSITION" source="#'+splineid+'-positions"/>')
+ self.writel(S_GEOM,4,'<input semantic="IN_TANGENT" source="#'+splineid+'-intangents"/>')
+ self.writel(S_GEOM,4,'<input semantic="OUT_TANGENT" source="#'+splineid+'-outtangents"/>')
+ self.writel(S_GEOM,4,'<input semantic="INTERPOLATION" source="#'+splineid+'-interpolations"/>')
+ self.writel(S_GEOM,4,'<input semantic="TILT" source="#'+splineid+'-tilts"/>')
+ self.writel(S_GEOM,3,'</control_vertices>')
+
+
+ self.writel(S_GEOM,2,'</spline>')
+ self.writel(S_GEOM,1,'</geometry>')
+
+ return splineid
+
+ def export_curve_node(self,node,il):
+
+ if (node.data==None):
+ return
+ curveid = self.export_curve(node.data)
+
+ self.writel(S_NODES,il,'<instance_geometry url="#'+curveid+'">')
+ self.writel(S_NODES,il,'</instance_geometry>')
+
+
+
+ def export_node(self,node,il):
+
+ if (not self.is_node_valid(node)):
+ return
+
+ self.writel(S_NODES,il,'<node id="'+self.validate_id(node.name)+'" name="'+node.name+'" type="NODE">')
+ il+=1
+
+ self.writel(S_NODES,il,'<matrix sid="transform">'+strmtx(node.matrix_local)+'</matrix>')
+ print("NODE TYPE: "+node.type+" NAME: "+node.name)
+ if (node.type=="MESH"):
+ self.export_mesh_node(node,il)
+ elif (node.type=="CURVE"):
+ self.export_curve_node(node,il)
+ elif (node.type=="ARMATURE"):
+ self.export_armature_node(node,il)
+ elif (node.type=="CAMERA"):
+ self.export_camera_node(node,il)
+ elif (node.type=="LAMP"):
+ self.export_lamp_node(node,il)
+
+ self.valid_nodes.append(node)
+ for x in node.children:
+ self.export_node(x,il)
+ il-=1
+ self.writel(S_NODES,il,'</node>')
+
+ def is_node_valid(self,node):
+ if (not node.type in self.config["object_types"]):
+ return False
+ if (self.config["use_active_layers"]):
+ valid=False
+ for i in range(20):
+ if (node.layers[i] and self.scene.layers[i]):
+ valid=True
+ break
+ if (not valid):
+ return False
+
+ if (self.config["use_export_selected"] and not node.select):
+ return False
+
+ return True
+
+
+ def export_scene(self):
+
+
+ self.writel(S_NODES,0,'<library_visual_scenes>')
+ self.writel(S_NODES,1,'<visual_scene id="'+self.scene_name+'" name="scene">')
+
+ for obj in self.scene.objects:
+ if (obj.parent==None):
+ self.export_node(obj,2)
+
+ self.writel(S_NODES,1,'</visual_scene>')
+ self.writel(S_NODES,0,'</library_visual_scenes>')
+
+ def export_asset(self):
+
+
+ self.writel(S_ASSET,0,'<asset>')
+ # Why is this time stuff mandatory?, no one could care less...
+ self.writel(S_ASSET,1,'<contributor>')
+ self.writel(S_ASSET,2,'<author> Anonymous </author>') #Who made Collada, the FBI ?
+ self.writel(S_ASSET,2,'<authoring_tool> Collada Exporter for Blender 2.6+, by Juan Linietsky (juan@codenix.com) </authoring_tool>') #Who made Collada, the FBI ?
+ self.writel(S_ASSET,1,'</contributor>')
+ self.writel(S_ASSET,1,'<created>'+time.strftime("%Y-%m-%dT%H:%M:%SZ ")+'</created>')
+ self.writel(S_ASSET,1,'<modified>'+time.strftime("%Y-%m-%dT%H:%M:%SZ")+'</modified>')
+ self.writel(S_ASSET,1,'<unit meter="1.0" name="meter"/>')
+ self.writel(S_ASSET,1,'<up_axis>Z_UP</up_axis>')
+ self.writel(S_ASSET,0,'</asset>')
+
+
+ def export_animation_transform_channel(self,target,transform_keys):
+
+ frame_total=len(transform_keys)
+ anim_id=self.new_id("anim")
+ self.writel(S_ANIM,1,'<animation id="'+anim_id+'">')
+ source_frames = ""
+ source_transforms = ""
+ source_interps = ""
+
+ for k in transform_keys:
+ source_frames += " "+str(k[0])
+ source_transforms += " "+strmtx(k[1])
+ source_interps +=" LINEAR"
+
+
+ # Time Source
+ self.writel(S_ANIM,2,'<source id="'+anim_id+'-input">')
+ self.writel(S_ANIM,3,'<float_array id="'+anim_id+'-input-array" count="'+str(frame_total)+'">'+source_frames+'</float_array>')
+ self.writel(S_ANIM,3,'<technique_common>')
+ self.writel(S_ANIM,4,'<accessor source="'+anim_id+'-input-array" count="'+str(frame_total)+'" stride="1">')
+ self.writel(S_ANIM,5,'<param name="TIME" type="float"/>')
+ self.writel(S_ANIM,4,'</accessor>')
+ self.writel(S_ANIM,3,'</technique_common>')
+ self.writel(S_ANIM,2,'</source>')
+
+ # Transform Source
+ self.writel(S_ANIM,2,'<source id="'+anim_id+'-transform-output">')
+ self.writel(S_ANIM,3,'<float_array id="'+anim_id+'-transform-output-array" count="'+str(frame_total*16)+'">'+source_transforms+'</float_array>')
+ self.writel(S_ANIM,3,'<technique_common>')
+ self.writel(S_ANIM,4,'<accessor source="'+anim_id+'-transform-output-array" count="'+str(frame_total)+'" stride="16">')
+ self.writel(S_ANIM,5,'<param name="TRANSFORM" type="float4x4"/>')
+ self.writel(S_ANIM,4,'</accessor>')
+ self.writel(S_ANIM,3,'</technique_common>')
+ self.writel(S_ANIM,2,'</source>')
+
+ # Interpolation Source
+ self.writel(S_ANIM,2,'<source id="'+anim_id+'-interpolation-output">')
+ self.writel(S_ANIM,3,'<Name_array id="'+anim_id+'-interpolation-output-array" count="'+str(frame_total)+'">'+source_interps+'</Name_array>')
+ self.writel(S_ANIM,3,'<technique_common>')
+ self.writel(S_ANIM,4,'<accessor source="'+anim_id+'-interpolation-output-array" count="'+str(frame_total)+'" stride="1">')
+ self.writel(S_ANIM,5,'<param name="INTERPOLATION" type="Name"/>')
+ self.writel(S_ANIM,4,'</accessor>')
+ self.writel(S_ANIM,3,'</technique_common>')
+ self.writel(S_ANIM,2,'</source>')
+
+ self.writel(S_ANIM,2,'<sampler id="'+anim_id+'-sampler">')
+ self.writel(S_ANIM,3,'<input semantic="INPUT" source="#'+anim_id+'-input"/>')
+ self.writel(S_ANIM,3,'<input semantic="OUTPUT" source="#'+anim_id+'-transform-output"/>')
+ self.writel(S_ANIM,3,'<input semantic="INTERPOLATION" source="#'+anim_id+'-interpolation-output"/>')
+ self.writel(S_ANIM,2,'</sampler>')
+ self.writel(S_ANIM,2,'<channel source="#'+anim_id+'-sampler" target="'+target+'/transform"/>')
+ self.writel(S_ANIM,1,'</animation>')
+
+ return [anim_id]
+
+
+ def export_animation(self,start,end):
+
+ #Blender -> Collada frames needs a little work
+ #Collada starts from 0, blender usually from 1
+ #The last frame must be included also
+
+ frame_len = 1.0 / self.scene.render.fps
+ frame_total = end - start + 1
+ frame_sub = 0
+ if (start>0):
+ frame_sub=start*frame_len
+
+ tcn = []
+ xform_cache={}
+ # Change frames first, export objects last
+ # This improves performance enormously
+
+ print("anim from: "+str(start)+" to "+str(end))
+ for t in range(start,end+1):
+ self.scene.frame_set(t)
+ key = t * frame_len - frame_sub
+# print("Export Anim Frame "+str(t)+"/"+str(self.scene.frame_end+1))
+
+ for node in self.scene.objects:
+
+ if (not node in self.valid_nodes):
+ continue
+
+ if (node.type=="MESH" and node.parent and node.parent.type=="ARMATURE"):
+ continue #In Collada, nodes that have skin modifier must not export animation, animate the skin instead.
+
+ if (len(node.constraints)>0 or node.animation_data!=None):
+ #If the node has constraints, or animation data, then export a sampled animation track
+ name=self.validate_id(node.name)
+ if (not (name in xform_cache)):
+ xform_cache[name]=[]
+
+ mtx = node.matrix_world.copy()
+ if (node.parent):
+ mtx = node.parent.matrix_world.inverted() * mtx
+
+ xform_cache[name].append( (key,mtx) )
+
+ if (node.type=="ARMATURE"):
+ #All bones exported for now
+ for bone in node.data.bones:
+
+ bone_name=self.skeleton_info[node]["bone_ids"][bone]
+
+ if (not (bone_name in xform_cache)):
+ xform_cache[bone_name]=[]
+
+ posebone = node.pose.bones[bone.name]
+ parent_posebone=None
+
+ mtx = posebone.matrix.copy()
+ if (bone.parent):
+ parent_posebone=node.pose.bones[bone.parent.name]
+ mtx = parent_posebone.matrix.inverted() * mtx
+
+
+ xform_cache[bone_name].append( (key,mtx) )
+
+
+ #export animation xml
+ for nid in xform_cache:
+ tcn+=self.export_animation_transform_channel(nid,xform_cache[nid])
+
+ return tcn
+
+ def export_animations(self):
+
+ self.writel(S_ANIM,0,'<library_animations>')
+
+
+
+ if (self.config["use_anim_action_all"] and len(self.skeletons)):
+
+ self.writel(S_ANIM_CLIPS,0,'<library_animation_clips>')
+
+ for x in bpy.data.actions[:]:
+ if x in self.action_constraints:
+ continue
+ for y in self.skeletons:
+ if (y.animation_data):
+ y.animation_data.action=x;
+
+
+ tcn = self.export_animation(int(x.frame_range[0]),int(x.frame_range[1]))
+ framelen=(1.0/self.scene.render.fps)
+ start = x.frame_range[0]*framelen
+ end = x.frame_range[1]*framelen
+ print("Export anim: "+x.name)
+ self.writel(S_ANIM_CLIPS,1,'<animation_clip name="'+x.name+'" start="'+str(start)+'" end="'+str(end)+'">')
+ for z in tcn:
+ self.writel(S_ANIM_CLIPS,2,'<instance_animation url="#'+z+'">')
+ self.writel(S_ANIM_CLIPS,1,'</animation_clip>')
+
+
+ self.writel(S_ANIM_CLIPS,0,'</library_animation_clips>')
+
+ else:
+ self.export_animation(self.scene.frame_start,self.scene.frame_end)
+
+ self.writel(S_ANIM,0,'</library_animations>')
+
+ def export(self):
+
+ self.writel(S_GEOM,0,'<library_geometries>')
+ self.writel(S_CONT,0,'<library_controllers>')
+ self.writel(S_CAMS,0,'<library_cameras>')
+ self.writel(S_LAMPS,0,'<library_lights>')
+ self.writel(S_IMGS,0,'<library_images>')
+ self.writel(S_MATS,0,'<library_materials>')
+ self.writel(S_FX,0,'<library_effects>')
+
+
+ self.skeletons=[]
+ self.action_constraints=[]
+ self.export_asset()
+ self.export_scene()
+
+ self.writel(S_GEOM,0,'</library_geometries>')
+ self.writel(S_CONT,0,'</library_controllers>')
+ self.writel(S_CAMS,0,'</library_cameras>')
+ self.writel(S_LAMPS,0,'</library_lights>')
+ self.writel(S_IMGS,0,'</library_images>')
+ self.writel(S_MATS,0,'</library_materials>')
+ self.writel(S_FX,0,'</library_effects>')
+
+ if (self.config["use_anim"]):
+ self.export_animations()
+
+ try:
+ f = open(self.path,"wb")
+ except:
+ return False
+
+ f.write(bytes('<?xml version="1.0" encoding="utf-8"?>\n',"UTF-8"))
+ f.write(bytes('<COLLADA xmlns="http://www.collada.org/2005/11/COLLADASchema" version="1.4.1">\n',"UTF-8"))
+
+
+ s=[]
+ for x in self.sections.keys():
+ s.append(x)
+ s.sort()
+ for x in s:
+ for l in self.sections[x]:
+ f.write(bytes(l+"\n","UTF-8"))
+
+ f.write(bytes('<scene>\n',"UTF-8"))
+ f.write(bytes('\t<instance_visual_scene url="#'+self.scene_name+'" />\n',"UTF-8"))
+ f.write(bytes('</scene>\n',"UTF-8"))
+ f.write(bytes('</COLLADA>\n',"UTF-8"))
+ return True
+
+ def __init__(self,path,kwargs):
+ self.scene=bpy.context.scene
+ self.last_id=0
+ self.scene_name=self.new_id("scene")
+ self.sections={}
+ self.path=path
+ self.mesh_cache={}
+ self.curve_cache={}
+ self.material_cache={}
+ self.image_cache={}
+ self.skeleton_info={}
+ self.config=kwargs
+ self.valid_nodes=[]
+
+
+
+
+def save(operator, context,
+ filepath="",
+ use_selection=False,
+ **kwargs
+ ):
+
+ exp = DaeExporter(filepath,kwargs)
+ exp.export()
+
+ return {'FINISHED'} # so the script wont run after we have batch exported.
+
+