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authorNathan Warden <nathanwardenlee@icloud.com>2015-02-19 11:15:13 -0500
committerNathan Warden <nathanwardenlee@icloud.com>2015-02-19 11:15:13 -0500
commitc6a87d3a50582d294e0c468795145899213c8a8e (patch)
treecba7c497768b548184bd3194eab81c47c385a317 /tools/editor
parentcf75bf842ddda61d82bf492938a7b0849d2be718 (diff)
Changed the tooltip message for instancing a scene.
- Old wording was misleading as it gave the impression that you could select any node from another scene. - New wording matches the functionality that you instance the entire scene as a single node.
Diffstat (limited to 'tools/editor')
-rw-r--r--tools/editor/scene_tree_dock.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/tools/editor/scene_tree_dock.cpp b/tools/editor/scene_tree_dock.cpp
index 6f33d4b3d1..2012d96664 100644
--- a/tools/editor/scene_tree_dock.cpp
+++ b/tools/editor/scene_tree_dock.cpp
@@ -1254,7 +1254,7 @@ SceneTreeDock::SceneTreeDock(EditorNode *p_editor,Node *p_scene_root,EditorSelec
tb = memnew( ToolButton );
tb->connect("pressed",this,"_tool_selected",make_binds(TOOL_INSTANCE, false));
- tb->set_tooltip("Instance a Node from scene file.");
+ tb->set_tooltip("Instance a scene file as a Node.");
hbc_top->add_child(tb);
tool_buttons[TOOL_INSTANCE]=tb;