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authorJuan Linietsky <reduzio@gmail.com>2015-03-17 00:45:25 -0300
committerJuan Linietsky <reduzio@gmail.com>2015-03-17 00:45:25 -0300
commita969e2e6f17d6810771e9c9c31551d57e5d1efdb (patch)
tree1a1e2b6ca26bd99015856ce886cdf92f1d0b84d6 /tools/editor
parent53e1694e1e2b76026d862e84c1de88f62601cbc3 (diff)
Area2D can now detect overlap with other areas
this should make everything simpler, specially for newcomers to Godot
Diffstat (limited to 'tools/editor')
-rw-r--r--tools/editor/connections_dialog.cpp11
1 files changed, 10 insertions, 1 deletions
diff --git a/tools/editor/connections_dialog.cpp b/tools/editor/connections_dialog.cpp
index d7158eb7e9..cf4b21510a 100644
--- a/tools/editor/connections_dialog.cpp
+++ b/tools/editor/connections_dialog.cpp
@@ -607,6 +607,14 @@ void ConnectionsDialog::_remove_confirm() {
}
*/
+
+struct _ConnectionsDialogMethodInfoSort {
+
+ _FORCE_INLINE_ bool operator()(const MethodInfo& a, const MethodInfo& b) const {
+ return a.name < b.name;
+ }
+};
+
void ConnectionsDialog::update_tree() {
if (!is_visible())
@@ -623,7 +631,8 @@ void ConnectionsDialog::update_tree() {
node->get_signal_list(&node_signals);
-
+ //node_signals.sort_custom<_ConnectionsDialogMethodInfoSort>();
+
for(List<MethodInfo>::Element *E=node_signals.front();E;E=E->next()) {