diff options
author | Juan Linietsky <reduzio@gmail.com> | 2014-07-07 17:44:21 -0300 |
---|---|---|
committer | Juan Linietsky <reduzio@gmail.com> | 2014-07-07 17:44:21 -0300 |
commit | 9ff6d55822647c87eef392147ea15641d0922d47 (patch) | |
tree | 4a132cccc1ecb9f7de27a94475363fcf527986c6 /tools/editor | |
parent | 3d68949a1cc41b4865618bddde23122f66764ee1 (diff) |
Polygon2D
-=-=-=-=-
Another gift for those who make 2D games:
-Edit polygons, concave or convex, color them, texture them and uv-map them
-Corresponding editor
-Can have a custom pivot, so they are compatible with bones and IK
Diffstat (limited to 'tools/editor')
-rw-r--r-- | tools/editor/editor_node.cpp | 5 | ||||
-rw-r--r-- | tools/editor/icons/icon_collision_2d.png | bin | 0 -> 694 bytes | |||
-rw-r--r-- | tools/editor/icons/icon_uv.png | bin | 0 -> 381 bytes | |||
-rw-r--r-- | tools/editor/plugins/canvas_item_editor_plugin.cpp | 19 | ||||
-rw-r--r-- | tools/editor/plugins/canvas_item_editor_plugin.h | 1 | ||||
-rw-r--r-- | tools/editor/plugins/collision_polygon_editor_plugin.cpp | 16 | ||||
-rw-r--r-- | tools/editor/plugins/polygon_2d_editor_plugin.cpp | 880 | ||||
-rw-r--r-- | tools/editor/plugins/polygon_2d_editor_plugin.h | 123 |
8 files changed, 1035 insertions, 9 deletions
diff --git a/tools/editor/editor_node.cpp b/tools/editor/editor_node.cpp index a86cdbfeb5..a6243df69d 100644 --- a/tools/editor/editor_node.cpp +++ b/tools/editor/editor_node.cpp @@ -86,6 +86,7 @@ #include "plugins/tile_set_editor_plugin.h" #include "plugins/animation_player_editor_plugin.h" #include "plugins/baked_light_editor_plugin.h" +#include "plugins/polygon_2d_editor_plugin.h" // end #include "tools/editor/io_plugins/editor_texture_import_plugin.h" #include "tools/editor/io_plugins/editor_scene_import_plugin.h" @@ -1323,6 +1324,7 @@ void EditorNode::_edit_current() { /* Take care of PLUGIN EDITOR */ + EditorPlugin *main_plugin = editor_data.get_editor(current_obj); if (main_plugin) { @@ -2759,7 +2761,7 @@ Error EditorNode::load_scene(const String& p_scene) { top_pallete->set_current_tab(0); //always go to scene - //push_item(new_scene); + push_item(new_scene); return OK; } @@ -4088,6 +4090,7 @@ EditorNode::EditorNode() { add_editor_plugin( memnew( Path2DEditorPlugin(this) ) ); add_editor_plugin( memnew( PathEditorPlugin(this) ) ); add_editor_plugin( memnew( BakedLightEditorPlugin(this) ) ); + add_editor_plugin( memnew( Polygon2DEditorPlugin(this) ) ); for(int i=0;i<EditorPlugins::get_plugin_count();i++) add_editor_plugin( EditorPlugins::create(i,this) ); diff --git a/tools/editor/icons/icon_collision_2d.png b/tools/editor/icons/icon_collision_2d.png Binary files differnew file mode 100644 index 0000000000..f195569753 --- /dev/null +++ b/tools/editor/icons/icon_collision_2d.png diff --git a/tools/editor/icons/icon_uv.png b/tools/editor/icons/icon_uv.png Binary files differnew file mode 100644 index 0000000000..4d9d198d86 --- /dev/null +++ b/tools/editor/icons/icon_uv.png diff --git a/tools/editor/plugins/canvas_item_editor_plugin.cpp b/tools/editor/plugins/canvas_item_editor_plugin.cpp index 10028a2f21..e2944af422 100644 --- a/tools/editor/plugins/canvas_item_editor_plugin.cpp +++ b/tools/editor/plugins/canvas_item_editor_plugin.cpp @@ -1770,6 +1770,25 @@ void CanvasItemEditor::_notification(int p_what) { } + for(List<BoneList>::Element *E=bone_list.front();E;E=E->next()) { + + Object *b = ObjectDB::get_instance(E->get().bone); + if (!b) { + viewport->update(); + break; + } + + Node2D *b2 = b->cast_to<Node2D>(); + if (!b2) { + continue; + } + + if (b2->get_global_transform()!=E->get().xform) { + + E->get().xform=b2->get_global_transform(); + viewport->update(); + } + } } if (p_what==NOTIFICATION_ENTER_SCENE) { diff --git a/tools/editor/plugins/canvas_item_editor_plugin.h b/tools/editor/plugins/canvas_item_editor_plugin.h index 425e691f07..15ac7b1bb3 100644 --- a/tools/editor/plugins/canvas_item_editor_plugin.h +++ b/tools/editor/plugins/canvas_item_editor_plugin.h @@ -167,6 +167,7 @@ class CanvasItemEditor : public VBoxContainer { struct BoneList { + Matrix32 xform; Vector2 from; Vector2 to; ObjectID bone; diff --git a/tools/editor/plugins/collision_polygon_editor_plugin.cpp b/tools/editor/plugins/collision_polygon_editor_plugin.cpp index fc40320e29..93ad918b0e 100644 --- a/tools/editor/plugins/collision_polygon_editor_plugin.cpp +++ b/tools/editor/plugins/collision_polygon_editor_plugin.cpp @@ -96,8 +96,8 @@ void CollisionPolygonEditor::_wip_close() { undo_redo->create_action("Create Poly"); undo_redo->add_undo_method(node,"set_polygon",node->get_polygon()); undo_redo->add_do_method(node,"set_polygon",wip); - undo_redo->add_do_method(canvas_item_editor,"update"); - undo_redo->add_undo_method(canvas_item_editor,"update"); + undo_redo->add_do_method(canvas_item_editor->get_viewport_control(),"update"); + undo_redo->add_undo_method(canvas_item_editor->get_viewport_control(),"update"); undo_redo->commit_action(); wip.clear(); wip_active=false; @@ -186,8 +186,8 @@ bool CollisionPolygonEditor::forward_input_event(const InputEvent& p_event) { undo_redo->add_undo_method(node,"set_polygon",poly); poly.push_back(cpoint); undo_redo->add_do_method(node,"set_polygon",poly); - undo_redo->add_do_method(canvas_item_editor,"update"); - undo_redo->add_undo_method(canvas_item_editor,"update"); + undo_redo->add_do_method(canvas_item_editor->get_viewport_control(),"update"); + undo_redo->add_undo_method(canvas_item_editor->get_viewport_control(),"update"); undo_redo->commit_action(); return true; } @@ -265,8 +265,8 @@ bool CollisionPolygonEditor::forward_input_event(const InputEvent& p_event) { undo_redo->create_action("Edit Poly"); undo_redo->add_do_method(node,"set_polygon",poly); undo_redo->add_undo_method(node,"set_polygon",pre_move_edit); - undo_redo->add_do_method(canvas_item_editor,"update"); - undo_redo->add_undo_method(canvas_item_editor,"update"); + undo_redo->add_do_method(canvas_item_editor->get_viewport_control(),"update"); + undo_redo->add_undo_method(canvas_item_editor->get_viewport_control(),"update"); undo_redo->commit_action(); edited_point=-1; @@ -300,8 +300,8 @@ bool CollisionPolygonEditor::forward_input_event(const InputEvent& p_event) { undo_redo->add_undo_method(node,"set_polygon",poly); poly.remove(closest_idx); undo_redo->add_do_method(node,"set_polygon",poly); - undo_redo->add_do_method(canvas_item_editor,"update"); - undo_redo->add_undo_method(canvas_item_editor,"update"); + undo_redo->add_do_method(canvas_item_editor->get_viewport_control(),"update"); + undo_redo->add_undo_method(canvas_item_editor->get_viewport_control(),"update"); undo_redo->commit_action(); return true; } diff --git a/tools/editor/plugins/polygon_2d_editor_plugin.cpp b/tools/editor/plugins/polygon_2d_editor_plugin.cpp new file mode 100644 index 0000000000..7dd8dd3035 --- /dev/null +++ b/tools/editor/plugins/polygon_2d_editor_plugin.cpp @@ -0,0 +1,880 @@ +/*************************************************************************/ +/* collision_polygon_editor_plugin.cpp */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* http://www.godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#include "polygon_2d_editor_plugin.h" +#include "canvas_item_editor_plugin.h" +#include "os/file_access.h" +#include "tools/editor/editor_settings.h" +#include "os/keyboard.h" +#include "os/input.h" + +void Polygon2DEditor::_notification(int p_what) { + + switch(p_what) { + + case NOTIFICATION_READY: { + + button_create->set_icon( get_icon("Edit","EditorIcons")); + button_edit->set_icon( get_icon("MovePoint","EditorIcons")); + button_edit->set_pressed(true); + button_uv->set_icon( get_icon("Uv","EditorIcons")); + + uv_button[UV_MODE_EDIT_POINT]->set_icon(get_icon("ToolSelect","EditorIcons")); + uv_button[UV_MODE_MOVE]->set_icon(get_icon("ToolMove","EditorIcons")); + uv_button[UV_MODE_ROTATE]->set_icon(get_icon("ToolRotate","EditorIcons")); + uv_button[UV_MODE_SCALE]->set_icon(get_icon("ToolScale","EditorIcons")); + + + } break; + case NOTIFICATION_FIXED_PROCESS: { + + + } break; + } + +} +void Polygon2DEditor::_node_removed(Node *p_node) { + + if(p_node==node) { + node=NULL; + hide(); + } + +} + + +Vector2 Polygon2DEditor::snap_point(const Vector2& p_point) const { + + if (canvas_item_editor->is_snap_active()) { + + return p_point.snapped(Vector2(1,1)*canvas_item_editor->get_snap()); + + } else { + return p_point; + } +} + +void Polygon2DEditor::_menu_option(int p_option) { + + switch(p_option) { + + case MODE_CREATE: { + + mode=MODE_CREATE; + button_create->set_pressed(true); + button_edit->set_pressed(false); + } break; + case MODE_EDIT: { + + mode=MODE_EDIT; + button_create->set_pressed(false); + button_edit->set_pressed(true); + } break; + case MODE_EDIT_UV: { + + if (node->get_texture().is_null()) { + + error->set_text("No texture in this polygon.\nSet a texture to be able to edit UV."); + error->popup_centered_minsize(Size2(300,70)); + return; + } + + + DVector<Vector2> points = node->get_polygon(); + DVector<Vector2> uvs = node->get_uv(); + if (uvs.size()!=points.size()) { + undo_redo->create_action("Create UV Map"); + undo_redo->add_do_method(node,"set_uv",points); + undo_redo->add_undo_method(node,"set_uv",uvs); + undo_redo->add_do_method(uv_edit_draw,"update"); + undo_redo->add_undo_method(uv_edit_draw,"update"); + undo_redo->commit_action(); + + } + + + uv_edit->popup_centered_ratio(0.85); + } break; + case UVEDIT_POLYGON_TO_UV: { + + DVector<Vector2> points = node->get_polygon(); + if (points.size()==0) + break; + DVector<Vector2> uvs = node->get_uv(); + undo_redo->create_action("Create UV Map"); + undo_redo->add_do_method(node,"set_uv",points); + undo_redo->add_undo_method(node,"set_uv",uvs); + undo_redo->add_do_method(uv_edit_draw,"update"); + undo_redo->add_undo_method(uv_edit_draw,"update"); + undo_redo->commit_action(); + + + } break; + case UVEDIT_UV_TO_POLYGON: { + + DVector<Vector2> points = node->get_polygon(); + DVector<Vector2> uvs = node->get_uv(); + if (uvs.size()==0) + break; + + undo_redo->create_action("Create UV Map"); + undo_redo->add_do_method(node,"set_polygon",uvs); + undo_redo->add_undo_method(node,"set_polygon",points); + undo_redo->add_do_method(uv_edit_draw,"update"); + undo_redo->add_undo_method(uv_edit_draw,"update"); + undo_redo->commit_action(); + + } break; + case UVEDIT_UV_CLEAR: { + + DVector<Vector2> uvs = node->get_uv(); + if (uvs.size()==0) + break; + undo_redo->create_action("Create UV Map"); + undo_redo->add_do_method(node,"set_uv",DVector<Vector2>()); + undo_redo->add_undo_method(node,"set_uv",uvs); + undo_redo->add_do_method(uv_edit_draw,"update"); + undo_redo->add_undo_method(uv_edit_draw,"update"); + undo_redo->commit_action(); + + } break; + + + } +} + +void Polygon2DEditor::_wip_close() { + + undo_redo->create_action("Create Poly"); + undo_redo->add_undo_method(node,"set_polygon",node->get_polygon()); + undo_redo->add_do_method(node,"set_polygon",wip); + undo_redo->add_do_method(canvas_item_editor->get_viewport_control(),"update"); + undo_redo->add_undo_method(canvas_item_editor->get_viewport_control(),"update"); + undo_redo->commit_action(); + wip.clear(); + wip_active=false; + mode=MODE_EDIT; + button_edit->set_pressed(true); + button_create->set_pressed(false); + edited_point=-1; +} + +bool Polygon2DEditor::forward_input_event(const InputEvent& p_event) { + + + switch(p_event.type) { + + case InputEvent::MOUSE_BUTTON: { + + const InputEventMouseButton &mb=p_event.mouse_button; + + Matrix32 xform = canvas_item_editor->get_canvas_transform() * node->get_global_transform(); + + + Vector2 gpoint = Point2(mb.x,mb.y); + Vector2 cpoint = canvas_item_editor->get_canvas_transform().affine_inverse().xform(gpoint); + cpoint=snap_point(cpoint); + cpoint = node->get_global_transform().affine_inverse().xform(cpoint); + + + Vector<Vector2> poly = Variant(node->get_polygon()); + + //first check if a point is to be added (segment split) + real_t grab_treshold=EDITOR_DEF("poly_editor/point_grab_radius",8); + + switch(mode) { + + + case MODE_CREATE: { + + if (mb.button_index==BUTTON_LEFT && mb.pressed) { + + + if (!wip_active) { + + wip.clear(); + wip.push_back( cpoint-node->get_offset() ); + wip_active=true; + edited_point_pos=cpoint; + canvas_item_editor->get_viewport_control()->update(); + edited_point=1; + return true; + } else { + + + if (wip.size()>1 && xform.xform(wip[0]+node->get_offset()).distance_to(gpoint)<grab_treshold) { + //wip closed + _wip_close(); + + return true; + } else { + + wip.push_back( cpoint-node->get_offset() ); + edited_point=wip.size(); + canvas_item_editor->get_viewport_control()->update(); + return true; + + //add wip point + } + } + } else if (mb.button_index==BUTTON_RIGHT && mb.pressed && wip_active) { + _wip_close(); + } + + + + } break; + + case MODE_EDIT: { + + if (mb.button_index==BUTTON_LEFT) { + if (mb.pressed) { + + if (mb.mod.control) { + + + if (poly.size() < 3) { + + undo_redo->create_action("Edit Poly"); + undo_redo->add_undo_method(node,"set_polygon",poly); + poly.push_back(cpoint); + undo_redo->add_do_method(node,"set_polygon",poly); + undo_redo->add_do_method(canvas_item_editor->get_viewport_control(),"update"); + undo_redo->add_undo_method(canvas_item_editor->get_viewport_control(),"update"); + undo_redo->commit_action(); + return true; + } + + //search edges + int closest_idx=-1; + Vector2 closest_pos; + real_t closest_dist=1e10; + for(int i=0;i<poly.size();i++) { + + Vector2 points[2] ={ xform.xform(poly[i]+node->get_offset()), + xform.xform(poly[(i+1)%poly.size()]+node->get_offset()) }; + + Vector2 cp = Geometry::get_closest_point_to_segment_2d(gpoint,points); + if (cp.distance_squared_to(points[0])<CMP_EPSILON2 || cp.distance_squared_to(points[1])<CMP_EPSILON2) + continue; //not valid to reuse point + + real_t d = cp.distance_to(gpoint); + if (d<closest_dist && d<grab_treshold) { + closest_dist=d; + closest_pos=cp; + closest_idx=i; + } + + + } + + if (closest_idx>=0) { + + pre_move_edit=poly; + poly.insert(closest_idx+1,xform.affine_inverse().xform(closest_pos)-node->get_offset()); + edited_point=closest_idx+1; + edited_point_pos=xform.affine_inverse().xform(closest_pos); + node->set_polygon(Variant(poly)); + canvas_item_editor->get_viewport_control()->update(); + return true; + } + } else { + + //look for points to move + + int closest_idx=-1; + Vector2 closest_pos; + real_t closest_dist=1e10; + for(int i=0;i<poly.size();i++) { + + Vector2 cp =xform.xform(poly[i]+node->get_offset()); + + real_t d = cp.distance_to(gpoint); + if (d<closest_dist && d<grab_treshold) { + closest_dist=d; + closest_pos=cp; + closest_idx=i; + } + + } + + if (closest_idx>=0) { + + pre_move_edit=poly; + edited_point=closest_idx; + edited_point_pos=xform.affine_inverse().xform(closest_pos); + canvas_item_editor->get_viewport_control()->update(); + return true; + } + } + } else { + + if (edited_point!=-1) { + + //apply + + ERR_FAIL_INDEX_V(edited_point,poly.size(),false); + poly[edited_point]=edited_point_pos-node->get_offset(); + undo_redo->create_action("Edit Poly"); + undo_redo->add_do_method(node,"set_polygon",poly); + undo_redo->add_undo_method(node,"set_polygon",pre_move_edit); + undo_redo->add_do_method(canvas_item_editor->get_viewport_control(),"update"); + undo_redo->add_undo_method(canvas_item_editor->get_viewport_control(),"update"); + undo_redo->commit_action(); + + edited_point=-1; + return true; + } + } + } if (mb.button_index==BUTTON_RIGHT && mb.pressed && edited_point==-1) { + + + + int closest_idx=-1; + Vector2 closest_pos; + real_t closest_dist=1e10; + for(int i=0;i<poly.size();i++) { + + Vector2 cp =xform.xform(poly[i]+node->get_offset()); + + real_t d = cp.distance_to(gpoint); + if (d<closest_dist && d<grab_treshold) { + closest_dist=d; + closest_pos=cp; + closest_idx=i; + } + + } + + if (closest_idx>=0) { + + + undo_redo->create_action("Edit Poly (Remove Point)"); + undo_redo->add_undo_method(node,"set_polygon",poly); + poly.remove(closest_idx); + undo_redo->add_do_method(node,"set_polygon",poly); + undo_redo->add_do_method(canvas_item_editor->get_viewport_control(),"update"); + undo_redo->add_undo_method(canvas_item_editor->get_viewport_control(),"update"); + undo_redo->commit_action(); + return true; + } + + } + + + + } break; + } + + + + } break; + case InputEvent::MOUSE_MOTION: { + + const InputEventMouseMotion &mm=p_event.mouse_motion; + + if (edited_point!=-1 && (wip_active || mm.button_mask&BUTTON_MASK_LEFT)) { + + Vector2 gpoint = Point2(mm.x,mm.y); + Vector2 cpoint = canvas_item_editor->get_canvas_transform().affine_inverse().xform(gpoint); + cpoint=snap_point(cpoint); + edited_point_pos = node->get_global_transform().affine_inverse().xform(cpoint); + + canvas_item_editor->get_viewport_control()->update(); + + } + + } break; + } + + return false; +} +void Polygon2DEditor::_canvas_draw() { + + if (!node) + return; + + Control *vpc = canvas_item_editor->get_viewport_control(); + + Vector<Vector2> poly; + + if (wip_active) + poly=wip; + else + poly=Variant(node->get_polygon()); + + + Matrix32 xform = canvas_item_editor->get_canvas_transform() * node->get_global_transform(); + Ref<Texture> handle= get_icon("EditorHandle","EditorIcons"); + + int len = poly.size(); + + for(int i=0;i<poly.size();i++) { + + + Vector2 p,p2; + p = i==edited_point ? edited_point_pos : (poly[i]+node->get_offset()); + if ((wip_active && i==poly.size()-1) || (((i+1)%poly.size())==edited_point)) + p2=edited_point_pos; + else + p2 = poly[(i+1)%poly.size()]+node->get_offset(); + + Vector2 point = xform.xform(p); + Vector2 next_point = xform.xform(p2); + + Color col=Color(1,0.3,0.1,0.8); + vpc->draw_line(point,next_point,col,2); + vpc->draw_texture(handle,point-handle->get_size()*0.5); + } +} + + +void Polygon2DEditor::_uv_mode(int p_mode) { + + + uv_mode=UVMode(p_mode); + for(int i=0;i<UV_MODE_MAX;i++) { + uv_button[i]->set_pressed(p_mode==i); + } +} + + +void Polygon2DEditor::_uv_input(const InputEvent& p_input) { + + + Matrix32 mtx; + mtx.elements[2]=-uv_draw_ofs; + mtx.scale_basis(Vector2(uv_draw_zoom,uv_draw_zoom)); + + if (p_input.type==InputEvent::MOUSE_BUTTON) { + + + const InputEventMouseButton &mb=p_input.mouse_button; + + if (mb.button_index==BUTTON_LEFT) { + + + if (mb.pressed) { + + uv_drag_from=Vector2(mb.x,mb.y); + uv_drag=true; + uv_prev=node->get_uv(); + uv_move_current=uv_mode; + if (uv_move_current==UV_MODE_EDIT_POINT) { + + if (mb.mod.shift && mb.mod.command) + uv_move_current=UV_MODE_SCALE; + else if (mb.mod.shift) + uv_move_current=UV_MODE_MOVE; + else if (mb.mod.command) + uv_move_current=UV_MODE_ROTATE; + } + + if (uv_move_current==UV_MODE_EDIT_POINT) { + + uv_drag_index=-1; + for(int i=0;i<uv_prev.size();i++) { + + Vector2 tuv=mtx.xform(uv_prev[i]); + if (tuv.distance_to(Vector2(mb.x,mb.y))<8) { + + uv_drag_index=i; + } + } + + if (uv_drag_index==-1) { + uv_drag=false; + } + + } + } else if (uv_drag) { + + undo_redo->create_action("Transform UV Map"); + undo_redo->add_do_method(node,"set_uv",node->get_uv()); + undo_redo->add_undo_method(node,"set_uv",uv_prev); + undo_redo->add_do_method(uv_edit_draw,"update"); + undo_redo->add_undo_method(uv_edit_draw,"update"); + undo_redo->commit_action(); + + uv_drag=false; + } + + } else if (mb.button_index==BUTTON_RIGHT && mb.pressed) { + + if (uv_drag) { + + uv_drag=false; + node->set_uv(uv_prev); + uv_edit_draw->update(); + } + + } else if (mb.button_index==BUTTON_WHEEL_UP && mb.pressed) { + + uv_zoom->set_val( uv_zoom->get_val()/0.9 ); + } else if (mb.button_index==BUTTON_WHEEL_DOWN && mb.pressed) { + + uv_zoom->set_val( uv_zoom->get_val()*0.9); + } + + } else if (p_input.type==InputEvent::MOUSE_MOTION) { + + const InputEventMouseMotion &mm=p_input.mouse_motion; + + if (mm.button_mask&BUTTON_MASK_MIDDLE || Input::get_singleton()->is_key_pressed(KEY_SPACE)) { + + Vector2 drag(mm.relative_x,mm.relative_y); + uv_hscroll->set_val( uv_hscroll->get_val()-drag.x ); + uv_vscroll->set_val( uv_vscroll->get_val()-drag.y ); + + } else if (uv_drag) { + + Vector2 uv_drag_to(mm.x,mm.y); + Vector2 drag = mtx.affine_inverse().xform(uv_drag_to) - mtx.affine_inverse().xform(uv_drag_from); + + + switch(uv_move_current) { + + case UV_MODE_EDIT_POINT: { + + DVector<Vector2> uv_new=uv_prev; + uv_new.set( uv_drag_index, uv_new[uv_drag_index]+drag ); + node->set_uv(uv_new); + } break; + case UV_MODE_MOVE: { + + DVector<Vector2> uv_new=uv_prev; + for(int i=0;i<uv_new.size();i++) + uv_new.set( i, uv_new[i]+drag ); + + node->set_uv(uv_new); + + + } break; + case UV_MODE_ROTATE: { + + Vector2 center; + DVector<Vector2> uv_new=uv_prev; + + for(int i=0;i<uv_new.size();i++) + center+=uv_prev[i]; + center/=uv_new.size(); + + float angle = (uv_drag_from - mtx.xform(center)).normalized().angle_to( (uv_drag_to - mtx.xform(center)).normalized() ); + + for(int i=0;i<uv_new.size();i++) { + Vector2 rel = uv_prev[i] - center; + rel=rel.rotated(angle); + uv_new.set(i,center+rel); + } + + node->set_uv(uv_new); + + } break; + case UV_MODE_SCALE: { + + Vector2 center; + DVector<Vector2> uv_new=uv_prev; + + for(int i=0;i<uv_new.size();i++) + center+=uv_prev[i]; + center/=uv_new.size(); + + float from_dist = uv_drag_from.distance_to(mtx.xform(center)); + float to_dist = uv_drag_to.distance_to(mtx.xform(center)); + if (from_dist<2) + break; + + float scale = to_dist/from_dist; + + + for(int i=0;i<uv_new.size();i++) { + Vector2 rel = uv_prev[i] - center; + rel=rel*scale; + uv_new.set(i,center+rel); + } + + node->set_uv(uv_new); + } break; + + + } + uv_edit_draw->update(); + } + + } + +} + + +void Polygon2DEditor::_uv_scroll_changed(float) { + + if (updating_uv_scroll) + return; + + uv_draw_ofs.x=uv_hscroll->get_val(); + uv_draw_ofs.y=uv_vscroll->get_val(); + uv_draw_zoom=uv_zoom->get_val(); + uv_edit_draw->update(); +} + +void Polygon2DEditor::_uv_draw() { + + Ref<Texture> base_tex = node->get_texture(); + if (base_tex.is_null()) + return; + + Matrix32 mtx; + mtx.elements[2]=-uv_draw_ofs; + mtx.scale_basis(Vector2(uv_draw_zoom,uv_draw_zoom)); + + VS::get_singleton()->canvas_item_set_clip(uv_edit_draw->get_canvas_item(),true); + VS::get_singleton()->canvas_item_add_set_transform(uv_edit_draw->get_canvas_item(),mtx); + uv_edit_draw->draw_texture(base_tex,Point2()); + VS::get_singleton()->canvas_item_add_set_transform(uv_edit_draw->get_canvas_item(),Matrix32()); + + DVector<Vector2> uvs = node->get_uv(); + Ref<Texture> handle = get_icon("EditorHandle","EditorIcons"); + + Rect2 rect(Point2(),mtx.basis_xform(base_tex->get_size())); + rect.expand_to(mtx.basis_xform(uv_edit_draw->get_size())); + + for(int i=0;i<uvs.size();i++) { + + int next = (i+1)%uvs.size(); + uv_edit_draw->draw_line(mtx.xform(uvs[i]),mtx.xform(uvs[next]),Color(0.9,0.5,0.5),2); + uv_edit_draw->draw_texture(handle,mtx.xform(uvs[i])-handle->get_size()*0.5); + rect.expand_to(mtx.basis_xform(uvs[i])); + } + + rect=rect.grow(200); + updating_uv_scroll=true; + uv_hscroll->set_min(rect.pos.x); + uv_hscroll->set_max(rect.pos.x+rect.size.x); + uv_hscroll->set_page(uv_edit_draw->get_size().x); + uv_hscroll->set_val(uv_draw_ofs.x); + uv_hscroll->set_step(0.001); + + uv_vscroll->set_min(rect.pos.y); + uv_vscroll->set_max(rect.pos.y+rect.size.y); + uv_vscroll->set_page(uv_edit_draw->get_size().y); + uv_vscroll->set_val(uv_draw_ofs.y); + uv_vscroll->set_step(0.001); + updating_uv_scroll=false; + +} + +void Polygon2DEditor::edit(Node *p_collision_polygon) { + + if (!canvas_item_editor) { + canvas_item_editor=CanvasItemEditor::get_singleton(); + } + + + if (p_collision_polygon) { + + node=p_collision_polygon->cast_to<Polygon2D>(); + if (!canvas_item_editor->get_viewport_control()->is_connected("draw",this,"_canvas_draw")) + canvas_item_editor->get_viewport_control()->connect("draw",this,"_canvas_draw"); + wip.clear(); + wip_active=false; + edited_point=-1; + + } else { + node=NULL; + + if (canvas_item_editor->get_viewport_control()->is_connected("draw",this,"_canvas_draw")) + canvas_item_editor->get_viewport_control()->disconnect("draw",this,"_canvas_draw"); + + } + +} + +void Polygon2DEditor::_bind_methods() { + + ObjectTypeDB::bind_method(_MD("_menu_option"),&Polygon2DEditor::_menu_option); + ObjectTypeDB::bind_method(_MD("_canvas_draw"),&Polygon2DEditor::_canvas_draw); + ObjectTypeDB::bind_method(_MD("_uv_mode"),&Polygon2DEditor::_uv_mode); + ObjectTypeDB::bind_method(_MD("_uv_draw"),&Polygon2DEditor::_uv_draw); + ObjectTypeDB::bind_method(_MD("_uv_input"),&Polygon2DEditor::_uv_input); + ObjectTypeDB::bind_method(_MD("_uv_scroll_changed"),&Polygon2DEditor::_uv_scroll_changed); + + +} + +Polygon2DEditor::Polygon2DEditor(EditorNode *p_editor) { + + canvas_item_editor=NULL; + editor=p_editor; + undo_redo = editor->get_undo_redo(); + + add_child( memnew( VSeparator )); + button_create = memnew( ToolButton ); + add_child(button_create); + button_create->connect("pressed",this,"_menu_option",varray(MODE_CREATE)); + button_create->set_toggle_mode(true); + + button_edit = memnew( ToolButton ); + add_child(button_edit); + button_edit->connect("pressed",this,"_menu_option",varray(MODE_EDIT)); + button_edit->set_toggle_mode(true); + + button_uv = memnew( ToolButton ); + add_child(button_uv); + button_uv->connect("pressed",this,"_menu_option",varray(MODE_EDIT_UV)); + + //add_constant_override("separation",0); + +#if 0 + options = memnew( MenuButton ); + add_child(options); + options->set_area_as_parent_rect(); + options->set_text("Polygon"); + //options->get_popup()->add_item("Parse BBCODE",PARSE_BBCODE); + options->get_popup()->connect("item_pressed", this,"_menu_option"); +#endif + + mode = MODE_EDIT; + wip_active=false; + + uv_mode=UV_MODE_EDIT_POINT; + uv_edit = memnew( AcceptDialog ); + add_child(uv_edit); + uv_edit->set_title("Polygon 2D UV Editor"); + uv_edit->set_self_opacity(0.9); + + VBoxContainer *uv_main_vb = memnew( VBoxContainer ); + uv_edit->add_child(uv_main_vb); + uv_edit->set_child_rect(uv_main_vb); + HBoxContainer *uv_mode_hb = memnew( HBoxContainer ); + uv_main_vb->add_child(uv_mode_hb); + for(int i=0;i<UV_MODE_MAX;i++) { + + uv_button[i]=memnew( ToolButton ); + uv_button[i]->set_toggle_mode(true); + uv_mode_hb->add_child(uv_button[i]); + uv_button[i]->connect("pressed",this,"_uv_mode",varray(i)); + uv_button[i]->set_focus_mode(FOCUS_NONE); + } + + uv_button[0]->set_tooltip("Move Point\nCtrl: Rotate\nShift: Move All\n:Shift+Ctrl: Scale"); + uv_button[1]->set_tooltip("Move Polygon"); + uv_button[2]->set_tooltip("Rotate Polygon"); + uv_button[3]->set_tooltip("Scale Polygon"); + + uv_button[0]->set_pressed(true); + HBoxContainer *uv_main_hb = memnew( HBoxContainer ); + uv_main_vb->add_child(uv_main_hb); + uv_edit_draw = memnew( Control ); + uv_main_hb->add_child(uv_edit_draw); + uv_main_hb->set_v_size_flags(SIZE_EXPAND_FILL); + uv_edit_draw->set_h_size_flags(SIZE_EXPAND_FILL); + uv_menu = memnew( MenuButton ); + uv_mode_hb->add_child(uv_menu); + uv_menu->set_text("Edit"); + uv_menu->get_popup()->add_item("Polygon->UV",UVEDIT_POLYGON_TO_UV); + uv_menu->get_popup()->add_item("UV->Polygon",UVEDIT_UV_TO_POLYGON); + uv_menu->get_popup()->add_separator(); + uv_menu->get_popup()->add_item("Clear UV",UVEDIT_UV_CLEAR); + uv_menu->get_popup()->connect("item_pressed",this,"_menu_option"); + uv_mode_hb->add_child( memnew( VSeparator )); + uv_icon_zoom = memnew( TextureFrame ); + uv_main_hb->add_child( uv_icon_zoom ); + uv_zoom = memnew( HSlider ); + uv_zoom->set_min(0.01); + uv_zoom->set_max(4); + uv_zoom->set_val(1); + uv_zoom->set_step(0.01); + uv_mode_hb->add_child(uv_zoom); + uv_zoom->set_custom_minimum_size(Size2(200,0)); + uv_zoom_value = memnew( SpinBox ); + uv_zoom->share(uv_zoom_value); + uv_zoom_value->set_custom_minimum_size(Size2(50,0)); + uv_mode_hb->add_child(uv_zoom_value); + uv_zoom->connect("value_changed",this,"_uv_scroll_changed"); + + + + uv_vscroll = memnew( VScrollBar); + uv_main_hb->add_child(uv_vscroll); + uv_vscroll->connect("value_changed",this,"_uv_scroll_changed"); + uv_hscroll = memnew( HScrollBar ); + uv_main_vb->add_child(uv_hscroll); + uv_hscroll->connect("value_changed",this,"_uv_scroll_changed"); + + uv_edit_draw->connect("draw",this,"_uv_draw"); + uv_edit_draw->connect("input_event",this,"_uv_input"); + uv_draw_zoom=1.0; + uv_drag_index=-1; + uv_drag=false; + updating_uv_scroll=false; + + error = memnew( AcceptDialog); + add_child(error); + +} + + +void Polygon2DEditorPlugin::edit(Object *p_object) { + + + collision_polygon_editor->edit(p_object->cast_to<Node>()); +} + +bool Polygon2DEditorPlugin::handles(Object *p_object) const { + + return p_object->is_type("Polygon2D"); +} + +void Polygon2DEditorPlugin::make_visible(bool p_visible) { + + if (p_visible) { + collision_polygon_editor->show(); + } else { + + collision_polygon_editor->hide(); + collision_polygon_editor->edit(NULL); + } + +} + +Polygon2DEditorPlugin::Polygon2DEditorPlugin(EditorNode *p_node) { + + editor=p_node; + collision_polygon_editor = memnew( Polygon2DEditor(p_node) ); + CanvasItemEditor::get_singleton()->add_control_to_menu_panel(collision_polygon_editor); + + collision_polygon_editor->hide(); + +} + + +Polygon2DEditorPlugin::~Polygon2DEditorPlugin() +{ +} + diff --git a/tools/editor/plugins/polygon_2d_editor_plugin.h b/tools/editor/plugins/polygon_2d_editor_plugin.h new file mode 100644 index 0000000000..88d1c20493 --- /dev/null +++ b/tools/editor/plugins/polygon_2d_editor_plugin.h @@ -0,0 +1,123 @@ +#ifndef POLYGON_2D_EDITOR_PLUGIN_H +#define POLYGON_2D_EDITOR_PLUGIN_H + +#include "tools/editor/editor_plugin.h" +#include "tools/editor/editor_node.h" +#include "scene/2d/polygon_2d.h" +#include "scene/gui/tool_button.h" +#include "scene/gui/button_group.h" + +/** + @author Juan Linietsky <reduzio@gmail.com> +*/ +class CanvasItemEditor; + +class Polygon2DEditor : public HBoxContainer { + + OBJ_TYPE(Polygon2DEditor, HBoxContainer ); + + UndoRedo *undo_redo; + enum Mode { + + MODE_CREATE, + MODE_EDIT, + MODE_EDIT_UV, + UVEDIT_POLYGON_TO_UV, + UVEDIT_UV_TO_POLYGON, + UVEDIT_UV_CLEAR + + }; + + enum UVMode { + UV_MODE_EDIT_POINT, + UV_MODE_MOVE, + UV_MODE_ROTATE, + UV_MODE_SCALE, + UV_MODE_MAX + }; + + Mode mode; + + UVMode uv_mode; + AcceptDialog *uv_edit; + ToolButton *uv_button[4]; + Control *uv_edit_draw; + HSlider *uv_zoom; + SpinBox *uv_zoom_value; + HScrollBar *uv_hscroll; + VScrollBar *uv_vscroll; + MenuButton *uv_menu; + TextureFrame *uv_icon_zoom; + + Vector2 uv_draw_ofs; + float uv_draw_zoom; + DVector<Vector2> uv_prev; + int uv_drag_index; + bool uv_drag; + UVMode uv_move_current; + Vector2 uv_drag_from; + bool updating_uv_scroll; + + + + AcceptDialog *error; + + ToolButton *button_create; + ToolButton *button_edit; + ToolButton *button_uv; + + CanvasItemEditor *canvas_item_editor; + EditorNode *editor; + Panel *panel; + Polygon2D *node; + MenuButton *options; + + int edited_point; + Vector2 edited_point_pos; + Vector<Vector2> pre_move_edit; + Vector<Vector2> wip; + bool wip_active; + + void _uv_scroll_changed(float); + void _uv_input(const InputEvent& p_input); + void _uv_draw(); + void _uv_mode(int p_mode); + void _wip_close(); + void _canvas_draw(); + void _menu_option(int p_option); + +protected: + void _notification(int p_what); + void _node_removed(Node *p_node); + static void _bind_methods(); +public: + + Vector2 snap_point(const Vector2& p_point) const; + bool forward_input_event(const InputEvent& p_event); + void edit(Node *p_collision_polygon); + Polygon2DEditor(EditorNode *p_editor); +}; + +class Polygon2DEditorPlugin : public EditorPlugin { + + OBJ_TYPE( Polygon2DEditorPlugin, EditorPlugin ); + + Polygon2DEditor *collision_polygon_editor; + EditorNode *editor; + +public: + + virtual bool forward_input_event(const InputEvent& p_event) { return collision_polygon_editor->forward_input_event(p_event); } + + virtual String get_name() const { return "Polygon2D"; } + bool has_main_screen() const { return false; } + virtual void edit(Object *p_node); + virtual bool handles(Object *p_node) const; + virtual void make_visible(bool p_visible); + + Polygon2DEditorPlugin(EditorNode *p_node); + ~Polygon2DEditorPlugin(); + +}; + +#endif // POLYGON_2D_EDITOR_PLUGIN_H |