diff options
author | volzhs <volzhs@gmail.com> | 2016-06-10 03:43:19 +0900 |
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committer | RĂ©mi Verschelde <remi@verschelde.fr> | 2016-06-09 20:43:19 +0200 |
commit | 990956c4e0db8de0a2031a416e6b8298e25a2ba4 (patch) | |
tree | 32c39b376545ba5d5837a373e8fca5e847aea0cd /tools/editor | |
parent | 26d18b74ac8b5cc3f99fe3aa7d8a2438f9dd52cd (diff) |
add line spacing option to script and shader editor (#5105)
Diffstat (limited to 'tools/editor')
-rw-r--r-- | tools/editor/plugins/script_editor_plugin.cpp | 1 | ||||
-rw-r--r-- | tools/editor/plugins/shader_editor_plugin.cpp | 3 |
2 files changed, 4 insertions, 0 deletions
diff --git a/tools/editor/plugins/script_editor_plugin.cpp b/tools/editor/plugins/script_editor_plugin.cpp index d2d1f9e625..8d00f2cd8a 100644 --- a/tools/editor/plugins/script_editor_plugin.cpp +++ b/tools/editor/plugins/script_editor_plugin.cpp @@ -302,6 +302,7 @@ void ScriptTextEditor::_load_theme_settings() { get_text_edit()->add_color_override("breakpoint_color", EDITOR_DEF("text_editor/breakpoint_color", Color(0.8,0.8,0.4,0.2))); get_text_edit()->add_color_override("search_result_color",EDITOR_DEF("text_editor/search_result_color",Color(0.05,0.25,0.05,1))); get_text_edit()->add_color_override("search_result_border_color",EDITOR_DEF("text_editor/search_result_border_color",Color(0.1,0.45,0.1,1))); + get_text_edit()->add_constant_override("line_spacing", EDITOR_DEF("text_editor/line_spacing",4)); Color keyword_color= EDITOR_DEF("text_editor/keyword_color",Color(0.5,0.0,0.2)); diff --git a/tools/editor/plugins/shader_editor_plugin.cpp b/tools/editor/plugins/shader_editor_plugin.cpp index 0ca6a069bc..61dde9a9ef 100644 --- a/tools/editor/plugins/shader_editor_plugin.cpp +++ b/tools/editor/plugins/shader_editor_plugin.cpp @@ -375,6 +375,7 @@ void ShaderEditor::_editor_settings_changed() { vertex_editor->get_text_edit()->set_highlight_all_occurrences(EditorSettings::get_singleton()->get("text_editor/highlight_all_occurrences")); vertex_editor->get_text_edit()->cursor_set_blink_enabled(EditorSettings::get_singleton()->get("text_editor/caret_blink")); vertex_editor->get_text_edit()->cursor_set_blink_speed(EditorSettings::get_singleton()->get("text_editor/caret_blink_speed")); + vertex_editor->get_text_edit()->add_constant_override("line_spacing", EditorSettings::get_singleton()->get("text_editor/line_spacing")); fragment_editor->get_text_edit()->set_auto_brace_completion(EditorSettings::get_singleton()->get("text_editor/auto_brace_complete")); fragment_editor->get_text_edit()->set_scroll_pass_end_of_file(EditorSettings::get_singleton()->get("text_editor/scroll_past_end_of_file")); @@ -385,6 +386,7 @@ void ShaderEditor::_editor_settings_changed() { fragment_editor->get_text_edit()->set_highlight_all_occurrences(EditorSettings::get_singleton()->get("text_editor/highlight_all_occurrences")); fragment_editor->get_text_edit()->cursor_set_blink_enabled(EditorSettings::get_singleton()->get("text_editor/caret_blink")); fragment_editor->get_text_edit()->cursor_set_blink_speed(EditorSettings::get_singleton()->get("text_editor/caret_blink_speed")); + fragment_editor->get_text_edit()->add_constant_override("line_spacing", EditorSettings::get_singleton()->get("text_editor/line_spacing")); light_editor->get_text_edit()->set_auto_brace_completion(EditorSettings::get_singleton()->get("text_editor/auto_brace_complete")); light_editor->get_text_edit()->set_scroll_pass_end_of_file(EditorSettings::get_singleton()->get("text_editor/scroll_past_end_of_file")); @@ -395,6 +397,7 @@ void ShaderEditor::_editor_settings_changed() { light_editor->get_text_edit()->set_highlight_all_occurrences(EditorSettings::get_singleton()->get("text_editor/highlight_all_occurrences")); light_editor->get_text_edit()->cursor_set_blink_enabled(EditorSettings::get_singleton()->get("text_editor/caret_blink")); light_editor->get_text_edit()->cursor_set_blink_speed(EditorSettings::get_singleton()->get("text_editor/caret_blink_speed")); + light_editor->get_text_edit()->add_constant_override("line_spacing", EditorSettings::get_singleton()->get("text_editor/line_spacing")); } void ShaderEditor::_bind_methods() { |