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authorGeequlim <geequlim@gmail.com>2016-06-04 04:04:44 +0800
committerGeequlim <geequlim@gmail.com>2016-06-05 00:45:53 +0800
commit9546b2ffd4a73001b4e00248b8f7dc893c133a06 (patch)
tree80c9510abea02c399d03b5b15b8dd153b07a8440 /tools/editor
parentdc3cef7c4d7d596dd2e6a171a0912971c21df89b (diff)
Add plugin to pick texture region and patch margins for Patch9Frame
Diffstat (limited to 'tools/editor')
-rw-r--r--tools/editor/editor_node.cpp9
-rw-r--r--tools/editor/plugins/texture_region_editor_plugin.cpp (renamed from tools/editor/plugins/sprite_region_editor_plugin.cpp)239
-rw-r--r--tools/editor/plugins/texture_region_editor_plugin.h (renamed from tools/editor/plugins/sprite_region_editor_plugin.h)49
3 files changed, 193 insertions, 104 deletions
diff --git a/tools/editor/editor_node.cpp b/tools/editor/editor_node.cpp
index 5d0617d8ab..08005e7d89 100644
--- a/tools/editor/editor_node.cpp
+++ b/tools/editor/editor_node.cpp
@@ -59,7 +59,7 @@
// plugins
#include "plugins/sprite_frames_editor_plugin.h"
-#include "plugins/sprite_region_editor_plugin.h"
+#include "plugins/texture_region_editor_plugin.h"
#include "plugins/canvas_item_editor_plugin.h"
#include "addon_editor_plugin.h"
#include "plugins/spatial_editor_plugin.h"
@@ -5215,7 +5215,7 @@ void EditorNode::_bind_methods() {
ADD_SIGNAL( MethodInfo("play_pressed") );
ADD_SIGNAL( MethodInfo("pause_pressed") );
ADD_SIGNAL( MethodInfo("stop_pressed") );
- ADD_SIGNAL( MethodInfo("request_help") );
+ ADD_SIGNAL( MethodInfo("request_help") );
ADD_SIGNAL( MethodInfo("script_add_function_request",PropertyInfo(Variant::OBJECT,"obj"),PropertyInfo(Variant::STRING,"function"),PropertyInfo(Variant::STRING_ARRAY,"args")) );
ADD_SIGNAL( MethodInfo("resource_saved",PropertyInfo(Variant::OBJECT,"obj")) );
@@ -6387,7 +6387,7 @@ EditorNode::EditorNode() {
add_editor_plugin( memnew( TileSetEditorPlugin(this) ) );
add_editor_plugin( memnew( TileMapEditorPlugin(this) ) );
add_editor_plugin( memnew( SpriteFramesEditorPlugin(this) ) );
- add_editor_plugin( memnew( SpriteRegionEditorPlugin(this) ) );
+ add_editor_plugin( memnew( TextureRegionEditorPlugin(this) ) );
add_editor_plugin( memnew( Particles2DEditorPlugin(this) ) );
add_editor_plugin( memnew( Path2DEditorPlugin(this) ) );
add_editor_plugin( memnew( PathEditorPlugin(this) ) );
@@ -6619,6 +6619,3 @@ EditorPluginList::EditorPluginList() {
EditorPluginList::~EditorPluginList() {
}
-
-
-
diff --git a/tools/editor/plugins/sprite_region_editor_plugin.cpp b/tools/editor/plugins/texture_region_editor_plugin.cpp
index 802a12eedd..84dd53eef4 100644
--- a/tools/editor/plugins/sprite_region_editor_plugin.cpp
+++ b/tools/editor/plugins/texture_region_editor_plugin.cpp
@@ -1,5 +1,5 @@
/*************************************************************************/
-/* sprite_region_editor_plugin.cpp */
+/* texture_region_editor_plugin.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
@@ -29,14 +29,18 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#include "sprite_region_editor_plugin.h"
+#include "texture_region_editor_plugin.h"
#include "scene/gui/check_box.h"
#include "os/input.h"
#include "os/keyboard.h"
-void SpriteRegionEditor::_region_draw()
+void TextureRegionEditor::_region_draw()
{
- Ref<Texture> base_tex = node->get_texture();
+ Ref<Texture> base_tex = NULL;
+ if(node_type == "Sprite" && node_sprite)
+ base_tex = node_sprite->get_texture();
+ else if(node_type == "Patch9Frame" && node_patch9)
+ base_tex = node_patch9->get_texture();
if (base_tex.is_null())
return;
@@ -87,7 +91,9 @@ void SpriteRegionEditor::_region_draw()
mtx.basis_xform(rect.pos+rect.size),
mtx.basis_xform(rect.pos+Vector2(0,rect.size.y))
};
-
+ Color color(0.9,0.5,0.5);
+ if(this->editing_region == REGION_PATCH_MARGIN)
+ color = Color(0.21, 0.79, 0.31);
for(int i=0;i<4;i++) {
int prev = (i+3)%4;
@@ -96,7 +102,7 @@ void SpriteRegionEditor::_region_draw()
Vector2 ofs = ((endpoints[i] - endpoints[prev]).normalized() + ((endpoints[i] - endpoints[next]).normalized())).normalized();
ofs*=1.4144*(select_handle->get_size().width/2);
- edit_draw->draw_line(endpoints[i]-draw_ofs, endpoints[next]-draw_ofs, Color(0.9,0.5,0.5), 2);
+ edit_draw->draw_line(endpoints[i]-draw_ofs, endpoints[next]-draw_ofs, color , 2);
edit_draw->draw_texture(select_handle,(endpoints[i]+ofs-(select_handle->get_size()/2)).floor()-draw_ofs);
@@ -124,7 +130,7 @@ void SpriteRegionEditor::_region_draw()
updating_scroll=false;
}
-void SpriteRegionEditor::_region_input(const InputEvent& p_input)
+void TextureRegionEditor::_region_input(const InputEvent& p_input)
{
Matrix32 mtx;
mtx.elements[2]=-draw_ofs;
@@ -154,7 +160,10 @@ void SpriteRegionEditor::_region_input(const InputEvent& p_input)
drag_from=mtx.affine_inverse().xform(Vector2(mb.x,mb.y));
drag_from=snap_point(drag_from);
drag=true;
- rect_prev=node->get_region_rect();
+ if(node_type == "Sprite" && node_sprite )
+ rect_prev=node_sprite->get_region_rect();
+ else if(node_type == "Patch9Frame" && node_patch9)
+ rect_prev=node_patch9->get_region_rect();
drag_index=-1;
for(int i=0;i<8;i++) {
@@ -172,14 +181,20 @@ void SpriteRegionEditor::_region_input(const InputEvent& p_input)
}
} else if (drag) {
-
- undo_redo->create_action(TTR("Set region_rect"));
- undo_redo->add_do_method(node,"set_region_rect",node->get_region_rect());
- undo_redo->add_undo_method(node,"set_region_rect",rect_prev);
- undo_redo->add_do_method(edit_draw,"update");
- undo_redo->add_undo_method(edit_draw,"update");
- undo_redo->commit_action();
-
+ if(editing_region == REGION_TEXTURE_REGION) {
+ undo_redo->create_action("Set region_rect");
+ if(node_type == "Sprite" && node_sprite ){
+ undo_redo->add_do_method(node_sprite ,"set_region_rect",node_sprite->get_region_rect());
+ undo_redo->add_undo_method(node_sprite,"set_region_rect",rect_prev);
+ }
+ else if(node_type == "Patch9Frame" && node_patch9){
+ undo_redo->add_do_method(node_patch9 ,"set_region_rect",node_patch9->get_region_rect());
+ undo_redo->add_undo_method(node_patch9,"set_region_rect",rect_prev);
+ }
+ undo_redo->add_do_method(edit_draw,"update");
+ undo_redo->add_undo_method(edit_draw,"update");
+ undo_redo->commit_action();
+ }
drag=false;
}
@@ -187,7 +202,7 @@ void SpriteRegionEditor::_region_input(const InputEvent& p_input)
if (drag) {
drag=false;
- node->set_region_rect(rect_prev);
+ apply_rect(rect_prev);
rect=rect_prev;
edit_draw->update();
}
@@ -218,7 +233,7 @@ void SpriteRegionEditor::_region_input(const InputEvent& p_input)
if (creating) {
rect = Rect2(drag_from,Size2());
rect.expand_to(new_pos);
- node->set_region_rect(rect);
+ apply_rect(rect);
edit_draw->update();
return;
}
@@ -228,49 +243,49 @@ void SpriteRegionEditor::_region_input(const InputEvent& p_input)
Vector2 p=rect_prev.pos+rect_prev.size;
rect = Rect2(p,Size2());
rect.expand_to(new_pos);
- node->set_region_rect(rect);
+ apply_rect(rect);
} break;
case 1: {
Vector2 p=rect_prev.pos+Vector2(0,rect_prev.size.y);
rect = Rect2(p,Size2(rect_prev.size.x,0));
rect.expand_to(new_pos);
- node->set_region_rect(rect);
+ apply_rect(rect);
} break;
case 2: {
Vector2 p=rect_prev.pos+Vector2(0,rect_prev.size.y);
rect = Rect2(p,Size2());
rect.expand_to(new_pos);
- node->set_region_rect(rect);
+ apply_rect(rect);
} break;
case 3: {
Vector2 p=rect_prev.pos;
rect = Rect2(p,Size2(0,rect_prev.size.y));
rect.expand_to(new_pos);
- node->set_region_rect(rect);
+ apply_rect(rect);
} break;
case 4: {
Vector2 p=rect_prev.pos;
rect = Rect2(p,Size2());
rect.expand_to(new_pos);
- node->set_region_rect(rect);
+ apply_rect(rect);
} break;
case 5: {
Vector2 p=rect_prev.pos;
rect = Rect2(p,Size2(rect_prev.size.x,0));
rect.expand_to(new_pos);
- node->set_region_rect(rect);
+ apply_rect(rect);
} break;
case 6: {
Vector2 p=rect_prev.pos+Vector2(rect_prev.size.x,0);
rect = Rect2(p,Size2());
rect.expand_to(new_pos);
- node->set_region_rect(rect);
+ apply_rect(rect);
} break;
case 7: {
Vector2 p=rect_prev.pos+Vector2(rect_prev.size.x,0);
rect = Rect2(p,Size2(0,rect_prev.size.y));
rect.expand_to(new_pos);
- node->set_region_rect(rect);
+ apply_rect(rect);
} break;
}
@@ -280,7 +295,7 @@ void SpriteRegionEditor::_region_input(const InputEvent& p_input)
}
}
-void SpriteRegionEditor::_scroll_changed(float)
+void TextureRegionEditor::_scroll_changed(float)
{
if (updating_scroll)
return;
@@ -292,47 +307,63 @@ void SpriteRegionEditor::_scroll_changed(float)
edit_draw->update();
}
-void SpriteRegionEditor::_set_use_snap(bool p_use)
+void TextureRegionEditor::_set_use_snap(bool p_use)
{
use_snap=p_use;
}
-void SpriteRegionEditor::_set_show_grid(bool p_show)
+void TextureRegionEditor::_set_show_grid(bool p_show)
{
snap_show_grid=p_show;
edit_draw->update();
}
-void SpriteRegionEditor::_set_snap_off_x(float p_val)
+void TextureRegionEditor::_set_snap_off_x(float p_val)
{
snap_offset.x=p_val;
edit_draw->update();
}
-void SpriteRegionEditor::_set_snap_off_y(float p_val)
+void TextureRegionEditor::_set_snap_off_y(float p_val)
{
snap_offset.y=p_val;
edit_draw->update();
}
-void SpriteRegionEditor::_set_snap_step_x(float p_val)
+void TextureRegionEditor::_set_snap_step_x(float p_val)
{
snap_step.x=p_val;
edit_draw->update();
}
-void SpriteRegionEditor::_set_snap_step_y(float p_val)
+void TextureRegionEditor::_set_snap_step_y(float p_val)
{
snap_step.y=p_val;
edit_draw->update();
}
-void SpriteRegionEditor::_notification(int p_what)
+void TextureRegionEditor::apply_rect(const Rect2& rect){
+
+ if(this->editing_region == REGION_TEXTURE_REGION) {
+ if(node_sprite)
+ node_sprite->set_region_rect(rect);
+ else if(node_patch9)
+ node_patch9->set_region_rect(rect);
+ }
+ else if(node_patch9 && this->editing_region == REGION_PATCH_MARGIN) {
+ node_patch9->set_patch_margin(MARGIN_LEFT, rect.pos.x - tex_region.pos.x);
+ node_patch9->set_patch_margin(MARGIN_RIGHT, tex_region.pos.x+tex_region.size.width-(rect.pos.x+rect.size.width));
+ node_patch9->set_patch_margin(MARGIN_TOP, rect.pos.y - tex_region.pos.y);
+ node_patch9->set_patch_margin(MARGIN_BOTTOM, tex_region.pos.y+tex_region.size.height-(rect.pos.y+rect.size.height));
+ }
+}
+
+void TextureRegionEditor::_notification(int p_what)
{
switch(p_what) {
-
case NOTIFICATION_READY: {
- edit_node->set_icon( get_icon("RegionEdit","EditorIcons"));
+ region_button->set_icon( get_icon("RegionEdit","EditorIcons"));
+ margin_button->set_icon( get_icon("Patch9Frame", "EditorIcons"));
b_snap_grid->set_icon( get_icon("Grid", "EditorIcons"));
b_snap_enable->set_icon( get_icon("Snap", "EditorIcons"));
icon_zoom->set_texture( get_icon("Zoom", "EditorIcons"));
@@ -340,60 +371,106 @@ void SpriteRegionEditor::_notification(int p_what)
}
}
-void SpriteRegionEditor::_node_removed(Node *p_node)
+void TextureRegionEditor::_node_removed(Node *p_node)
{
- if(p_node==node) {
- node=NULL;
+ if(p_node == node_sprite || p_node == node_patch9) {
+ node_patch9 = NULL;
+ node_sprite = NULL;
hide();
}
}
-void SpriteRegionEditor::_bind_methods()
+void TextureRegionEditor::_bind_methods()
{
- ObjectTypeDB::bind_method(_MD("_edit_node"),&SpriteRegionEditor::_edit_node);
- ObjectTypeDB::bind_method(_MD("_region_draw"),&SpriteRegionEditor::_region_draw);
- ObjectTypeDB::bind_method(_MD("_region_input"),&SpriteRegionEditor::_region_input);
- ObjectTypeDB::bind_method(_MD("_scroll_changed"),&SpriteRegionEditor::_scroll_changed);
- ObjectTypeDB::bind_method(_MD("_node_removed"),&SpriteRegionEditor::_node_removed);
- ObjectTypeDB::bind_method(_MD("_set_use_snap"),&SpriteRegionEditor::_set_use_snap);
- ObjectTypeDB::bind_method(_MD("_set_show_grid"),&SpriteRegionEditor::_set_show_grid);
- ObjectTypeDB::bind_method(_MD("_set_snap_off_x"),&SpriteRegionEditor::_set_snap_off_x);
- ObjectTypeDB::bind_method(_MD("_set_snap_off_y"),&SpriteRegionEditor::_set_snap_off_y);
- ObjectTypeDB::bind_method(_MD("_set_snap_step_x"),&SpriteRegionEditor::_set_snap_step_x);
- ObjectTypeDB::bind_method(_MD("_set_snap_step_y"),&SpriteRegionEditor::_set_snap_step_y);
+ ObjectTypeDB::bind_method(_MD("_edit_node"),&TextureRegionEditor::_edit_node);
+ ObjectTypeDB::bind_method(_MD("_edit_region"),&TextureRegionEditor::_edit_region);
+ ObjectTypeDB::bind_method(_MD("_edit_margin"),&TextureRegionEditor::_edit_margin);
+ ObjectTypeDB::bind_method(_MD("_region_draw"),&TextureRegionEditor::_region_draw);
+ ObjectTypeDB::bind_method(_MD("_region_input"),&TextureRegionEditor::_region_input);
+ ObjectTypeDB::bind_method(_MD("_scroll_changed"),&TextureRegionEditor::_scroll_changed);
+ ObjectTypeDB::bind_method(_MD("_node_removed"),&TextureRegionEditor::_node_removed);
+ ObjectTypeDB::bind_method(_MD("_set_use_snap"),&TextureRegionEditor::_set_use_snap);
+ ObjectTypeDB::bind_method(_MD("_set_show_grid"),&TextureRegionEditor::_set_show_grid);
+ ObjectTypeDB::bind_method(_MD("_set_snap_off_x"),&TextureRegionEditor::_set_snap_off_x);
+ ObjectTypeDB::bind_method(_MD("_set_snap_off_y"),&TextureRegionEditor::_set_snap_off_y);
+ ObjectTypeDB::bind_method(_MD("_set_snap_step_x"),&TextureRegionEditor::_set_snap_step_x);
+ ObjectTypeDB::bind_method(_MD("_set_snap_step_y"),&TextureRegionEditor::_set_snap_step_y);
}
-void SpriteRegionEditor::edit(Node *p_sprite)
+void TextureRegionEditor::edit(Node *p_node)
{
- if (p_sprite) {
- node=p_sprite->cast_to<Sprite>();
- node->connect("exit_tree",this,"_node_removed",varray(p_sprite),CONNECT_ONESHOT);
+ if (p_node) {
+ margin_button->hide();
+ node_type = p_node->get_type();
+ if(node_type == "Sprite"){
+ node_sprite = p_node->cast_to<Sprite>();
+ node_patch9 = NULL;
+ }
+ else if(node_type == "Patch9Frame") {
+ node_patch9 = p_node->cast_to<Patch9Frame>();
+ node_sprite = NULL;
+ margin_button->show();
+ }
+ p_node->connect("exit_tree",this,"_node_removed",varray(p_node),CONNECT_ONESHOT);
} else {
- if (node)
- node->disconnect("exit_tree",this,"_node_removed");
- node=NULL;
+ if(node_sprite)
+ node_sprite->disconnect("exit_tree",this,"_node_removed");
+ else if(node_patch9)
+ node_patch9->disconnect("exit_tree",this,"_node_removed");
+ node_sprite = NULL;
+ node_patch9 = NULL;
}
+}
+void TextureRegionEditor::_edit_region()
+{
+ this->_edit_node(REGION_TEXTURE_REGION);
+ dlg_editor->set_title(TTR("Texture Region Editor"));
}
-void SpriteRegionEditor::_edit_node()
+
+void TextureRegionEditor::_edit_margin()
{
- if (node->get_texture().is_null()) {
+ this->_edit_node(REGION_PATCH_MARGIN);
+ dlg_editor->set_title(TTR("Scale Region Editor"));
+}
- error->set_text("No texture in this sprite.\nSet a texture to be able to edit Region.");
+void TextureRegionEditor::_edit_node(int region)
+{
+ Ref<Texture> texture = NULL;
+ if(node_type == "Sprite" && node_sprite )
+ texture = node_sprite->get_texture();
+ else if(node_type == "Patch9Frame" && node_patch9 )
+ texture = node_patch9->get_texture();
+
+ if (texture.is_null()) {
+ error->set_text(TTR("No texture in this node.\nSet a texture to be able to edit region."));
error->popup_centered_minsize();
return;
}
- rect=node->get_region_rect();
+ if(node_type == "Sprite" && node_sprite )
+ tex_region = node_sprite->get_region_rect();
+ else if(node_type == "Patch9Frame" && node_patch9 )
+ tex_region = node_patch9->get_region_rect();
+ rect = tex_region;
+
+ if(region == REGION_PATCH_MARGIN && node_patch9) {
+ Patch9Frame *node = node_patch9->cast_to<Patch9Frame>();
+ rect.pos += Point2(node->get_patch_margin(MARGIN_LEFT),node->get_patch_margin(MARGIN_TOP));
+ rect.size -= Size2(node->get_patch_margin(MARGIN_RIGHT)+node->get_patch_margin(MARGIN_LEFT), node->get_patch_margin(MARGIN_BOTTOM)+node->get_patch_margin(MARGIN_TOP));
+ }
+
dlg_editor->popup_centered_ratio(0.85);
dlg_editor->get_ok()->release_focus();
+
+ editing_region = region;
}
inline float _snap_scalar(float p_offset, float p_step, float p_target) {
return p_step != 0 ? Math::stepify(p_target - p_offset, p_step) + p_offset : p_target;
}
-Vector2 SpriteRegionEditor::snap_point(Vector2 p_target) const {
+Vector2 TextureRegionEditor::snap_point(Vector2 p_target) const {
if (use_snap) {
p_target.x = _snap_scalar(snap_offset.x, snap_step.x, p_target.x);
p_target.y = _snap_scalar(snap_offset.y, snap_step.y, p_target.y);
@@ -403,9 +480,10 @@ Vector2 SpriteRegionEditor::snap_point(Vector2 p_target) const {
return p_target;
}
-SpriteRegionEditor::SpriteRegionEditor(EditorNode* p_editor)
+TextureRegionEditor::TextureRegionEditor(EditorNode* p_editor)
{
- node=NULL;
+ node_sprite = NULL;
+ node_patch9 = NULL;
editor=p_editor;
undo_redo = editor->get_undo_redo();
@@ -415,14 +493,18 @@ SpriteRegionEditor::SpriteRegionEditor(EditorNode* p_editor)
drag=false;
add_child( memnew( VSeparator ));
- edit_node = memnew( ToolButton );
- add_child(edit_node);
- edit_node->set_tooltip(TTR("Sprite Region Editor"));
- edit_node->connect("pressed",this,"_edit_node");
+ region_button = memnew( ToolButton );
+ add_child(region_button);
+ region_button->set_tooltip(TTR("Texture Region Editor"));
+ region_button->connect("pressed",this,"_edit_region");
+
+ margin_button = memnew( ToolButton );
+ add_child(margin_button);
+ margin_button->set_tooltip(TTR("Scale Region Editor"));
+ margin_button->connect("pressed",this,"_edit_margin");
dlg_editor = memnew( AcceptDialog );
add_child(dlg_editor);
- dlg_editor->set_title(TTR("Sprite Region Editor"));
dlg_editor->set_self_opacity(0.9);
VBoxContainer *main_vb = memnew( VBoxContainer );
@@ -535,17 +617,17 @@ SpriteRegionEditor::SpriteRegionEditor(EditorNode* p_editor)
}
-void SpriteRegionEditorPlugin::edit(Object *p_node)
+void TextureRegionEditorPlugin::edit(Object *p_node)
{
region_editor->edit(p_node->cast_to<Node>());
}
-bool SpriteRegionEditorPlugin::handles(Object *p_node) const
+bool TextureRegionEditorPlugin::handles(Object *p_node) const
{
- return p_node->is_type("Sprite");
+ return p_node->is_type("Sprite") || p_node->is_type("Patch9Frame");
}
-void SpriteRegionEditorPlugin::make_visible(bool p_visible)
+void TextureRegionEditorPlugin::make_visible(bool p_visible)
{
if (p_visible) {
region_editor->show();
@@ -556,7 +638,7 @@ void SpriteRegionEditorPlugin::make_visible(bool p_visible)
}
-Dictionary SpriteRegionEditorPlugin::get_state() const {
+Dictionary TextureRegionEditorPlugin::get_state() const {
Dictionary state;
state["zoom"]=region_editor->zoom->get_val();
@@ -567,7 +649,7 @@ Dictionary SpriteRegionEditorPlugin::get_state() const {
return state;
}
-void SpriteRegionEditorPlugin::set_state(const Dictionary& p_state){
+void TextureRegionEditorPlugin::set_state(const Dictionary& p_state){
Dictionary state=p_state;
if (state.has("zoom")) {
@@ -599,12 +681,11 @@ void SpriteRegionEditorPlugin::set_state(const Dictionary& p_state){
}
}
-SpriteRegionEditorPlugin::SpriteRegionEditorPlugin(EditorNode *p_node)
+TextureRegionEditorPlugin::TextureRegionEditorPlugin(EditorNode *p_node)
{
editor = p_node;
- region_editor= memnew ( SpriteRegionEditor(p_node) );
+ region_editor= memnew ( TextureRegionEditor(p_node) );
CanvasItemEditor::get_singleton()->add_control_to_menu_panel(region_editor);
region_editor->hide();
}
-
diff --git a/tools/editor/plugins/sprite_region_editor_plugin.h b/tools/editor/plugins/texture_region_editor_plugin.h
index 47cb210863..ff05b8c198 100644
--- a/tools/editor/plugins/sprite_region_editor_plugin.h
+++ b/tools/editor/plugins/texture_region_editor_plugin.h
@@ -1,5 +1,5 @@
/*************************************************************************/
-/* sprite_region_editor_plugin.h */
+/* texture_region_editor_plugin.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
@@ -29,22 +29,26 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#ifndef SPRITE_REGION_EDITOR_PLUGIN_H
-#define SPRITE_REGION_EDITOR_PLUGIN_H
+#ifndef TEXTURE_REGION_EDITOR_PLUGIN_H
+#define TEXTURE_REGION_EDITOR_PLUGIN_H
#include "canvas_item_editor_plugin.h"
#include "tools/editor/editor_plugin.h"
#include "tools/editor/editor_node.h"
#include "scene/2d/sprite.h"
+#include "scene/gui/patch_9_frame.h"
-class SpriteRegionEditor : public HBoxContainer {
+class TextureRegionEditor : public HBoxContainer {
- OBJ_TYPE(SpriteRegionEditor, HBoxContainer );
+ OBJ_TYPE(TextureRegionEditor, HBoxContainer );
+ enum RegionType {
+ REGION_TEXTURE_REGION,
+ REGION_PATCH_MARGIN
+ };
- friend class SpriteRegionEditorPlugin;
-
- ToolButton *edit_node;
-// Button *use_region;
+ friend class TextureRegionEditorPlugin;
+ ToolButton *region_button;
+ ToolButton *margin_button;
ToolButton *b_snap_enable;
ToolButton *b_snap_grid;
TextureFrame *icon_zoom;
@@ -59,7 +63,6 @@ class SpriteRegionEditor : public HBoxContainer {
VScrollBar *vscroll;
HScrollBar *hscroll;
- Sprite *node;
EditorNode *editor;
AcceptDialog *dlg_editor;
UndoRedo* undo_redo;
@@ -73,8 +76,15 @@ class SpriteRegionEditor : public HBoxContainer {
Vector2 snap_offset;
Vector2 snap_step;
+
+ String node_type;
+ Patch9Frame *node_patch9;
+ Sprite *node_sprite;
+ int editing_region;
Rect2 rect;
Rect2 rect_prev;
+ Rect2 tex_region;
+
bool drag;
bool creating;
Vector2 drag_from;
@@ -88,7 +98,7 @@ class SpriteRegionEditor : public HBoxContainer {
void _set_snap_off_y(float p_val);
void _set_snap_step_x(float p_val);
void _set_snap_step_y(float p_val);
-
+ void apply_rect(const Rect2& rect);
protected:
void _notification(int p_what);
@@ -100,22 +110,23 @@ protected:
public:
void edit();
- void _edit_node();
+ void _edit_node(int tex_region);
+ void _edit_region();
+ void _edit_margin();
void _region_draw();
void _region_input(const InputEvent &p_input);
void _scroll_changed(float);
void edit(Node *p_sprite);
- SpriteRegionEditor(EditorNode* p_editor);
+ TextureRegionEditor(EditorNode* p_editor);
};
-class SpriteRegionEditorPlugin : public EditorPlugin
+class TextureRegionEditorPlugin : public EditorPlugin
{
+ OBJ_TYPE( TextureRegionEditorPlugin, EditorPlugin );
- OBJ_TYPE( SpriteRegionEditorPlugin, EditorPlugin );
-
- SpriteRegionEditor *region_editor;
+ TextureRegionEditor *region_editor;
EditorNode *editor;
public:
@@ -127,7 +138,7 @@ public:
void set_state(const Dictionary &p_state);
Dictionary get_state() const;
- SpriteRegionEditorPlugin(EditorNode *p_node);
+ TextureRegionEditorPlugin(EditorNode *p_node);
};
-#endif // SPRITE_REGION_EDITOR_PLUGIN_H
+#endif // TEXTURE_REGION_EDITOR_PLUGIN_H