diff options
author | Geequlim <geequlim@gmail.com> | 2016-06-04 04:04:44 +0800 |
---|---|---|
committer | Geequlim <geequlim@gmail.com> | 2016-06-05 00:45:53 +0800 |
commit | 9546b2ffd4a73001b4e00248b8f7dc893c133a06 (patch) | |
tree | 80c9510abea02c399d03b5b15b8dd153b07a8440 /tools/editor | |
parent | dc3cef7c4d7d596dd2e6a171a0912971c21df89b (diff) |
Add plugin to pick texture region and patch margins for Patch9Frame
Diffstat (limited to 'tools/editor')
-rw-r--r-- | tools/editor/editor_node.cpp | 9 | ||||
-rw-r--r-- | tools/editor/plugins/texture_region_editor_plugin.cpp (renamed from tools/editor/plugins/sprite_region_editor_plugin.cpp) | 239 | ||||
-rw-r--r-- | tools/editor/plugins/texture_region_editor_plugin.h (renamed from tools/editor/plugins/sprite_region_editor_plugin.h) | 49 |
3 files changed, 193 insertions, 104 deletions
diff --git a/tools/editor/editor_node.cpp b/tools/editor/editor_node.cpp index 5d0617d8ab..08005e7d89 100644 --- a/tools/editor/editor_node.cpp +++ b/tools/editor/editor_node.cpp @@ -59,7 +59,7 @@ // plugins #include "plugins/sprite_frames_editor_plugin.h" -#include "plugins/sprite_region_editor_plugin.h" +#include "plugins/texture_region_editor_plugin.h" #include "plugins/canvas_item_editor_plugin.h" #include "addon_editor_plugin.h" #include "plugins/spatial_editor_plugin.h" @@ -5215,7 +5215,7 @@ void EditorNode::_bind_methods() { ADD_SIGNAL( MethodInfo("play_pressed") ); ADD_SIGNAL( MethodInfo("pause_pressed") ); ADD_SIGNAL( MethodInfo("stop_pressed") ); - ADD_SIGNAL( MethodInfo("request_help") ); + ADD_SIGNAL( MethodInfo("request_help") ); ADD_SIGNAL( MethodInfo("script_add_function_request",PropertyInfo(Variant::OBJECT,"obj"),PropertyInfo(Variant::STRING,"function"),PropertyInfo(Variant::STRING_ARRAY,"args")) ); ADD_SIGNAL( MethodInfo("resource_saved",PropertyInfo(Variant::OBJECT,"obj")) ); @@ -6387,7 +6387,7 @@ EditorNode::EditorNode() { add_editor_plugin( memnew( TileSetEditorPlugin(this) ) ); add_editor_plugin( memnew( TileMapEditorPlugin(this) ) ); add_editor_plugin( memnew( SpriteFramesEditorPlugin(this) ) ); - add_editor_plugin( memnew( SpriteRegionEditorPlugin(this) ) ); + add_editor_plugin( memnew( TextureRegionEditorPlugin(this) ) ); add_editor_plugin( memnew( Particles2DEditorPlugin(this) ) ); add_editor_plugin( memnew( Path2DEditorPlugin(this) ) ); add_editor_plugin( memnew( PathEditorPlugin(this) ) ); @@ -6619,6 +6619,3 @@ EditorPluginList::EditorPluginList() { EditorPluginList::~EditorPluginList() { } - - - diff --git a/tools/editor/plugins/sprite_region_editor_plugin.cpp b/tools/editor/plugins/texture_region_editor_plugin.cpp index 802a12eedd..84dd53eef4 100644 --- a/tools/editor/plugins/sprite_region_editor_plugin.cpp +++ b/tools/editor/plugins/texture_region_editor_plugin.cpp @@ -1,5 +1,5 @@ /*************************************************************************/ -/* sprite_region_editor_plugin.cpp */ +/* texture_region_editor_plugin.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ @@ -29,14 +29,18 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ -#include "sprite_region_editor_plugin.h" +#include "texture_region_editor_plugin.h" #include "scene/gui/check_box.h" #include "os/input.h" #include "os/keyboard.h" -void SpriteRegionEditor::_region_draw() +void TextureRegionEditor::_region_draw() { - Ref<Texture> base_tex = node->get_texture(); + Ref<Texture> base_tex = NULL; + if(node_type == "Sprite" && node_sprite) + base_tex = node_sprite->get_texture(); + else if(node_type == "Patch9Frame" && node_patch9) + base_tex = node_patch9->get_texture(); if (base_tex.is_null()) return; @@ -87,7 +91,9 @@ void SpriteRegionEditor::_region_draw() mtx.basis_xform(rect.pos+rect.size), mtx.basis_xform(rect.pos+Vector2(0,rect.size.y)) }; - + Color color(0.9,0.5,0.5); + if(this->editing_region == REGION_PATCH_MARGIN) + color = Color(0.21, 0.79, 0.31); for(int i=0;i<4;i++) { int prev = (i+3)%4; @@ -96,7 +102,7 @@ void SpriteRegionEditor::_region_draw() Vector2 ofs = ((endpoints[i] - endpoints[prev]).normalized() + ((endpoints[i] - endpoints[next]).normalized())).normalized(); ofs*=1.4144*(select_handle->get_size().width/2); - edit_draw->draw_line(endpoints[i]-draw_ofs, endpoints[next]-draw_ofs, Color(0.9,0.5,0.5), 2); + edit_draw->draw_line(endpoints[i]-draw_ofs, endpoints[next]-draw_ofs, color , 2); edit_draw->draw_texture(select_handle,(endpoints[i]+ofs-(select_handle->get_size()/2)).floor()-draw_ofs); @@ -124,7 +130,7 @@ void SpriteRegionEditor::_region_draw() updating_scroll=false; } -void SpriteRegionEditor::_region_input(const InputEvent& p_input) +void TextureRegionEditor::_region_input(const InputEvent& p_input) { Matrix32 mtx; mtx.elements[2]=-draw_ofs; @@ -154,7 +160,10 @@ void SpriteRegionEditor::_region_input(const InputEvent& p_input) drag_from=mtx.affine_inverse().xform(Vector2(mb.x,mb.y)); drag_from=snap_point(drag_from); drag=true; - rect_prev=node->get_region_rect(); + if(node_type == "Sprite" && node_sprite ) + rect_prev=node_sprite->get_region_rect(); + else if(node_type == "Patch9Frame" && node_patch9) + rect_prev=node_patch9->get_region_rect(); drag_index=-1; for(int i=0;i<8;i++) { @@ -172,14 +181,20 @@ void SpriteRegionEditor::_region_input(const InputEvent& p_input) } } else if (drag) { - - undo_redo->create_action(TTR("Set region_rect")); - undo_redo->add_do_method(node,"set_region_rect",node->get_region_rect()); - undo_redo->add_undo_method(node,"set_region_rect",rect_prev); - undo_redo->add_do_method(edit_draw,"update"); - undo_redo->add_undo_method(edit_draw,"update"); - undo_redo->commit_action(); - + if(editing_region == REGION_TEXTURE_REGION) { + undo_redo->create_action("Set region_rect"); + if(node_type == "Sprite" && node_sprite ){ + undo_redo->add_do_method(node_sprite ,"set_region_rect",node_sprite->get_region_rect()); + undo_redo->add_undo_method(node_sprite,"set_region_rect",rect_prev); + } + else if(node_type == "Patch9Frame" && node_patch9){ + undo_redo->add_do_method(node_patch9 ,"set_region_rect",node_patch9->get_region_rect()); + undo_redo->add_undo_method(node_patch9,"set_region_rect",rect_prev); + } + undo_redo->add_do_method(edit_draw,"update"); + undo_redo->add_undo_method(edit_draw,"update"); + undo_redo->commit_action(); + } drag=false; } @@ -187,7 +202,7 @@ void SpriteRegionEditor::_region_input(const InputEvent& p_input) if (drag) { drag=false; - node->set_region_rect(rect_prev); + apply_rect(rect_prev); rect=rect_prev; edit_draw->update(); } @@ -218,7 +233,7 @@ void SpriteRegionEditor::_region_input(const InputEvent& p_input) if (creating) { rect = Rect2(drag_from,Size2()); rect.expand_to(new_pos); - node->set_region_rect(rect); + apply_rect(rect); edit_draw->update(); return; } @@ -228,49 +243,49 @@ void SpriteRegionEditor::_region_input(const InputEvent& p_input) Vector2 p=rect_prev.pos+rect_prev.size; rect = Rect2(p,Size2()); rect.expand_to(new_pos); - node->set_region_rect(rect); + apply_rect(rect); } break; case 1: { Vector2 p=rect_prev.pos+Vector2(0,rect_prev.size.y); rect = Rect2(p,Size2(rect_prev.size.x,0)); rect.expand_to(new_pos); - node->set_region_rect(rect); + apply_rect(rect); } break; case 2: { Vector2 p=rect_prev.pos+Vector2(0,rect_prev.size.y); rect = Rect2(p,Size2()); rect.expand_to(new_pos); - node->set_region_rect(rect); + apply_rect(rect); } break; case 3: { Vector2 p=rect_prev.pos; rect = Rect2(p,Size2(0,rect_prev.size.y)); rect.expand_to(new_pos); - node->set_region_rect(rect); + apply_rect(rect); } break; case 4: { Vector2 p=rect_prev.pos; rect = Rect2(p,Size2()); rect.expand_to(new_pos); - node->set_region_rect(rect); + apply_rect(rect); } break; case 5: { Vector2 p=rect_prev.pos; rect = Rect2(p,Size2(rect_prev.size.x,0)); rect.expand_to(new_pos); - node->set_region_rect(rect); + apply_rect(rect); } break; case 6: { Vector2 p=rect_prev.pos+Vector2(rect_prev.size.x,0); rect = Rect2(p,Size2()); rect.expand_to(new_pos); - node->set_region_rect(rect); + apply_rect(rect); } break; case 7: { Vector2 p=rect_prev.pos+Vector2(rect_prev.size.x,0); rect = Rect2(p,Size2(0,rect_prev.size.y)); rect.expand_to(new_pos); - node->set_region_rect(rect); + apply_rect(rect); } break; } @@ -280,7 +295,7 @@ void SpriteRegionEditor::_region_input(const InputEvent& p_input) } } -void SpriteRegionEditor::_scroll_changed(float) +void TextureRegionEditor::_scroll_changed(float) { if (updating_scroll) return; @@ -292,47 +307,63 @@ void SpriteRegionEditor::_scroll_changed(float) edit_draw->update(); } -void SpriteRegionEditor::_set_use_snap(bool p_use) +void TextureRegionEditor::_set_use_snap(bool p_use) { use_snap=p_use; } -void SpriteRegionEditor::_set_show_grid(bool p_show) +void TextureRegionEditor::_set_show_grid(bool p_show) { snap_show_grid=p_show; edit_draw->update(); } -void SpriteRegionEditor::_set_snap_off_x(float p_val) +void TextureRegionEditor::_set_snap_off_x(float p_val) { snap_offset.x=p_val; edit_draw->update(); } -void SpriteRegionEditor::_set_snap_off_y(float p_val) +void TextureRegionEditor::_set_snap_off_y(float p_val) { snap_offset.y=p_val; edit_draw->update(); } -void SpriteRegionEditor::_set_snap_step_x(float p_val) +void TextureRegionEditor::_set_snap_step_x(float p_val) { snap_step.x=p_val; edit_draw->update(); } -void SpriteRegionEditor::_set_snap_step_y(float p_val) +void TextureRegionEditor::_set_snap_step_y(float p_val) { snap_step.y=p_val; edit_draw->update(); } -void SpriteRegionEditor::_notification(int p_what) +void TextureRegionEditor::apply_rect(const Rect2& rect){ + + if(this->editing_region == REGION_TEXTURE_REGION) { + if(node_sprite) + node_sprite->set_region_rect(rect); + else if(node_patch9) + node_patch9->set_region_rect(rect); + } + else if(node_patch9 && this->editing_region == REGION_PATCH_MARGIN) { + node_patch9->set_patch_margin(MARGIN_LEFT, rect.pos.x - tex_region.pos.x); + node_patch9->set_patch_margin(MARGIN_RIGHT, tex_region.pos.x+tex_region.size.width-(rect.pos.x+rect.size.width)); + node_patch9->set_patch_margin(MARGIN_TOP, rect.pos.y - tex_region.pos.y); + node_patch9->set_patch_margin(MARGIN_BOTTOM, tex_region.pos.y+tex_region.size.height-(rect.pos.y+rect.size.height)); + } +} + +void TextureRegionEditor::_notification(int p_what) { switch(p_what) { - case NOTIFICATION_READY: { - edit_node->set_icon( get_icon("RegionEdit","EditorIcons")); + region_button->set_icon( get_icon("RegionEdit","EditorIcons")); + margin_button->set_icon( get_icon("Patch9Frame", "EditorIcons")); b_snap_grid->set_icon( get_icon("Grid", "EditorIcons")); b_snap_enable->set_icon( get_icon("Snap", "EditorIcons")); icon_zoom->set_texture( get_icon("Zoom", "EditorIcons")); @@ -340,60 +371,106 @@ void SpriteRegionEditor::_notification(int p_what) } } -void SpriteRegionEditor::_node_removed(Node *p_node) +void TextureRegionEditor::_node_removed(Node *p_node) { - if(p_node==node) { - node=NULL; + if(p_node == node_sprite || p_node == node_patch9) { + node_patch9 = NULL; + node_sprite = NULL; hide(); } } -void SpriteRegionEditor::_bind_methods() +void TextureRegionEditor::_bind_methods() { - ObjectTypeDB::bind_method(_MD("_edit_node"),&SpriteRegionEditor::_edit_node); - ObjectTypeDB::bind_method(_MD("_region_draw"),&SpriteRegionEditor::_region_draw); - ObjectTypeDB::bind_method(_MD("_region_input"),&SpriteRegionEditor::_region_input); - ObjectTypeDB::bind_method(_MD("_scroll_changed"),&SpriteRegionEditor::_scroll_changed); - ObjectTypeDB::bind_method(_MD("_node_removed"),&SpriteRegionEditor::_node_removed); - ObjectTypeDB::bind_method(_MD("_set_use_snap"),&SpriteRegionEditor::_set_use_snap); - ObjectTypeDB::bind_method(_MD("_set_show_grid"),&SpriteRegionEditor::_set_show_grid); - ObjectTypeDB::bind_method(_MD("_set_snap_off_x"),&SpriteRegionEditor::_set_snap_off_x); - ObjectTypeDB::bind_method(_MD("_set_snap_off_y"),&SpriteRegionEditor::_set_snap_off_y); - ObjectTypeDB::bind_method(_MD("_set_snap_step_x"),&SpriteRegionEditor::_set_snap_step_x); - ObjectTypeDB::bind_method(_MD("_set_snap_step_y"),&SpriteRegionEditor::_set_snap_step_y); + ObjectTypeDB::bind_method(_MD("_edit_node"),&TextureRegionEditor::_edit_node); + ObjectTypeDB::bind_method(_MD("_edit_region"),&TextureRegionEditor::_edit_region); + ObjectTypeDB::bind_method(_MD("_edit_margin"),&TextureRegionEditor::_edit_margin); + ObjectTypeDB::bind_method(_MD("_region_draw"),&TextureRegionEditor::_region_draw); + ObjectTypeDB::bind_method(_MD("_region_input"),&TextureRegionEditor::_region_input); + ObjectTypeDB::bind_method(_MD("_scroll_changed"),&TextureRegionEditor::_scroll_changed); + ObjectTypeDB::bind_method(_MD("_node_removed"),&TextureRegionEditor::_node_removed); + ObjectTypeDB::bind_method(_MD("_set_use_snap"),&TextureRegionEditor::_set_use_snap); + ObjectTypeDB::bind_method(_MD("_set_show_grid"),&TextureRegionEditor::_set_show_grid); + ObjectTypeDB::bind_method(_MD("_set_snap_off_x"),&TextureRegionEditor::_set_snap_off_x); + ObjectTypeDB::bind_method(_MD("_set_snap_off_y"),&TextureRegionEditor::_set_snap_off_y); + ObjectTypeDB::bind_method(_MD("_set_snap_step_x"),&TextureRegionEditor::_set_snap_step_x); + ObjectTypeDB::bind_method(_MD("_set_snap_step_y"),&TextureRegionEditor::_set_snap_step_y); } -void SpriteRegionEditor::edit(Node *p_sprite) +void TextureRegionEditor::edit(Node *p_node) { - if (p_sprite) { - node=p_sprite->cast_to<Sprite>(); - node->connect("exit_tree",this,"_node_removed",varray(p_sprite),CONNECT_ONESHOT); + if (p_node) { + margin_button->hide(); + node_type = p_node->get_type(); + if(node_type == "Sprite"){ + node_sprite = p_node->cast_to<Sprite>(); + node_patch9 = NULL; + } + else if(node_type == "Patch9Frame") { + node_patch9 = p_node->cast_to<Patch9Frame>(); + node_sprite = NULL; + margin_button->show(); + } + p_node->connect("exit_tree",this,"_node_removed",varray(p_node),CONNECT_ONESHOT); } else { - if (node) - node->disconnect("exit_tree",this,"_node_removed"); - node=NULL; + if(node_sprite) + node_sprite->disconnect("exit_tree",this,"_node_removed"); + else if(node_patch9) + node_patch9->disconnect("exit_tree",this,"_node_removed"); + node_sprite = NULL; + node_patch9 = NULL; } +} +void TextureRegionEditor::_edit_region() +{ + this->_edit_node(REGION_TEXTURE_REGION); + dlg_editor->set_title(TTR("Texture Region Editor")); } -void SpriteRegionEditor::_edit_node() + +void TextureRegionEditor::_edit_margin() { - if (node->get_texture().is_null()) { + this->_edit_node(REGION_PATCH_MARGIN); + dlg_editor->set_title(TTR("Scale Region Editor")); +} - error->set_text("No texture in this sprite.\nSet a texture to be able to edit Region."); +void TextureRegionEditor::_edit_node(int region) +{ + Ref<Texture> texture = NULL; + if(node_type == "Sprite" && node_sprite ) + texture = node_sprite->get_texture(); + else if(node_type == "Patch9Frame" && node_patch9 ) + texture = node_patch9->get_texture(); + + if (texture.is_null()) { + error->set_text(TTR("No texture in this node.\nSet a texture to be able to edit region.")); error->popup_centered_minsize(); return; } - rect=node->get_region_rect(); + if(node_type == "Sprite" && node_sprite ) + tex_region = node_sprite->get_region_rect(); + else if(node_type == "Patch9Frame" && node_patch9 ) + tex_region = node_patch9->get_region_rect(); + rect = tex_region; + + if(region == REGION_PATCH_MARGIN && node_patch9) { + Patch9Frame *node = node_patch9->cast_to<Patch9Frame>(); + rect.pos += Point2(node->get_patch_margin(MARGIN_LEFT),node->get_patch_margin(MARGIN_TOP)); + rect.size -= Size2(node->get_patch_margin(MARGIN_RIGHT)+node->get_patch_margin(MARGIN_LEFT), node->get_patch_margin(MARGIN_BOTTOM)+node->get_patch_margin(MARGIN_TOP)); + } + dlg_editor->popup_centered_ratio(0.85); dlg_editor->get_ok()->release_focus(); + + editing_region = region; } inline float _snap_scalar(float p_offset, float p_step, float p_target) { return p_step != 0 ? Math::stepify(p_target - p_offset, p_step) + p_offset : p_target; } -Vector2 SpriteRegionEditor::snap_point(Vector2 p_target) const { +Vector2 TextureRegionEditor::snap_point(Vector2 p_target) const { if (use_snap) { p_target.x = _snap_scalar(snap_offset.x, snap_step.x, p_target.x); p_target.y = _snap_scalar(snap_offset.y, snap_step.y, p_target.y); @@ -403,9 +480,10 @@ Vector2 SpriteRegionEditor::snap_point(Vector2 p_target) const { return p_target; } -SpriteRegionEditor::SpriteRegionEditor(EditorNode* p_editor) +TextureRegionEditor::TextureRegionEditor(EditorNode* p_editor) { - node=NULL; + node_sprite = NULL; + node_patch9 = NULL; editor=p_editor; undo_redo = editor->get_undo_redo(); @@ -415,14 +493,18 @@ SpriteRegionEditor::SpriteRegionEditor(EditorNode* p_editor) drag=false; add_child( memnew( VSeparator )); - edit_node = memnew( ToolButton ); - add_child(edit_node); - edit_node->set_tooltip(TTR("Sprite Region Editor")); - edit_node->connect("pressed",this,"_edit_node"); + region_button = memnew( ToolButton ); + add_child(region_button); + region_button->set_tooltip(TTR("Texture Region Editor")); + region_button->connect("pressed",this,"_edit_region"); + + margin_button = memnew( ToolButton ); + add_child(margin_button); + margin_button->set_tooltip(TTR("Scale Region Editor")); + margin_button->connect("pressed",this,"_edit_margin"); dlg_editor = memnew( AcceptDialog ); add_child(dlg_editor); - dlg_editor->set_title(TTR("Sprite Region Editor")); dlg_editor->set_self_opacity(0.9); VBoxContainer *main_vb = memnew( VBoxContainer ); @@ -535,17 +617,17 @@ SpriteRegionEditor::SpriteRegionEditor(EditorNode* p_editor) } -void SpriteRegionEditorPlugin::edit(Object *p_node) +void TextureRegionEditorPlugin::edit(Object *p_node) { region_editor->edit(p_node->cast_to<Node>()); } -bool SpriteRegionEditorPlugin::handles(Object *p_node) const +bool TextureRegionEditorPlugin::handles(Object *p_node) const { - return p_node->is_type("Sprite"); + return p_node->is_type("Sprite") || p_node->is_type("Patch9Frame"); } -void SpriteRegionEditorPlugin::make_visible(bool p_visible) +void TextureRegionEditorPlugin::make_visible(bool p_visible) { if (p_visible) { region_editor->show(); @@ -556,7 +638,7 @@ void SpriteRegionEditorPlugin::make_visible(bool p_visible) } -Dictionary SpriteRegionEditorPlugin::get_state() const { +Dictionary TextureRegionEditorPlugin::get_state() const { Dictionary state; state["zoom"]=region_editor->zoom->get_val(); @@ -567,7 +649,7 @@ Dictionary SpriteRegionEditorPlugin::get_state() const { return state; } -void SpriteRegionEditorPlugin::set_state(const Dictionary& p_state){ +void TextureRegionEditorPlugin::set_state(const Dictionary& p_state){ Dictionary state=p_state; if (state.has("zoom")) { @@ -599,12 +681,11 @@ void SpriteRegionEditorPlugin::set_state(const Dictionary& p_state){ } } -SpriteRegionEditorPlugin::SpriteRegionEditorPlugin(EditorNode *p_node) +TextureRegionEditorPlugin::TextureRegionEditorPlugin(EditorNode *p_node) { editor = p_node; - region_editor= memnew ( SpriteRegionEditor(p_node) ); + region_editor= memnew ( TextureRegionEditor(p_node) ); CanvasItemEditor::get_singleton()->add_control_to_menu_panel(region_editor); region_editor->hide(); } - diff --git a/tools/editor/plugins/sprite_region_editor_plugin.h b/tools/editor/plugins/texture_region_editor_plugin.h index 47cb210863..ff05b8c198 100644 --- a/tools/editor/plugins/sprite_region_editor_plugin.h +++ b/tools/editor/plugins/texture_region_editor_plugin.h @@ -1,5 +1,5 @@ /*************************************************************************/ -/* sprite_region_editor_plugin.h */ +/* texture_region_editor_plugin.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ @@ -29,22 +29,26 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ -#ifndef SPRITE_REGION_EDITOR_PLUGIN_H -#define SPRITE_REGION_EDITOR_PLUGIN_H +#ifndef TEXTURE_REGION_EDITOR_PLUGIN_H +#define TEXTURE_REGION_EDITOR_PLUGIN_H #include "canvas_item_editor_plugin.h" #include "tools/editor/editor_plugin.h" #include "tools/editor/editor_node.h" #include "scene/2d/sprite.h" +#include "scene/gui/patch_9_frame.h" -class SpriteRegionEditor : public HBoxContainer { +class TextureRegionEditor : public HBoxContainer { - OBJ_TYPE(SpriteRegionEditor, HBoxContainer ); + OBJ_TYPE(TextureRegionEditor, HBoxContainer ); + enum RegionType { + REGION_TEXTURE_REGION, + REGION_PATCH_MARGIN + }; - friend class SpriteRegionEditorPlugin; - - ToolButton *edit_node; -// Button *use_region; + friend class TextureRegionEditorPlugin; + ToolButton *region_button; + ToolButton *margin_button; ToolButton *b_snap_enable; ToolButton *b_snap_grid; TextureFrame *icon_zoom; @@ -59,7 +63,6 @@ class SpriteRegionEditor : public HBoxContainer { VScrollBar *vscroll; HScrollBar *hscroll; - Sprite *node; EditorNode *editor; AcceptDialog *dlg_editor; UndoRedo* undo_redo; @@ -73,8 +76,15 @@ class SpriteRegionEditor : public HBoxContainer { Vector2 snap_offset; Vector2 snap_step; + + String node_type; + Patch9Frame *node_patch9; + Sprite *node_sprite; + int editing_region; Rect2 rect; Rect2 rect_prev; + Rect2 tex_region; + bool drag; bool creating; Vector2 drag_from; @@ -88,7 +98,7 @@ class SpriteRegionEditor : public HBoxContainer { void _set_snap_off_y(float p_val); void _set_snap_step_x(float p_val); void _set_snap_step_y(float p_val); - + void apply_rect(const Rect2& rect); protected: void _notification(int p_what); @@ -100,22 +110,23 @@ protected: public: void edit(); - void _edit_node(); + void _edit_node(int tex_region); + void _edit_region(); + void _edit_margin(); void _region_draw(); void _region_input(const InputEvent &p_input); void _scroll_changed(float); void edit(Node *p_sprite); - SpriteRegionEditor(EditorNode* p_editor); + TextureRegionEditor(EditorNode* p_editor); }; -class SpriteRegionEditorPlugin : public EditorPlugin +class TextureRegionEditorPlugin : public EditorPlugin { + OBJ_TYPE( TextureRegionEditorPlugin, EditorPlugin ); - OBJ_TYPE( SpriteRegionEditorPlugin, EditorPlugin ); - - SpriteRegionEditor *region_editor; + TextureRegionEditor *region_editor; EditorNode *editor; public: @@ -127,7 +138,7 @@ public: void set_state(const Dictionary &p_state); Dictionary get_state() const; - SpriteRegionEditorPlugin(EditorNode *p_node); + TextureRegionEditorPlugin(EditorNode *p_node); }; -#endif // SPRITE_REGION_EDITOR_PLUGIN_H +#endif // TEXTURE_REGION_EDITOR_PLUGIN_H |