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author | Juan Linietsky <reduzio@gmail.com> | 2015-03-10 00:53:09 -0300 |
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committer | Juan Linietsky <reduzio@gmail.com> | 2015-03-10 00:53:50 -0300 |
commit | 91744e9ed3124ca48e0837ee72bfe7182fd31701 (patch) | |
tree | 55ee459b096110a73e3384095c60fa640e8f511e /tools/editor | |
parent | 3fc9017fbb1ae81569aa2ac1401e3272f89a6e65 (diff) |
New Demo, Screen Space Shaders
-Fixes to screen space shaders.
-Fixes to isometric light demo.
Diffstat (limited to 'tools/editor')
-rw-r--r-- | tools/editor/plugins/baked_light_baker.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/tools/editor/plugins/baked_light_baker.cpp b/tools/editor/plugins/baked_light_baker.cpp index 42a185b7c2..184f80a1b7 100644 --- a/tools/editor/plugins/baked_light_baker.cpp +++ b/tools/editor/plugins/baked_light_baker.cpp @@ -1233,7 +1233,7 @@ float BakedLightBaker::_throw_ray(ThreadStack& thread_stack,bool p_bake_direct,c if (dist<r) { //avoid accumulaiton of light on corners //plot_light=plot_light.linear_interpolate(Color(0,0,0,0),1.0-sd/plot_size*plot_size); - skip-true; + skip=true; } else { |