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authorPaulb23 <p_batty@hotmail.co.uk>2016-04-29 12:39:04 +0100
committerPaulb23 <p_batty@hotmail.co.uk>2016-04-29 12:39:04 +0100
commit64751e0a75eae68eb90ce810a7b79b51b36f3c1f (patch)
tree0c7ca1d3b71b6fa5cf4fc9feafc97003529c08db /tools/editor
parentfa3240a8e902164054ac9bd881933a682d22c5b7 (diff)
Shader editor now uses text editor settings
Diffstat (limited to 'tools/editor')
-rw-r--r--tools/editor/plugins/shader_editor_plugin.cpp32
-rw-r--r--tools/editor/plugins/shader_editor_plugin.h2
2 files changed, 31 insertions, 3 deletions
diff --git a/tools/editor/plugins/shader_editor_plugin.cpp b/tools/editor/plugins/shader_editor_plugin.cpp
index c01d6ada50..d1e892a513 100644
--- a/tools/editor/plugins/shader_editor_plugin.cpp
+++ b/tools/editor/plugins/shader_editor_plugin.cpp
@@ -91,8 +91,6 @@ void ShaderTextEditor::_load_theme_settings() {
Color keyword_color= EDITOR_DEF("text_editor/keyword_color",Color(0.5,0.0,0.2));
- get_text_edit()->set_syntax_coloring(true);
-
List<String> keywords;
ShaderLanguage::get_keyword_list(type,&keywords);
@@ -361,9 +359,36 @@ void ShaderEditor::_params_changed() {
light_editor->_validate_script();
}
+void ShaderEditor::_editor_settings_changed() {
+
+ vertex_editor->get_text_edit()->set_auto_brace_completion(EditorSettings::get_singleton()->get("text_editor/auto_brace_complete"));
+ vertex_editor->get_text_edit()->set_scroll_pass_end_of_file(EditorSettings::get_singleton()->get("text_editor/scroll_past_end_of_file"));
+ vertex_editor->get_text_edit()->set_tab_size(EditorSettings::get_singleton()->get("text_editor/tab_size"));
+ vertex_editor->get_text_edit()->set_draw_tabs(EditorSettings::get_singleton()->get("text_editor/draw_tabs"));
+ vertex_editor->get_text_edit()->set_show_line_numbers(EditorSettings::get_singleton()->get("text_editor/show_line_numbers"));
+ vertex_editor->get_text_edit()->set_syntax_coloring(EditorSettings::get_singleton()->get("text_editor/syntax_highlighting"));
+ vertex_editor->get_text_edit()->set_highlight_all_occurrences(EditorSettings::get_singleton()->get("text_editor/highlight_all_occurrences"));
+
+ fragment_editor->get_text_edit()->set_auto_brace_completion(EditorSettings::get_singleton()->get("text_editor/auto_brace_complete"));
+ fragment_editor->get_text_edit()->set_scroll_pass_end_of_file(EditorSettings::get_singleton()->get("text_editor/scroll_past_end_of_file"));
+ fragment_editor->get_text_edit()->set_tab_size(EditorSettings::get_singleton()->get("text_editor/tab_size"));
+ fragment_editor->get_text_edit()->set_draw_tabs(EditorSettings::get_singleton()->get("text_editor/draw_tabs"));
+ fragment_editor->get_text_edit()->set_show_line_numbers(EditorSettings::get_singleton()->get("text_editor/show_line_numbers"));
+ fragment_editor->get_text_edit()->set_syntax_coloring(EditorSettings::get_singleton()->get("text_editor/syntax_highlighting"));
+ fragment_editor->get_text_edit()->set_highlight_all_occurrences(EditorSettings::get_singleton()->get("text_editor/highlight_all_occurrences"));
+
+ light_editor->get_text_edit()->set_auto_brace_completion(EditorSettings::get_singleton()->get("text_editor/auto_brace_complete"));
+ light_editor->get_text_edit()->set_scroll_pass_end_of_file(EditorSettings::get_singleton()->get("text_editor/scroll_past_end_of_file"));
+ light_editor->get_text_edit()->set_tab_size(EditorSettings::get_singleton()->get("text_editor/tab_size"));
+ light_editor->get_text_edit()->set_draw_tabs(EditorSettings::get_singleton()->get("text_editor/draw_tabs"));
+ light_editor->get_text_edit()->set_show_line_numbers(EditorSettings::get_singleton()->get("text_editor/show_line_numbers"));
+ light_editor->get_text_edit()->set_syntax_coloring(EditorSettings::get_singleton()->get("text_editor/syntax_highlighting"));
+ light_editor->get_text_edit()->set_highlight_all_occurrences(EditorSettings::get_singleton()->get("text_editor/highlight_all_occurrences"));
+}
void ShaderEditor::_bind_methods() {
+ ObjectTypeDB::bind_method("_editor_settings_changed",&ShaderEditor::_editor_settings_changed);
ObjectTypeDB::bind_method("_tab_changed",&ShaderEditor::_tab_changed);
ObjectTypeDB::bind_method("_menu_option",&ShaderEditor::_menu_option);
ObjectTypeDB::bind_method("_params_changed",&ShaderEditor::_params_changed);
@@ -512,6 +537,9 @@ ShaderEditor::ShaderEditor() {
vertex_editor->connect("script_changed", this,"apply_shaders");
fragment_editor->connect("script_changed", this,"apply_shaders");
light_editor->connect("script_changed", this,"apply_shaders");
+ EditorSettings::get_singleton()->connect("settings_changed",this,"_editor_settings_changed");
+
+ _editor_settings_changed();
}
diff --git a/tools/editor/plugins/shader_editor_plugin.h b/tools/editor/plugins/shader_editor_plugin.h
index 26d20b80b4..e10c10a446 100644
--- a/tools/editor/plugins/shader_editor_plugin.h
+++ b/tools/editor/plugins/shader_editor_plugin.h
@@ -105,7 +105,7 @@ class ShaderEditor : public Control {
void _close_callback();
-
+ void _editor_settings_changed();
protected:
void _notification(int p_what);