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author | Josh Grams <josh@qualdan.com> | 2016-02-09 15:02:57 -0500 |
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committer | Josh Grams <josh@qualdan.com> | 2016-02-09 15:02:57 -0500 |
commit | 5317ca4c622888c785da982b257ef5397ba7bb12 (patch) | |
tree | a55945422e2bd442e3e573eb9aa28191e0ba2eb5 /tools/editor | |
parent | 61f03c98c867d177b9ee4a528fdae4ed4f2512b2 (diff) |
AnimationPlayer frame SpinBox snaps to steps.
Diffstat (limited to 'tools/editor')
-rw-r--r-- | tools/editor/plugins/animation_player_editor_plugin.cpp | 8 |
1 files changed, 8 insertions, 0 deletions
diff --git a/tools/editor/plugins/animation_player_editor_plugin.cpp b/tools/editor/plugins/animation_player_editor_plugin.cpp index 32afd86970..fcb9f4db14 100644 --- a/tools/editor/plugins/animation_player_editor_plugin.cpp +++ b/tools/editor/plugins/animation_player_editor_plugin.cpp @@ -942,6 +942,14 @@ void AnimationPlayerEditor::_seek_value_changed(float p_value) { anim=player->get_animation(current); float pos = anim->get_length() * (p_value / frame->get_max()); + float step = anim->get_step(); + if (step) { + pos=Math::stepify(pos, step); + if (pos<0) + pos=0; + if (pos>=anim->get_length()) + pos=anim->get_length(); + } if (player->is_valid()) { float cpos = player->get_current_animation_pos(); |