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authorIgnacio Etcheverry <ignalfonsore@gmail.com>2016-04-12 18:21:37 +0200
committerIgnacio Etcheverry <ignalfonsore@gmail.com>2016-04-12 20:49:43 +0200
commit3029f5ee02483021aadd5d5bc48becb2490791f1 (patch)
tree6655cc75e1e3369ff08b1c1a684a3bbbc49bbad2 /tools/editor
parentd454e64f429affb89de036eed6daa5c6e5278492 (diff)
Keep editable instances data when replacing tree root node
Diffstat (limited to 'tools/editor')
-rw-r--r--tools/editor/scene_tree_dock.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/tools/editor/scene_tree_dock.cpp b/tools/editor/scene_tree_dock.cpp
index 6b2961ea72..c6115ba87a 100644
--- a/tools/editor/scene_tree_dock.cpp
+++ b/tools/editor/scene_tree_dock.cpp
@@ -1317,6 +1317,7 @@ void SceneTreeDock::_create() {
if (n==edited_scene) {
edited_scene=newnode;
editor->set_edited_scene(newnode);
+ newnode->set_editable_instances(n->get_editable_instances());
}
//small hack to make collisionshapes and other kind of nodes to work