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author | krzycho <krzycho_s@tlen.pl> | 2015-06-11 14:39:50 +0200 |
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committer | krzycho <krzycho_s@tlen.pl> | 2015-06-11 14:39:50 +0200 |
commit | 2287d030a25d8c52d1ebe2303794d6cfa740e6a0 (patch) | |
tree | 80346172785377f83d987791162631c9de1c4fa6 /tools/editor | |
parent | bc6d91c8973619a6c4ce54a140197ba93d184cec (diff) |
fixed problem with crashing godot when changing number of steps while no animation added
Diffstat (limited to 'tools/editor')
-rw-r--r-- | tools/editor/animation_editor.cpp | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/tools/editor/animation_editor.cpp b/tools/editor/animation_editor.cpp index bb6f7e9a6f..d431af6c8d 100644 --- a/tools/editor/animation_editor.cpp +++ b/tools/editor/animation_editor.cpp @@ -3319,7 +3319,8 @@ void AnimationKeyEditor::_insert_delay() { void AnimationKeyEditor::_step_changed(float p_len) { updating=true; - animation->set_step(p_len); + if (!animation.is_null()) + animation->set_step(p_len); updating=false; } |