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author | Juan Linietsky <reduzio@gmail.com> | 2016-06-03 12:34:11 -0300 |
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committer | Juan Linietsky <reduzio@gmail.com> | 2016-06-03 12:34:25 -0300 |
commit | 2ca4995a6f934b9d849679e3bbcf5722d5e238f0 (patch) | |
tree | 7d1d8712256f67dc191201595b3f95ac66ff3f87 /tools/editor/spatial_editor_gizmos.cpp | |
parent | a0a16aec3ae3a1df90ef8b5d1f041eca5e476f08 (diff) |
Cleaned up remote menu
-Merged fileserver & deploy dumb clients option
-Live Script Reloading can now happen automatically on script save
-Changed Live to Mirror term to differentiate from Unity and Unreal, as
what Godot does is not the same thing.
Diffstat (limited to 'tools/editor/spatial_editor_gizmos.cpp')
0 files changed, 0 insertions, 0 deletions