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authorJuan Linietsky <reduzio@gmail.com>2016-06-01 20:22:02 -0300
committerJuan Linietsky <reduzio@gmail.com>2016-06-01 20:31:42 -0300
commit9e745b920fec25f1088ae0377a8d87a87136a5f7 (patch)
tree67c35840fb0eee8b380fafdbe46b696925d0f1fd /tools/editor/script_editor_debugger.cpp
parent45752eaae4a97b93c794651aa1b8dfec3c4f4d95 (diff)
Ability to reload scripts on running game
Diffstat (limited to 'tools/editor/script_editor_debugger.cpp')
-rw-r--r--tools/editor/script_editor_debugger.cpp10
1 files changed, 10 insertions, 0 deletions
diff --git a/tools/editor/script_editor_debugger.cpp b/tools/editor/script_editor_debugger.cpp
index 2f4846d63a..37a90ba7be 100644
--- a/tools/editor/script_editor_debugger.cpp
+++ b/tools/editor/script_editor_debugger.cpp
@@ -1573,6 +1573,16 @@ void ScriptEditorDebugger::set_breakpoint(const String& p_path,int p_line,bool p
}
+void ScriptEditorDebugger::reload_scripts() {
+
+ if (connection.is_valid()) {
+ Array msg;
+ msg.push_back("reload_scripts");
+ ppeer->put_var(msg);
+ }
+}
+
+
void ScriptEditorDebugger::_error_selected(int p_idx) {
error_stack->clear();