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authorJuan Linietsky <reduzio@gmail.com>2014-09-02 23:13:40 -0300
committerJuan Linietsky <reduzio@gmail.com>2014-09-02 23:13:40 -0300
commit1a2cb755e2d8b9d59178f36702f6dff7235b9088 (patch)
tree4a88f47c8b984522e36ac973accb34bdcb00363b /tools/editor/scene_tree_editor.h
parent89fa70706f9166765c3ac3f799225a467800f065 (diff)
3D Physics and Other Stuff
-=-=-=-=-=-=-=-=-=-=-=-=-= -New Vehicle (Based on Bullet's RaycastVehicle) - Vehiclebody/VehicleWheel. Demo will come soon, old vehicle (CarBody) will go away soon too. -A lot of fixes to the 3D physics engine -Added KinematicBody with demo -Fixed the space query API for 2D (demo will come soon). 3D is WIP. -Fixed long-standing bug with body_enter/body_exit for Area and Area2D -Performance variables now includes physics (active bodies, collision pairs and islands) -Ability to see what's inside of instanced scenes! -Fixed Blend Shapes (no bs+skeleton yet) -Added an Android JavaClassWrapper singleton for using Android native classes directly from GDScript. This is very Alpha!
Diffstat (limited to 'tools/editor/scene_tree_editor.h')
-rw-r--r--tools/editor/scene_tree_editor.h11
1 files changed, 11 insertions, 0 deletions
diff --git a/tools/editor/scene_tree_editor.h b/tools/editor/scene_tree_editor.h
index 19375ba638..5e88c5a41d 100644
--- a/tools/editor/scene_tree_editor.h
+++ b/tools/editor/scene_tree_editor.h
@@ -51,8 +51,15 @@ class SceneTreeEditor : public Control {
BUTTON_GROUP=4,
};
+ enum {
+ SCENE_MENU_SHOW_CHILDREN,
+ SCENE_MENU_OPEN,
+ };
+
Tree *tree;
Node *selected;
+ PopupMenu *instance_menu;
+ ObjectID instance_node;
AcceptDialog *error;
@@ -78,6 +85,7 @@ class SceneTreeEditor : public Control {
bool can_rename;
bool can_open_instance;
bool updating_tree;
+ bool show_enabled_subscene;
void _renamed();
UndoRedo *undo_redo;
@@ -95,6 +103,7 @@ class SceneTreeEditor : public Control {
void _update_selection(TreeItem *item);
void _node_script_changed(Node *p_node);
void _node_visibility_changed(Node *p_node);
+ void _subscene_option(int p_idx);
void _selection_changed();
Node *get_scene_node();
@@ -112,6 +121,8 @@ public:
void set_can_rename(bool p_can_rename) { can_rename=p_can_rename; }
void set_editor_selection(EditorSelection *p_selection);
+ void set_show_enabled_subscene(bool p_show) { show_enabled_subscene=p_show; }
+
void update_tree() { _update_tree(); }
SceneTreeEditor(bool p_label=true,bool p_can_rename=false, bool p_can_open_instance=false);