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authorJuan Linietsky <reduzio@gmail.com>2016-05-11 20:57:52 -0300
committerJuan Linietsky <reduzio@gmail.com>2016-05-11 20:57:52 -0300
commit0c57a58056d68e0e859ab8fd91676143cec9ef17 (patch)
tree94599cdd8ca9e5099a53a9f33f3316ec745f467f /tools/editor/scene_tree_dock.h
parentc7292b1f3d22323352a14e756497b03d66c90666 (diff)
ability to drag scenes from filesystem to tree for instancing
Diffstat (limited to 'tools/editor/scene_tree_dock.h')
-rw-r--r--tools/editor/scene_tree_dock.h6
1 files changed, 5 insertions, 1 deletions
diff --git a/tools/editor/scene_tree_dock.h b/tools/editor/scene_tree_dock.h
index 264a05e23e..5dc1e3e12e 100644
--- a/tools/editor/scene_tree_dock.h
+++ b/tools/editor/scene_tree_dock.h
@@ -130,7 +130,10 @@ class SceneTreeDock : public VBoxContainer {
void _fill_path_renames(Vector<StringName> base_path,Vector<StringName> new_base_path,Node * p_node, List<Pair<NodePath,NodePath> > *p_renames);
+ void _normalize_drop(Node*& to_node, int &to_pos,int p_type);
+
void _nodes_dragged(Array p_nodes,NodePath p_to,int p_type);
+ void _files_dropped(Vector<String> p_files,NodePath p_to,int p_type);
protected:
@@ -140,7 +143,8 @@ public:
void import_subscene();
void set_edited_scene(Node* p_scene);
- Node* instance(const String& p_path);
+ void instance(const String& p_path);
+ void instance_scenes(const Vector<String>& p_files,Node* parent,int p_pos);
void set_selected(Node *p_node, bool p_emit_selected=false);
void fill_path_renames(Node* p_node, Node *p_new_parent, List<Pair<NodePath,NodePath> > *p_renames);
void perform_node_renames(Node* p_base,List<Pair<NodePath,NodePath> > *p_renames, Map<Ref<Animation>, Set<int> > *r_rem_anims=NULL);