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authorJuan Linietsky <reduzio@gmail.com>2015-06-29 00:29:49 -0300
committerJuan Linietsky <reduzio@gmail.com>2015-06-29 00:29:49 -0300
commit95047562d743b1c1fdc007432c8a0c145a455c5d (patch)
treef563e5c900c4330fcc602b6e5a721bc63022b253 /tools/editor/property_editor.cpp
parent2b64f73b0459190d20b2f6de39275ee7979317c4 (diff)
Several performance improvements, mainly in loading and instancing scenes and resources.
A general speedup should be apparent, with even more peformance increase when compiling optimized. WARNING: Tested and it seems to work, but if something breaks, please report.
Diffstat (limited to 'tools/editor/property_editor.cpp')
-rw-r--r--tools/editor/property_editor.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/tools/editor/property_editor.cpp b/tools/editor/property_editor.cpp
index 2fa8b98ff1..955c426d2b 100644
--- a/tools/editor/property_editor.cpp
+++ b/tools/editor/property_editor.cpp
@@ -614,9 +614,9 @@ bool CustomPropertyEditor::edit(Object* p_owner,const String& p_name,Variant::Ty
Set<String> valid_inheritors;
valid_inheritors.insert(base);
- List<String> inheritors;
+ List<StringName> inheritors;
ObjectTypeDB::get_inheriters_from(base.strip_edges(),&inheritors);
- List<String>::Element *E=inheritors.front();
+ List<StringName>::Element *E=inheritors.front();
while(E) {
valid_inheritors.insert(E->get());
E=E->next();