diff options
author | Juan Linietsky <reduzio@gmail.com> | 2014-09-02 23:13:40 -0300 |
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committer | Juan Linietsky <reduzio@gmail.com> | 2014-09-02 23:13:40 -0300 |
commit | 1a2cb755e2d8b9d59178f36702f6dff7235b9088 (patch) | |
tree | 4a88f47c8b984522e36ac973accb34bdcb00363b /tools/editor/property_editor.cpp | |
parent | 89fa70706f9166765c3ac3f799225a467800f065 (diff) |
3D Physics and Other Stuff
-=-=-=-=-=-=-=-=-=-=-=-=-=
-New Vehicle (Based on Bullet's RaycastVehicle) - Vehiclebody/VehicleWheel. Demo will come soon, old vehicle (CarBody) will go away soon too.
-A lot of fixes to the 3D physics engine
-Added KinematicBody with demo
-Fixed the space query API for 2D (demo will come soon). 3D is WIP.
-Fixed long-standing bug with body_enter/body_exit for Area and Area2D
-Performance variables now includes physics (active bodies, collision pairs and islands)
-Ability to see what's inside of instanced scenes!
-Fixed Blend Shapes (no bs+skeleton yet)
-Added an Android JavaClassWrapper singleton for using Android native classes directly from GDScript. This is very Alpha!
Diffstat (limited to 'tools/editor/property_editor.cpp')
-rw-r--r-- | tools/editor/property_editor.cpp | 18 |
1 files changed, 18 insertions, 0 deletions
diff --git a/tools/editor/property_editor.cpp b/tools/editor/property_editor.cpp index 4ac2ff0594..645d967a4b 100644 --- a/tools/editor/property_editor.cpp +++ b/tools/editor/property_editor.cpp @@ -38,6 +38,7 @@ #include "scene/scene_string_names.h" #include "editor_settings.h" #include "editor_import_export.h" +#include "editor_node.h" void CustomPropertyEditor::_notification(int p_what) { @@ -1619,6 +1620,7 @@ CustomPropertyEditor::CustomPropertyEditor() { scene_tree = memnew( SceneTreeDialog ); add_child(scene_tree); scene_tree->connect("selected", this,"_node_path_selected"); + scene_tree->get_tree()->set_show_enabled_subscene(true); texture_preview = memnew( TextureFrame ); add_child( texture_preview); @@ -2037,6 +2039,17 @@ void PropertyEditor::update_tree() { List<PropertyInfo> plist; obj->get_property_list(&plist,true); + bool draw_red=false; + + { + Node *nod = obj->cast_to<Node>(); + Node *es = EditorNode::get_singleton()->get_edited_scene(); + if (nod && es!=nod && nod->get_owner()!=es) { + draw_red=true; + } + } + + Color sscolor=get_color("prop_subsection","Editor"); TreeItem * current_category=NULL; @@ -2141,11 +2154,16 @@ void PropertyEditor::update_tree() { item->set_metadata( 0, d ); item->set_metadata( 1, p.name ); + + if (draw_red) + item->set_custom_color(0,Color(0.8,0.4,0.20)); + if (p.name==selected_property) { item->select(1); } + //printf("property %s type %i\n",p.name.ascii().get_data(),p.type); switch( p.type ) { |