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authorJuan Linietsky <reduzio@gmail.com>2016-09-13 11:20:09 -0300
committerJuan Linietsky <reduzio@gmail.com>2016-09-13 11:20:09 -0300
commitbfe67a3b87ada532d27df015141af8eb6091ef89 (patch)
tree0624dd10f9a1ef401688a1ef8bca97cd5dca3f59 /tools/editor/project_manager.cpp
parent8bcb6a290c61d40333cf3aa73e362836b6e12659 (diff)
Make Godot detect if the screen is too small (<1200 pixels wide), and use single dock column like in 1.0 if that's the case.
Diffstat (limited to 'tools/editor/project_manager.cpp')
-rw-r--r--tools/editor/project_manager.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/tools/editor/project_manager.cpp b/tools/editor/project_manager.cpp
index b9691ee7c4..b2eae2f6d1 100644
--- a/tools/editor/project_manager.cpp
+++ b/tools/editor/project_manager.cpp
@@ -1185,7 +1185,7 @@ ProjectManager::ProjectManager() {
{
int dpi_mode = EditorSettings::get_singleton()->get("global/hidpi_mode");
if (dpi_mode==0) {
- editor_set_scale( OS::get_singleton()->get_screen_dpi(0) > 150 ? 2.0 : 1.0 );
+ editor_set_scale( OS::get_singleton()->get_screen_dpi(0) > 150 && OS::get_singleton()->get_screen_size(OS::get_singleton()->get_current_screen()).x>2000 ? 2.0 : 1.0 );
} else if (dpi_mode==1) {
editor_set_scale(0.75);
} else if (dpi_mode==2) {